diff --git a/AssetStudio.GUI/MainForm.cs b/AssetStudio.GUI/MainForm.cs
index 1453ef7..985477e 100644
--- a/AssetStudio.GUI/MainForm.cs
+++ b/AssetStudio.GUI/MainForm.cs
@@ -85,7 +85,7 @@ namespace AssetStudio.GUI
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
InitializeComponent();
- Text = $"Studio v{Application.ProductVersion}";
+ Text = $"YarikStudio v{Application.ProductVersion}";
InitializeExportOptions();
InitializeProgressBar();
InitializeLogger();
@@ -308,7 +308,7 @@ namespace AssetStudio.GUI
}
}
- Text = $"Studio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
+ Text = $"YarikStudio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
assetListView.VirtualListSize = visibleAssets.Count;
@@ -1484,7 +1484,7 @@ namespace AssetStudio.GUI
public void ResetForm()
{
- Text = $"Studio v{Application.ProductVersion}";
+ Text = $"YarikStudio v{Application.ProductVersion}";
assetsManager.Clear();
assemblyLoader.Clear();
exportableAssets.Clear();
diff --git a/AssetStudio.GUI/Studio.cs b/AssetStudio.GUI/Studio.cs
index ba1b130..5bb379e 100644
--- a/AssetStudio.GUI/Studio.cs
+++ b/AssetStudio.GUI/Studio.cs
@@ -73,11 +73,31 @@ namespace AssetStudio.GUI
extractedCount += ExtractBlkFile(reader, savePath);
else if (reader.FileType == FileType.BlockFile)
extractedCount += ExtractBlockFile(reader, savePath);
+ else if (reader.FileType == FileType.Blb3File)
+ extractedCount += ExtractBlb3File(reader, savePath);
else
reader.Dispose();
return extractedCount;
}
-
+ private static int ExtractBlb3File(FileReader reader, string savePath)
+ {
+ StatusStripUpdate($"Decompressing {reader.FileName} ...");
+ try
+ {
+ var bundleFile = new Blb3File(reader, reader.FullPath);
+ reader.Dispose();
+ if (bundleFile.fileList.Count > 0)
+ {
+ var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
+ return ExtractStreamFile(extractPath, bundleFile.fileList);
+ }
+ }
+ catch (InvalidCastException)
+ {
+ Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
+ }
+ return 0;
+ }
private static int ExtractBundleFile(FileReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {reader.FileName} ...");
diff --git a/AssetStudio/AssetStudio.csproj b/AssetStudio/AssetStudio.csproj
index 9024066..774c6f8 100644
--- a/AssetStudio/AssetStudio.csproj
+++ b/AssetStudio/AssetStudio.csproj
@@ -19,6 +19,12 @@
PreserveNewest
+
+ PreserveNewest
+
+
+ PreserveNewest
+
diff --git a/AssetStudio/AssetsManager.cs b/AssetStudio/AssetsManager.cs
index ea279e4..461c769 100644
--- a/AssetStudio/AssetsManager.cs
+++ b/AssetStudio/AssetsManager.cs
@@ -429,8 +429,8 @@ namespace AssetStudio
case FileType.BundleFile:
LoadBundleFile(subReader, reader.FullPath, offset, false);
break;
- case FileType.BlbFile:
- LoadBlbFile(subReader, reader.FullPath, offset, false);
+ case FileType.Blb3File:
+ LoadBlb3File(subReader, reader.FullPath, offset, false);
break;
case FileType.MhyFile:
LoadMhyFile(subReader, reader.FullPath, offset, false);
