Files
SpineViewer/Spine/Implementations/V34/SkeletonClipping34.cs
2025-10-01 16:35:51 +08:00

43 lines
1.2 KiB
C#

using Spine.Interfaces;
using Spine.Interfaces.Attachments;
using Spine.Utils;
using SpineRuntime34;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.Implementations.V34
{
internal sealed class SkeletonClipping34 : ISkeletonClipping
{
public bool IsClipping => false;
public float[] ClippedVertices { get; private set; } = [];
public int ClippedVerticesLength { get; private set; } = 0;
public int[] ClippedTriangles { get; private set; } = [];
public int ClippedTrianglesLength { get; private set; } = 0;
public float[] ClippedUVs { get; private set; } = [];
public void ClipEnd(ISlot slot) { }
public void ClipEnd() { }
public void ClipStart(ISlot slot, IClippingAttachment clippingAttachment) { }
public void ClipTriangles(float[] vertices, int verticesLength, int[] triangles, int trianglesLength, float[] uvs)
{
ClippedVertices = vertices.ToArray();
ClippedVerticesLength = verticesLength;
ClippedTriangles = triangles.ToArray();
ClippedTrianglesLength = trianglesLength;
ClippedUVs = uvs.ToArray();
}
}
}