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38 Commits

Author SHA1 Message Date
ww-rm
165be38cfe update changelog 2025-04-26 15:14:19 +08:00
ww-rm
f1fb5fe5e1 更新至v0.12.7 2025-04-26 15:13:32 +08:00
ww-rm
17554d3a8e 补充遗漏的方法 2025-04-26 15:13:17 +08:00
ww-rm
054ac3939b 修改函数调用 2025-04-26 15:04:09 +08:00
ww-rm
9566c0a6f5 修复跨线程调用问题 2025-04-26 13:27:08 +08:00
ww-rm
b8509ccb69 修正事件处理 2025-04-25 22:08:11 +08:00
ww-rm
1e043e4faa update readme 2025-04-23 15:19:09 +08:00
ww-rm
5b1c177f58 增加ScaleX和ScaleY 2025-04-22 23:54:20 +08:00
ww-rm
794de783db 设置空动画为循环避免空引用 2025-04-21 21:29:24 +08:00
ww-rm
7f6aa26986 补充注释 2025-04-21 00:54:04 +08:00
ww-rm
fcd809fda5 使用PerMonitorV2 2025-04-20 23:13:37 +08:00
ww-rm
71ff8007fb update preview 2025-04-20 21:04:42 +08:00
ww-rm
a8261f4f58 update readme 2025-04-20 21:01:24 +08:00
ww-rm
bb6a6f3664 small change 2025-04-20 17:26:26 +08:00
ww-rm
9c6af07d32 去除切换里的窗口显示 2025-04-20 17:24:38 +08:00
ww-rm
afc011adbb update readme 2025-04-20 17:10:06 +08:00
ww-rm
da42c14d35 更新至0.12.6 2025-04-20 17:09:46 +08:00
ww-rm
a7438e2026 update changelog 2025-04-20 17:09:25 +08:00
ww-rm
47e5314bb3 禁用用户关闭事件 2025-04-20 17:09:13 +08:00
ww-rm
1978c1da11 update changelog 2025-04-20 16:57:09 +08:00
ww-rm
914c9d0ea3 增加颜色预设 2025-04-20 16:55:14 +08:00
ww-rm
7134aebb7f 增加桌面投影 2025-04-20 16:14:40 +08:00
ww-rm
abb32e9ed2 修复一些奇怪的bug 2025-04-20 16:13:50 +08:00
ww-rm
2c77e385c5 small change 2025-04-20 16:13:02 +08:00
ww-rm
ba0f5ac124 修正窗口第一次会显示的问题 2025-04-20 14:23:02 +08:00
ww-rm
c4f17e3f06 延迟运行时属性在第一次调用时初始化 2025-04-20 14:05:04 +08:00
ww-rm
b802ec252a 改成属性暴露接口 2025-04-20 13:20:22 +08:00
ww-rm
68779caab0 缩短类限定名 2025-04-20 13:19:46 +08:00
ww-rm
5d819114d0 一个没问题的版本 2025-04-20 12:49:29 +08:00
ww-rm
46b3937236 增加背景颜色设置 2025-04-20 12:43:23 +08:00
ww-rm
6803b8cf4a 修改调试输出 2025-04-20 12:42:02 +08:00
ww-rm
bd9c5a176b 增加ResolutionConverter 2025-04-20 12:41:33 +08:00
ww-rm
76c1d96c87 增加实验性功能桌面投影 2025-04-19 18:58:17 +08:00
ww-rm
304af805cb 增加scaleX和scaleY 2025-04-19 14:32:56 +08:00
ww-rm
027d3af619 增加default皮肤显示 2025-04-19 12:05:04 +08:00
ww-rm
c612c01ac7 update changelog 2025-04-19 01:48:36 +08:00
ww-rm
cd7855a877 update readme 2025-04-19 01:39:34 +08:00
ww-rm
cdd81e0bfb 修改文本描述 2025-04-19 01:35:10 +08:00
36 changed files with 1354 additions and 894 deletions

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@@ -1,5 +1,22 @@
# CHANGELOG
## v0.12.7
- 修复一些问题
## v0.12.6
- 增加全屏预览
- 增加桌面投影 (实验性功能)
- 增加预览画面背景色设置
- 增加分辨率和颜色预设列表
- 皮肤面板显示 default
## v0.12.5
- 增加插槽属性面板
- 修改皮肤属性面板设置方式为True/False
## v0.12.4
- 增加导出自动分辨率参数