@@ -528,7 +528,7 @@ namespace AssetStudio
}
}
- private void LoadBlbFile(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
+ private void LoadBlb3File(FileReader reader, string originalPath = null, long originalOffset = 0, bool log = true)
{
if (log)
{
@@ -536,7 +536,7 @@ namespace AssetStudio
}
try
{
- var blbFile = new BlbFile(reader, reader.FullPath);
+ var blbFile = new Blb3File(reader, reader.FullPath);
foreach (var file in blbFile.fileList)
{
var dummyPath = Path.Combine(Path.GetDirectoryName(reader.FullPath), file.fileName);
diff --git a/AssetStudio/BlbFile.cs b/AssetStudio/BlbFile.cs
index 7bcf708..719d755 100644
--- a/AssetStudio/BlbFile.cs
+++ b/AssetStudio/BlbFile.cs
@@ -3,28 +3,70 @@ using System.Buffers;
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using System.Runtime.InteropServices;
+using System.Text;
namespace AssetStudio
{
- public class BlbFile
+ public class Blb3File
{
private List m_BlocksInfo;
private List m_DirectoryInfo;
+ private byte[] Header;
+
+ private static string ModuleName = "UnityPlayer.dll";
+ private static IntPtr Module = IntPtr.Zero;
public BundleFile.Header m_Header;
public List fileList;
public long Offset;
- public BlbFile(FileReader reader, string path)
+ [DllImport("kernel32.dll")]
+ static extern bool VirtualProtect(IntPtr lpAddress, uint dwSize, uint flNewProtect, out uint lpflOldProtect);
+
+ [DllImport("kernel32.dll")]
+ static extern IntPtr LoadLibrary(string lpFileName);
+
+ [DllImport("kernel32.dll")]
+ static extern IntPtr GetModuleHandle(string lpModuleName);
+
+ public delegate int DecryptBlb(ref byte buffer, ulong size, ref byte header, ulong headerSize, uint idk);
+
+ public static void Decrypt(byte[] header, Span buffer)
+ {
+ if (Module == IntPtr.Zero)
+ {
+ Module = LoadLibrary(ModuleName);
+
+ byte[] key1 = new byte[256] { 0x63, 0x7d, 0x75, 0x78, 0xf6, 0x6e, 0x69, 0xc2, 0x38, 0x08, 0x6d, 0x20, 0xf2, 0xda, 0xa5, 0x79, 0xda, 0x93, 0xdb, 0x6e, 0xee, 0x4c, 0x51, 0xe7, 0xb5, 0xcd, 0xb8, 0xb4, 0x80, 0xb9, 0x6c, 0xdf, 0x97, 0xdc, 0xb1, 0x05, 0x12, 0x1a, 0xd1, 0xeb, 0x1c, 0x8c, 0xcf, 0xda, 0x5d, 0xf5, 0x1f, 0x3a, 0x34, 0xf6, 0x11, 0xf0, 0x2c, 0xa3, 0x33, 0xad, 0x3f, 0x2b, 0xba, 0xd9, 0xd7, 0x1a, 0x8c, 0x4a, 0x49, 0xc2, 0x6e, 0x59, 0x5f, 0x2b, 0x1c, 0xe7, 0x1a, 0x72, 0x9c, 0xf8, 0x65, 0xae, 0x61, 0xcb, 0x03, 0x80, 0x52, 0xbe, 0x74, 0xa9, 0xe7, 0x0c, 0x32, 0x92, 0xe4, 0x62, 0x16, 0x11, 0x06, 0x90, 0xb0, 0x8e, 0xc8, 0x98, 0x27, 0x28, 0x55, 0xe2, 0x2d, 0x90, 0x68, 0x14, 0x3c, 0x51, 0xf1, 0xc7, 0x21, 0xd2, 0x32, 0xfc, 0xe6, 0xe8, 0x4e, 0x82, 0xc4, 0xcf, 0xa0, 0x5a, 0x6c, 0x82, 0x8d, 0xad, 0x4d, 0x8d, 0x91, 0x6f, 0xdb, 0x12, 0xc2, 0x90, 0x4c, 0x2e, 0xf4, 0xb6, 0xe8, 0xd0, 0x97, 0xfc, 0xf0, 0x10, 0xdd, 0x4f, 0xb6, 0xbf, 0x06, 0x1f, 0xde, 0x77, 0x22, 0x8f, 0x42, 0xc3, 0x95, 0x44, 0x40, 0x93, 0x98, 0xa9, 0xed, 0xa3, 0x82, 0xfb, 0x6a, 0x7a, 0x06, 0xc9, 0x3d, 0x38, 0x4a, 0xd6, 0x57, 0x79, 0x85, 0xde, 0x39, 0x60, 0xf8, 