Files
SpineViewer/SpineViewer/Spine/SpineView/SpineObjectProperty.cs
2025-04-28 00:08:25 +07:00

43 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing.Design;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SpineViewer.Spine;
using SpineViewer.Utils.Localize;
namespace SpineViewer.Spine.SpineView
{
public class SpineObjectProperty(SpineObject spine)
{
[Browsable(false)]
public SpineObject Spine { get; } = spine;
[LocalizedDisplayName(typeof(Properties.Resources), "basicInfo")]
public SpineBaseInfoProperty BaseInfo { get; } = new(spine);
[LocalizedDisplayName(typeof(Properties.Resources), "render")]
public SpineRenderProperty Render { get; } = new(spine);
[LocalizedDisplayName(typeof(Properties.Resources), "transform")]
public SpineTransformProperty Transform { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[LocalizedDisplayName(typeof(Properties.Resources), "skin")]
public SpineSkinProperty Skin { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[LocalizedDisplayName(typeof(Properties.Resources), "slot")]
public SpineSlotProperty Slot { get; } = new(spine);
[TypeConverter(typeof(ExpandableObjectConverter))]
[LocalizedDisplayName(typeof(Properties.Resources), "animation")]
public SpineAnimationProperty Animation { get; } = new(spine);
[LocalizedDisplayName(typeof(Properties.Resources), "debug")]
public SpineDebugProperty Debug { get; } = new(spine);
}
}