Files
SpineViewer/SpineRuntimes/SpineRuntime21/Skin.cs
2025-04-15 20:16:10 +08:00

103 lines
4.6 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.1
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software (typically granted by licensing Spine), you
* may not (a) modify, translate, adapt or otherwise create derivative works,
* improvements of the Software or develop new applications using the Software
* or (b) remove, delete, alter or obscure any trademarks or any copyright,
* trademark, patent or other intellectual property or proprietary rights
* notices on or in the Software, including any copy thereof. Redistributions
* in binary or source form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
using System;
using System.Collections.Generic;
namespace SpineRuntime21 {
/// <summary>Stores attachments by slot index and attachment name.</summary>
public class Skin {
internal String name;
private Dictionary<KeyValuePair<int, String>, Attachment> attachments =
new Dictionary<KeyValuePair<int, String>, Attachment>(AttachmentComparer.Instance);
public String Name { get { return name; } }
public Dictionary<KeyValuePair<int, String>, Attachment> Attachments { get { return attachments; } }
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
this.name = name;
}
public void AddAttachment (int slotIndex, String name, Attachment attachment) {
if (attachment == null) throw new ArgumentNullException("attachment cannot be null.");
attachments[new KeyValuePair<int, String>(slotIndex, name)] = attachment;
}
/// <returns>May be null.</returns>
public Attachment GetAttachment (int slotIndex, String name) {
Attachment attachment;
attachments.TryGetValue(new KeyValuePair<int, String>(slotIndex, name), out attachment);
return attachment;
}
public void FindNamesForSlot (int slotIndex, List<String> names) {
if (names == null) throw new ArgumentNullException("names cannot be null.");
foreach (KeyValuePair<int, String> key in attachments.Keys)
if (key.Key == slotIndex) names.Add(key.Value);
}
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in this.attachments)
if (entry.Key.Key == slotIndex) attachments.Add(entry.Value);
}
override public String ToString () {
return name;
}
/// <summary>Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached.</summary>
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in oldSkin.attachments) {
int slotIndex = entry.Key.Key;
Slot slot = skeleton.slots[slotIndex];
if (slot.attachment == entry.Value) {
Attachment attachment = GetAttachment(slotIndex, entry.Key.Value);
if (attachment != null) slot.Attachment = attachment;
}
}
}
// Avoids boxing in the dictionary.
private class AttachmentComparer : IEqualityComparer<KeyValuePair<int, String>> {
internal static readonly AttachmentComparer Instance = new AttachmentComparer();
bool IEqualityComparer<KeyValuePair<int, string>>.Equals (KeyValuePair<int, string> o1, KeyValuePair<int, string> o2) {
return o1.Key == o2.Key && o1.Value == o2.Value;
}
int IEqualityComparer<KeyValuePair<int, string>>.GetHashCode (KeyValuePair<int, string> o) {
return o.Key;
}
}
}
}