0x1e, 0xd4, 0xef, 0x4e, 0x51, 0xd9, 0xc7, 0x10, 0xb7, 0x7a, 0xb9, 0xe7, 0xed, 0xd8, 0x63, 0x72, 0x01, 0x20, 0x14, 0xbe, 0xd4, 0x87, 0x70, 0x45, 0x45, 0xa0, 0xef, 0x67, 0xb5, 0x9c, 0xd6, 0x20, 0xd9, 0xb9, 0xec, 0x8d, 0x62, 0x5a, 0x1c, 0xc3, 0x41, 0x01, 0x19, 0x7a, 0xf2, 0x8d, 0x3c, 0x68, 0x73, 0x73, 0xf7, 0x6d, 0x02, 0x22, 0xb8, 0xc6, 0x30, 0x7c, 0x50, 0x7b, 0xfe, 0x4b, 0x13, 0xb4, 0x9f, 0xb9, 0x60, 0xd7, 0xf4, 0x4c, 0xa9, 0x45, 0xe9 };
+ byte[] key2 = new byte[256] { 0x29, 0x23, 0xbe, 0x84, 0xe1, 0x6c, 0xd6, 0xae, 0x52, 0x90, 0x49, 0xf1, 0xf1, 0xbb, 0xe9, 0xeb, 0xb3, 0xa6, 0xdb, 0x3c, 0x87, 0x0c, 0x3e, 0x99, 0x24, 0x5e, 0x0d, 0x1c, 0x06, 0xb7, 0x47, 0xde, 0xb3, 0x12, 0x4d, 0xc8, 0x43, 0xbb, 0x8b, 0xa6, 0x1f, 0x03, 0x5a, 0x7d, 0x09, 0x38, 0x25, 0x1f, 0x5d, 0xd4, 0xcb, 0xfc, 0x96, 0xf5, 0x45, 0x3b, 0x13, 0x0d, 0x89, 0x0a, 0x1c, 0xdb, 0xae, 0x32, 0x20, 0x9a, 0x50, 0xee, 0x40, 0x78, 0x36, 0xfd, 0x12, 0x49, 0x32, 0xf6, 0x9e, 0x7d, 0x49, 0xdc, 0xad, 0x4f, 0x14, 0xf2, 0x44, 0x40, 0x66, 0xd0, 0x6b, 0xc4, 0x30, 0xb7, 0x32, 0x3b, 0xa1, 0x22, 0xf6, 0x22, 0x91, 0x9d, 0xe1, 0x8b, 0x1f, 0xda, 0xb0, 0xca, 0x99, 0x02, 0xb9, 0x72, 0x9d, 0x49, 0x2c, 0x80, 0x7e, 0xc5, 0x99, 0xd5, 0xe9, 0x80, 0xb2, 0xea, 0xc9, 0xcc, 0x53, 0xbf, 0x67, 0xd6, 0xbf, 0x14, 0xd6, 0x7e, 0x2d, 0xdc, 0x8e, 0x66, 0x83, 0xef, 0x57, 0x49, 0x61, 0xff, 0x69, 0x8f, 0x61, 0xcd, 0xd1, 0x1e, 0x9d, 0x9c, 0x16, 0x72, 0x72, 0xe6, 0x1d, 0xf0, 0x84, 0x4f, 0x4a, 0x77, 0x02, 0xd7, 0xe8, 0x39, 0x2c, 0x53, 0xcb, 0xc9, 0x12, 0x1e, 0x33, 0x74, 0x9e, 0x0c, 0xf4, 0xd5, 0xd4, 0x9f, 0xd4, 0xa4, 0x59, 0x7e, 0x35, 0xcf, 0x32, 0x22, 0xf4, 0xcc, 0xcf, 0xd3, 0x90, 0x2d, 0x48, 0xd3, 0x8f, 0x75, 0xe6, 0xd9, 0x1d, 0x2a, 0xe5, 0xc0, 0xf7, 0x2b, 0x78, 0x81, 0x87, 0x44, 0x0e, 0x5f, 0x50, 0x00, 0xd4, 0x61, 0x8d, 0xbe, 0x7b, 0x05, 0x15, 0x07, 0x3b, 0x33, 0x82, 0x1f, 0x18, 0x70, 0x92, 0xda, 0x64, 0x54, 0xce, 0xb1, 0x85, 0x3e, 0x69, 0x15, 0xf8, 0x46, 0x6a, 0x04, 0x96, 0x73, 0x0e, 0xd9, 0x16, 0x2f, 0x67, 0x68, 0xd4, 0xf7, 0x4a, 0x4a, 0xd0, 0x57, 0x68, 0x76 };
+
+ IntPtr key1Ptr = GetModuleHandle(ModuleName) + 0x1FF7090;
+ IntPtr key2Ptr = GetModuleHandle(ModuleName) + 0x1FF6F90;
+
+ OverrideBytes(key1Ptr, key1, 256);
+ OverrideBytes(key2Ptr, key2, 256);
+ }
+ IntPtr function_raw = Module + 0xFC730;
+ DecryptBlb decrypt = (DecryptBlb)Marshal.GetDelegateForFunctionPointer(function_raw, typeof(DecryptBlb));
+
+ ulong header_size = (ulong)header.Length;
+ ulong buffer_size = (ulong)buffer.Length;
+
+
+ decrypt(ref buffer[0], buffer_size > 128 ? 128 : buffer_size, ref header[0], header_size, 0);
+ }
+
+ public Blb3File(FileReader reader, string path)
{
Offset = reader.Position;
reader.Endian = EndianType.LittleEndian;
var signature = reader.ReadStringToNull(4);
Logger.Verbose($"Parsed signature {signature}");
- if (signature != "Blb\x02")
- throw new Exception("not a Blb file");
+ if (signature != "Blb\x03")
+ throw new Exception("not a Blb3 file");
