Change CallingConvention for better compatibility.
This commit is contained in:
@@ -6,10 +6,10 @@ namespace AssetStudio
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partial class Fbx
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partial class Fbx
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{
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{
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, out float vx, out float vy, out float vz);
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private static extern void AsUtilQuaternionToEuler(float qx, float qy, float qz, float qw, out float vx, out float vy, out float vz);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsUtilEulerToQuaternion(float vx, float vy, float vz, out float qx, out float qy, out float qz, out float qw);
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private static extern void AsUtilEulerToQuaternion(float vx, float vy, float vz, out float qx, out float qy, out float qz, out float qw);
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}
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}
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@@ -7,7 +7,7 @@ namespace AssetStudio.FbxInterop
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partial class FbxExporterContext
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partial class FbxExporterContext
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{
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{
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxCreateContext();
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private static extern IntPtr AsFbxCreateContext();
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private static bool AsFbxInitializeContext(IntPtr context, string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps, out string errorMessage)
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private static bool AsFbxInitializeContext(IntPtr context, string fileName, float scaleFactor, int versionIndex, bool isAscii, bool is60Fps, out string errorMessage)
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@@ -26,11 +26,11 @@ namespace AssetStudio.FbxInterop
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}
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}
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// Do not free the pointer strErrorMessage
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// Do not free the pointer strErrorMessage
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.Bool)]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool AsFbxInitializeContext(IntPtr context, IntPtr strFileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out IntPtr strErrorMessage);
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private static extern bool AsFbxInitializeContext(IntPtr context, IntPtr strFileName, float scaleFactor, int versionIndex, [MarshalAs(UnmanagedType.Bool)] bool isAscii, [MarshalAs(UnmanagedType.Bool)] bool is60Fps, out IntPtr strErrorMessage);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxDisposeContext(ref IntPtr ppContext);
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private static extern void AsFbxDisposeContext(ref IntPtr ppContext);
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private static void AsFbxSetFramePaths(IntPtr context, string[] framePaths)
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private static void AsFbxSetFramePaths(IntPtr context, string[] framePaths)
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@@ -71,13 +71,13 @@ namespace AssetStudio.FbxInterop
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}
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}
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}
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}
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxSetFramePaths(IntPtr context, [MarshalAs(UnmanagedType.LPArray)] IntPtr[] strFramePaths, int count);
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private static extern void AsFbxSetFramePaths(IntPtr context, [MarshalAs(UnmanagedType.LPArray)] IntPtr[] strFramePaths, int count);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxExportScene(IntPtr context);
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private static extern void AsFbxExportScene(IntPtr context);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
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private static extern IntPtr AsFbxGetSceneRootNode(IntPtr context);
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private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
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private static IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, string framePath, string frameName, in Vector3 localPosition, in Vector3 localRotation, in Vector3 localScale)
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@@ -91,19 +91,19 @@ namespace AssetStudio.FbxInterop
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}
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}
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}
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}
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, IntPtr strFramePath, IntPtr strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
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private static extern IntPtr AsFbxExportSingleFrame(IntPtr context, IntPtr parentNode, IntPtr strFramePath, IntPtr strFrameName, float localPositionX, float localPositionY, float localPositionZ, float localRotationX, float localRotationY, float localRotationZ, float localScaleX, float localScaleY, float localScaleZ);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxSetJointsNode_CastToBone(IntPtr context, IntPtr node, float boneSize);
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private static extern void AsFbxSetJointsNode_CastToBone(IntPtr context, IntPtr node, float boneSize);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxSetJointsNode_BoneInPath(IntPtr context, IntPtr node, float boneSize);
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private static extern void AsFbxSetJointsNode_BoneInPath(IntPtr context, IntPtr node, float boneSize);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxSetJointsNode_Generic(IntPtr context, IntPtr node);
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private static extern void AsFbxSetJointsNode_Generic(IntPtr context, IntPtr node);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxPrepareMaterials(IntPtr context, int materialCount, int textureCount);