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@@ -1,106 +1,111 @@
# [SpineViewer](https://github.com/ww-rm/SpineViewer)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Build and Release](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml/badge.svg)](https://github.com/ww-rm/SpineViewer/actions/workflows/dotnet-desktop.yml)
[![GitHub Release](https://img.shields.io/github/v/release/ww-rm/SpineViewer?logo=github&logoColor=959da5&label=Release&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[![Downloads](https://img.shields.io/github/downloads/ww-rm/SpineViewer/total?logo=github&logoColor=959da5&label=Downloads&labelColor=3f4850)](https://github.com/ww-rm/SpineViewer/releases)
[中文](README.md) | [English](README.en.md)
*A WYSIWYG Spine file viewer and exporter.*
A *WYSIWYG* Spine file viewer & exporter.
![previewer](img/preview.webp)
---
## Features
:sparkles: v0.12.x New Feature: Support for multi-track animations and multi-skin list management :sparkles:
- Supports multiple Spine file versions
- Drag & drop or copy/paste to open files in batch
- List-based skeleton view with render layer management
- Multi-select list to batch-adjust skeleton parameters
- Multi-track animation support
- Skin / custom slot attachment configuration
- Debug rendering mode
- Fullscreen preview
- Export to single-frame image, animated GIF/WebP/AVIF, video formats
- Batch export at multiple resolutions
- Custom FFmpeg export parameters
- …and more
---
### Spine Version Support
| Version | View & Export | Format Conversion | Version Conversion |
| :------: | :-----------: | :---------------: | :----------------: |
| `2.1.x` | :white_check_mark: | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.0.x` | :white_check_mark: | | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
More versions coming soon 🚀🚀🚀
### Supported Export Formats
| Export Format | Use Case |
| --------------------- | ----------------------------------------------------------------------------------------- |
| Single Frame | Generate highresolution still images; pick any frame manually. |
| Frame Sequence (PNG) | Lossless PNG sequences with alpha channel preserved. |
| GIF / WebP / AVIF | Perfect for quick animated previews. |
| MP4 | The most widely compatible video format. |
| WebM | Browserfriendly streaming with optional transparency. |
| MKV / MOV | For those who like to tinker. |
| Custom FFmpeg Command | Use any FFmpeg arguments for complex, tailored export workflows. |
## Installation
Head over to the [Release](https://github.com/ww-rm/SpineViewer/releases) page to download the zip package.
1. Go to the [Releases](https://github.com/ww-rm/SpineViewer/releases) page and download the ZIP.
2. Make sure you have the [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/download/dotnet/8.0) installed.
3. Alternatively, download the `SelfContained` ZIP, which runs standalone without any .NET prerequisites.
4. To export GIF or other video formats, install the `ffmpeg` CLI and add it to your PATH.
- Windows builds: see the [FFmpeg download page](https://ffmpeg.org/download.html#build-windows)
- Direct download: [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z)
The software requires the dependency framework [.NET Desktop Runtime 8.0.x](https://dotnet.microsoft.com/en-us/download/dotnet/8.0).
## Usage
Alternatively, you can download the package with the `SelfContained` suffix, which can run independently.
### Importing Skeletons
Exporting video formats such as GIF requires that ffmpeg is installed locally and added to your systems PATH. You can [click here to go to the FFmpeg-Windows download page](https://ffmpeg.org/download.html#build-windows) or directly download the latest version [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
You can import Spine skeletons in three ways:
## Supported Export Formats
- Drag & drop or paste skeleton files or folders onto the model list.
- Use **File > Open** to batchopen multiple skeleton files.
- Use **File > Open Single Model** to open one at a time.
| Export Format | Suitable for Scenario |
| ------------ | ------------------------------------------------------------------------------------|
| Single Frame | Supports generating high-definition model snapshots; you can manually adjust the frame. |
| Frame Sequence | Supports png sequence output with transparency and lossless compression. |
| GIF | Ideal for generating preview animations. |
| MP4 | The most common video format with the best compatibility. |
| WebM | Suitable for browser-based playback and supports transparent backgrounds. |
| MKV | For more experimental use. |
| MOV | For more experimental use. |
| Custom Export | In addition to the above presets, you can provide any FFmpeg parameters to meet complex custom needs. |
### Adjusting Content
## Supported Spine Versions
- Rightclick menu and keyboard shortcuts are available in the model list. You can multiselect to adjust parameters in batch.
- In the preview pane, you can also use mouse controls:
- **Leftclick & drag** to move a model; hold **Ctrl** to multiselect (synced with the list).
- **Rightclick & drag** to pan the entire scene.
- **Mouse wheel** to zoom; hold **Ctrl** to zoom all selected models proportionally.
- **“Render Selected Only”** mode shows only the selected models in preview; use the list to change selection.
| Version | View & Export | Format Conversion | Version Conversion |
| :------: | :-------------------: | :------------------: | :-----------------: |
| `2.1.x` | :white_check_mark: | | |
| `3.1.x` | | | |
| `3.4.x` | | | |
| `3.5.x` | | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
Below the preview, playback controls let you scrub through the timeline like a basic player.
More versions are under development :rocket: :rocket: :rocket:
### Exporting Content
## How to Use
Exports follow the “what you see is what you get” principle—your realtime preview is exactly what gets exported.
### Importing Skeleton Files
Key export options:
There are three ways to import skeleton files:
- **Render Selected Only**: includes only the selected models in both preview and export.
- **Output Folder**: if unspecified, exports go into each models source folder; otherwise, everything exports to the chosen folder.
- **Export Single**: by default, each model is exported separately; enable this to render all selected models together into a single output.
- **Auto Resolution**: ignores preview resolution and viewport size—exports at the contents actual bounds; for animations, matches the full animation area.
- Drag and drop or paste the skeleton file/directory into the model list.
- Batch open skeleton files from the File menu.
- Select a single model to open from the File menu.
## More
### Adjusting the Preview
The model list supports context menus and some shortcuts, and you can multi-select to adjust parameters in bulk.
In addition to using the panel for parameter settings, the preview screen supports several mouse actions:
- Left-click to select and drag models; hold the `Ctrl` key for multi-selection (which is synchronized with the list on the left).
- Right-click to drag the overall view.
- Use the mouse wheel to zoom in and out.
- “Render Selected” mode: in this mode, the preview screen only shows the selected models and the selection state can only be changed from the list on the left.
The buttons below the preview allow you to adjust the timeline, acting as a simple media player.
### Exporting the Preview
Exporting follows the “What You See Is What You Get” principle the preview exactly reflects the output.
There are several key parameters for export:
- Render Selected Only: This option affects both the preview and export. If enabled, only the selected models will be considered during export while ignoring the others.
- Output Folder: This parameter is optional in some cases. If not provided, the output files will be saved in each models own folder; otherwise, all outputs will be saved to the specified folder.
- Single Export: By default, each model is exported separately (i.e., batch operation on the model list). If “Single Export” is selected, all the exported models will be rendered on the same canvas, producing only one output file.
### More Information
For detailed instructions and usage notes, please see the [Wiki](https://github.com/ww-rm/SpineViewer/wiki). If you encounter any issues or bugs, feel free to open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
Detailed usage and advanced tips are in the [Wiki](https://github.com/ww-rm/SpineViewer/wiki).
Encounter a bug or have a feature request? Open an [Issue](https://github.com/ww-rm/SpineViewer/issues).
## Acknowledgements
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
- [SFML.Net](https://github.com/SFML/SFML.Net)
- [spine-runtimes](https://github.com/EsotericSoftware/spine-runtimes)
- [SFML.Net](https://github.com/SFML/SFML.Net)
- [FFMpegCore](https://github.com/rosenbjerg/FFMpegCore)
---
*If you like this project, please give it a :star: and share it with others!*
If you find this project useful, please give it a and share it with others!
[![Stargazers over time](https://starchart.cc/ww-rm/SpineViewer.svg?variant=adaptive)](https://starchart.cc/ww-rm/SpineViewer)
[![Stargazers over time](https://starchart.cc/ww-rm/SpineViewer.svg?variant=adaptive)](https://starchart.cc/ww-rm/SpineViewer)

