Files
SpineViewer/SpineRuntimes/SpineRuntime21/SkeletonJson.cs

642 lines
25 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.IO;
using System.Collections.Generic;
#if WINDOWS_STOREAPP
using System.Threading.Tasks;
using Windows.Storage;
#endif
namespace SpineRuntime21 {
public class SkeletonJson {
private AttachmentLoader attachmentLoader;
public float Scale { get; set; }
public SkeletonJson (params Atlas[] atlasArray)
: this(new AtlasAttachmentLoader(atlasArray)) {
}
public SkeletonJson (AttachmentLoader attachmentLoader) {
if (attachmentLoader == null) throw new ArgumentNullException("attachmentLoader cannot be null.");
this.attachmentLoader = attachmentLoader;
Scale = 1;
}
#if WINDOWS_STOREAPP
private async Task<SkeletonData> ReadFile(string path) {
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false);
using (var reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) {
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.Name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
public SkeletonData ReadSkeletonData (String path) {
return this.ReadFile(path).Result;
}
#else
public SkeletonData ReadSkeletonData (String path) {
#if WINDOWS_PHONE
Stream stream = Microsoft.Xna.Framework.TitleContainer.OpenStream(path);
using (StreamReader reader = new StreamReader(stream)) {
#else
using (StreamReader reader = new StreamReader(path)) {
#endif
SkeletonData skeletonData = ReadSkeletonData(reader);
skeletonData.name = Path.GetFileNameWithoutExtension(path);
return skeletonData;
}
}
#endif
public SkeletonData ReadSkeletonData (TextReader reader) {
if (reader == null) throw new ArgumentNullException("reader cannot be null.");
var skeletonData = new SkeletonData();
var root = Json.Deserialize(reader) as Dictionary<String, Object>;
if (root == null) throw new Exception("Invalid JSON.");
// Skeleton.
if (root.ContainsKey("skeleton")) {
var skeletonMap = (Dictionary<String, Object>)root["skeleton"];
skeletonData.hash = (String)skeletonMap["hash"];
skeletonData.version = (String)skeletonMap["spine"];
skeletonData.width = GetFloat(skeletonMap, "width", 0);
skeletonData.height = GetFloat(skeletonMap, "height", 0);
}
// Bones.
foreach (Dictionary<String, Object> boneMap in (List<Object>)root["bones"]) {
BoneData parent = null;
if (boneMap.ContainsKey("parent")) {
parent = skeletonData.FindBone((String)boneMap["parent"]);
if (parent == null)
throw new Exception("Parent bone not found: " + boneMap["parent"]);
}
var boneData = new BoneData(skeletonData.Bones.Count, (String)boneMap["name"], parent);
boneData.length = GetFloat(boneMap, "length", 0) * Scale;
boneData.x = GetFloat(boneMap, "x", 0) * Scale;
boneData.y = GetFloat(boneMap, "y", 0) * Scale;
boneData.rotation = GetFloat(boneMap, "rotation", 0);
boneData.scaleX = GetFloat(boneMap, "scaleX", 1);
boneData.scaleY = GetFloat(boneMap, "scaleY", 1);
boneData.flipX = GetBoolean(boneMap, "flipX", false);
boneData.flipY = GetBoolean(boneMap, "flipY", false);
boneData.inheritScale = GetBoolean(boneMap, "inheritScale", true);
boneData.inheritRotation = GetBoolean(boneMap, "inheritRotation", true);
skeletonData.bones.Add(boneData);
}
// IK constraints.
if (root.ContainsKey("ik")) {
foreach (Dictionary<String, Object> ikMap in (List<Object>)root["ik"]) {
IkConstraintData ikConstraintData = new IkConstraintData((String)ikMap["name"]);
foreach (String boneName in (List<Object>)ikMap["bones"]) {
BoneData bone = skeletonData.FindBone(boneName);
if (bone == null) throw new Exception("IK bone not found: " + boneName);
ikConstraintData.bones.Add(bone);
}
String targetName = (String)ikMap["target"];
ikConstraintData.target = skeletonData.FindBone(targetName);
if (ikConstraintData.target == null) throw new Exception("Target bone not found: " + targetName);
ikConstraintData.bendDirection = GetBoolean(ikMap, "bendPositive", true) ? 1 : -1;
ikConstraintData.mix = GetFloat(ikMap, "mix", 1);
skeletonData.ikConstraints.Add(ikConstraintData);
}
}
// Slots.