var size = reader.ReadUInt32();
m_Header = new BundleFile.Header
@@ -38,13 +80,25 @@ namespace AssetStudio
m_Header.uncompressedBlocksInfoSize = size;
Logger.Verbose($"Header: {m_Header}");
+ reader.ReadUInt32();
+ Header = reader.ReadBytes(16);
var header = reader.ReadBytes((int)m_Header.compressedBlocksInfoSize);
+
+ Decrypt(Header, header);
+
ReadBlocksInfoAndDirectory(header);
using var blocksStream = CreateBlocksStream(path);
ReadBlocks(reader, blocksStream);
ReadFiles(blocksStream, path);
}
+ private static void OverrideBytes(IntPtr address, byte[] bytes, int length)
+ {
+ uint oldprotect;
+ VirtualProtect(address, (uint)length, 0x40, out oldprotect);
+ Marshal.Copy(bytes, 0, address, length);
+ VirtualProtect(address, (uint)length, oldprotect, out oldprotect);
+ }
private void ReadBlocksInfoAndDirectory(byte[] header)
{
@@ -82,6 +136,10 @@ namespace AssetStudio
Logger.Verbose($"Block {i} Info: {m_BlocksInfo[i]}");
}
+ for (int i = m_BlocksInfo.Count - 1; i > 0; i--)
+ {
+ m_BlocksInfo[i].compressedSize = m_BlocksInfo[i].compressedSize - m_BlocksInfo[i - 1].compressedSize;
+ }
reader.Position = nodesInfoOffset;
m_DirectoryInfo = new List();
@@ -140,6 +198,40 @@ namespace AssetStudio
reader.BaseStream.CopyTo(blocksStream, blockInfo.compressedSize);
break;
}
+ case CompressionType.Oodle: //Oodle
+ {
+ {
+ var compressedSize = (int)blockInfo.compressedSize;
+ var uncompressedSize = (int)blockInfo.uncompressedSize;
+
+ var compressedBytes = ArrayPool.Shared.Rent(compressedSize);
+ var uncompressedBytes = ArrayPool.Shared.Rent(uncompressedSize);
+
+ var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
+ var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
+
+ try
+ {
+
+ reader.Read(compressedBytesSpan);
+
+ Decrypt(Header, compressedBytesSpan);
+
+ var numWrite = OodleHelper.Decompress(compressedBytesSpan, uncompressedBytesSpan);
+ if (numWrite != uncompressedSize)
+ {
+ Logger.Warning($"Oodle decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
+ }
+ }
+ finally
+ {
+ blocksStream.Write(uncompressedBytesSpan);
+ ArrayPool.Shared.Return(compressedBytes, true);
+ ArrayPool.Shared.Return(uncompressedBytes, true);
+ }
+ break;
+ }
+ }
case CompressionType.Lzma: //LZMA
{
SevenZipHelper.StreamDecompress(reader.BaseStream, blocksStream, blockInfo.compressedSize, blockInfo.uncompressedSize);
@@ -154,21 +246,27 @@ namespace AssetStudio
var compressedBytes = ArrayPool.Shared.Rent(compressedSize);
var uncompressedBytes = ArrayPool.Shared.Rent(uncompressedSize);
+ var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
+ var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
+
try
{
- var compressedBytesSpan = compressedBytes.AsSpan(0, compressedSize);
- var uncompressedBytesSpan = uncompressedBytes.AsSpan(0, uncompressedSize);
reader.Read(compressedBytesSpan);
+ Decrypt(Header, compressedBytesSpan);
var numWrite = LZ4.Instance.Decompress(compressedBytesSpan, uncompressedBytesSpan);