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@@ -10,23 +10,37 @@
![previewer](img/preview.webp)
---
## 功能
:sparkles: `v0.12.5` 新特性: 支持自定义槽位附件 :sparkles:
- 支持多版本 spine 文件
- 支持拖拽/复制粘贴批量打开文件
- 支持列表式多骨骼查看和渲染层级管理
- 支持列表多选批量设置骨骼参数
- 支持多轨道动画设置
- 支持皮肤/自定义插槽附件设置
- 支持调试渲染
- 支持全屏预览
- 支持单帧/动图/视频文件导出
- 支持自动分辨率批量导出
- 支持 FFmpeg 自定义导出
- ...
---
### Spine 版本支持
## 安装
| 版本 | 查看&导出 | 格式转换 | 版本转换 |
| :---: | :---: | :---: | :---: |
| `2.1.x` | :white_check_mark: | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.0.x` | :white_check_mark: | | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
更多版本正在施工 :rocket: :rocket: :rocket:
软件需要安装依赖框架 [.NET 桌面运行时 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
导出 GIF 等视频格式需要在本地安装 ffmpeg 命令行, 并且添加至环境变量, [点击前往 FFmpeg-Windows 下载页面](https://ffmpeg.org/download.html#build-windows), 也可以点这个下载最新版本 [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
## 导出格式支持
### 导出格式支持
| 导出格式 | 适用场景 |
| --- | --- |
@@ -38,34 +52,27 @@
| MKV/MOV | 适合折腾. |
| 自定义导出 | 除上述预设方案, 支持提供任意 FFmpeg 参数进行导出, 满足自定义复杂需求. |
## Spine 版本支持
## 安装
| 版本 | 查看&导出 | 格式转换 | 版本转换 |
| :---: | :---: | :---: | :---: |
| `2.1.x` | :white_check_mark: | | |
| `3.1.x` | | | |
| `3.4.x` | | | |
| `3.5.x` | | | |
| `3.6.x` | :white_check_mark: | | |
| `3.7.x` | :white_check_mark: | | |
| `3.8.x` | :white_check_mark: | :white_check_mark: | |
| `4.1.x` | :white_check_mark: | | |
| `4.2.x` | :white_check_mark: | | |
| `4.3.x` | | | |
前往 [Release](https://github.com/ww-rm/SpineViewer/releases) 界面下载压缩包.
更多版本正在施工 :rocket: :rocket: :rocket:
软件需要安装依赖框架 [.NET 桌面运行时 8.0.x](https://dotnet.microsoft.com/zh-cn/download/dotnet/8.0).
也可以下载带有 `SelfContained` 后缀的压缩包, 可以独立运行.
导出 GIF 等视频格式需要在本地安装 ffmpeg 命令行, 并且添加至环境变量, [点击前往 FFmpeg-Windows 下载页面](https://ffmpeg.org/download.html#build-windows), 也可以点这个下载最新版本 [ffmpeg-release-full.7z](https://www.gyan.dev/ffmpeg/builds/ffmpeg-release-full.7z).
## 使用方法
### 骨骼导入
有 3 种式导入骨骼文件:
有 3 种式导入骨骼文件:
- 拖放/粘贴需要导入的骨骼文件/目录到模型列表
- 从文件菜单里批量打开骨骼文件
- 从文件菜单选择单个模型打开
### 预览内容调整
### 内容调整
模型列表支持右键菜单以及部分快捷键, 并且可以多选进行模型参数的批量调整.
@@ -73,12 +80,12 @@
- 左键可以选择和拖拽模型, 按下 `Ctrl` 键可以实现多选, 与左侧列表选择是联动的.
- 右键对整体画面进行拖动.
- 滚轮进行画面缩放.
- 滚轮进行画面缩放, 按住 `Ctrl` 可以对选中的模型进行批量缩放.
- 仅渲染选中模式, 在该模式下, 预览画面仅包含被选中的模型, 并且只能通过左侧列表改变选中状态.
预览画面下方按钮支持对画面时间进行调整, 可以当作一个简易的播放器.
### 预览内容导出
### 内容导出
导出遵循 "所见即所得" 原则, 即实时预览的画面就是你导出的画面.
@@ -87,6 +94,7 @@
- 仅渲染选中. 这个参数不仅影响预览模式, 也影响导出, 如果仅渲染选中, 那么在导出时只有被选中的模型会被考虑, 忽略其他模型.
- 输出文件夹. 这个参数某些时候可选, 当不提供时, 则将输出产物输出到每个模型各自的模型文件夹, 否则输出产物全部输出到提供的输出文件夹.
- 导出单个. 默认是每个模型独立导出, 即对模型列表进行批量操作, 如果选择仅导出单个, 那么被导出的所有模型将在同一个画面上被渲染, 输出产物只有一份.
- 自动分辨率. 该模式会忽略预览画面的分辨率和视区参数, 导出产物的分辨率与被导出内容的实际大小一致, 如果是动图或者视频则会与完整显示动画的必需大小一致.
### 更多