if (root.ContainsKey("slots")) {
foreach (Dictionary<String, Object> slotMap in (List<Object>)root["slots"]) {
var slotName = (String)slotMap["name"];
var boneName = (String)slotMap["bone"];
BoneData boneData = skeletonData.FindBone(boneName);
if (boneData == null)
throw new Exception("Slot bone not found: " + boneName);
var slotData = new SlotData(skeletonData.Slots.Count, slotName, boneData);
if (slotMap.ContainsKey("color")) {
var color = (String)slotMap["color"];
slotData.r = ToColor(color, 0);
slotData.g = ToColor(color, 1);
slotData.b = ToColor(color, 2);
slotData.a = ToColor(color, 3);
}
if (slotMap.ContainsKey("attachment"))
slotData.attachmentName = (String)slotMap["attachment"];
if (slotMap.ContainsKey("additive"))
slotData.additiveBlending = (bool)slotMap["additive"];
skeletonData.slots.Add(slotData);
}
}
// Skins.
if (root.ContainsKey("skins")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["skins"]) {
var skin = new Skin(entry.Key);
foreach (KeyValuePair<String, Object> slotEntry in (Dictionary<String, Object>)entry.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotEntry.Key);
foreach (KeyValuePair<String, Object> attachmentEntry in ((Dictionary<String, Object>)slotEntry.Value)) {
Attachment attachment = ReadAttachment(skin, attachmentEntry.Key, (Dictionary<String, Object>)attachmentEntry.Value);
if (attachment != null) skin.AddAttachment(slotIndex, attachmentEntry.Key, attachment);
}
}
skeletonData.skins.Add(skin);
if (skin.name == "default")
skeletonData.defaultSkin = skin;
}
}
// Events.
if (root.ContainsKey("events")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["events"]) {
var entryMap = (Dictionary<String, Object>)entry.Value;
var eventData = new EventData(entry.Key);
eventData.Int = GetInt(entryMap, "int", 0);
eventData.Float = GetFloat(entryMap, "float", 0);
eventData.String = GetString(entryMap, "string", null);
skeletonData.events.Add(eventData);
}
}
// Animations.
if (root.ContainsKey("animations")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)root["animations"])
ReadAnimation(entry.Key, (Dictionary<String, Object>)entry.Value, skeletonData);
}
skeletonData.bones.TrimExcess();
skeletonData.slots.TrimExcess();
skeletonData.skins.TrimExcess();
skeletonData.events.TrimExcess();
skeletonData.animations.TrimExcess();
skeletonData.ikConstraints.TrimExcess();
return skeletonData;
}
private Attachment ReadAttachment (Skin skin, String name, Dictionary<String, Object> map) {
if (map.ContainsKey("name"))
name = (String)map["name"];
var type = AttachmentType.region;
if (map.ContainsKey("type"))
type = (AttachmentType)Enum.Parse(typeof(AttachmentType), (String)map["type"], false);
String path = name;
if (map.ContainsKey("path"))
path = (String)map["path"];
switch (type) {
case AttachmentType.region:
RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path);
if (region == null) return null;
region.Path = path;
region.x = GetFloat(map, "x", 0) * Scale;
region.y = GetFloat(map, "y", 0) * Scale;
region.scaleX = GetFloat(map, "scaleX", 1);
region.scaleY = GetFloat(map, "scaleY", 1);
region.rotation = GetFloat(map, "rotation", 0);
region.width = GetFloat(map, "width", 32) * Scale;
region.height = GetFloat(map, "height", 32) * Scale;
region.UpdateOffset();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
region.r = ToColor(color, 0);
region.g = ToColor(color, 1);
region.b = ToColor(color, 2);
region.a = ToColor(color, 3);
}
return region;
case AttachmentType.mesh: {
MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
mesh.vertices = GetFloatArray(map, "vertices", Scale);
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = GetFloatArray(map, "uvs", 1);
mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2);
mesh.a = ToColor(color, 3);
}
