Compare commits
6 Commits
| Author | SHA1 | Date | |
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40bde84648 | ||
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ebb2593526 | ||
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6a74204ba1 | ||
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78c6c47300 | ||
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746a3decc8 | ||
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6dfd25b760 |
@@ -1,5 +1,9 @@
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# CHANGELOG
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## v0.15.10
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- 增加插槽可见性参数, 允许任何情况下对插槽启用和禁用对插槽的渲染
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## v0.15.9
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- 添加 V34 和 V35 版本支持
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@@ -19,6 +19,7 @@ A simple and user-friendly Spine file viewer and exporter with multi-language su
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* Batch adjustment of skeleton parameters using multi-selection.
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* Multi-track animation settings.
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* Skin and custom slot attachment settings.
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* Custom slot visibility settings.
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* Debug rendering support.
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* Fullscreen preview mode.
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* Export to single frame/image sequence/animated GIF/video formats.
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@@ -19,6 +19,7 @@
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- 支持列表多选批量设置骨骼参数
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- 支持多轨道动画设置
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- 支持皮肤/自定义插槽附件设置
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- 支持自定义插槽可见性
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- 支持调试渲染
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- 支持全屏预览
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- 支持单帧/动图/视频文件导出
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@@ -66,6 +66,8 @@ namespace Spine.Implementations.SpineWrappers.V21
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V34
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V35
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V36
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V37
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -74,6 +74,8 @@ namespace Spine.Implementations.SpineWrappers.V38
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V40
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V41
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -73,6 +73,8 @@ namespace Spine.Implementations.SpineWrappers.V42
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}
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}
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public bool Disabled { get; set; }
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public override string ToString() => _o.ToString();
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}
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}
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@@ -7,7 +7,7 @@
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<TargetFramework>net8.0-windows</TargetFramework>
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<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
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<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
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<Version>0.15.9</Version>
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<Version>0.15.10</Version>
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</PropertyGroup>
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<PropertyGroup>
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@@ -172,9 +172,12 @@ namespace Spine
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_skinLoadStatus = other._skinLoadStatus.ToDictionary();
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ReloadSkins();
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// 拷贝自定义插槽附件加载情况
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// 拷贝插槽属性值
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for (int i = 0; i < other._skeleton.Slots.Length; i++)
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{
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_skeleton.Slots[i].Attachment = other._skeleton.Slots[i].Attachment;
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_skeleton.Slots[i].Disabled = other._skeleton.Slots[i].Disabled;
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}
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// 拷贝调试属性
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EnableDebug = other.EnableDebug;
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@@ -299,6 +302,30 @@ namespace Spine
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/// </summary>
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public bool DebugClippings { get; set; }
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/// <summary>
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/// 获取插槽可见性, 如果不存在则默认返回 false
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/// </summary>
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public bool GetSlotVisible(string slotName)
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{
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if (_skeleton.SlotsByName.TryGetValue(slotName, out var slot))
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return !slot.Disabled;
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return false;
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}
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/// <summary>
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/// 设置插槽可见性, 插槽不可见后将不会在任何渲染中出现, 插槽不存在则忽略操作
