- [CLI] Update default settings.

- [GUI] Update default settings.
This commit is contained in:
Razmoth
2023-11-28 18:23:09 +04:00
parent 2050544f45
commit 7c67939d3e
5 changed files with 4 additions and 16 deletions

View File

@@ -20,7 +20,7 @@
<add key="restoreExtensionName" value="True" /> <add key="restoreExtensionName" value="True" />
<add key="enableFileLogging" value="False" /> <add key="enableFileLogging" value="False" />
<add key="minimalAssetMap" value="True" /> <add key="minimalAssetMap" value="True" />
<add key="texs" value="{}" />
<add key="uvs" value='{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}' /> <add key="uvs" value='{"UV0":{"Item1":true,"Item2":0},"UV1":{"Item1":true,"Item2":1},"UV2":{"Item1":false,"Item2":0},"UV3":{"Item1":false,"Item2":0},"UV4":{"Item1":false,"Item2":0},"UV5":{"Item1":false,"Item2":0},"UV6":{"Item1":false,"Item2":0},"UV7":{"Item1":false,"Item2":0}}' />
<add key="texs" value="{}" />
</appSettings> </appSettings>
</configuration> </configuration>

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@@ -36,11 +36,6 @@ namespace AssetStudio.CLI.Properties {
public static Settings Default => defaultInstance; public static Settings Default => defaultInstance;
public bool displayAll => AppSettings.Get("displayAll", false);
public bool enablePreview => AppSettings.Get("enablePreview", true);
public bool displayInfo => AppSettings.Get("displayInfo", true);
public bool openAfterExport => AppSettings.Get("openAfterExport", true);
public int assetGroupOption => AppSettings.Get("assetGroupOption", 0);
public bool convertTexture => AppSettings.Get("convertTexture", true); public bool convertTexture => AppSettings.Get("convertTexture", true);
public bool convertAudio => AppSettings.Get("convertAudio", true); public bool convertAudio => AppSettings.Get("convertAudio", true);
public ImageFormat convertType => AppSettings.Get("convertType", ImageFormat.Png); public ImageFormat convertType => AppSettings.Get("convertType", ImageFormat.Png);
@@ -57,13 +52,6 @@ namespace AssetStudio.CLI.Properties {
public bool exportBlendShape => AppSettings.Get("exportBlendShape", true); public bool exportBlendShape => AppSettings.Get("exportBlendShape", true);
public bool castToBone => AppSettings.Get("castToBone", false); public bool castToBone => AppSettings.Get("castToBone", false);
public bool restoreExtensionName => AppSettings.Get("restoreExtensionName", true); public bool restoreExtensionName => AppSettings.Get("restoreExtensionName", true);
public bool encrypted => AppSettings.Get("encrypted", true);
public byte key => AppSettings.Get("key", (byte)0x93);
public int selectedGame => AppSettings.Get("selectedGame", 0);
public bool enableResolveDependencies => AppSettings.Get("enableResolveDependencies", true);
public int selectedCNUnityKey => AppSettings.Get("selectedCNUnityKey", 0);
public int selectedAssetMapType => AppSettings.Get("selectedAssetMapType", 0);
public bool exportMiHoYoBinData => AppSettings.Get("exportMiHoYoBinData", true);
public bool enableFileLogging => AppSettings.Get("enableFileLogging", false); public bool enableFileLogging => AppSettings.Get("enableFileLogging", false);
public bool minimalAssetMap => AppSettings.Get("minimalAssetMap", true); public bool minimalAssetMap => AppSettings.Get("minimalAssetMap", true);
public string texs => AppSettings.Get("texs", string.Empty); public string texs => AppSettings.Get("texs", string.Empty);

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@@ -80,7 +80,7 @@
<value>True</value> <value>True</value>
</setting> </setting>
<setting name="assetMapType" serializeAs="String"> <setting name="assetMapType" serializeAs="String">
<value>0</value> <value>1</value>
</setting> </setting>
<setting name="collectAnimations" serializeAs="String"> <setting name="collectAnimations" serializeAs="String">
<value>True</value> <value>True</value>

View File

@@ -325,7 +325,7 @@ namespace AssetStudio.GUI.Properties {
[global::System.Configuration.UserScopedSettingAttribute()] [global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0")] [global::System.Configuration.DefaultSettingValueAttribute("1")]
public int assetMapType { public int assetMapType {
get { get {
return ((int)(this["assetMapType"])); return ((int)(this["assetMapType"]));

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@@ -78,7 +78,7 @@
<Value Profile="(Default)">True</Value> <Value Profile="(Default)">True</Value>
</Setting> </Setting>
<Setting Name="assetMapType" Type="System.Int32" Scope="User"> <Setting Name="assetMapType" Type="System.Int32" Scope="User">
<Value Profile="(Default)">0</Value> <Value Profile="(Default)">1</Value>
</Setting> </Setting>
<Setting Name="collectAnimations" Type="System.Boolean" Scope="User"> <Setting Name="collectAnimations" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value> <Value Profile="(Default)">True</Value>