- [Core] fix issue with parsing Mesh [LoD]
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@@ -363,6 +363,11 @@ namespace AssetStudio
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shapes.Add(new MeshBlendShape(reader));
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}
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if (reader.Game.Type.IsLoveAndDeepspace())
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{
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reader.AlignStream();
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}
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int numChannels = reader.ReadInt32();
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channels = new List<MeshBlendShapeChannel>();
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for (int i = 0; i < numChannels; i++)
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