Compare commits
5 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
b3cd0b9349 | ||
|
|
1c545b8c37 | ||
|
|
d660dd1c4a | ||
|
|
9c0acf7302 | ||
|
|
415df555c7 |
@@ -1,5 +1,10 @@
|
||||
# CHANGELOG
|
||||
|
||||
## v0.15.15
|
||||
|
||||
- 增加报错信息
|
||||
- 导入后自动选中最后一项
|
||||
|
||||
## v0.15.14
|
||||
|
||||
- 将预览画面的首选项移动至上一次状态参数中
|
||||
|
||||
@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V21
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V21
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V21
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V21
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V34
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V34
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V34
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V34
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V35
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V35
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V35
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V35
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V36
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V36
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V36
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V36
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,8 +30,15 @@ namespace Spine.Implementations.SpineWrappers.V37
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -41,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V37
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -52,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V37
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -61,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V37
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -31,8 +31,15 @@ namespace Spine.Implementations.SpineWrappers.V38
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
@@ -42,8 +49,9 @@ namespace Spine.Implementations.SpineWrappers.V38
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -53,8 +61,9 @@ namespace Spine.Implementations.SpineWrappers.V38
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -62,7 +71,8 @@ namespace Spine.Implementations.SpineWrappers.V38
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V40
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
// 加载 skel
|
||||
try
|
||||
{
|
||||
if (Utf8Validator.IsUtf8(skelPath))
|
||||
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V40
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V40
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V40
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V41
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
// 加载 skel
|
||||
try
|
||||
{
|
||||
if (Utf8Validator.IsUtf8(skelPath))
|
||||
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V41
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V41
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V41
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -30,10 +30,16 @@ namespace Spine.Implementations.SpineWrappers.V42
|
||||
: base(skelPath, atlasPath, textureLoader)
|
||||
{
|
||||
// 加载 atlas
|
||||
try { _atlas = new Atlas(atlasPath, textureLoader); }
|
||||
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
|
||||
try
|
||||
{
|
||||
_atlas = new Atlas(atlasPath, textureLoader);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load atlas '{atlasPath}'");
|
||||
}
|
||||
|
||||
// 加载 skel
|
||||
try
|
||||
{
|
||||
if (Utf8Validator.IsUtf8(skelPath))
|
||||
@@ -42,8 +48,9 @@ namespace Spine.Implementations.SpineWrappers.V42
|
||||
{
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -53,8 +60,9 @@ namespace Spine.Implementations.SpineWrappers.V42
|
||||
{
|
||||
_skeletonData = new SkeletonBinary(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
_skeletonData = new SkeletonJson(_atlas).ReadSkeletonData(skelPath);
|
||||
}
|
||||
}
|
||||
@@ -62,7 +70,8 @@ namespace Spine.Implementations.SpineWrappers.V42
|
||||
catch (Exception ex)
|
||||
{
|
||||
_atlas.Dispose();
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}", ex);
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load skeleton file {skelPath}");
|
||||
}
|
||||
|
||||
// 加载动画数据
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.15.14</Version>
|
||||
<Version>0.15.15</Version>
|
||||
</PropertyGroup>
|
||||
|
||||
<PropertyGroup>
|
||||
|
||||
@@ -115,8 +115,9 @@ namespace Spine
|
||||
{
|
||||
_data = SpineObjectData.New(Version, skelPath, atlasPath, textureLoader);
|
||||
}
|
||||
catch
|
||||
catch (Exception ex)
|
||||
{
|
||||
_logger.Trace(ex.ToString());
|
||||
throw new InvalidDataException($"Failed to load spine with version '{version}'");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using NLog;
|
||||
using Spine.SpineWrappers.Attachments;
|
||||
|
||||
namespace Spine.SpineWrappers
|
||||
@@ -17,6 +18,8 @@ namespace Spine.SpineWrappers
|
||||
ISpineObjectData,
|
||||
IDisposable
|
||||
{
|
||||
protected static readonly Logger _logger = LogManager.GetCurrentClassLogger();
|
||||
|
||||
/// <summary>
|
||||
/// 构建版本对象
|
||||
/// </summary>
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||
<Version>0.15.14</Version>
|
||||
<Version>0.15.15</Version>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
@@ -11,6 +11,7 @@ using SpineViewer.ViewModels.Exporters;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -45,6 +46,11 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
_customFFmpegExporterViewModel = new(_vmMain);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 请求选中项发生变化
|
||||
/// </summary>
|
||||
public event NotifyCollectionChangedEventHandler? RequestSelectionChanging;
|
||||
|
||||
/// <summary>
|
||||
/// 单帧导出 ViewModel
|
||||
/// </summary>
|
||||
@@ -489,6 +495,19 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
{
|
||||
var sp = new SpineObjectModel(skelPath, atlasPath);
|
||||
lock (_spineObjectModels.Lock) _spineObjectModels.Add(sp);
|
||||
if (Application.Current.Dispatcher.CheckAccess())
|
||||
{
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
|
||||
}
|
||||
else
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(() =>
|
||||
{
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
@@ -505,6 +524,19 @@ namespace SpineViewer.ViewModels.MainWindow
|
||||
{
|
||||
var sp = new SpineObjectModel(cfg);
|
||||
lock (_spineObjectModels.Lock) _spineObjectModels.Add(sp);
|
||||
if (Application.Current.Dispatcher.CheckAccess())
|
||||
{
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
|
||||
}
|
||||
else
|
||||
{
|
||||
Application.Current.Dispatcher.Invoke(() =>
|
||||
{
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Reset));
|
||||
RequestSelectionChanging?.Invoke(this, new(NotifyCollectionChangedAction.Add, sp));
|
||||
});
|
||||
}
|
||||
return true;
|
||||
}
|
||||
catch (Exception ex)
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace SpineViewer.Views;
|
||||
public partial class MainWindow : Window
|
||||
{
|
||||
/// <summary>
|
||||
/// 布局文件保存路径
|
||||
/// 上一次状态文件保存路径
|
||||
/// </summary>
|
||||
public static readonly string LastStateFilePath = Path.Combine(Path.GetDirectoryName(Environment.ProcessPath), "laststate.json");
|
||||
|
||||
@@ -46,8 +46,8 @@ public partial class MainWindow : Window
|
||||
InitializeLogConfiguration();
|
||||
_vm = new (_renderPanel);
|
||||
DataContext = _vm;
|
||||
_vm.SpineObjectListViewModel.RequestSelectionChanging += SpinesListView_RequestSelectionChanging;
|
||||
_vm.SFMLRendererViewModel.RequestSelectionChanging += SpinesListView_RequestSelectionChanging;
|
||||
|
||||
Loaded += MainWindow_Loaded;
|
||||
Closed += MainWindow_Closed;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user