View File

@@ -33,7 +33,7 @@ using System.Collections.Generic;
namespace SpineRuntime21 {
public class Bone{
static public bool yDown;
static readonly public bool yDown = false;
internal BoneData data;
internal Skeleton skeleton;
@@ -84,7 +84,8 @@ namespace SpineRuntime21 {
/// <summary>Computes the world SRT using the parent bone and the local SRT.</summary>
public void UpdateWorldTransform () {
Bone parent = this.parent;
float sx = skeleton.scaleX, sy = skeleton.scaleY;
Bone parent = this.parent;
float x = this.x, y = this.y;
if (parent != null) {
worldX = x * parent.m00 + y * parent.m01 + parent.worldX;
@@ -100,34 +101,22 @@ namespace SpineRuntime21 {
worldFlipX = parent.worldFlipX != flipX;
worldFlipY = parent.worldFlipY != flipY;
} else {
Skeleton skeleton = this.skeleton;
bool skeletonFlipX = skeleton.flipX, skeletonFlipY = skeleton.flipY;
worldX = skeletonFlipX ? -x : x;
worldY = skeletonFlipY != yDown ? -y : y;
worldX = x * sx;
worldY = y * sy;
worldScaleX = scaleX;
worldScaleY = scaleY;
worldRotation = rotationIK;
worldFlipX = skeletonFlipX != flipX;
worldFlipY = skeletonFlipY != flipY;
worldFlipX = (sx < 0) != flipX;
worldFlipY = (sy < 0) != flipY;
}
float radians = worldRotation * (float)Math.PI / 180;
float cos = (float)Math.Cos(radians);
float sin = (float)Math.Sin(radians);
if (worldFlipX) {
m00 = -cos * worldScaleX;
m01 = sin * worldScaleY;
} else {
m00 = cos * worldScaleX;
m01 = -sin * worldScaleY;
}
if (worldFlipY != yDown) {
m10 = -sin * worldScaleX;
m11 = -cos * worldScaleY;
} else {
m10 = sin * worldScaleX;
m11 = cos * worldScaleY;
}
}
m00 = cos * worldScaleX * sx;
m01 = -sin * worldScaleY * sx;
m10 = sin * worldScaleX * sy;
m11 = cos * worldScaleY * sy;
}
public void SetToSetupPose () {
BoneData data = this.data;

View File

@@ -42,8 +42,8 @@ namespace SpineRuntime21 {
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal bool flipX, flipY;
internal float x, y;
internal float scaleX = 1, scaleY = 1;
internal float x, y;
public SkeletonData Data { get { return data; } }
public List<Bone> Bones { get { return bones; } }
@@ -58,10 +58,16 @@ namespace SpineRuntime21 {
public float Time { get { return time; } set { time = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public bool FlipX { get { return flipX; } set { flipX = value; } }
public bool FlipY { get { return flipY; } set { flipY = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public Bone RootBone {
[Obsolete("Use ScaleX instead. FlipX is when ScaleX is negative.")]
public bool FlipX { get { return scaleX < 0; } set { scaleX = value ? -1f : 1f; } }
[Obsolete("Use ScaleY instead. FlipY is when ScaleY is negative.")]
public bool FlipY { get { return scaleY < 0; } set { scaleY = value ? -1f : 1f; } }
public Bone RootBone {
get {
return bones.Count == 0 ? null : bones[0];
}

