Compare commits
14 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
7bc82ab318 | ||
|
|
3eb9b1d008 | ||
|
|
eca59dc67b | ||
|
|
93b806dccd | ||
|
|
89c31d7c77 | ||
|
|
0a5432bb30 | ||
|
|
2eded25c03 | ||
|
|
fa00f0064e | ||
|
|
ddd3e94698 | ||
|
|
d7ee88f7f6 | ||
|
|
1d7a402749 | ||
|
|
86bcb079b0 | ||
|
|
390416df06 | ||
|
|
1344b34d08 |
3
.github/workflows/dotnet-desktop.yml
vendored
3
.github/workflows/dotnet-desktop.yml
vendored
@@ -13,6 +13,7 @@ jobs:
|
||||
runs-on: windows-latest
|
||||
env:
|
||||
PROJECT_NAME: SpineViewer
|
||||
PROJ_CLI_NAME: SpineViewerCLI
|
||||
|
||||
steps:
|
||||
- name: Checkout code
|
||||
@@ -54,11 +55,13 @@ jobs:
|
||||
shell: pwsh
|
||||
run: |
|
||||
dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc false -o "publish\$env:PROJECT_NAME-$env:VERSION"
|
||||
dotnet publish "$env:PROJ_CLI_NAME\$env:PROJ_CLI_NAME.csproj" -c Release -r win-x64 --sc false -o "publish\$env:PROJECT_NAME-$env:VERSION"
|
||||
|
||||
- name: Publish SelfContained version
|
||||
shell: pwsh
|
||||
run: |
|
||||
dotnet publish "$env:PROJECT_NAME\$env:PROJECT_NAME.csproj" -c Release -r win-x64 --sc true -o "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained"
|
||||
dotnet publish "$env:PROJ_CLI_NAME\$env:PROJ_CLI_NAME.csproj" -c Release -r win-x64 --sc true -o "publish\$env:PROJECT_NAME-$env:VERSION-SelfContained"
|
||||
|
||||
- name: Create release directory
|
||||
shell: pwsh
|
||||
|
||||
41
CONTRIBUTING.md
Normal file
41
CONTRIBUTING.md
Normal file
@@ -0,0 +1,41 @@
|
||||
# CONTRIBUTING
|
||||
|
||||
## 仓库分支
|
||||
|
||||
仓库目前包含 4 个分支:
|
||||
|
||||
- `main`: 默认分支, 也是项目最新版的发布用分支
|
||||
- `dev/wpf`: WPF 版本开发分支
|
||||
- `release/wf`: Winforms 旧版本发布分支 (已弃用, 仅进行 bug 修复)
|
||||
- `dev/wf`: Winforms 旧版本开发分支 (已弃用, 仅进行 bug 修复)
|
||||
|
||||
仓库的每个发布分支都有对应的开发分支 `dev/*`, **在进行贡献和推送时请在开发分支上进行**, 待开发分支上审核完毕进行必要的确认 (例如版本号的更新) 后, 再从开发分支向对应的发布分支发起 pr, 合并后将会通过 Actions 进行自动生成和发布.
|
||||
|
||||
## 仓库结构
|
||||
|
||||
仓库目前包含两个可执行文件项目, 分别是:
|
||||
|
||||
- `SpineViewer.csproj`
|
||||
- `SpineViewerCLI.csproj`
|
||||
|
||||
前者为仓库主要项目, 提供一个预览操作 Spine 模型文件的 UI 界面, 后者基于社区贡献进行开发, 提供一些便捷的 CLI 功能, 从而可以对模型文件进行一些批量操作.
|
||||
|
||||
除此之外其余项目均为一些基础功能库, 为以上两个项目提供必要的功能支持. 原则上 UI 项目和 CLI 项目二者独立互不引用, 仅引用相同的基础功能库, 以保证整个仓库的层次结构清晰便于维护.
|
||||
|
||||
## 如何贡献
|
||||
|
||||
对于一些小改动, 例如:
|
||||
|
||||
- 某些文件内的 bug 修复 (例如一些逻辑上的错误)
|
||||
- 已有功能的扩展性增强 (例如在已有代码逻辑结构上扩充某些功能字段)
|
||||
- 其他可能的对**已有功能**的修复改进
|
||||
|
||||
可以直接 fork 修改后向开发分支发起 pr, 经 review 无问题后可直接合并.