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private static extern void AsFbxPrepareMaterials(IntPtr context, int materialCount, int textureCount);
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private static IntPtr AsFbxCreateTexture(IntPtr context, string matTexName)
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private static IntPtr AsFbxCreateTexture(IntPtr context, string matTexName)
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@@ -114,46 +114,46 @@ namespace AssetStudio.FbxInterop
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}
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}
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}
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}
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxCreateTexture(IntPtr context, IntPtr strMatTexName);
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private static extern IntPtr AsFbxCreateTexture(IntPtr context, IntPtr strMatTexName);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY);
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private static extern void AsFbxLinkTexture(int dest, IntPtr texture, IntPtr material, float offsetX, float offsetY, float scaleX, float scaleY);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxMeshCreateClusterArray(int boneCount);
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private static extern IntPtr AsFbxMeshCreateClusterArray(int boneCount);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshDisposeClusterArray(ref IntPtr ppArray);
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private static extern void AsFbxMeshDisposeClusterArray(ref IntPtr ppArray);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxMeshCreateCluster(IntPtr context, IntPtr boneNode);
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private static extern IntPtr AsFbxMeshCreateCluster(IntPtr context, IntPtr boneNode);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshAddCluster(IntPtr array, IntPtr cluster);
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private static extern void AsFbxMeshAddCluster(IntPtr array, IntPtr cluster);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxMeshCreateMesh(IntPtr context, IntPtr frameNode);
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private static extern IntPtr AsFbxMeshCreateMesh(IntPtr context, IntPtr frameNode);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshInitControlPoints(IntPtr mesh, int vertexCount);
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private static extern void AsFbxMeshInitControlPoints(IntPtr mesh, int vertexCount);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
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private static extern void AsFbxMeshCreateElementNormal(IntPtr mesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
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private static extern void AsFbxMeshCreateDiffuseUV(IntPtr mesh, int uv);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
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private static extern void AsFbxMeshCreateNormalMapUV(IntPtr mesh, int uv);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
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private static extern void AsFbxMeshCreateElementTangent(IntPtr mesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateElementVertexColor(IntPtr mesh);
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private static extern void AsFbxMeshCreateElementVertexColor(IntPtr mesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshCreateElementMaterial(IntPtr mesh);
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private static extern void AsFbxMeshCreateElementMaterial(IntPtr mesh);
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private static IntPtr AsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
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private static IntPtr AsFbxCreateMaterial(IntPtr pContext, string matName, in Color diffuse, in Color ambient, in Color emissive, in Color specular, in Color reflection, float shininess, float transparency)
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@@ -164,7 +164,7 @@ namespace AssetStudio.FbxInterop
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}
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}
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}
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}
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxCreateMaterial(IntPtr pContext, IntPtr pMatName,
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private static extern IntPtr AsFbxCreateMaterial(IntPtr pContext, IntPtr pMatName,
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float diffuseR, float diffuseG, float diffuseB,
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float diffuseR, float diffuseG, float diffuseB,
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float ambientR, float ambientG, float ambientB,
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float ambientR, float ambientG, float ambientB,
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@@ -173,53 +173,53 @@ namespace AssetStudio.FbxInterop
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float reflectR, float reflectG, float reflectB,
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float reflectR, float reflectG, float reflectB,
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float shininess, float transparency);
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float shininess, float transparency);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern int AsFbxAddMaterialToFrame(IntPtr frameNode, IntPtr material);
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private static extern int AsFbxAddMaterialToFrame(IntPtr frameNode, IntPtr material);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxSetFrameShadingModeToTextureShading(IntPtr frameNode);
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private static extern void AsFbxSetFrameShadingModeToTextureShading(IntPtr frameNode);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshSetControlPoint(IntPtr mesh, int index, float x, float y, float z);
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private static extern void AsFbxMeshSetControlPoint(IntPtr mesh, int index, float x, float y, float z);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshAddPolygon(IntPtr mesh, int materialIndex, int index0, int index1, int index2);
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private static extern void AsFbxMeshAddPolygon(IntPtr mesh, int materialIndex, int index0, int index1, int index2);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshElementNormalAdd(IntPtr mesh, int elementIndex, float x, float y, float z);