View File

@@ -152,27 +152,13 @@ namespace SpineRuntime36 {
Bone parent = this.parent;
if (parent == null) { // Root bone.
float rotationY = rotation + 90 + shearY;
float la = MathUtils.CosDeg(rotation + shearX) * scaleX;
float lb = MathUtils.CosDeg(rotationY) * scaleY;
float lc = MathUtils.SinDeg(rotation + shearX) * scaleX;
float ld = MathUtils.SinDeg(rotationY) * scaleY;
if (skeleton.flipX) {
x = -x;
la = -la;
lb = -lb;
}
if (skeleton.flipY != yDown) {
y = -y;
lc = -lc;
ld = -ld;
}
a = la;
b = lb;
c = lc;
d = ld;
worldX = x + skeleton.x;
worldY = y + skeleton.y;
float rotationY = rotation + 90 + shearY, sx = skeleton.scaleX, sy = skeleton.scaleY;
a = MathUtils.CosDeg(rotation + shearX) * scaleX * sx;
b = MathUtils.CosDeg(rotationY) * scaleY * sx;
c = MathUtils.SinDeg(rotation + shearX) * scaleX * sy;
d = MathUtils.SinDeg(rotationY) * scaleY * sy;
worldX = x * sx + skeleton.x;
worldY = y * sy + skeleton.y;
return;
}
@@ -228,13 +214,16 @@ namespace SpineRuntime36 {
case TransformMode.NoScale:
case TransformMode.NoScaleOrReflection: {
float cos = MathUtils.CosDeg(rotation), sin = MathUtils.SinDeg(rotation);
float za = pa * cos + pb * sin;
float zc = pc * cos + pd * sin;
float za = (pa * cos + pb * sin) / skeleton.scaleX;
float zc = (pc * cos + pd * sin) / skeleton.scaleY;
float s = (float)Math.Sqrt(za * za + zc * zc);
if (s > 0.00001f) s = 1 / s;
za *= s;
zc *= s;
s = (float)Math.Sqrt(za * za + zc * zc);
if (data.transformMode == TransformMode.NoScale
&& (pa * pd - pb * pc < 0) != (skeleton.scaleX < 0 != skeleton.scaleY < 0)) s = -s;
float r = MathUtils.PI / 2 + MathUtils.Atan2(zc, za);
float zb = MathUtils.Cos(r) * s;
float zd = MathUtils.Sin(r) * s;
@@ -242,26 +231,18 @@ namespace SpineRuntime36 {
float lb = MathUtils.CosDeg(90 + shearY) * scaleY;
float lc = MathUtils.SinDeg(shearX) * scaleX;
float ld = MathUtils.SinDeg(90 + shearY) * scaleY;
if (data.transformMode != TransformMode.NoScaleOrReflection? pa * pd - pb* pc< 0 : skeleton.flipX != skeleton.flipY) {
zb = -zb;
zd = -zd;
}
a = za * la + zb * lc;
b = za * lb + zb * ld;
c = zc * la + zd * lc;
d = zc * lb + zd * ld;
return;
d = zc * lb + zd * ld;
break;
}
}
if (skeleton.flipX) {
a = -a;
b = -b;
}
if (skeleton.flipY != Bone.yDown) {
c = -c;
d = -d;
}
a *= skeleton.scaleX;
b *= skeleton.scaleX;
c *= skeleton.scaleY;
d *= skeleton.scaleY;
}
public void SetToSetupPose () {

View File

@@ -45,8 +45,8 @@ namespace SpineRuntime36 {
internal Skin skin;
internal float r = 1, g = 1, b = 1, a = 1;
internal float time;
internal bool flipX, flipY;
internal float x, y;
internal float scaleX = 1, scaleY = 1;
internal float x, y;
public SkeletonData Data { get { return data; } }
public ExposedList<Bone> Bones { get { return bones; } }
@@ -64,10 +64,16 @@ namespace SpineRuntime36 {
public float Time { get { return time; } set { time = value; } }
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public bool FlipX { get { return flipX; } set { flipX = value; } }
public bool FlipY { get { return flipY; } set { flipY = value; } }
public float ScaleX { get { return scaleX; } set { scaleX = value; } }
public float ScaleY { get { return scaleY; } set { scaleY = value; } }
public Bone RootBone {
[Obsolete("Use ScaleX instead. FlipX is when ScaleX is negative.")]
public bool FlipX { get { return scaleX < 0; } set { scaleX = value ? -1f : 1f; } }
[Obsolete("Use ScaleY instead. FlipY is when ScaleY is negative.")]
public bool FlipY { get { return scaleY < 0; } set { scaleY = value ? -1f : 1f; } }
public Bone RootBone {
get { return bones.Count == 0 ? null : bones.Items[0]; }
}

View File

@@ -17,13 +17,14 @@ namespace SpineViewer.Controls
public SkelFileListBox()
{
InitializeComponent();
Items = listBox.Items;
}
/// <summary>
/// ListBox.Items
/// </summary>
public readonly ListBox.ObjectCollection Items;
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public ListBox.ObjectCollection Items { get => listBox.Items; }
/// <summary>
/// 从路径列表添加

View File

@@ -29,12 +29,12 @@ namespace SpineViewer.Controls
/// <summary>
/// Spine 列表只读视图, 访问时必须使用 lock 语句锁定视图本身
/// </summary>
public readonly ReadOnlyCollection<Spine.SpineObject> Spines;
public readonly ReadOnlyCollection<SpineObject> Spines;
/// <summary>
/// Spine 列表, 访问时必须使用 lock 语句锁定只读视图 Spines
/// </summary>
private readonly List<Spine.SpineObject> spines = [];
private readonly List<SpineObject> spines = [];
/// <summary>
/// 用于属性页显示模型参数的包装类
@@ -80,7 +80,7 @@ namespace SpineViewer.Controls
{
try
{
var spine = Spine.SpineObject.New(result.Version, result.SkelPath, result.AtlasPath);
var spine = SpineObject.New(result.Version, result.SkelPath, result.AtlasPath);
// 如果索引无效则在末尾添加
if (index < 0 || index > listView.Items.Count)
@@ -155,7 +155,7 @@ namespace SpineViewer.Controls
try
{
var spine = Spine.SpineObject.New(version, skelPath);
var spine = SpineObject.New(version, skelPath);
var preview = spine.Preview;
lock (Spines) { spines.Add(spine); }
spinePropertyWrappers[spine.ID] = new(spine);

