I have nothing to gatekeep, i have nothing special...

This commit is contained in:
yarik0chka
2024-04-28 19:52:44 +05:00
parent d135a93412
commit 054df3b752
12 changed files with 203 additions and 27 deletions

View File

@@ -85,7 +85,7 @@ namespace AssetStudio.GUI
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
InitializeComponent();
Text = $"Studio v{Application.ProductVersion}";
Text = $"YarikStudio v{Application.ProductVersion}";
InitializeExportOptions();
InitializeProgressBar();
InitializeLogger();
@@ -308,7 +308,7 @@ namespace AssetStudio.GUI
}
}
Text = $"Studio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
Text = $"YarikStudio v{Application.ProductVersion} - {productName} - {assetsManager.assetsFileList[0].unityVersion} - {assetsManager.assetsFileList[0].m_TargetPlatform}";
assetListView.VirtualListSize = visibleAssets.Count;
@@ -1484,7 +1484,7 @@ namespace AssetStudio.GUI
public void ResetForm()
{
Text = $"Studio v{Application.ProductVersion}";
Text = $"YarikStudio v{Application.ProductVersion}";
assetsManager.Clear();
assemblyLoader.Clear();
exportableAssets.Clear();

View File

@@ -73,11 +73,31 @@ namespace AssetStudio.GUI
extractedCount += ExtractBlkFile(reader, savePath);
else if (reader.FileType == FileType.BlockFile)
extractedCount += ExtractBlockFile(reader, savePath);
else if (reader.FileType == FileType.Blb3File)
extractedCount += ExtractBlb3File(reader, savePath);
else
reader.Dispose();
return extractedCount;
}
private static int ExtractBlb3File(FileReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {reader.FileName} ...");
try
{
var bundleFile = new Blb3File(reader, reader.FullPath);
reader.Dispose();
if (bundleFile.fileList.Count > 0)
{
var extractPath = Path.Combine(savePath, reader.FileName + "_unpacked");
return ExtractStreamFile(extractPath, bundleFile.fileList);
}
}
catch (InvalidCastException)
{
Logger.Error($"Game type mismatch, Expected {nameof(Mr0k)} but got {Game.Name} ({Game.GetType().Name}) !!");
}
return 0;
}
private static int ExtractBundleFile(FileReader reader, string savePath)
{
StatusStripUpdate($"Decompressing {reader.FileName} ...");