43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing.Design;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SpineViewer.Spine;
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using SpineViewer.Utils.Localize;
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namespace SpineViewer.Spine.SpineView
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{
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public class SpineObjectProperty(SpineObject spine)
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{
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[Browsable(false)]
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public SpineObject Spine { get; } = spine;
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[LocalizedDisplayName(typeof(Properties.Resources), "basicInfo")]
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public SpineBaseInfoProperty BaseInfo { get; } = new(spine);
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[LocalizedDisplayName(typeof(Properties.Resources), "render")]
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public SpineRenderProperty Render { get; } = new(spine);
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[LocalizedDisplayName(typeof(Properties.Resources), "transform")]
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public SpineTransformProperty Transform { get; } = new(spine);
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[TypeConverter(typeof(ExpandableObjectConverter))]
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[LocalizedDisplayName(typeof(Properties.Resources), "skin")]
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public SpineSkinProperty Skin { get; } = new(spine);
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[TypeConverter(typeof(ExpandableObjectConverter))]
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[LocalizedDisplayName(typeof(Properties.Resources), "slot")]
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public SpineSlotProperty Slot { get; } = new(spine);
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[TypeConverter(typeof(ExpandableObjectConverter))]
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[LocalizedDisplayName(typeof(Properties.Resources), "animation")]
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public SpineAnimationProperty Animation { get; } = new(spine);
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[LocalizedDisplayName(typeof(Properties.Resources), "debug")]
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public SpineDebugProperty Debug { get; } = new(spine);
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}
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}
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