- [Core] fix issue with parsing Mesh [LoD]
This commit is contained in:
@@ -363,6 +363,11 @@ namespace AssetStudio
|
|||||||
shapes.Add(new MeshBlendShape(reader));
|
shapes.Add(new MeshBlendShape(reader));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (reader.Game.Type.IsLoveAndDeepspace())
|
||||||
|
{
|
||||||
|
reader.AlignStream();
|
||||||
|
}
|
||||||
|
|
||||||
int numChannels = reader.ReadInt32();
|
int numChannels = reader.ReadInt32();
|
||||||
channels = new List<MeshBlendShapeChannel>();
|
channels = new List<MeshBlendShapeChannel>();
|
||||||
for (int i = 0; i < numChannels; i++)
|
for (int i = 0; i < numChannels; i++)
|
||||||
|
|||||||
Reference in New Issue
Block a user