|
||||
|
||||
对于较大的改动, 例如:
|
||||
|
||||
- 新增某些代码文件 (例如需要添加一些全新的类)
|
||||
- 添加一些全新的逻辑或者功能代码 (例如在自行车上加装发动机)
|
||||
- 其他可能影响项目代码逻辑结构的改动
|
||||
|
||||
这些改动请先提 Issue, 进行必要性讨论, 以及确认新功能的引入方式, 请不要直接将这些可能的破坏性改动发起 pr.
|
||||
@@ -28,6 +28,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "SolutionItems", "SolutionIt
|
||||
.editorconfig = .editorconfig
|
||||
.gitignore = .gitignore
|
||||
CHANGELOG.md = CHANGELOG.md
|
||||
CONTRIBUTING.md = CONTRIBUTING.md
|
||||
README.en.md = README.en.md
|
||||
README.md = README.md
|
||||
EndProjectSection
|
||||
@@ -36,6 +37,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SFMLRenderer", "SFMLRendere
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "NLog.Windows.Wpf", "NLog.Windows.Wpf\NLog.Windows.Wpf.csproj", "{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpineViewerCLI", "SpineViewerCLI\SpineViewerCLI.csproj", "{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|x64 = Debug|x64
|
||||
@@ -86,6 +89,10 @@ Global
|
||||
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Debug|x64.Build.0 = Debug|x64
|
||||
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Release|x64.ActiveCfg = Release|x64
|
||||
{8EAB9780-9DBA-A755-6C73-0CE5AC5CE557}.Release|x64.Build.0 = Release|x64
|
||||
{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Debug|x64.ActiveCfg = Debug|x64
|
||||
{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Debug|x64.Build.0 = Debug|x64
|
||||
{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Release|x64.ActiveCfg = Release|x64
|
||||
{6BC146FC-F81E-65DA-EDDF-5734DBCCB628}.Release|x64.Build.0 = Release|x64
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.15.6</Version>
|
||||
<Version>0.15.7</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -92,7 +92,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
var output = Path.Combine(_outputDir!, filename);
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
|
||||
exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
|
||||
|
||||
// 如果时长是一个负数值则使用所有动画时长的最大值
|
||||
exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
|
||||
|
||||
exporter.ProgressReporter = (total, done, text) =>
|
||||
{
|
||||
@@ -119,12 +121,7 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
{
|
||||
// 统计总帧数
|
||||
int totalFrameCount = 0;
|
||||
if (_duration > 0)
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
else
|
||||
if (_duration < 0)
|
||||
{
|
||||
foreach (var sp in spines)
|
||||
{
|
||||
@@ -132,6 +129,11 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
totalFrameCount += exporter.GetFrameCount();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
|
||||
pr.Total = totalFrameCount;
|
||||
pr.Done = 0;
|
||||
@@ -154,7 +156,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
}
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
|
||||
if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
// 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
|
||||
if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
var filename = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
|
||||
var output = Path.Combine(_outputDir ?? sp.AssetsDir, filename);
|
||||
|
||||
@@ -83,7 +83,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
var output = Path.Combine(_outputDir!, filename);
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
|
||||
exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
|
||||
|
||||
// 如果时长是一个负数值则使用所有动画时长的最大值
|
||||
exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
|
||||
|
||||
exporter.ProgressReporter = (total, done, text) =>
|
||||
{
|
||||
@@ -110,12 +112,7 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
{
|
||||
// 统计总帧数
|
||||
int totalFrameCount = 0;
|
||||
if (_duration > 0)
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
else
|
||||
if (_duration < 0)
