Fix CLI compile errors
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@@ -344,11 +344,12 @@ namespace AssetStudioCLI
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var castToBone = Properties.Settings.Default.castToBone;
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var boneSize = (int)Properties.Settings.Default.boneSize;
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var exportAllUvsAsDiffuseMaps = Properties.Settings.Default.exportAllUvsAsDiffuseMaps;
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var exportUV0UV1 = Properties.Settings.Default.exportUV0UV1;
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var scaleFactor = (float)Properties.Settings.Default.scaleFactor;
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var fbxVersion = Properties.Settings.Default.fbxVersion;
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var fbxFormat = Properties.Settings.Default.fbxFormat;
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ModelExporter.ExportFbx(exportPath, convert, eulerFilter, filterPrecision,
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, scaleFactor, fbxVersion, fbxFormat == 1);
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exportAllNodes, exportSkins, exportAnimations, exportBlendShape, castToBone, boneSize, exportAllUvsAsDiffuseMaps, exportUV0UV1, scaleFactor, fbxVersion, fbxFormat == 1);
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}
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public static bool ExportDumpFile(AssetItem item, string exportPath)
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@@ -58,6 +58,7 @@ namespace AssetStudioCLI.Properties {
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public bool castToBone => AppSettings.Get("castToBone", false);
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public bool restoreExtensionName => AppSettings.Get("restoreExtensionName", true);
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public bool exportAllUvsAsDiffuseMaps => AppSettings.Get("exportAllUvsAsDiffuseMaps", false);
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public bool exportUV0UV1 => AppSettings.Get("exportUV0UV1", false);
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public bool encrypted => AppSettings.Get("encrypted", true);
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public byte key => AppSettings.Get("key", (byte)0x93);
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public bool skipRenderer => AppSettings.Get("skipRenderer", false);
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