I have nothing to gatekeep, i have nothing special...
This commit is contained in:
@@ -85,7 +85,7 @@ namespace AssetStudio.GUI
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{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
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InitializeComponent();
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Text = $"Studio v{Application.ProductVersion}";
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Text = $"YarikStudio v{Application.ProductVersion}";
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InitializeExportOptions();
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InitializeProgressBar();
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InitializeLogger();
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@@ -308,7 +308,7 @@ namespace AssetStudio.GUI
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}
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}
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Text = $"Studio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
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Text = $"YarikStudio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
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assetListView.VirtualListSize = visibleAssets.Count;
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@@ -1484,7 +1484,7 @@ namespace AssetStudio.GUI
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public void ResetForm()
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{
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Text = $"Studio v{Application.ProductVersion}";
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Text = $"YarikStudio v{Application.ProductVersion}";
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assetsManager.Clear();
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assemblyLoader.Clear();
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exportableAssets.Clear();
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@@ -73,11 +73,31 @@ namespace AssetStudio.GUI
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extractedCount += ExtractBlkFile(reader, savePath);
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else if (reader.FileType == FileType.BlockFile)
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extractedCount += ExtractBlockFile(reader, savePath);
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else if (reader.FileType == FileType.Blb3File)
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extractedCount += ExtractBlb3File(reader, savePath);
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else
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reader.Dispose();
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return extractedCount;
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}
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private static int ExtractBlb3File(FileReader reader, string savePath)
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{
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StatusStripUpdate($"Decompressing {reader.FileName} ...");
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try
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{
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var bundleFile = new Blb3File(reader, reader.FullPath);
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reader.Dispose();
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if (bundleFile.fileList.Count > 0)
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{
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var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
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return ExtractStreamFile(extractPath, bundleFile.fileList);
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}
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}
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catch (InvalidCastException)
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{
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Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
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}
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return 0;
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}
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private static int ExtractBundleFile(FileReader reader, string savePath)
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{
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StatusStripUpdate($"Decompressing {reader.FileName} ...");
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@@ -19,6 +19,12 @@
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<None Update="Keys.json">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="oo2core_9_win64.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Update="UnityPlayer.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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</Project>
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@@ -429,8 +429,8 @@ namespace AssetStudio
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case FileType.BundleFile:
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LoadBundleFile(subReader, reader.FullPath, offset, false);
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break;
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case FileType.BlbFile:
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LoadBlbFile(subReader, reader.FullPath, offset, false);
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case FileType.Blb3File:
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LoadBlb3File(subReader, reader.FullPath, offset, false);
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break;
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case FileType.MhyFile:
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LoadMhyFile(subReader, reader.FullPath, offset, false);
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@@ -528,7 +528,7 @@ namespace AssetStudio
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}
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}
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private void LoadBlbFile(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
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private void LoadBlb3File(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
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{
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if (log)
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{
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@@ -536,7 +536,7 @@ namespace AssetStudio
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}
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try
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{
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var blbFile = new BlbFile(reader, reader.FullPath);
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var blbFile = new Blb3File(reader, reader.FullPath);
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foreach (var file in blbFile.fileList)
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{
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var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
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@@ -3,28 +3,70 @@ using System.Buffers;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Runtime.InteropServices;
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using System.Text;
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namespace AssetStudio
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{
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public class BlbFile
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public class Blb3File
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{
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private List<BundleFile.StorageBlock> m_BlocksInfo;
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private List<BundleFile.Node> m_DirectoryInfo;
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private byte[] Header;
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private static string ModuleName = "UnityPlayer.dll";
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private static IntPtr Module = IntPtr.Zero;
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public BundleFile.Header m_Header;
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public List<StreamFile> fileList;
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public long Offset;
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public BlbFile(FileReader reader, string path)
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[DllImport("kernel32.dll")]
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static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize, uint flNewProtect, out uint lpflOldProtect);
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[DllImport("kernel32.dll")]
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static extern IntPtr LoadLibrary(string lpFileName);
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[DllImport("kernel32.dll")]
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static extern IntPtr GetModuleHandle(string lpModuleName);
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public delegate int DecryptBlb(ref byte buffer, ulong size, ref byte header, ulong headerSize, uint idk);
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public static void Decrypt(byte[] header, Span<byte> buffer)
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{
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if (Module == IntPtr.Zero)
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{
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Module = LoadLibrary(ModuleName);
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byte[] key1 = new byte[256] { 0x63, 0x7d, 0x75, 0x78, 0xf6, 0x6e, 0x69, 0xc2, 0x38, 0x08, 0x6d, 0x20, 0xf2, 0xda, 0xa5, 0x79, 0xda, 0x93, 0xdb, 0x6e, 0xee, 0x4c, 0x51, 0xe7, 0xb5, 0xcd, 0xb8, 0xb4, 0x80, 0xb9, 0x6c, 0xdf, 0x97, 0xdc, 0xb1, 0x05, 0x12, 0x1a, 0xd1, 0xeb, 0x1c, 0x8c, 0xcf, 0xda, 0x5d, 0xf5, 0x1f, 0x3a, 0x34, 0xf6, 0x11, 0xf0, 0x2c, 0xa3, 0x33, 0xad, 0x3f, 0x2b, 0xba, 0xd9, 0xd7, 0x1a, 0x8c, 0x4a, 0x49, 0xc2, 0x6e, 0x59, 0x5f, 0x2b, 0x1c, 0xe7, 0x1a, 0x72, 0x9c, 0xf8, 0x65, 0xae, 0x61, 0xcb, 0x03, 0x80, 0x52, 0xbe, 0x74, 0xa9, 0xe7, 0x0c, 0x32, 0x92, 0xe4, 0x62, 0x16, 0x11, 0x06, 0x90, 0xb0, 0x8e, 0xc8, 0x98, 0x27, 0x28, 0x55, 0xe2, 0x2d, 0x90, 0x68, 0x14, 0x3c, 0x51, 0xf1, 0xc7, 0x21, 0xd2, 0x32, 0xfc, 0xe6, 0xe8, 0x4e, 0x82, 0xc4, 0xcf, 0xa0, 0x5a, 0x6c, 0x82, 0x8d, 0xad, 0x4d, 0x8d, 0x91, 0x6f, 0xdb, 0x12, 0xc2, 0x90, 0x4c, 0x2e, 0xf4, 0xb6, 0xe8, 0xd0, 0x97, 0xfc, 0xf0, 0x10, 0xdd, 0x4f, 0xb6, 0xbf, 0x06, 0x1f, 0xde, 0x77, 0x22, 0x8f, 0x42, 0xc3, 0x95, 0x44, 0x40, 0x93, 0x98, 0xa9, 0xed, 0xa3, 0x82, 0xfb, 0x6a, 0x7a, 0x06, 0xc9, 0x3d, 0x38, 0x4a, 0xd6, 0x57, 0x79, 0x85, 0xde, 0x39, 0x60, 0xf8, 0x1e, 0xd4, 0xef, 0x4e, 0x51, 0xd9, 0xc7, 0x10, 0xb7, 0x7a, 0xb9, 0xe7, 0xed, 0xd8, 0x63, 0x72, 0x01, 0x20, 0x14, 0xbe, 0xd4, 0x87, 0x70, 0x45, 0x45, 0xa0, 0xef, 0x67, 0xb5, 0x9c, 0xd6, 0x20, 0xd9, 0xb9, 0xec, 0x8d, 0x62, 0x5a, 0x1c, 0xc3, 0x41, 0x01, 0x19, 0x7a, 0xf2, 0x8d, 0x3c, 0x68, 0x73, 0x73, 0xf7, 0x6d, 0x02, 0x22, 0xb8, 0xc6, 0x30, 0x7c, 0x50, 0x7b, 0xfe, 0x4b, 0x13, 0xb4, 0x9f, 0xb9, 0x60, 0xd7, 0xf4, 0x4c, 0xa9, 0x45, 0xe9 };