|
||||
{
|
||||
foreach (var sp in spines)
|
||||
{
|
||||
@@ -123,6 +120,11 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
totalFrameCount += exporter.GetFrameCount();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
|
||||
pr.Total = totalFrameCount;
|
||||
pr.Done = 0;
|
||||
@@ -145,7 +147,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
}
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
|
||||
if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
// 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
|
||||
if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
var filename = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}{FormatSuffix}";
|
||||
var output = Path.Combine(_outputDir ?? sp.AssetsDir, filename);
|
||||
|
||||
@@ -56,7 +56,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
var output = Path.Combine(_outputDir!, folderName);
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, spines);
|
||||
exporter.Duration = _duration >= 0 ? _duration : spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max();
|
||||
|
||||
// 如果时长是一个负数值则使用所有动画时长的最大值
|
||||
exporter.Duration = _duration < 0 ? spines.Select(sp => sp.GetAnimationMaxDuration()).DefaultIfEmpty(0).Max() : _duration;
|
||||
|
||||
exporter.ProgressReporter = (total, done, text) =>
|
||||
{
|
||||
@@ -83,12 +85,7 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
{
|
||||
// 统计总帧数
|
||||
int totalFrameCount = 0;
|
||||
if (_duration > 0)
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
else
|
||||
if (_duration < 0)
|
||||
{
|
||||
foreach (var sp in spines)
|
||||
{
|
||||
@@ -96,6 +93,11 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
totalFrameCount += exporter.GetFrameCount();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
exporter.Duration = _duration;
|
||||
totalFrameCount = exporter.GetFrameCount() * spines.Length;
|
||||
}
|
||||
|
||||
pr.Total = totalFrameCount;
|
||||
pr.Done = 0;
|
||||
@@ -118,7 +120,9 @@ namespace SpineViewer.ViewModels.Exporters
|
||||
}
|
||||
|
||||
if (_autoResolution) SetAutoResolutionAnimated(exporter, sp);
|
||||
if (_duration <= 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
// 如果时长是负数则需要每次都设置成动画的时长值, 否则前面统计帧数时已经设置过时长值
|
||||
if (_duration < 0) exporter.Duration = sp.GetAnimationMaxDuration();
|
||||
|
||||
var folderName = $"{sp.Name}_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{_fps}";
|
||||
var output = Path.Combine(_outputDir ?? sp.AssetsDir, folderName);
|
||||
|
||||
240
SpineViewerCLI/SpineViewerCLI.cs
Normal file
240
SpineViewerCLI/SpineViewerCLI.cs
Normal file
@@ -0,0 +1,240 @@
|
||||
using System.Globalization;
|
||||
using System.IO;
|
||||
using SFML.Graphics;
|
||||
using SFML.System;
|
||||
using Spine;
|
||||
using Spine.Exporters;
|
||||
|
||||
namespace SpineViewerCLI
|
||||
{
|
||||
public class CLI
|
||||
{
|
||||
const string USAGE = @"
|
||||
usage: SpineViewerCLI.exe [--skel PATH] [--atlas PATH] [--output PATH] [--animation STR] [--pma] [--fps INT] [--loop] [--crf INT] [--width INT] [--height INT] [--centerx INT] [--centery INT] [--zoom FLOAT] [--speed FLOAT] [--color HEX] [--quiet]
|
||||
|
||||
options:
|
||||
--skel PATH Path to the .skel file
|
||||
--atlas PATH Path to the .atlas file, default searches in the skel file directory
|
||||
--output PATH Output file path
|
||||
--animation STR Animation name
|
||||
--pma Use premultiplied alpha, default false
|
||||
--fps INT Frames per second, default 24
|
||||
--loop Whether to loop the animation, default false
|
||||
--crf INT Constant Rate Factor i.e. video quality, from 0 (lossless) to 51 (worst), default 23
|
||||
--width INT Output width, default 512
|
||||
--height INT Output height, default 512
|
||||
--centerx INT Center X offset, default automatically finds bounds
|
||||
