diff --git a/AssetStudio/AssetsManager.cs b/AssetStudio/AssetsManager.cs index f3c04af..068ebec 100644 --- a/AssetStudio/AssetsManager.cs +++ b/AssetStudio/AssetsManager.cs @@ -19,6 +19,7 @@ namespace AssetStudio public string SpecifyUnityVersion; public CancellationTokenSource tokenSource = new CancellationTokenSource(); public List assetsFileList = new List(); + public Dictionary ExportableTypes = new() { { ClassIDType.GameObject, true }, { ClassIDType.Material, true }, { ClassIDType.Texture2D, true }, { ClassIDType.Mesh, true }, { ClassIDType.Renderer, true }, { ClassIDType.Shader, true }, { ClassIDType.TextAsset, true }, { ClassIDType.AnimationClip, true }, { ClassIDType.Font, true }, { ClassIDType.Sprite, true }, { ClassIDType.Animator, true }, { ClassIDType.MiHoYoBinData, true }, { ClassIDType.AssetBundle, true } }; internal Dictionary assetsFileIndexCache = new Dictionary(StringComparer.OrdinalIgnoreCase); internal Dictionary resourceFileReaders = new Dictionary(StringComparer.OrdinalIgnoreCase);