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private static extern void AsFbxMeshElementNormalAdd(IntPtr mesh, int elementIndex, float x, float y, float z);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshElementUVAdd(IntPtr mesh, int elementIndex, float u, float v);
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private static extern void AsFbxMeshElementUVAdd(IntPtr mesh, int elementIndex, float u, float v);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w);
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private static extern void AsFbxMeshElementTangentAdd(IntPtr mesh, int elementIndex, float x, float y, float z, float w);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a);
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private static extern void AsFbxMeshElementVertexColorAdd(IntPtr mesh, int elementIndex, float r, float g, float b, float a);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshSetBoneWeight(IntPtr pClusterArray, int boneIndex, int vertexIndex, float weight);
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private static extern void AsFbxMeshSetBoneWeight(IntPtr pClusterArray, int boneIndex, int vertexIndex, float weight);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxMeshCreateSkinContext(IntPtr context, IntPtr frameNode);
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private static extern IntPtr AsFbxMeshCreateSkinContext(IntPtr context, IntPtr frameNode);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshDisposeSkinContext(ref IntPtr ppSkinContext);
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private static extern void AsFbxMeshDisposeSkinContext(ref IntPtr ppSkinContext);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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[return: MarshalAs(UnmanagedType.Bool)]
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[return: MarshalAs(UnmanagedType.Bool)]
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private static extern bool FbxClusterArray_HasItemAt(IntPtr pClusterArray, int index);
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private static extern bool FbxClusterArray_HasItemAt(IntPtr pClusterArray, int index);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private unsafe static extern void AsFbxMeshSkinAddCluster(IntPtr pSkinContext, IntPtr pClusterArray, int index, float* pBoneMatrix);
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private unsafe static extern void AsFbxMeshSkinAddCluster(IntPtr pSkinContext, IntPtr pClusterArray, int index, float* pBoneMatrix);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxMeshAddDeformer(IntPtr pSkinContext, IntPtr pMesh);
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private static extern void AsFbxMeshAddDeformer(IntPtr pSkinContext, IntPtr pMesh);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern IntPtr AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
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private static extern IntPtr AsFbxAnimCreateContext([MarshalAs(UnmanagedType.Bool)] bool eulerFilter);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxAnimDisposeContext(ref IntPtr ppAnimContext);
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private static extern void AsFbxAnimDisposeContext(ref IntPtr ppAnimContext);
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private static void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, string takeName)
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private static void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, string takeName)
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@@ -230,31 +230,31 @@ namespace AssetStudio.FbxInterop
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}
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}
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}
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}
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, IntPtr strTakeName);
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private static extern void AsFbxAnimPrepareStackAndLayer(IntPtr pContext, IntPtr pAnimContext, IntPtr strTakeName);
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
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[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
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private static extern void AsFbxAnimLoadCurves(IntPtr pNode, IntPtr pAnimContext);
|
private static extern void AsFbxAnimLoadCurves(IntPtr pNode, IntPtr pAnimContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimBeginKeyModify(IntPtr pAnimContext);
|
private static extern void AsFbxAnimBeginKeyModify(IntPtr pAnimContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimEndKeyModify(IntPtr pAnimContext);
|
private static extern void AsFbxAnimEndKeyModify(IntPtr pAnimContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimAddScalingKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
private static extern void AsFbxAnimAddScalingKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimAddRotationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
private static extern void AsFbxAnimAddRotationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimAddTranslationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
private static extern void AsFbxAnimAddTranslationKey(IntPtr pAnimContext, float time, float x, float y, float z);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimApplyEulerFilter(IntPtr pAnimContext, float filterPrecision);
|
private static extern void AsFbxAnimApplyEulerFilter(IntPtr pAnimContext, float filterPrecision);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern int AsFbxAnimGetCurrentBlendShapeChannelCount(IntPtr pAnimContext, IntPtr pNode);
|
private static extern int AsFbxAnimGetCurrentBlendShapeChannelCount(IntPtr pAnimContext, IntPtr pNode);
|
||||||
|
|
||||||
private static bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, string channelName)
|
private static bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, string channelName)
|
||||||
@@ -265,26 +265,26 @@ namespace AssetStudio.FbxInterop
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, IntPtr strChannelName);
|
private static extern bool AsFbxAnimIsBlendShapeChannelMatch(IntPtr pAnimContext, int channelIndex, IntPtr strChannelName);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimBeginBlendShapeAnimCurve(IntPtr pAnimContext, int channelIndex);
|
