- [Core] fix issue with parsing Mesh [LoD]

This commit is contained in:
Razmoth
2024-01-21 12:27:26 +04:00
parent 52ad0d352d
commit 090225f1db

View File

@@ -363,6 +363,11 @@ namespace AssetStudio
shapes.Add(new MeshBlendShape(reader));
}
if (reader.Game.Type.IsLoveAndDeepspace())
{
reader.AlignStream();
}
int numChannels = reader.ReadInt32();
channels = new List<MeshBlendShapeChannel>();
for (int i = 0; i < numChannels; i++)