mesh.HullLength = GetInt(map, "hull", 0) * 2;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
mesh.Width = GetInt(map, "width", 0) * Scale;
mesh.Height = GetInt(map, "height", 0) * Scale;
return mesh;
}
case AttachmentType.skinnedmesh: {
SkinnedMeshAttachment mesh = attachmentLoader.NewSkinnedMeshAttachment(skin, name, path);
if (mesh == null) return null;
mesh.Path = path;
float[] uvs = GetFloatArray(map, "uvs", 1);
float[] vertices = GetFloatArray(map, "vertices", 1);
var weights = new List<float>(uvs.Length * 3 * 3);
var bones = new List<int>(uvs.Length * 3);
float scale = Scale;
for (int i = 0, n = vertices.Length; i < n; ) {
int boneCount = (int)vertices[i++];
bones.Add(boneCount);
for (int nn = i + boneCount * 4; i < nn; ) {
bones.Add((int)vertices[i]);
weights.Add(vertices[i + 1] * scale);
weights.Add(vertices[i + 2] * scale);
weights.Add(vertices[i + 3]);
i += 4;
}
}
mesh.bones = bones.ToArray();
mesh.weights = weights.ToArray();
mesh.triangles = GetIntArray(map, "triangles");
mesh.regionUVs = uvs;
mesh.UpdateUVs();
if (map.ContainsKey("color")) {
var color = (String)map["color"];
mesh.r = ToColor(color, 0);
mesh.g = ToColor(color, 1);
mesh.b = ToColor(color, 2);
mesh.a = ToColor(color, 3);
}
mesh.HullLength = GetInt(map, "hull", 0) * 2;
if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges");
mesh.Width = GetInt(map, "width", 0) * Scale;
mesh.Height = GetInt(map, "height", 0) * Scale;
return mesh;
}
case AttachmentType.boundingbox:
BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name);
if (box == null) return null;
box.vertices = GetFloatArray(map, "vertices", Scale);
return box;
}
return null;
}
private float[] GetFloatArray (Dictionary<String, Object> map, String name, float scale) {
var list = (List<Object>)map[name];
var values = new float[list.Count];
if (scale == 1) {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i];
} else {
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (float)list[i] * scale;
}
return values;
}
private int[] GetIntArray (Dictionary<String, Object> map, String name) {
var list = (List<Object>)map[name];
var values = new int[list.Count];
for (int i = 0, n = list.Count; i < n; i++)
values[i] = (int)(float)list[i];
return values;
}
private float GetFloat (Dictionary<String, Object> map, String name, float defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (float)map[name];
}
private int GetInt (Dictionary<String, Object> map, String name, int defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (int)(float)map[name];
}
private bool GetBoolean (Dictionary<String, Object> map, String name, bool defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (bool)map[name];
}
private String GetString (Dictionary<String, Object> map, String name, String defaultValue) {
if (!map.ContainsKey(name))
return defaultValue;
return (String)map[name];
}
private float ToColor (String hexString, int colorIndex) {
if (hexString.Length != 8)
throw new ArgumentException("Color hexidecimal length must be 8, recieved: " + hexString);
return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255;
}
private void ReadAnimation (String name, Dictionary<String, Object> map, SkeletonData skeletonData) {
var timelines = new List<Timeline>();
float duration = 0;
float scale = Scale;
if (map.ContainsKey("slots")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["slots"]) {
String slotName = entry.Key;
int slotIndex = skeletonData.FindSlotIndex(slotName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "color") {
var timeline = new ColorTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
String c = (String)valueMap["color"];
timeline.SetFrame(frameIndex, time, ToColor(c, 0), ToColor(c, 1), ToColor(c, 2), ToColor(c, 3));
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 5 - 5]);