View File

@@ -32,7 +32,6 @@
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(SpinePreviewPanel));
panel_Render = new Panel();
tableLayoutPanel1 = new TableLayoutPanel();
panel_Container = new Panel();
flowLayoutPanel1 = new FlowLayoutPanel();
button_Stop = new Button();
imageList = new ImageList(components);
@@ -40,10 +39,16 @@
button_Start = new Button();
button_ForwardStep = new Button();
button_ForwardFast = new Button();
button_FullScreen = new Button();
panel_ViewContainer = new Panel();
panel_RenderContainer = new Panel();
toolTip = new ToolTip(components);
spinePreviewFullScreenForm = new SpineViewer.Forms.SpinePreviewFullScreenForm();
wallpaperForm = new WallpaperForm();
tableLayoutPanel1.SuspendLayout();
panel_Container.SuspendLayout();
flowLayoutPanel1.SuspendLayout();
panel_ViewContainer.SuspendLayout();
panel_RenderContainer.SuspendLayout();
SuspendLayout();
//
// panel_Render
@@ -63,8 +68,8 @@
//
tableLayoutPanel1.ColumnCount = 1;
tableLayoutPanel1.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 100F));
tableLayoutPanel1.Controls.Add(panel_Container, 0, 0);
tableLayoutPanel1.Controls.Add(flowLayoutPanel1, 0, 1);
tableLayoutPanel1.Controls.Add(panel_ViewContainer, 0, 0);
tableLayoutPanel1.Dock = DockStyle.Fill;
tableLayoutPanel1.Location = new Point(0, 0);
tableLayoutPanel1.Margin = new Padding(0);
@@ -75,17 +80,6 @@
tableLayoutPanel1.Size = new Size(641, 636);
tableLayoutPanel1.TabIndex = 2;
//
// panel_Container
//
panel_Container.BackColor = SystemColors.ControlDark;
panel_Container.Controls.Add(panel_Render);
panel_Container.Dock = DockStyle.Fill;
panel_Container.Location = new Point(0, 0);
panel_Container.Margin = new Padding(0);
panel_Container.Name = "panel_Container";
panel_Container.Size = new Size(641, 594);
panel_Container.TabIndex = 0;
//
// flowLayoutPanel1
//
flowLayoutPanel1.Anchor = AnchorStyles.None;
@@ -96,10 +90,11 @@
flowLayoutPanel1.Controls.Add(button_Start);
flowLayoutPanel1.Controls.Add(button_ForwardStep);
flowLayoutPanel1.Controls.Add(button_ForwardFast);
flowLayoutPanel1.Location = new Point(138, 594);
flowLayoutPanel1.Controls.Add(button_FullScreen);
flowLayoutPanel1.Location = new Point(101, 594);
flowLayoutPanel1.Margin = new Padding(0);
flowLayoutPanel1.Name = "flowLayoutPanel1";
flowLayoutPanel1.Size = new Size(365, 42);
flowLayoutPanel1.Size = new Size(438, 42);
flowLayoutPanel1.TabIndex = 1;
//
// button_Stop
@@ -122,18 +117,19 @@
imageList.ColorDepth = ColorDepth.Depth32Bit;
imageList.ImageStream = (ImageListStreamer)resources.GetObject("imageList.ImageStream");
imageList.TransparentColor = Color.Transparent;
imageList.Images.SetKeyName(0, "stop");
imageList.Images.SetKeyName(1, "restart");
imageList.Images.SetKeyName(2, "start");
imageList.Images.SetKeyName(0, "arrows-maximize");
imageList.Images.SetKeyName(1, "forward-fast");
imageList.Images.SetKeyName(2, "forward-step");
imageList.Images.SetKeyName(3, "pause");
imageList.Images.SetKeyName(4, "forward-step");
imageList.Images.SetKeyName(5, "forward-fast");
imageList.Images.SetKeyName(4, "rotate-left");
imageList.Images.SetKeyName(5, "start");
imageList.Images.SetKeyName(6, "stop");
//
// button_Restart
//
button_Restart.AutoSize = true;
button_Restart.AutoSizeMode = AutoSizeMode.GrowAndShrink;
button_Restart.ImageKey = "restart";
button_Restart.ImageKey = "rotate-left";
button_Restart.ImageList = imageList;
button_Restart.Location = new Point(76, 3);
button_Restart.Name = "button_Restart";
@@ -190,6 +186,74 @@
button_ForwardFast.UseVisualStyleBackColor = true;
button_ForwardFast.Click += button_ForwardFast_Click;
//
// button_FullScreen
//
button_FullScreen.AutoSize = true;
button_FullScreen.AutoSizeMode = AutoSizeMode.GrowAndShrink;