--centery INT Center Y offset, default automatically finds bounds
|
||||
--zoom FLOAT Zoom level, default 1.0
|
||||
--speed FLOAT Speed of animation, default 1.0
|
||||
--color HEX Background color as a hex RGBA color, default 000000ff (opaque black)
|
||||
--quiet Removes console progress log, default false
|
||||
";
|
||||
|
||||
public static void Main(string[] args)
|
||||
{
|
||||
string? skelPath = null;
|
||||
string? atlasPath = null;
|
||||
string? output = null;
|
||||
string? animation = null;
|
||||
bool pma = false;
|
||||
uint fps = 24;
|
||||
bool loop = false;
|
||||
int crf = 23;
|
||||
uint? width = null;
|
||||
uint? height = null;
|
||||
int? centerx = null;
|
||||
int? centery = null;
|
||||
float zoom = 1;
|
||||
float speed = 1;
|
||||
Color backgroundColor = Color.Black;
|
||||
bool quiet = false;
|
||||
|
||||
for (int i = 0; i < args.Length; i++)
|
||||
{
|
||||
switch (args[i])
|
||||
{
|
||||
case "--help":
|
||||
Console.Write(USAGE);
|
||||
Environment.Exit(0);
|
||||
break;
|
||||
case "--skel":
|
||||
skelPath = args[++i];
|
||||
break;
|
||||
case "--atlas":
|
||||
atlasPath = args[++i];
|
||||
break;
|
||||
case "--output":
|
||||
output = args[++i];
|
||||
break;
|
||||
case "--animation":
|
||||
animation = args[++i];
|
||||
break;
|
||||
case "--pma":
|
||||
pma = true;
|
||||
break;
|
||||
case "--fps":
|
||||
fps = uint.Parse(args[++i]);
|
||||
break;
|
||||
case "--loop":
|
||||
loop = true;
|
||||
break;
|
||||
case "--crf":
|
||||
crf = int.Parse(args[++i]);
|
||||
break;
|
||||
case "--width":
|
||||
width = uint.Parse(args[++i]);
|
||||
break;
|
||||
case "--height":
|
||||
height = uint.Parse(args[++i]);
|
||||
break;
|
||||
case "--centerx":
|
||||
centerx = int.Parse(args[++i]);
|
||||
break;
|
||||
case "--centery":
|
||||
centery = int.Parse(args[++i]);
|
||||
break;
|
||||
case "--zoom":
|
||||
zoom = float.Parse(args[++i]);
|
||||
break;
|
||||
case "--speed":
|
||||
speed = float.Parse(args[++i]);
|
||||
break;
|
||||
case "--color":
|
||||
backgroundColor = new Color(uint.Parse(args[++i], NumberStyles.HexNumber));
|
||||
break;
|
||||
case "--quiet":
|
||||
quiet = true;
|
||||
break;
|
||||
default:
|
||||
Console.Error.WriteLine($"Unknown argument: {args[i]}");
|
||||
Environment.Exit(2);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (string.IsNullOrEmpty(skelPath))
|
||||
{
|
||||
Console.Error.WriteLine("Missing --skel");
|
||||
Environment.Exit(2);
|
||||
}
|
||||
if (string.IsNullOrEmpty(output))
|
||||
{
|
||||
Console.Error.WriteLine("Missing --output");
|
||||
Environment.Exit(2);
|
||||
}
|
||||
if (!Enum.TryParse<FFmpegVideoExporter.VideoFormat>(Path.GetExtension(output).TrimStart('.'), true, out var videoFormat))
|
||||
{
|
||||
var validExtensions = string.Join(", ", Enum.GetNames(typeof(FFmpegVideoExporter.VideoFormat)));
|
||||
Console.Error.WriteLine($"Invalid output extension. Supported formats are: {validExtensions}");
|
||||
Environment.Exit(2);
|
||||
}
|
||||
|
||||
var sp = new SpineObject(skelPath, atlasPath);
|
||||
sp.UsePma = pma;
|
||||
|
||||
if (string.IsNullOrEmpty(animation))
|
||||
{
|
||||
var availableAnimations = string.Join(", ", sp.Data.Animations);
|
||||
Console.Error.WriteLine($"Missing --animation. Available animations for {sp.Name}: {availableAnimations}");
|
||||
Environment.Exit(2);
|
||||
}
|
||||
var trackEntry = sp.AnimationState.SetAnimation(0, animation, loop);
|
||||
sp.Update(0);
|
||||
|
||||
FFmpegVideoExporter exporter;
|
||||
if (width is uint w && height is uint h && centerx is int cx && centery is int cy)
|
||||
{
|
||||
exporter = new FFmpegVideoExporter(w, h)
|
||||
{
|
||||
Center = (cx, cy),
|
||||
Size = (w / zoom, -h / zoom),
|
||||
};
|
||||
}
|
||||
else
|
||||
{
|
||||