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/// </summary>
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/// <returns>操作是否成功, 插槽不存在则返回 false</returns>
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public bool SetSlotVisible(string slotName, bool visible)
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{
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if (_skeleton.SlotsByName.TryGetValue(slotName, out var slot))
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{
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slot.Disabled = !visible;
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return true;
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}
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return false;
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}
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/// <summary>
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/// 获取某个插槽上的附件名, 插槽不存在或者无附件均返回 null
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/// </summary>
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@@ -310,7 +337,7 @@ namespace Spine
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}
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/// <summary>
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/// 设置某个插槽的附件, 如果不存在则忽略, 可以使用 null 来清除附件
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/// 设置某个插槽的附件, 如果不存在则忽略, 可以使用 null 来尝试清除附件
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/// </summary>
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/// <returns>是否操作成功</returns>
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public bool SetAttachment(string slotName, string? attachmentName)
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@@ -471,7 +498,7 @@ namespace Spine
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foreach (var slot in _skeleton.IterDrawOrder())
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{
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if (slot.A <= 0 || !slot.Bone.Active)
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if (slot.A <= 0 || !slot.Bone.Active || slot.Disabled)
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{
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_clipping.ClipEnd(slot);
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continue;
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@@ -602,7 +629,7 @@ namespace Spine
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if (DebugRegions)
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{
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vt.Color = AttachmentLineColor;
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
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{
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if (slot.Attachment is IRegionAttachment regionAttachment)
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{
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@@ -634,7 +661,7 @@ namespace Spine
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if (DebugMeshes)
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{
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vt.Color = MeshLineColor;
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
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{
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if (slot.Attachment is IMeshAttachment meshAttachment)
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{
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@@ -698,7 +725,7 @@ namespace Spine
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if (DebugMeshHulls)
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{
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vt.Color = AttachmentLineColor;
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
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{
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if (slot.Attachment is IMeshAttachment meshAttachment)
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{
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@@ -767,7 +794,7 @@ namespace Spine
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if (DebugClippings)
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{
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vt.Color = ClippingLineColor;
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active))
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foreach (var slot in _skeleton.Slots.Where(s => s.Bone.Active && !s.Disabled))
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{
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if (slot.Attachment is IClippingAttachment clippingAttachment)
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{
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@@ -53,5 +53,10 @@ namespace Spine.SpineWrappers
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/// 使用的附件, 可以设置为 null 清空附件
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/// </summary>
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public IAttachment? Attachment { get; set; }
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/// <summary>
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/// 是否已禁用渲染该插槽
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/// </summary>
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public bool Disabled { get; set; }
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}
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}
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@@ -31,6 +31,8 @@ namespace SpineViewer.Models
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public Dictionary<string, string?> SlotAttachment { get; set; } = [];
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public List<string> DisabledSlots { get; set; } = [];
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public List<string?> Animations { get; set; } = [];