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byte[] key2 = new byte[256] { 0x29, 0x23, 0xbe, 0x84, 0xe1, 0x6c, 0xd6, 0xae, 0x52, 0x90, 0x49, 0xf1, 0xf1, 0xbb, 0xe9, 0xeb, 0xb3, 0xa6, 0xdb, 0x3c, 0x87, 0x0c, 0x3e, 0x99, 0x24, 0x5e, 0x0d, 0x1c, 0x06, 0xb7, 0x47, 0xde, 0xb3, 0x12, 0x4d, 0xc8, 0x43, 0xbb, 0x8b, 0xa6, 0x1f, 0x03, 0x5a, 0x7d, 0x09, 0x38, 0x25, 0x1f, 0x5d, 0xd4, 0xcb, 0xfc, 0x96, 0xf5, 0x45, 0x3b, 0x13, 0x0d, 0x89, 0x0a, 0x1c, 0xdb, 0xae, 0x32, 0x20, 0x9a, 0x50, 0xee, 0x40, 0x78, 0x36, 0xfd, 0x12, 0x49, 0x32, 0xf6, 0x9e, 0x7d, 0x49, 0xdc, 0xad, 0x4f, 0x14, 0xf2, 0x44, 0x40, 0x66, 0xd0, 0x6b, 0xc4, 0x30, 0xb7, 0x32, 0x3b, 0xa1, 0x22, 0xf6, 0x22, 0x91, 0x9d, 0xe1, 0x8b, 0x1f, 0xda, 0xb0, 0xca, 0x99, 0x02, 0xb9, 0x72, 0x9d, 0x49, 0x2c, 0x80, 0x7e, 0xc5, 0x99, 0xd5, 0xe9, 0x80, 0xb2, 0xea, 0xc9, 0xcc, 0x53, 0xbf, 0x67, 0xd6, 0xbf, 0x14, 0xd6, 0x7e, 0x2d, 0xdc, 0x8e, 0x66, 0x83, 0xef, 0x57, 0x49, 0x61, 0xff, 0x69, 0x8f, 0x61, 0xcd, 0xd1, 0x1e, 0x9d, 0x9c, 0x16, 0x72, 0x72, 0xe6, 0x1d, 0xf0, 0x84, 0x4f, 0x4a, 0x77, 0x02, 0xd7, 0xe8, 0x39, 0x2c, 0x53, 0xcb, 0xc9, 0x12, 0x1e, 0x33, 0x74, 0x9e, 0x0c, 0xf4, 0xd5, 0xd4, 0x9f, 0xd4, 0xa4, 0x59, 0x7e, 0x35, 0xcf, 0x32, 0x22, 0xf4, 0xcc, 0xcf, 0xd3, 0x90, 0x2d, 0x48, 0xd3, 0x8f, 0x75, 0xe6, 0xd9, 0x1d, 0x2a, 0xe5, 0xc0, 0xf7, 0x2b, 0x78, 0x81, 0x87, 0x44, 0x0e, 0x5f, 0x50, 0x00, 0xd4, 0x61, 0x8d, 0xbe, 0x7b, 0x05, 0x15, 0x07, 0x3b, 0x33, 0x82, 0x1f, 0x18, 0x70, 0x92, 0xda, 0x64, 0x54, 0xce, 0xb1, 0x85, 0x3e, 0x69, 0x15, 0xf8, 0x46, 0x6a, 0x04, 0x96, 0x73, 0x0e, 0xd9, 0x16, 0x2f, 0x67, 0x68, 0xd4, 0xf7, 0x4a, 0x4a, 0xd0, 0x57, 0x68, 0x76 };
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IntPtr key1Ptr = GetModuleHandle(ModuleName) + 0x1FF7090;
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IntPtr key2Ptr = GetModuleHandle(ModuleName) + 0x1FF6F90;
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OverrideBytes(key1Ptr, key1, 256);
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OverrideBytes(key2Ptr, key2, 256);
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}
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IntPtr function_raw = Module + 0xFC730;
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DecryptBlb decrypt = (DecryptBlb)Marshal.GetDelegateForFunctionPointer(function_raw, typeof(DecryptBlb));
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ulong header_size = (ulong)header.Length;
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ulong buffer_size = (ulong)buffer.Length;
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decrypt(ref buffer[0], buffer_size > 128 ? 128 : buffer_size, ref header[0], header_size, 0);
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}
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public Blb3File(FileReader reader, string path)
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{
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Offset = reader.Position;
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reader.Endian = EndianType.LittleEndian;
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var signature = reader.ReadStringToNull(4);
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Logger.Verbose($"Parsed signature {signature}");
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if (signature != "Blb\x02")
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throw new Exception("not a Blb file");
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if (signature != "Blb\x03")
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throw new Exception("not a Blb3 file");
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var size = reader.ReadUInt32();
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m_Header = new BundleFile.Header
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@@ -38,13 +80,25 @@ namespace AssetStudio
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m_Header.uncompressedBlocksInfoSize = size;
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Logger.Verbose($"Header: {m_Header}");
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reader.ReadUInt32();
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Header = reader.ReadBytes(16);
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var header = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
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Decrypt(Header, header);
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ReadBlocksInfoAndDirectory(header);
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using var blocksStream = CreateBlocksStream(path);
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ReadBlocks(reader, blocksStream);
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ReadFiles(blocksStream, path);