if (numWrite != uncompressedSize)
{
- throw new IOException($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
+ Logger.Warning($"Lz4 decompression error, write {numWrite} bytes but expected {uncompressedSize} bytes");
}
- blocksStream.Write(uncompressedBytesSpan);
+ }
+ catch (Exception e)
+ {
+ Logger.Error($"Lz4 decompression error {e.Message}");
}
finally
{
+ blocksStream.Write(uncompressedBytesSpan);
ArrayPool.Shared.Return(compressedBytes, true);
ArrayPool.Shared.Return(uncompressedBytes, true);
}
diff --git a/AssetStudio/BundleFile.cs b/AssetStudio/BundleFile.cs
index 86c306f..e730c14 100644
--- a/AssetStudio/BundleFile.cs
+++ b/AssetStudio/BundleFile.cs
@@ -40,6 +40,7 @@ namespace AssetStudio
Zstd = 5,
Lz4Lit4 = 4,
Lz4Lit5 = 5,
+ Oodle = 9,
}
public class BundleFile
diff --git a/AssetStudio/FileReader.cs b/AssetStudio/FileReader.cs
index 9d614e3..3ed08bd 100644
--- a/AssetStudio/FileReader.cs
+++ b/AssetStudio/FileReader.cs
@@ -16,7 +16,8 @@ namespace AssetStudio
private static readonly byte[] zipMagic = { 0x50, 0x4B, 0x03, 0x04 };
private static readonly byte[] zipSpannedMagic = { 0x50, 0x4B, 0x07, 0x08 };
private static readonly byte[] mhy0Magic = { 0x6D, 0x68, 0x79, 0x30 };
- private static readonly byte[] blbMagic = { 0x42, 0x6C, 0x62, 0x02 };
+ private static readonly byte[] blb2Magic = { 0x42, 0x6C, 0x62, 0x02 };
+ private static readonly byte[] blb3Magic = { 0x42, 0x6C, 0x62, 0x03 };
private static readonly byte[] narakaMagic = { 0x15, 0x1E, 0x1C, 0x0D, 0x0D, 0x23, 0x21 };
private static readonly byte[] gunfireMagic = { 0x7C, 0x6D, 0x79, 0x72, 0x27, 0x7A, 0x73, 0x78, 0x3F };
@@ -86,11 +87,16 @@ namespace AssetStudio
return FileType.MhyFile;
}
Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(mhy0Magic)}");
- if (blbMagic.SequenceEqual(magic))
+ if (blb2Magic.SequenceEqual(magic))
{
- return FileType.BlbFile;
+ return FileType.Blb2File;
}
- Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(mhy0Magic)}");
+ Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(blb2Magic)}");
+ if (blb3Magic.SequenceEqual(magic))
+ {
+ return FileType.Blb3File;
+ }
+ Logger.Verbose($"Parsed signature does not match with expected signature {Convert.ToHexString(blb3Magic)}");
magic = ReadBytes(7);
Position = 0;
Logger.Verbose($"Parsed signature is {Convert.ToHexString(magic)}");
@@ -229,7 +235,7 @@ namespace AssetStudio
break;
}
}
- if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile() || reader.FileType == FileType.ENCRFile || reader.FileType == FileType.BlbFile)
+ if (reader.FileType == FileType.BundleFile && game.Type.IsBlockFile() || reader.FileType == FileType.ENCRFile || reader.FileType == FileType.Blb2File || reader.FileType == FileType.Blb3File)
{
Logger.Verbose("File might have multiple bundles !!");
try
diff --git a/AssetStudio/FileType.cs b/AssetStudio/FileType.cs
index 5fd3540..6e55366 100644
--- a/AssetStudio/FileType.cs
+++ b/AssetStudio/FileType.cs
