Rewrite resolve dependencies.
This commit is contained in:
@@ -16,23 +16,17 @@ namespace AssetStudio
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public const string CABMapName = "Maps";
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public static CancellationTokenSource tokenSource = new CancellationTokenSource();
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public static AssetsManager assetsManager = new AssetsManager() { Silent = true, SkipProcess = true, ResolveDependencies = false };
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public static string BaseFolder = "";
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public static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
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public static Dictionary<string, HashSet<long>> Offsets = new Dictionary<string, HashSet<long>>();
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private static string BaseFolder = "";
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private static Dictionary<string, Entry> CABMap = new Dictionary<string, Entry>(StringComparer.OrdinalIgnoreCase);
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private static Dictionary<string, HashSet<long>> Offsets = new Dictionary<string, HashSet<long>>();
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private static AssetsManager assetsManager = new AssetsManager() { Silent = true, SkipProcess = true, ResolveDependencies = false };
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public static void Clear()
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public record Entry
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{
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CABMap.Clear();
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Offsets.Clear();
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BaseFolder = "";
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tokenSource.Dispose();
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tokenSource = new CancellationTokenSource();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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public string Path { get; set; }
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public long Offset { get; set; }
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public string[] Dependencies { get; set; }
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}
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public static string[] GetMaps()
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@@ -42,12 +36,57 @@ namespace AssetStudio
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return files.Select(x => Path.GetFileNameWithoutExtension(x)).ToArray();
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}
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public static void Clear()
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{
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CABMap.Clear();
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Offsets.Clear();
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BaseFolder = string.Empty;
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tokenSource.Dispose();
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tokenSource = new CancellationTokenSource();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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}
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public static void ClearOffsets() => Offsets.Clear();
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public static void Remove(string path) => Offsets.Remove(path);
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public static bool TryAdd(string name, out string path)
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{
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if (CABMap.TryGetValue(name, out var entry))
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{
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path = Path.Combine(BaseFolder, entry.Path);
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if (!Offsets.ContainsKey(path))
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{
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Offsets.Add(path, new HashSet<long>());
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}
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Offsets[path].Add(entry.Offset);
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return true;
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}
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path = string.Empty;
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return false;
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}
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public static bool TryGet(string path, out long[] offsets)
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{
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if (Offsets.TryGetValue(path, out var list))
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{
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offsets = list.ToArray();
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return true;
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}
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offsets = Array.Empty<long>();
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return false;
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}
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public static void BuildCABMap(string[] files, string mapName, string baseFolder, Game game)
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{
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Logger.Info($"Processing...");
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try
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{
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CABMap.Clear();
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var collision = 0;
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BaseFolder = baseFolder;
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assetsManager.Game = game;
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for (int i = 0; i < files.Length; i++)
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@@ -72,8 +111,11 @@ namespace AssetStudio
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Dependencies = dependencies
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};
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CABMap.TryAdd(assetsFile.fileName, new());
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CABMap[assetsFile.fileName] = entry;
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if (CABMap.ContainsKey(assetsFile.fileName))
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{
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collision++;
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}
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CABMap.Add(assetsFile.fileName, entry);
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}
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Logger.Info($"Processed {Path.GetFileName(file)}");
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}
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@@ -81,11 +123,11 @@ namespace AssetStudio
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}
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CABMap = CABMap.OrderBy(pair => pair.Key).ToDictionary(pair => pair.Key, pair => pair.Value, StringComparer.OrdinalIgnoreCase);
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var outputFile = new FileInfo(Path.Combine(CABMapName, $"{mapName}.bin"));
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var outputFile = Path.Combine(CABMapName, $"{mapName}.bin");
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outputFile.Directory.Create();
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Directory.CreateDirectory(Path.GetDirectoryName(outputFile));
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using (var binaryFile = outputFile.Create())
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using (var binaryFile = File.OpenWrite(outputFile))
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using (var writer = new BinaryWriter(binaryFile))
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{
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writer.Write(BaseFolder);
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@@ -103,11 +145,11 @@ namespace AssetStudio
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}
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}
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Logger.Info($"CABMap build successfully !!");
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Logger.Info($"CABMap build successfully !! {collision} collisions found");
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}
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catch (Exception e)
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{
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Logger.Warning($"CABMap was not build, {e.Message}{e.StackTrace}");
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Logger.Warning($"CABMap was not build, {e}");
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}
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}
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@@ -147,7 +189,7 @@ namespace AssetStudio
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}
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catch (Exception e)
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{
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Logger.Warning($"{mapName} was not loaded, {e.Message}");
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Logger.Warning($"{mapName} was not loaded, {e}");
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}
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}
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@@ -357,80 +399,5 @@ namespace AssetStudio
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Logger.Info($"AssetMap build successfully !!");
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});
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}
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public static void AddCABOffsets(string[] path, List<string> cabs)
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{
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for (int i = 0; i < cabs.Count; i++)
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{
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var cab = cabs[i];
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if (CABMap.TryGetValue(cab, out var entry))
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{
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if (!path.Contains(entry.Path))
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{
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var fullPath = Path.Combine(BaseFolder, entry.Path);
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if (!Offsets.ContainsKey(fullPath))
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{
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Offsets.Add(fullPath, new HashSet<long>());
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}
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Offsets[fullPath].Add(entry.Offset);
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}
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foreach (var dep in entry.Dependencies)
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{
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if (!cabs.Contains(dep))
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cabs.Add(dep);
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}
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}
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}
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}
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public static bool FindCAB(string path, out List<string> cabs)
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{
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cabs = new List<string>();