} else if (timelineName == "attachment") {
var timeline = new AttachmentTimeline(values.Count);
timeline.slotIndex = slotIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex++, time, (String)valueMap["name"]);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
} else
throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")");
}
}
}
if (map.ContainsKey("bones")) {
foreach (KeyValuePair<String, Object> entry in (Dictionary<String, Object>)map["bones"]) {
String boneName = entry.Key;
int boneIndex = skeletonData.FindBoneIndex(boneName);
if (boneIndex == -1)
throw new Exception("Bone not found: " + boneName);
var timelineMap = (Dictionary<String, Object>)entry.Value;
foreach (KeyValuePair<String, Object> timelineEntry in timelineMap) {
var values = (List<Object>)timelineEntry.Value;
var timelineName = (String)timelineEntry.Key;
if (timelineName == "rotate") {
var timeline = new RotateTimeline(values.Count);
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, (float)valueMap["angle"]);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
} else if (timelineName == "translate" || timelineName == "scale") {
TranslateTimeline timeline;
float timelineScale = 1;
if (timelineName == "scale")
timeline = new ScaleTimeline(values.Count);
else {
timeline = new TranslateTimeline(values.Count);
timelineScale = scale;
}
timeline.boneIndex = boneIndex;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float x = valueMap.ContainsKey("x") ? (float)valueMap["x"] : 0;
float y = valueMap.ContainsKey("y") ? (float)valueMap["y"] : 0;
timeline.SetFrame(frameIndex, time, (float)x * timelineScale, (float)y * timelineScale);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
} else if (timelineName == "flipX" || timelineName == "flipY") {
bool x = timelineName == "flipX";
var timeline = x ? new FlipXTimeline(values.Count) : new FlipYTimeline(values.Count);
timeline.boneIndex = boneIndex;
String field = x ? "x" : "y";
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
timeline.SetFrame(frameIndex, time, valueMap.ContainsKey(field) ? (bool)valueMap[field] : false);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 2 - 2]);
} else
throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")");
}
}
}
if (map.ContainsKey("ik")) {
foreach (KeyValuePair<String, Object> ikMap in (Dictionary<String, Object>)map["ik"]) {
IkConstraintData ikConstraint = skeletonData.FindIkConstraint(ikMap.Key);
var values = (List<Object>)ikMap.Value;
var timeline = new IkConstraintTimeline(values.Count);
timeline.ikConstraintIndex = skeletonData.ikConstraints.IndexOf(ikConstraint);
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float time = (float)valueMap["time"];
float mix = valueMap.ContainsKey("mix") ? (float)valueMap["mix"] : 1;
bool bendPositive = valueMap.ContainsKey("bendPositive") ? (bool)valueMap["bendPositive"] : true;
timeline.SetFrame(frameIndex, time, mix, bendPositive ? 1 : -1);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount * 3 - 3]);
}
}
if (map.ContainsKey("ffd")) {
foreach (KeyValuePair<String, Object> ffdMap in (Dictionary<String, Object>)map["ffd"]) {
Skin skin = skeletonData.FindSkin(ffdMap.Key);
foreach (KeyValuePair<String, Object> slotMap in (Dictionary<String, Object>)ffdMap.Value) {
int slotIndex = skeletonData.FindSlotIndex(slotMap.Key);
foreach (KeyValuePair<String, Object> meshMap in (Dictionary<String, Object>)slotMap.Value) {
var values = (List<Object>)meshMap.Value;
var timeline = new FFDTimeline(values.Count);
Attachment attachment = skin.GetAttachment(slotIndex, meshMap.Key);
if (attachment == null) throw new Exception("FFD attachment not found: " + meshMap.Key);
timeline.slotIndex = slotIndex;
timeline.attachment = attachment;
int vertexCount;
if (attachment is MeshAttachment)
vertexCount = ((MeshAttachment)attachment).vertices.Length;