@@ -17,7 +17,8 @@ namespace AssetStudio
ZipFile,
BlkFile,
MhyFile,
- BlbFile,
+ Blb2File,
+ Blb3File,
ENCRFile,
BlockFile
}
diff --git a/AssetStudio/OffsetStream.cs b/AssetStudio/OffsetStream.cs
index 0205bfd..9ba4f4a 100644
--- a/AssetStudio/OffsetStream.cs
+++ b/AssetStudio/OffsetStream.cs
@@ -8,7 +8,6 @@ namespace AssetStudio
{
public class OffsetStream : Stream
{
- private const int BufferSize = 0x10000;
private readonly Stream _baseStream;
private long _offset;
@@ -81,15 +80,35 @@ namespace AssetStudio
}
else
{
+ using var reader = new FileReader(path, this, true);
+ var signature = reader.FileType switch
+ {
+ FileType.BundleFile => "UnityFS\x00",
+ FileType.MhyFile => "mhy",
+ FileType.Blb3File => "Blb\x03",
+ _ => throw new InvalidOperationException()
+ };
+
+ Logger.Verbose($"Parsed signature: {signature}");
+
+ var signatureBytes = Encoding.UTF8.GetBytes(signature);
+ var buffer = ArrayPool.Shared.Rent((int)reader.Length);
while (Remaining > 0)
{
- Offset = AbsolutePosition;
- yield return AbsolutePosition;
- if (Offset == AbsolutePosition)
+ var index = 0;
+ var absOffset = AbsolutePosition;
+ var read = Read(buffer);
+ while (index < read)
{
- break;
+ index = buffer.AsSpan(0, read).Search(signatureBytes, index);
+ if (index == -1) break;
+ var offset = absOffset + index;
+ Offset = offset;
+ yield return offset;
+ index++;
}
}
+ ArrayPool.Shared.Return(buffer);
}
}
}
diff --git a/AssetStudio/OodleHelper.cs b/AssetStudio/OodleHelper.cs
new file mode 100644
index 0000000..df0139c
--- /dev/null
+++ b/AssetStudio/OodleHelper.cs
@@ -0,0 +1,25 @@
+using System;
+using System.IO;
+using System.Runtime.InteropServices;
+
+namespace AssetStudio;
+public static class OodleHelper
+{
+ [DllImport(@"oo2core_9_win64.dll")]
+ static extern int OodleLZ_Decompress(ref byte compressedBuffer, int compressedBufferSize, ref byte decompressedBuffer, int decompressedBufferSize, int fuzzSafe, int checkCRC, int verbosity, IntPtr rawBuffer, int rawBufferSize, IntPtr fpCallback, IntPtr callbackUserData, IntPtr decoderMemory, IntPtr decoderMemorySize, int threadPhase);
+
+ public static int Decompress(Span compressed, Span decompressed)
+ {
+ int numWrite = -1;
+ try
+ {
+ numWrite = OodleLZ_Decompress(ref compressed[0], compressed.Length, ref decompressed[0], decompressed.Length, 1, 0, 0, 0, 0, 0, 0, 0, 0, 3);
+ }
+ catch (Exception)
+ {
+ throw new IOException($"Oodle decompression error, write {numWrite} bytes but expected {decompressed.Length} bytes");
+ }
+
+ return numWrite;
+ }
+}
\ No newline at end of file
diff --git a/AssetStudio/UnityPlayer.dll b/AssetStudio/UnityPlayer.dll
new file mode 100644
index 0000000..a22898b
Binary files /dev/null and b/AssetStudio/UnityPlayer.dll differ
diff --git a/AssetStudio/oo2core_9_win64.dll b/AssetStudio/oo2core_9_win64.dll
new file mode 100644
index 0000000..5abd61c
Binary files /dev/null and b/AssetStudio/oo2core_9_win64.dll differ