401 lines
14 KiB
C#
401 lines
14 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace Spine.SpineWrappers
|
|
{
|
|
/// <summary>
|
|
/// 实现不同版本的 TextureLoader
|
|
/// </summary>
|
|
public class TextureLoader :
|
|
SpineRuntime21.TextureLoader,
|
|
SpineRuntime34.TextureLoader,
|
|
SpineRuntime35.TextureLoader,
|
|
SpineRuntime36.TextureLoader,
|
|
SpineRuntime37.TextureLoader,
|
|
SpineRuntime38.TextureLoader,
|
|
SpineRuntime40.TextureLoader,
|
|
SpineRuntime41.TextureLoader,
|
|
SpineRuntime42.TextureLoader
|
|
{
|
|
/// <summary>
|
|
/// 默认的全局纹理加载器
|
|
/// </summary>
|
|
public static TextureLoader DefaultLoader { get; } = new();
|
|
|
|
/// <summary>
|
|
/// 在读取纹理时强制进行通道预乘操作
|
|
/// </summary>
|
|
public bool ForcePremul { get; set; }
|
|
|
|
/// <summary>
|
|
/// 强制使用 Nearest
|
|
/// </summary>
|
|
public bool ForceNearest { get; set; }
|
|
|
|
/// <summary>
|
|
/// 强制启用 Mipmap
|
|
/// </summary>
|
|
public bool ForceMipmap { get; set; }
|
|
|
|
private SFML.Graphics.Texture ReadTexture(string path)
|
|
{
|
|
if (ForcePremul)
|
|
{
|
|
using var image = new SFML.Graphics.Image(path);
|
|
var width = image.Size.X;
|
|
var height = image.Size.Y;
|
|
var pixels = image.Pixels;
|
|
var size = width * height * 4;
|
|
for (int i = 0; i < size; i += 4)
|
|
{
|
|
byte a = pixels[i + 3];
|
|
if (a == 0)
|
|
{
|
|
pixels[i + 0] = 0;
|
|
pixels[i + 1] = 0;
|
|
pixels[i + 2] = 0;
|
|
}
|
|
else if (a != 255)
|
|
{
|
|
float f = a / 255f;
|
|
pixels[i + 0] = (byte)(pixels[i + 0] * f);
|
|
pixels[i + 1] = (byte)(pixels[i + 1] * f);
|
|
pixels[i + 2] = (byte)(pixels[i + 2] * f);
|
|
}
|
|
}
|
|
var tex = new SFML.Graphics.Texture(width, height);
|
|
tex.Update(pixels);
|
|
return tex;
|
|
}
|
|
return new(path);
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime21.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime21.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime21.TextureWrap.Repeat && page.vWrap == SpineRuntime21.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime21.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime21.TextureFilter.MipMap:
|
|
case SpineRuntime21.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime21.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime21.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime21.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime34.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime34.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime34.TextureWrap.Repeat && page.vWrap == SpineRuntime34.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime34.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime34.TextureFilter.MipMap:
|
|
case SpineRuntime34.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime34.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime34.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime34.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime35.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime35.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime35.TextureWrap.Repeat && page.vWrap == SpineRuntime35.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime35.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime35.TextureFilter.MipMap:
|
|
case SpineRuntime35.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime35.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime35.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime35.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime36.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime36.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime36.TextureWrap.Repeat && page.vWrap == SpineRuntime36.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime36.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime36.TextureFilter.MipMap:
|
|
case SpineRuntime36.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime36.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime36.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime36.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime37.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime37.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime37.TextureWrap.Repeat && page.vWrap == SpineRuntime37.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime37.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime37.TextureFilter.MipMap:
|
|
case SpineRuntime37.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime37.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime37.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime37.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime38.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime38.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime38.TextureWrap.Repeat && page.vWrap == SpineRuntime38.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime38.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime38.TextureFilter.MipMap:
|
|
case SpineRuntime38.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime38.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime38.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime38.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
|
|
// 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
|
|
// page.width = (int)texture.Size.X;
|
|
// page.height = (int)texture.Size.Y;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime40.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime40.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime40.TextureWrap.Repeat && page.vWrap == SpineRuntime40.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime40.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime40.TextureFilter.MipMap:
|
|
case SpineRuntime40.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime40.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime40.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime40.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime41.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime41.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime41.TextureWrap.Repeat && page.vWrap == SpineRuntime41.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime41.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime41.TextureFilter.MipMap:
|
|
case SpineRuntime41.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime41.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime41.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime41.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Load(SpineRuntime42.AtlasPage page, string path)
|
|
{
|
|
var texture = ReadTexture(path);
|
|
|
|
if (page.magFilter == SpineRuntime42.TextureFilter.Linear)
|
|
{
|
|
texture.Smooth = true;
|
|
}
|
|
if (page.uWrap == SpineRuntime42.TextureWrap.Repeat && page.vWrap == SpineRuntime42.TextureWrap.Repeat)
|
|
{
|
|
texture.Repeated = true;
|
|
}
|
|
switch (page.minFilter)
|
|
{
|
|
case SpineRuntime42.TextureFilter.Linear:
|
|
texture.Smooth = true;
|
|
break;
|
|
case SpineRuntime42.TextureFilter.MipMap:
|
|
case SpineRuntime42.TextureFilter.MipMapNearestNearest:
|
|
texture.GenerateMipmap();
|
|
break;
|
|
case SpineRuntime42.TextureFilter.MipMapLinearNearest:
|
|
case SpineRuntime42.TextureFilter.MipMapNearestLinear:
|
|
case SpineRuntime42.TextureFilter.MipMapLinearLinear:
|
|
texture.Smooth = true;
|
|
texture.GenerateMipmap();
|
|
break;
|
|
}
|
|
|
|
if (ForceNearest) texture.Smooth = false;
|
|
if (ForceMipmap) texture.GenerateMipmap();
|
|
|
|
page.rendererObject = texture;
|
|
}
|
|
|
|
public virtual void Unload(object texture)
|
|
{
|
|
((SFML.Graphics.Texture)texture).Dispose();
|
|
}
|
|
}
|
|
}
|