button_FullScreen.ImageKey = "arrows-maximize";
button_FullScreen.ImageList = imageList;
button_FullScreen.Location = new Point(368, 3);
button_FullScreen.Name = "button_FullScreen";
button_FullScreen.Padding = new Padding(15, 3, 15, 3);
button_FullScreen.Size = new Size(67, 36);
button_FullScreen.TabIndex = 5;
toolTip.SetToolTip(button_FullScreen, "全屏预览");
button_FullScreen.UseVisualStyleBackColor = true;
button_FullScreen.Click += button_FullScreen_Click;
//
// panel_ViewContainer
//
panel_ViewContainer.Controls.Add(panel_RenderContainer);
panel_ViewContainer.Dock = DockStyle.Fill;
panel_ViewContainer.Location = new Point(0, 0);
panel_ViewContainer.Margin = new Padding(0);
panel_ViewContainer.Name = "panel_ViewContainer";
panel_ViewContainer.Size = new Size(641, 594);
panel_ViewContainer.TabIndex = 6;
//
// panel_RenderContainer
//
panel_RenderContainer.BackColor = SystemColors.ControlDark;
panel_RenderContainer.Controls.Add(panel_Render);
panel_RenderContainer.Dock = DockStyle.Fill;
panel_RenderContainer.Location = new Point(0, 0);
panel_RenderContainer.Margin = new Padding(0);
panel_RenderContainer.Name = "panel_RenderContainer";
panel_RenderContainer.Size = new Size(641, 594);
panel_RenderContainer.TabIndex = 0;
panel_RenderContainer.SizeChanged += panel_RenderContainer_SizeChanged;
//
// spinePreviewFullScreenForm
//
spinePreviewFullScreenForm.ClientSize = new Size(2560, 1440);
spinePreviewFullScreenForm.ControlBox = false;
spinePreviewFullScreenForm.FormBorderStyle = FormBorderStyle.None;
spinePreviewFullScreenForm.MaximizeBox = false;
spinePreviewFullScreenForm.MinimizeBox = false;
spinePreviewFullScreenForm.Name = "SpinePreviewFullScreenForm";
spinePreviewFullScreenForm.ShowIcon = false;
spinePreviewFullScreenForm.ShowInTaskbar = false;
spinePreviewFullScreenForm.StartPosition = FormStartPosition.Manual;
spinePreviewFullScreenForm.TopMost = true;
spinePreviewFullScreenForm.Visible = false;
spinePreviewFullScreenForm.FormClosing += spinePreviewFullScreenForm_FormClosing;
spinePreviewFullScreenForm.KeyDown += spinePreviewFullScreenForm_KeyDown;
//
// wallpaperForm
//
wallpaperForm.ClientSize = new Size(0, 0);
wallpaperForm.ControlBox = false;
wallpaperForm.FormBorderStyle = FormBorderStyle.None;
wallpaperForm.MaximizeBox = false;
wallpaperForm.MinimizeBox = false;
wallpaperForm.Name = "WallpaperForm";
wallpaperForm.ShowIcon = false;
wallpaperForm.ShowInTaskbar = false;
wallpaperForm.StartPosition = FormStartPosition.Manual;
wallpaperForm.Visible = false;
wallpaperForm.WindowState = FormWindowState.Minimized;
wallpaperForm.FormClosing += wallpaperForm_FormClosing;
//
// SpinePreviewPanel
//
AutoScaleDimensions = new SizeF(11F, 24F);
@@ -197,12 +261,12 @@
Controls.Add(tableLayoutPanel1);
Name = "SpinePreviewPanel";
Size = new Size(641, 636);
SizeChanged += SpinePreviewPanel_SizeChanged;
tableLayoutPanel1.ResumeLayout(false);
tableLayoutPanel1.PerformLayout();
panel_Container.ResumeLayout(false);
flowLayoutPanel1.ResumeLayout(false);
flowLayoutPanel1.PerformLayout();
panel_ViewContainer.ResumeLayout(false);
panel_RenderContainer.ResumeLayout(false);
ResumeLayout(false);
}
@@ -210,7 +274,7 @@
private Panel panel_Render;
private TableLayoutPanel tableLayoutPanel1;
private Panel panel_Container;
private Panel panel_RenderContainer;
private FlowLayoutPanel flowLayoutPanel1;
private Button button_Stop;
private Button button_Start;
@@ -219,5 +283,9 @@
private Button button_ForwardStep;
private Button button_ForwardFast;
private Button button_Restart;
private Button button_FullScreen;
private Panel panel_ViewContainer;
private Forms.SpinePreviewFullScreenForm spinePreviewFullScreenForm;
private WallpaperForm wallpaperForm;
}
}