var bounds = GetFloatRectCanvasBounds(GetSpineObjectAnimationBounds(sp, fps), new(width ?? 512, height ?? 512));
|
||||
exporter = new FFmpegVideoExporter(width ?? (uint)Math.Ceiling(bounds.Width), height ?? (uint)Math.Ceiling(bounds.Height))
|
||||
{
|
||||
Center = bounds.Position + bounds.Size / 2,
|
||||
Size = (bounds.Width, -bounds.Height),
|
||||
};
|
||||
}
|
||||
exporter.Duration = trackEntry.Animation.Duration;
|
||||
exporter.Fps = fps;
|
||||
exporter.Format = videoFormat;
|
||||
exporter.Loop = loop;
|
||||
exporter.Crf = crf;
|
||||
exporter.Speed = speed;
|
||||
exporter.BackgroundColor = backgroundColor;
|
||||
|
||||
if (!quiet)
|
||||
exporter.ProgressReporter = (total, done, text) => Console.Write($"\r{text}");
|
||||
|
||||
using var cts = new CancellationTokenSource();
|
||||
exporter.Export(output, cts.Token, sp);
|
||||
|
||||
if (!quiet)
|
||||
Console.WriteLine();
|
||||
|
||||
Environment.Exit(0);
|
||||
}
|
||||
|
||||
public static SpineObject CopySpineObject(SpineObject sp)
|
||||
{
|
||||
var spineObject = new SpineObject(sp, true);
|
||||
foreach (var tr in sp.AnimationState.IterTracks().Where(t => t is not null))
|
||||
{
|
||||
var t = spineObject.AnimationState.SetAnimation(tr!.TrackIndex, tr.Animation, tr.Loop);
|
||||
}
|
||||
spineObject.Update(0);
|
||||
return spineObject;
|
||||
}
|
||||
|
||||
static FloatRect GetSpineObjectBounds(SpineObject sp)
|
||||
{
|
||||
sp.Skeleton.GetBounds(out var x, out var y, out var w, out var h);
|
||||
return new(x, y, Math.Max(w, 1e-6f), Math.Max(h, 1e-6f));
|
||||
}
|
||||
static FloatRect FloatRectUnion(FloatRect a, FloatRect b)
|
||||
{
|
||||
float left = Math.Min(a.Left, b.Left);
|
||||
float top = Math.Min(a.Top, b.Top);
|
||||
float right = Math.Max(a.Left + a.Width, b.Left + b.Width);
|
||||
float bottom = Math.Max(a.Top + a.Height, b.Top + b.Height);
|
||||
return new FloatRect(left, top, right - left, bottom - top);
|
||||
}
|
||||
static FloatRect GetSpineObjectAnimationBounds(SpineObject sp, float fps = 10)
|
||||
{
|
||||
sp = CopySpineObject(sp);
|
||||
var bounds = GetSpineObjectBounds(sp);
|
||||
var maxDuration = sp.AnimationState.IterTracks().Select(t => t?.Animation.Duration ?? 0).DefaultIfEmpty(0).Max();
|
||||
sp.Update(0);
|
||||
for (float tick = 0, delta = 1 / fps; tick < maxDuration; tick += delta)
|
||||
{
|
||||
bounds = FloatRectUnion(bounds, GetSpineObjectBounds(sp));
|
||||
sp.Update(delta);
|
||||
}
|
||||
return bounds;
|
||||
}
|
||||
static FloatRect GetFloatRectCanvasBounds(FloatRect rect, Vector2u resolution)
|
||||
{
|
||||
float sizeW = rect.Width;
|
||||
float sizeH = rect.Height;
|
||||
float innerW = resolution.X;
|
||||
float innerH = resolution.Y;
|
||||
var scale = Math.Max(Math.Abs(sizeW / innerW), Math.Abs(sizeH / innerH));
|
||||
var scaleW = scale * Math.Sign(sizeW);
|
||||
var scaleH = scale * Math.Sign(sizeH);
|
||||
|
||||
innerW *= scaleW;
|
||||
innerH *= scaleH;
|
||||
|
||||
var x = rect.Left - (innerW - sizeW) / 2;
|
||||
var y = rect.Top - (innerH - sizeH) / 2;
|
||||
var w = resolution.X * scaleW;
|
||||
var h = resolution.Y * scaleH;
|
||||
return new(x, y, w, h);
|
||||
}
|
||||
}
|
||||
}
|
||||
23
SpineViewerCLI/SpineViewerCLI.csproj
Normal file
23
SpineViewerCLI/SpineViewerCLI.csproj
Normal file
@@ -0,0 +1,23 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<Nullable>enable</Nullable>
|
||||
<Platforms>x64</Platforms>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.0.1</Version>
|
||||
<OutputType>Exe</OutputType>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
<NoWarn>$(NoWarn);NETSDK1206</NoWarn>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\SFMLRenderer\SFMLRenderer.csproj" />
|
||||
<ProjectReference Include="..\Spine\Spine.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
||||
Reference in New Issue
Block a user