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}
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private static void OverrideBytes(IntPtr address, byte[] bytes, int length)
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{
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uint oldprotect;
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VirtualProtect(address, (uint)length, 0x40, out oldprotect);
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Marshal.Copy(bytes, 0, address, length);
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VirtualProtect(address, (uint)length, oldprotect, out oldprotect);
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}
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private void ReadBlocksInfoAndDirectory(byte[] header)
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{
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@@ -82,6 +136,10 @@ namespace AssetStudio
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Logger.Verbose($"Block {i} Info: {m_BlocksInfo[i]}");
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}
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for (int i = m_BlocksInfo.Count - 1; i > 0; i--)
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{
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m_BlocksInfo[i].compressedSize = m_BlocksInfo[i].compressedSize - m_BlocksInfo[i - 1].compressedSize;
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}
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reader.Position = nodesInfoOffset;
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m_DirectoryInfo = new List<BundleFile.Node>();
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@@ -140,6 +198,40 @@ namespace AssetStudio
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reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
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break;
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}
|
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case CompressionType.Oodle: //Oodle
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{
|
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{
|
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var compressedSize = (int)blockInfo.compressedSize;
|
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var uncompressedSize = (int)blockInfo.uncompressedSize;
|
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|
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var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
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|
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var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
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var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
|
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|
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try
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{
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reader.Read(compressedBytesSpan);
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Decrypt(Header, compressedBytesSpan);
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|
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var numWrite = OodleHelper.Decompress(compressedBytesSpan, uncompressedBytesSpan);
|
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if (numWrite != uncompressedSize)
|
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{
|
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Logger.Warning($"Oodle decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
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}
|
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finally
|
||||
{
|
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blocksStream.Write(uncompressedBytesSpan);
|
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ArrayPool<byte>.Shared.Return(compressedBytes, true);
|
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ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
|
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}
|
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break;
|
||||
}
|
||||
}
|
||||
case CompressionType.Lzma: //LZMA
|
||||
{
|
||||
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
|
||||
@@ -154,21 +246,27 @@ namespace AssetStudio
|
||||
var compressedBytes = ArrayPool<byte>.Shared.Rent(compressedSize);
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var uncompressedBytes = ArrayPool<byte>.Shared.Rent(uncompressedSize);
|
||||
|
||||
var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
|
||||
var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
|
||||
|
||||
try
|
||||
{
|
||||
var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
|
||||
var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
|
||||
|
||||
reader.Read(compressedBytesSpan);
|
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Decrypt(Header, compressedBytesSpan);
|
||||
var numWrite = LZ4.Instance.Decompress(compressedBytesSpan, uncompressedBytesSpan);
|
||||
if (numWrite != uncompressedSize)
|
||||
{
|
||||
throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
Logger.Warning($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
|
||||
}
|
||||
