Uncommited change added

This commit is contained in:
Razmoth
2023-03-12 22:30:48 +04:00
parent 63f4b24b71
commit 6b30c5679f

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@@ -19,6 +19,7 @@ namespace AssetStudio
public string SpecifyUnityVersion; public string SpecifyUnityVersion;
public CancellationTokenSource tokenSource = new CancellationTokenSource(); public CancellationTokenSource tokenSource = new CancellationTokenSource();
public List<SerializedFile> assetsFileList = new List<SerializedFile>(); public List<SerializedFile> assetsFileList = new List<SerializedFile>();
public Dictionary<ClassIDType, bool> ExportableTypes = new() { { ClassIDType.GameObject, true }, { ClassIDType.Material, true }, { ClassIDType.Texture2D, true }, { ClassIDType.Mesh, true }, { ClassIDType.Renderer, true }, { ClassIDType.Shader, true }, { ClassIDType.TextAsset, true }, { ClassIDType.AnimationClip, true }, { ClassIDType.Font, true }, { ClassIDType.Sprite, true }, { ClassIDType.Animator, true }, { ClassIDType.MiHoYoBinData, true }, { ClassIDType.AssetBundle, true } };
internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase); internal Dictionary<string, int> assetsFileIndexCache = new Dictionary<string, int>(StringComparer.OrdinalIgnoreCase);
internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase); internal Dictionary<string, BinaryReader> resourceFileReaders = new Dictionary<string, BinaryReader>(StringComparer.OrdinalIgnoreCase);