Files
SpineViewer/Spine/SpineWrappers/TextureLoader.cs
2025-06-12 23:47:46 +08:00

329 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Spine.SpineWrappers
{
/// <summary>
/// 实现不同版本的 TextureLoader
/// </summary>
public class TextureLoader :
SpineRuntime21.TextureLoader,
SpineRuntime36.TextureLoader,
SpineRuntime37.TextureLoader,
SpineRuntime38.TextureLoader,
SpineRuntime40.TextureLoader,
SpineRuntime41.TextureLoader,
SpineRuntime42.TextureLoader
{
/// <summary>
/// 默认的全局纹理加载器
/// </summary>
public static TextureLoader DefaultLoader { get; } = new();
/// <summary>
/// 在读取纹理时强制进行通道预乘操作
/// </summary>
public bool ForcePremul { get; set; } = false;
/// <summary>
/// 强制使用 Nearest
/// </summary>
public bool ForceNearest { get; set; } = false;
/// <summary>
/// 强制启用 Mipmap
/// </summary>
public bool ForceMipmap { get; set; } = false;
private SFML.Graphics.Texture ReadTexture(string path)
{
if (ForcePremul)
{
using var image = new SFML.Graphics.Image(path);
var width = image.Size.X;
var height = image.Size.Y;
var pixels = image.Pixels;
var size = width * height * 4;
for (int i = 0; i < size; i += 4)
{
byte a = pixels[i + 3];
if (a == 0)
{
pixels[i + 0] = 0;
pixels[i + 1] = 0;
pixels[i + 2] = 0;
}
else if (a != 255)
{
float f = a / 255f;
pixels[i + 0] = (byte)(pixels[i + 0] * f);
pixels[i + 1] = (byte)(pixels[i + 1] * f);
pixels[i + 2] = (byte)(pixels[i + 2] * f);
}
}
var tex = new SFML.Graphics.Texture(width, height);
tex.Update(pixels);
return tex;
}
return new(path);
}
public virtual void Load(SpineRuntime21.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime21.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime21.TextureWrap.Repeat && page.vWrap == SpineRuntime21.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime21.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime21.TextureFilter.MipMap:
case SpineRuntime21.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime21.TextureFilter.MipMapLinearNearest:
case SpineRuntime21.TextureFilter.MipMapNearestLinear:
case SpineRuntime21.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime36.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime36.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime36.TextureWrap.Repeat && page.vWrap == SpineRuntime36.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime36.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime36.TextureFilter.MipMap:
case SpineRuntime36.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime36.TextureFilter.MipMapLinearNearest:
case SpineRuntime36.TextureFilter.MipMapNearestLinear:
case SpineRuntime36.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime37.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime37.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime37.TextureWrap.Repeat && page.vWrap == SpineRuntime37.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime37.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime37.TextureFilter.MipMap:
case SpineRuntime37.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime37.TextureFilter.MipMapLinearNearest:
case SpineRuntime37.TextureFilter.MipMapNearestLinear:
case SpineRuntime37.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime38.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime38.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime38.TextureWrap.Repeat && page.vWrap == SpineRuntime38.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime38.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime38.TextureFilter.MipMap:
case SpineRuntime38.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime38.TextureFilter.MipMapLinearNearest:
case SpineRuntime38.TextureFilter.MipMapNearestLinear:
case SpineRuntime38.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
// page.width = (int)texture.Size.X;
// page.height = (int)texture.Size.Y;
}
public virtual void Load(SpineRuntime40.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime40.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime40.TextureWrap.Repeat && page.vWrap == SpineRuntime40.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime40.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime40.TextureFilter.MipMap:
case SpineRuntime40.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime40.TextureFilter.MipMapLinearNearest:
case SpineRuntime40.TextureFilter.MipMapNearestLinear:
case SpineRuntime40.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime41.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime41.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime41.TextureWrap.Repeat && page.vWrap == SpineRuntime41.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime41.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime41.TextureFilter.MipMap:
case SpineRuntime41.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime41.TextureFilter.MipMapLinearNearest:
case SpineRuntime41.TextureFilter.MipMapNearestLinear:
case SpineRuntime41.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Load(SpineRuntime42.AtlasPage page, string path)
{
var texture = ReadTexture(path);
if (page.magFilter == SpineRuntime42.TextureFilter.Linear)
{
texture.Smooth = true;
}
if (page.uWrap == SpineRuntime42.TextureWrap.Repeat && page.vWrap == SpineRuntime42.TextureWrap.Repeat)
{
texture.Repeated = true;
}
switch (page.minFilter)
{
case SpineRuntime42.TextureFilter.Linear:
texture.Smooth = true;
break;
case SpineRuntime42.TextureFilter.MipMap:
case SpineRuntime42.TextureFilter.MipMapNearestNearest:
texture.GenerateMipmap();
break;
case SpineRuntime42.TextureFilter.MipMapLinearNearest:
case SpineRuntime42.TextureFilter.MipMapNearestLinear:
case SpineRuntime42.TextureFilter.MipMapLinearLinear:
texture.Smooth = true;
texture.GenerateMipmap();
break;
}
if (ForceNearest) texture.Smooth = false;
if (ForceMipmap) texture.GenerateMipmap();
page.rendererObject = texture;
}
public virtual void Unload(object texture)
{
((SFML.Graphics.Texture)texture).Dispose();
}
}
}