private static extern void AsFbxAnimBeginBlendShapeAnimCurve(IntPtr pAnimContext, int channelIndex);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimEndBlendShapeAnimCurve(IntPtr pAnimContext);
|
private static extern void AsFbxAnimEndBlendShapeAnimCurve(IntPtr pAnimContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxAnimAddBlendShapeKeyframe(IntPtr pAnimContext, float time, float value);
|
private static extern void AsFbxAnimAddBlendShapeKeyframe(IntPtr pAnimContext, float time, float value);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern IntPtr AsFbxMorphCreateContext();
|
private static extern IntPtr AsFbxMorphCreateContext();
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphInitializeContext(IntPtr pContext, IntPtr pMorphContext, IntPtr pNode);
|
private static extern void AsFbxMorphInitializeContext(IntPtr pContext, IntPtr pMorphContext, IntPtr pNode);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphDisposeContext(ref IntPtr ppMorphContext);
|
private static extern void AsFbxMorphDisposeContext(ref IntPtr ppMorphContext);
|
||||||
|
|
||||||
private static void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, string channelName)
|
private static void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, string channelName)
|
||||||
@@ -295,7 +295,7 @@ namespace AssetStudio.FbxInterop
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
|
private static extern void AsFbxMorphAddBlendShapeChannel(IntPtr pContext, IntPtr pMorphContext, IntPtr strChannelName);
|
||||||
|
|
||||||
private static void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, string shapeName)
|
private static void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, string shapeName)
|
||||||
@@ -306,19 +306,19 @@ namespace AssetStudio.FbxInterop
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, IntPtr strShapeName);
|
private static extern void AsFbxMorphAddBlendShapeChannelShape(IntPtr pContext, IntPtr pMorphContext, float weight, IntPtr strShapeName);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
|
private static extern void AsFbxMorphCopyBlendShapeControlPoints(IntPtr pMorphContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
|
private static extern void AsFbxMorphSetBlendShapeVertex(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
|
private static extern void AsFbxMorphCopyBlendShapeControlPointsNormal(IntPtr pMorphContext);
|
||||||
|
|
||||||
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(FbxDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
|
private static extern void AsFbxMorphSetBlendShapeVertexNormal(IntPtr pMorphContext, uint index, float x, float y, float z);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -5,85 +5,85 @@ namespace Texture2DDecoder
|
|||||||
unsafe partial class TextureDecoder
|
unsafe partial class TextureDecoder
|
||||||
{
|
{
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeDXT1(void* data, int width, int height, void* image);
|
private static extern bool DecodeDXT1(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeDXT5(void* data, int width, int height, void* image);
|
private static extern bool DecodeDXT5(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodePVRTC(void* data, int width, int height, void* image, [MarshalAs(UnmanagedType.Bool)] bool is2bpp);
|
private static extern bool DecodePVRTC(void* data, int width, int height, void* image, [MarshalAs(UnmanagedType.Bool)] bool is2bpp);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeETC1(void* data, int width, int height, void* image);
|
private static extern bool DecodeETC1(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeETC2(void* data, int width, int height, void* image);
|
private static extern bool DecodeETC2(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeETC2A1(void* data, int width, int height, void* image);
|
private static extern bool DecodeETC2A1(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeETC2A8(void* data, int width, int height, void* image);
|
private static extern bool DecodeETC2A8(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeEACR(void* data, int width, int height, void* image);
|
private static extern bool DecodeEACR(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeEACRSigned(void* data, int width, int height, void* image);
|
private static extern bool DecodeEACRSigned(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeEACRG(void* data, int width, int height, void* image);
|
private static extern bool DecodeEACRG(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeEACRGSigned(void* data, int width, int height, void* image);
|
private static extern bool DecodeEACRGSigned(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeBC4(void* data, int width, int height, void* image);
|
private static extern bool DecodeBC4(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeBC5(void* data, int width, int height, void* image);
|
private static extern bool DecodeBC5(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeBC6(void* data, int width, int height, void* image);
|
private static extern bool DecodeBC6(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeBC7(void* data, int width, int height, void* image);
|
private static extern bool DecodeBC7(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeATCRGB4(void* data, int width, int height, void* image);
|
private static extern bool DecodeATCRGB4(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeATCRGBA8(void* data, int width, int height, void* image);
|
private static extern bool DecodeATCRGBA8(void* data, int width, int height, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
[return: MarshalAs(UnmanagedType.Bool)]
|
[return: MarshalAs(UnmanagedType.Bool)]
|
||||||
private static extern bool DecodeASTC(void* data, int width, int height, int blockWidth, int blockHeight, void* image);
|
private static extern bool DecodeASTC(void* data, int width, int height, int blockWidth, int blockHeight, void* image);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void DisposeBuffer(ref void* ppBuffer);
|
private static extern void DisposeBuffer(ref void* ppBuffer);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void UnpackCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
|
private static extern void UnpackCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
|
||||||
|
|
||||||
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Winapi)]
|
[DllImport(T2DDll.DllName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
private static extern void UnpackUnityCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
|
private static extern void UnpackUnityCrunch(void* data, uint dataSize, out void* result, out uint resultSize);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user