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public bool DebugTexture { get; set; } = true;
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@@ -85,6 +85,8 @@ namespace SpineViewer.Models
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public event EventHandler<SkinStatusChangedEventArgs>? SkinStatusChanged;
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public event EventHandler<SlotVisibleChangedEventArgs>? SlotVisibleChanged;
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public event EventHandler<SlotAttachmentChangedEventArgs>? SlotAttachmentChanged;
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public event EventHandler<AnimationChangedEventArgs>? AnimationChanged;
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@@ -200,6 +202,19 @@ namespace SpineViewer.Models
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public FrozenDictionary<string, ImmutableArray<string>> SlotAttachments => _slotAttachments;
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public bool GetSlotVisible(string slotName)
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{
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lock (_lock) return _spineObject.GetSlotVisible(slotName);
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}
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public bool SetSlotVisible(string slotName, bool visible)
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{
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bool changed = false;
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lock (_lock) changed = _spineObject.SetSlotVisible(slotName, visible);
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if (changed) SlotVisibleChanged?.Invoke(this, new(slotName, visible));
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return changed;
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}
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public string? GetAttachment(string slotName)
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{
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lock (_lock) return _spineObject.GetAttachment(slotName);
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@@ -390,6 +405,8 @@ namespace SpineViewer.Models
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foreach (var slot in _spineObject.Skeleton.Slots) config.SlotAttachment[slot.Name] = slot.Attachment?.Name;
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config.DisabledSlots = _spineObject.Skeleton.Slots.Where(it => it.Disabled).Select(it => it.Name).ToList();
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|
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// XXX: 处理空动画
|
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config.Animations.AddRange(_spineObject.AnimationState.IterTracks().Select(tr => tr?.Animation.Name));
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@@ -422,6 +439,10 @@ namespace SpineViewer.Models
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if (_spineObject.SetAttachment(slotName, attachmentName))
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SlotAttachmentChanged?.Invoke(this, new(slotName, attachmentName));
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|
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foreach (var slotName in value.DisabledSlots)
|
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if (_spineObject.SetSlotVisible(slotName, false))
|
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SlotVisibleChanged?.Invoke(this, new(slotName, false));
|
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|
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// XXX: 处理空动画
|
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_spineObject.AnimationState.ClearTracks();
|
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int trackIndex = 0;
|
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@@ -507,6 +528,12 @@ namespace SpineViewer.Models
|
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public bool Status { get; } = status;
|
||||
}
|
||||
|
||||
public class SlotVisibleChangedEventArgs(string slotName, bool visible) : EventArgs
|
||||
{
|
||||
public string SlotName { get; } = slotName;
|
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public bool Visible { get; } = visible;
|
||||
}
|
||||
|
||||
public class SlotAttachmentChangedEventArgs(string slotName, string? attachmentName) : EventArgs
|
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{
|
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public string SlotName { get; } = slotName;
|
||||
|
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@@ -78,6 +78,8 @@
|
||||
|
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<s:String x:Key="Str_Slot">Slot</s:String>
|
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<s:String x:Key="Str_ClearSlotsAttachment">Clear Slots Attachment</s:String>
|
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<s:String x:Key="Str_EnableSlots">Enable Slots</s:String>
|
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<s:String x:Key="Str_DisableSlots">Disable Slots</s:String>
|
||||
|
||||
<s:String x:Key="Str_Animation">Animation</s:String>
|
||||
<s:String x:Key="Str_AppendTrack">Add</s:String>
|
||||
|
||||
@@ -78,6 +78,8 @@
|
||||
|
||||
<s:String x:Key="Str_Slot">スロット</s:String>
|
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<s:String x:Key="Str_ClearSlotsAttachment">アタッチメントをクリア</s:String>
|
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<s:String x:Key="Str_EnableSlots">有効</s:String>
|
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<s:String x:Key="Str_DisableSlots">無効</s:String>
|
||||
|
||||
<s:String x:Key="Str_Animation">アニメーション</s:String>
|
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<s:String x:Key="Str_AppendTrack">追加</s:String>
|
||||
|
||||
@@ -78,6 +78,8 @@
|
||||
|
||||
<s:String x:Key="Str_Slot">插槽</s:String>
|
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<s:String x:Key="Str_ClearSlotsAttachment">清除附件</s:String>
|
||||
<s:String x:Key="Str_EnableSlots">启用</s:String>