else
vertexCount = ((SkinnedMeshAttachment)attachment).Weights.Length / 3 * 2;
int frameIndex = 0;
foreach (Dictionary<String, Object> valueMap in values) {
float[] vertices;
if (!valueMap.ContainsKey("vertices")) {
if (attachment is MeshAttachment)
vertices = ((MeshAttachment)attachment).vertices;
else
vertices = new float[vertexCount];
} else {
var verticesValue = (List<Object>)valueMap["vertices"];
vertices = new float[vertexCount];
int start = GetInt(valueMap, "offset", 0);
if (scale == 1) {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i];
} else {
for (int i = 0, n = verticesValue.Count; i < n; i++)
vertices[i + start] = (float)verticesValue[i] * scale;
}
if (attachment is MeshAttachment) {
float[] meshVertices = ((MeshAttachment)attachment).vertices;
for (int i = 0; i < vertexCount; i++)
vertices[i] += meshVertices[i];
}
}
timeline.SetFrame(frameIndex, (float)valueMap["time"], vertices);
ReadCurve(timeline, frameIndex, valueMap);
frameIndex++;
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
}
}
}
if (map.ContainsKey("drawOrder") || map.ContainsKey("draworder")) {
var values = (List<Object>)map[map.ContainsKey("drawOrder") ? "drawOrder" : "draworder"];
var timeline = new DrawOrderTimeline(values.Count);
int slotCount = skeletonData.slots.Count;
int frameIndex = 0;
foreach (Dictionary<String, Object> drawOrderMap in values) {
int[] drawOrder = null;
if (drawOrderMap.ContainsKey("offsets")) {
drawOrder = new int[slotCount];
for (int i = slotCount - 1; i >= 0; i--)
drawOrder[i] = -1;
var offsets = (List<Object>)drawOrderMap["offsets"];
int[] unchanged = new int[slotCount - offsets.Count];
int originalIndex = 0, unchangedIndex = 0;
foreach (Dictionary<String, Object> offsetMap in offsets) {
int slotIndex = skeletonData.FindSlotIndex((String)offsetMap["slot"]);
if (slotIndex == -1) throw new Exception("Slot not found: " + offsetMap["slot"]);
// Collect unchanged items.
while (originalIndex != slotIndex)
unchanged[unchangedIndex++] = originalIndex++;
// Set changed items.
int index = originalIndex + (int)(float)offsetMap["offset"];
drawOrder[index] = originalIndex++;
}
// Collect remaining unchanged items.
while (originalIndex < slotCount)
unchanged[unchangedIndex++] = originalIndex++;
// Fill in unchanged items.
for (int i = slotCount - 1; i >= 0; i--)
if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex];
}
timeline.SetFrame(frameIndex++, (float)drawOrderMap["time"], drawOrder);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
if (map.ContainsKey("events")) {
var eventsMap = (List<Object>)map["events"];
var timeline = new EventTimeline(eventsMap.Count);
int frameIndex = 0;
foreach (Dictionary<String, Object> eventMap in eventsMap) {
EventData eventData = skeletonData.FindEvent((String)eventMap["name"]);
if (eventData == null) throw new Exception("Event not found: " + eventMap["name"]);
var e = new Event(eventData);
e.Int = GetInt(eventMap, "int", eventData.Int);
e.Float = GetFloat(eventMap, "float", eventData.Float);
e.String = GetString(eventMap, "string", eventData.String);
timeline.SetFrame(frameIndex++, (float)eventMap["time"], e);
}
timelines.Add(timeline);
duration = Math.Max(duration, timeline.frames[timeline.FrameCount - 1]);
}
timelines.TrimExcess();
skeletonData.animations.Add(new Animation(name, timelines, duration));
}
private void ReadCurve (CurveTimeline timeline, int frameIndex, Dictionary<String, Object> valueMap) {
if (!valueMap.ContainsKey("curve"))
return;
Object curveObject = valueMap["curve"];
if (curveObject.Equals("stepped"))
timeline.SetStepped(frameIndex);
else if (curveObject is List<Object>) {
var curve = (List<Object>)curveObject;
timeline.SetCurve(frameIndex, (float)curve[0], (float)curve[1], (float)curve[2], (float)curve[3]);
}
}
}
}