blocksStream.Write(uncompressedBytesSpan);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Logger.Error($"Lz4 decompression error {e.Message}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
blocksStream.Write(uncompressedBytesSpan);
|
||||
ArrayPool<byte>.Shared.Return(compressedBytes, true);
|
||||
ArrayPool<byte>.Shared.Return(uncompressedBytes, true);
|
||||
}
|
||||
|
||||
@@ -40,6 +40,7 @@ namespace AssetStudio
|
||||
Zstd = 5,
|
||||
Lz4Lit4 = 4,
|
||||
Lz4Lit5 = 5,
|
||||
Oodle = 9,
|
||||
}
|
||||
|
||||
public class BundleFile
|
||||
|
||||
@@ -16,7 +16,8 @@ namespace AssetStudio
|
||||
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
|
||||
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
|
||||
private static readonly byte[] mhy0Magic = { 0x6D, 0x68, 0x79, 0x30 };
|
||||
private static readonly byte[] blbMagic = { 0x42, 0x6C, 0x62, 0x02 };
|
||||
private static readonly byte[] blb2Magic = { 0x42, 0x6C, 0x62, 0x02 };
|
||||
private static readonly byte[] blb3Magic = { 0x42, 0x6C, 0x62, 0x03 };
|
||||
private static readonly byte[] narakaMagic = { 0x15, 0x1E, 0x1C, 0x0D, 0x0D, 0x23, 0x21 };
|
||||
private static readonly byte[] gunfireMagic = { 0x7C, 0x6D, 0x79, 0x72, 0x27, 0x7A, 0x73, 0x78, 0x3F };
|
||||
|
||||
@@ -86,11 +87,16 @@ namespace AssetStudio
|
||||
return FileType.MhyFile;
|
||||
}
|
||||
Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(mhy0Magic)}");
|
||||
if (blbMagic.SequenceEqual(magic))
|
||||
if (blb2Magic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.BlbFile;
|
||||
return FileType.Blb2File;
|
||||
}
|
||||
Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(mhy0Magic)}");
|
||||
Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(blb2Magic)}");
|
||||
if (blb3Magic.SequenceEqual(magic))
|
||||
{
|
||||
return FileType.Blb3File;
|
||||
}
|
||||
Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(blb3Magic)}");
|
||||
magic = ReadBytes(7);
|
||||
Position = 0;
|
||||
Logger.Verbose($"Parsed signature is {Convert.ToHexString(magic)}");
|
||||
@@ -229,7 +235,7 @@ namespace AssetStudio
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile() || reader.FileType == FileType.ENCRFile || reader.FileType == FileType.BlbFile)
|
||||
if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile() || reader.FileType == FileType.ENCRFile || reader.FileType == FileType.Blb2File || reader.FileType == FileType.Blb3File)
|
||||
{
|
||||
Logger.Verbose("File might have multiple bundles !!");
|
||||
try
|
||||
|
||||
@@ -17,7 +17,8 @@ namespace AssetStudio
|
||||
ZipFile,
|
||||
BlkFile,
|
||||
MhyFile,
|
||||
BlbFile,
|
||||
Blb2File,
|
||||
Blb3File,
|
||||
ENCRFile,
|
||||
BlockFile
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ namespace AssetStudio
|
||||
{
|
||||
public class OffsetStream : Stream
|
||||
{
|
||||
private const int BufferSize = 0x10000;
|
||||
|
||||
private readonly Stream _baseStream;
|
||||
private long _offset;
|
||||
@@ -81,15 +80,35 @@ namespace AssetStudio
|
||||
}
|
||||
else
|
||||
{
|
||||
using var reader = new FileReader(path, this, true);
|
||||
var signature = reader.FileType switch
|
||||
{
|
||||
FileType.BundleFile => "UnityFS\x00",
|
||||
FileType.MhyFile => "mhy",
|
||||
FileType.Blb3File => "Blb\x03",
|
||||
_ => throw new InvalidOperationException()
|
||||
};
|
||||
|
||||
Logger.Verbose($"Parsed signature: {signature}");
|
||||
|
||||
var signatureBytes = Encoding.UTF8.GetBytes(signature);
|
||||
var buffer = ArrayPool<byte>.Shared.Rent((int)reader.Length);
|
||||
while (Remaining > 0)
|
||||
{
|
||||
Offset = AbsolutePosition;
|
||||
yield return AbsolutePosition;
|
||||
if (Offset == AbsolutePosition)
|
||||
var index = 0;
|
||||
var absOffset = AbsolutePosition;
|
||||
var read = Read(buffer);
|
||||
while (index < read)
|
||||
{
|
||||
break;
|
||||
index = buffer.AsSpan(0, read).Search(signatureBytes, index);
|
||||
if (index == -1) break;
|
||||
var offset = absOffset + index;
|
||||
Offset = offset;
|
||||
yield return offset;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
ArrayPool<byte>.Shared.Return(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
25
AssetStudio/OodleHelper.cs
Normal file
25
AssetStudio/OodleHelper.cs
Normal file
@@ -0,0 +1,25 @@
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace AssetStudio;
|
||||
public static class OodleHelper
|
||||
{
|
||||
[DllImport(@"oo2core_9_win64.dll")]
|
||||
static extern int OodleLZ_Decompress(ref byte compressedBuffer, int compressedBufferSize, ref byte decompressedBuffer, int decompressedBufferSize, int fuzzSafe, int checkCRC, int verbosity, IntPtr rawBuffer, int rawBufferSize, IntPtr fpCallback, IntPtr callbackUserData, IntPtr decoderMemory, IntPtr decoderMemorySize, int threadPhase);
|
||||
|
||||
public static int Decompress(Span<byte> compressed, Span<byte> decompressed)
|
||||
{
|
||||
int numWrite = -1;
|
||||
try
|
||||
{
|
||||
numWrite = OodleLZ_Decompress(ref compressed[0], compressed.Length, ref decompressed[0], decompressed.Length, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw new IOException($"Oodle decompression error, write {numWrite} bytes but expected {decompressed.Length} bytes");
|
||||
}
|
||||
|
||||
return numWrite;
|
||||
}
|
||||
}
|
||||
BIN
AssetStudio/UnityPlayer.dll
Normal file
BIN
AssetStudio/UnityPlayer.dll
Normal file
Binary file not shown.
BIN
AssetStudio/oo2core_9_win64.dll
Normal file
BIN
AssetStudio/oo2core_9_win64.dll
Normal file
Binary file not shown.
Reference in New Issue
Block a user