|
||||
<s:String x:Key="Str_DisableSlots">禁用</s:String>
|
||||
|
||||
<s:String x:Key="Str_Animation">动画</s:String>
|
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<s:String x:Key="Str_AppendTrack">添加</s:String>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.15.9</Version>
|
||||
<Version>0.15.10</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -15,7 +15,7 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
{
|
||||
private SpineObjectModel[] _selectedObjects = [];
|
||||
private readonly ObservableCollection<SkinViewModel> _skins = [];
|
||||
private readonly ObservableCollection<SlotAttachmentViewModel> _slots = [];
|
||||
private readonly ObservableCollection<SlotViewModel> _slots = [];
|
||||
private readonly ObservableCollection<AnimationTrackViewModel> _animationTracks = [];
|
||||
|
||||
public ImmutableArray<ISkeleton.Physics> PhysicsOptions { get; } = Enum.GetValues<ISkeleton.Physics>().ToImmutableArray();
|
||||
@@ -324,11 +324,16 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
args => { return args is not null && args.OfType<SkinViewModel>().Any(); }
|
||||
);
|
||||
|
||||
public ObservableCollection<SlotAttachmentViewModel> Slots => _slots;
|
||||
public ObservableCollection<SlotViewModel> Slots => _slots;
|
||||
|
||||
public RelayCommand<IList?> Cmd_ClearSlotsAttachment { get; } = new(
|
||||
args => { if (args is null) return; foreach (var s in args.OfType<SlotAttachmentViewModel>()) s.AttachmentName = null; },
|
||||
args => { return args is not null && args.OfType<SlotAttachmentViewModel>().Any(); }
|
||||
public RelayCommand<IList?> Cmd_EnableSlots { get; } = new(
|
||||
args => { if (args is null) return; foreach (var s in args.OfType<SlotViewModel>()) s.Visible = true; },
|
||||
args => { return args is not null && args.OfType<SlotViewModel>().Any(); }
|
||||
);
|
||||
|
||||
public RelayCommand<IList?> Cmd_DisableSlots { get; } = new(
|
||||
args => { if (args is null) return; foreach (var s in args.OfType<SlotViewModel>()) s.Visible = false; },
|
||||
args => { return args is not null && args.OfType<SlotViewModel>().Any(); }
|
||||
);
|
||||
|
||||
public ObservableCollection<AnimationTrackViewModel> AnimationTracks => _animationTracks;
|
||||
@@ -672,13 +677,13 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
}
|
||||
}
|
||||
|
||||
public class SlotAttachmentViewModel : ObservableObject
|
||||
public class SlotViewModel : ObservableObject
|
||||
{
|
||||
private readonly SpineObjectModel[] _spines;
|
||||
private readonly string[] _attachmentNames = [];
|
||||
private readonly string _slotName;
|
||||
|
||||
public SlotAttachmentViewModel(string slotName, SpineObjectModel[] spines)
|
||||
public SlotViewModel(string slotName, SpineObjectModel[] spines)
|
||||
{
|
||||
_spines = spines;
|
||||
_slotName = slotName;
|
||||
@@ -694,6 +699,11 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
// 使用弱引用, 则此 ViewModel 被释放时无需显式退订事件
|
||||
foreach (var sp in _spines)
|
||||
{
|
||||
WeakEventManager<SpineObjectModel, SlotVisibleChangedEventArgs>.AddHandler(
|
||||
sp,
|
||||
nameof(sp.SlotVisibleChanged),
|
||||
SingleModel_SlotVisibleChanged
|
||||
);
|
||||
WeakEventManager<SpineObjectModel, SlotAttachmentChangedEventArgs>.AddHandler(
|
||||
sp,
|
||||
nameof(sp.SlotAttachmentChanged),
|
||||
@@ -707,9 +717,6 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
}
|
||||
}
|
||||
|
||||
public RelayCommand Cmd_ClearAttachment => _cmd_ClearAttachment ??= new(() => AttachmentName = null);
|
||||
private RelayCommand? _cmd_ClearAttachment;
|
||||
|
||||
public ReadOnlyCollection<string> AttachmentNames => _attachmentNames.AsReadOnly();
|
||||
|
||||
public string SlotName => _slotName;
|
||||
@@ -733,6 +740,30 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
}
|
||||
}
|
||||
|
||||
public bool? Visible
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_spines.Length <= 0) return null;
|
||||
var val = _spines[0].GetSlotVisible(_slotName);
|
||||
if (_spines.Skip(1).Any(it => it.GetSlotVisible(_slotName) != val)) return null;
|
||||
return val;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (_spines.Length <= 0) return;
|
||||
if (value is null) return;
|
||||
foreach (var sp in _spines) sp.SetSlotVisible(_slotName, (bool)value);
|
||||
OnPropertyChanged();
|
||||
}
|
||||
}
|
||||
|
||||
private void SingleModel_SlotVisibleChanged(object? sender, SlotVisibleChangedEventArgs e)
|
||||
{
|
||||
if (e.SlotName == _slotName) OnPropertyChanged(nameof(Visible));
|
||||
}
|
||||
|
||||
private void SingleModel_SlotAttachmentChanged(object? sender, SlotAttachmentChangedEventArgs e)
|
||||
{
|
||||
if (e.SlotName == _slotName) OnPropertyChanged(nameof(AttachmentName));
|
||||
|
||||
@@ -524,8 +524,11 @@
|
||||
|
||||
<ListBox.ContextMenu>
|
||||
<ContextMenu>
|
||||
<MenuItem Header="{DynamicResource Str_ClearSlotsAttachment}"
|
||||
Command="{Binding Cmd_ClearSlotsAttachment}"
|
||||
<MenuItem Header="{DynamicResource Str_EnableSlots}"
|
||||
Command="{Binding Cmd_EnableSlots}"
|
||||
CommandParameter="{Binding PlacementTarget.SelectedItems, RelativeSource={RelativeSource AncestorType={x:Type ContextMenu}}}"/>
|
||||
<MenuItem Header="{DynamicResource Str_DisableSlots}"
|
||||
Command="{Binding Cmd_DisableSlots}"
|
||||
CommandParameter="{Binding PlacementTarget.SelectedItems, RelativeSource={RelativeSource AncestorType={x:Type ContextMenu}}}"/>
|
||||
</ContextMenu>
|
||||
</ListBox.ContextMenu>
|
||||
@@ -540,9 +543,7 @@
|
||||
</Grid.ColumnDefinitions>
|
||||
<Label Grid.Column="0" Content="{Binding SlotName}" HorizontalAlignment="Left"/>
|
||||
<ComboBox Grid.Column="1" SelectedValue="{Binding AttachmentName}" ItemsSource="{Binding AttachmentNames}"/>
|
||||
<Button Grid.Column="2"
|
||||
Command="{Binding Cmd_ClearAttachment}"
|
||||
hc:IconElement.Geometry="{StaticResource Geo_Ban}"/>
|
||||
<ToggleButton Grid.Column="2" IsChecked="{Binding Visible}"/>
|
||||
</Grid>
|
||||
</DataTemplate>
|
||||
</ListBox.ItemTemplate>
|
||||
|
||||
Reference in New Issue
Block a user