Files
SpineViewer/Spine/Implementations/SpineWrappers/V21/Bone21.cs
2025-05-27 15:55:10 +08:00

34 lines
1018 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Spine.SpineWrappers;
using SpineRuntime21;
namespace Spine.Implementations.SpineWrappers.V21
{
internal sealed class Bone21(Bone innerObject, Bone21? parent = null) : IBone
{
private readonly Bone _o = innerObject;
private readonly Bone21? _parent = parent;
public Bone InnerObject => _o;
public string Name => _o.Data.Name;
public int Index => _o.Data.Index;
public IBone? Parent => _parent;
public bool Active => true; // NOTE: 3.7 及以下没有 Active 属性, 此处总是返回 true
public float Length => _o.Data.Length;
public float WorldX => _o.WorldX;
public float WorldY => _o.WorldY;
public float A => _o.M00;
public float B => _o.M01;
public float C => _o.M10;
public float D => _o.M11;
public override string ToString() => _o.ToString();
}
}