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var relativePath = Path.GetRelativePath(BaseFolder, path);
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foreach (var kv in CABMap)
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{
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if (kv.Value.Path.Equals(relativePath))
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{
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cabs.Add(kv.Key);
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}
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}
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return cabs.Count != 0;
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}
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public static string[] ProcessFiles(string[] files)
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{
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foreach (var file in files)
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{
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if (!Offsets.ContainsKey(file))
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{
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Offsets.Add(file, new HashSet<long>());
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}
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if (FindCAB(file, out var cabs))
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{
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AddCABOffsets(files, cabs);
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}
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}
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return Offsets.Keys.ToArray();
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}
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public static string[] ProcessDependencies(string[] files)
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{
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if (CABMap.Count == 0)
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{
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Logger.Warning("CABMap is not build, skip resolving dependencies...");
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}
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else
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{
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Logger.Info("Resolving Dependencies...");
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files = ProcessFiles(files);
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}
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return files;
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}
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public record Entry
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{
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public string Path { get; set; }
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public long Offset { get; set; }
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public string[] Dependencies { get; set; }
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}
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}
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}
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@@ -39,8 +39,6 @@ namespace AssetStudio
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var path = Path.GetDirectoryName(Path.GetFullPath(files[0]));
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MergeSplitAssets(path);
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var toReadFile = ProcessingSplitFiles(files.ToList());
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if (ResolveDependencies)
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toReadFile = AssetsHelper.ProcessDependencies(toReadFile);
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Load(toReadFile);
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if (Silent)
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@@ -95,6 +93,7 @@ namespace AssetStudio
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importFilesHash.Clear();
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noexistFiles.Clear();
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assetsFileListHash.Clear();
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AssetsHelper.ClearOffsets();
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if (!SkipProcess && !tokenSource.IsCancellationRequested)
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{
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@@ -138,9 +137,6 @@ namespace AssetStudio
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case FileType.BlkFile:
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LoadBlkFile(reader);
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break;
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case FileType.Mhy0File:
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LoadMhy0File(reader);
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break;
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}
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}
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@@ -218,6 +214,38 @@ namespace AssetStudio
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CheckStrippedVersion(assetsFile);
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assetsFileList.Add(assetsFile);
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assetsFileListHash.Add(assetsFile.fileName);
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if (ResolveDependencies)
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{
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foreach (var sharedFile in assetsFile.m_Externals)
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{
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var sharedFileName = sharedFile.fileName;
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if (!importFilesHash.Contains(sharedFileName))
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{
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var sharedFilePath = Path.Combine(Path.GetDirectoryName(originalPath), sharedFileName);
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if (!noexistFiles.Contains(sharedFilePath))
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{
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if (AssetsHelper.TryAdd(sharedFileName, out var path))
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{
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sharedFilePath = path;
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}
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if (File.Exists(sharedFilePath))
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{
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if (!importFiles.Contains(sharedFilePath))
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{
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importFiles.Add(sharedFilePath);
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}
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importFilesHash.Add(sharedFileName);
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}
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else
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{
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noexistFiles.Add(sharedFilePath);
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}
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}
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}
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}
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}
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}
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catch (Exception e)
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{
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@@ -409,9 +437,8 @@ namespace AssetStudio
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Logger.Info("Loading " + reader.FullPath);
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try
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{
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var offsets = AssetsHelper.Offsets.TryGetValue(reader.FullPath, out var list) ? list.ToArray() : Array.Empty<long>();
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using var stream = new BlockStream(reader.BaseStream, 0);
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if (!offsets.IsNullOrEmpty())
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if (AssetsHelper.TryGet(reader.FullPath, out var offsets))
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{
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foreach (var offset in offsets)
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{
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@@ -420,6 +447,7 @@ namespace AssetStudio
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var subReader = new FileReader(dummyPath, stream, true);
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LoadBundleFile(subReader, reader.FullPath, offset);
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}
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AssetsHelper.Remove(reader.FullPath);
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}
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else
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{
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@@ -446,9 +474,8 @@ namespace AssetStudio
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Logger.Info("Loading " + reader.FullPath);
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try
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{
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var offsets = AssetsHelper.Offsets.TryGetValue(reader.FullPath, out var list) ? list.ToArray() : Array.Empty<long>();
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using var stream = BlkUtils.Decrypt(reader, (Blk)Game);
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if (!offsets.IsNullOrEmpty())
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if (AssetsHelper.TryGet(reader.FullPath, out var offsets))
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{
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foreach (var offset in offsets)
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{
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@@ -465,6 +492,7 @@ namespace AssetStudio
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break;
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}
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}
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AssetsHelper.Remove(reader.FullPath);
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}
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else
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{
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@@ -193,6 +193,7 @@ namespace AssetStudioGUI
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ResetForm();
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openDirectoryBackup = Path.GetDirectoryName(openFileDialog1.FileNames[0]);
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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assetsManager.Game = Studio.Game;
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await Task.Run(() => assetsManager.LoadFiles(openFileDialog1.FileNames));
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BuildAssetStructures();
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}
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@@ -1933,6 +1934,8 @@ namespace AssetStudioGUI
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{
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ResetForm();
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AssetsHelper.Clear();
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assetsManager.SpecifyUnityVersion = specifyUnityVersion.Text;
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assetsManager.Game = Studio.Game;
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}
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private void enableConsole_CheckedChanged(object sender, EventArgs e)
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Block a user