78 lines
1.8 KiB
C#
78 lines
1.8 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Spine.SpineWrappers
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{
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public interface ITrackEntry
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{
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/// <summary>
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/// Start 事件
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/// </summary>
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public event IAnimationState.TrackEntryDelegate? Start;
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/// <summary>
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/// Interrupt 事件
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/// </summary>
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public event IAnimationState.TrackEntryDelegate? Interrupt;
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/// <summary>
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/// End 事件
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/// </summary>
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public event IAnimationState.TrackEntryDelegate? End;
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/// <summary>
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/// Complete 事件
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/// </summary>
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public event IAnimationState.TrackEntryDelegate? Complete;
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/// <summary>
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/// Dispose 事件
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/// </summary>
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public event IAnimationState.TrackEntryDelegate? Dispose;
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/// <summary>
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/// 所在轨道序号
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/// </summary>
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public int TrackIndex { get; }
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/// <summary>
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/// 播放的动画
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/// </summary>
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public IAnimation Animation { get; }
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/// <summary>
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/// 下一个条目, 形成播放链表
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/// </summary>
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public ITrackEntry? Next { get; }
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/// <summary>
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/// 动画是否循环
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/// </summary>
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public bool Loop { get; set; }
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/// <summary>
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/// 轨道当前时间
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/// </summary>
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public float TrackTime { get; set; }
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/// <summary>
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/// 速度因子
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/// </summary>
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public float TimeScale { get; set; }
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/// <summary>
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/// 多轨道的 Alpha 混合
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/// </summary>
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public float Alpha { get; set; }
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/// <summary>
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/// 过渡到下一个条目的时长
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/// </summary>
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public float MixDuration { get; set; }
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}
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}
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