View File

@@ -11,6 +11,7 @@ using System.Security.Policy;
using System.Diagnostics;
using NLog;
using SpineViewer.Utils;
using System.Drawing.Design;
namespace SpineViewer.Controls
{
@@ -19,14 +20,6 @@ namespace SpineViewer.Controls
public SpinePreviewPanel()
{
InitializeComponent();
renderWindow = new(panel_Render.Handle);
renderWindow.SetActive(false);
// 设置默认参数
Resolution = new(2048, 2048);
Center = new(0, 0);
FlipY = true;
MaxFps = 30;
}
/// <summary>
@@ -68,42 +61,37 @@ namespace SpineViewer.Controls
get => resolution;
set
{
if (renderWindow is null) return;
if (value == resolution) return;
if (value.Width <= 0) value.Width = 100;
if (value.Height <= 0) value.Height = 100;
float parentX = panel_Render.Parent.Width;
float parentY = panel_Render.Parent.Height;
float sizeX = value.Width;
float sizeY = value.Height;
var previousZoom = Zoom;
if ((sizeY / sizeX) < (parentY / parentX))
{
// 相同的 X, 子窗口 Y 更小
sizeY = parentX * sizeY / sizeX;
sizeX = parentX;
}
else
{
// 相同的 Y, 子窗口 X 更小
sizeX = parentY * sizeX / sizeY;
sizeY = parentY;
}
// 必须通过 SFML 的方法调整窗口
renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
renderWindow.Size = new((uint)sizeX, (uint)sizeY);
// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(value.Width * signX, value.Height * signY);
renderWindow.SetView(view);
float parentW = panel_Render.Parent.Width;
float parentH = panel_Render.Parent.Height;
float renderW = value.Width;
float renderH = value.Height;
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
renderW *= scale;
renderH *= scale;
panel_Render.Location = new((int)((parentW - renderW) / 2 + 0.5), (int)((parentH - renderH) / 2 + 0.5));
panel_Render.Size = new((int)(renderW + 0.5), (int)(renderH + 0.5));
resolution = value;
// 设置完 resolution 后还原缩放比例
Zoom = previousZoom;
// 设置壁纸窗口分辨率
using var view = renderWindow.GetView();
wallpaperWindow.SetView(view);
wallpaperForm.Size = value; // 必须两个 Size 都设置
wallpaperWindow.Size = new((uint)value.Width, (uint)value.Height);
}
}
private Size resolution = new(0, 0);
private Size resolution = new(100, 100);
/// <summary>
/// 画面中心点
@@ -114,15 +102,20 @@ namespace SpineViewer.Controls
{
get
{
if (renderWindow is null) return new(-1, -1);
using var view = renderWindow.GetView();
var center = view.Center;
return new(center.X, center.Y);
}
set
{
if (renderWindow is null) return;
using var view = renderWindow.GetView();
view.Center = new(value.X, value.Y);
renderWindow.SetView(view);
wallpaperWindow.SetView(view);
}
}
@@ -135,17 +128,22 @@ namespace SpineViewer.Controls
{
get
{
if (renderWindow is null) return -1;
using var view = renderWindow.GetView();
return resolution.Width / Math.Abs(view.Size.X);
}
set
{
if (renderWindow is null) return;
value = Math.Clamp(value, 0.001f, 1000f);
using var view = renderWindow.GetView();
var signX = Math.Sign(view.Size.X);
var signY = Math.Sign(view.Size.Y);
view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
renderWindow.SetView(view);
wallpaperWindow.SetView(view);
}
}
@@ -158,14 +156,19 @@ namespace SpineViewer.Controls
{
get
{
if (renderWindow is null) return -1;
using var view = renderWindow.GetView();
return view.Rotation;
}
set
{
if (renderWindow is null) return;
using var view = renderWindow.GetView();
view.Rotation = value;
renderWindow.SetView(view);
wallpaperWindow.SetView(view);
}
}
@@ -178,17 +181,22 @@ namespace SpineViewer.Controls
{
get
{
if (renderWindow is null) return false;
using var view = renderWindow.GetView();
return view.Size.X < 0;
}
set
{
if (renderWindow is null) return;
using var view = renderWindow.GetView();
var size = view.Size;
if (size.X > 0 && value || size.X < 0 && !value)
size.X *= -1;
view.Size = size;
renderWindow.SetView(view);
wallpaperWindow.SetView(view);
}
}
@@ -201,17 +209,22 @@ namespace SpineViewer.Controls
{
get
{
if (renderWindow is null) return false;
using var view = renderWindow.GetView();
return view.Size.Y < 0;
}
set
{
if (renderWindow is null) return;
using var view = renderWindow.GetView();
var size = view.Size;
if (size.Y > 0 && value || size.Y < 0 && !value)
size.Y *= -1;
view.Size = size;
renderWindow.SetView(view);
wallpaperWindow.SetView(view);
}
}
@@ -234,7 +247,17 @@ namespace SpineViewer.Controls
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public uint MaxFps { get => maxFps; set { renderWindow.SetFramerateLimit(value); maxFps = value; } }
public uint MaxFps
{
get => maxFps;
set
{
if (renderWindow is null) return;
renderWindow.SetFramerateLimit(value);
maxFps = value;
}
}
private uint maxFps = 60;
/// <summary>
@@ -242,14 +265,45 @@ namespace SpineViewer.Controls
/// </summary>
public SFML.Graphics.View GetView() => renderWindow.GetView();
#endregion
/// <summary>
/// 是否开启桌面投影
/// </summary>
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public bool EnableDesktopProjection
{
get => enableDesktopProjection;
set
{
if (renderWindow is null) return;
#region
if (enableDesktopProjection == value) return;
if (value)
{
var screenBounds = Screen.FromControl(this).Bounds;
Resolution = screenBounds.Size;
wallpaperWindow.Position = new(screenBounds.X, screenBounds.Y);
wallpaperForm.Show();
}
else
{
wallpaperForm.Hide();
}
enableDesktopProjection = value;
}
}
private bool enableDesktopProjection = false;
/// <summary>
/// 预览画面背景色
/// </summary>
private static readonly SFML.Graphics.Color BackgroundColor = new(105, 105, 105);
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public SFML.Graphics.Color BackgroundColor { get; set; } = new(105, 105, 105);
#endregion
#region
/// <summary>
/// 预览画面坐标轴颜色
@@ -264,7 +318,12 @@ namespace SpineViewer.Controls
/// <summary>
/// 渲染窗口
/// </summary>
private readonly SFML.Graphics.RenderWindow renderWindow;
private SFML.Graphics.RenderWindow renderWindow;
/// <summary>
/// 壁纸窗口
/// </summary>
private SFML.Graphics.RenderWindow wallpaperWindow;
/// <summary>
/// 帧间隔计时器
@@ -312,11 +371,27 @@ namespace SpineViewer.Controls
/// </summary>
public void StartRender()
{
if (task is not null)
return;
// 延迟到第一次开启渲染时进行初始化
if (renderWindow is null)
{
renderWindow = new(panel_Render.Handle);
renderWindow.SetActive(false);
wallpaperWindow = new(wallpaperForm.Handle);
wallpaperWindow.SetActive(false);
// 设置默认参数
Resolution = new(2048, 2048);
Zoom = 1;
Center = new(0, 0);
FlipY = true;
MaxFps = 30;
}
if (task is not null) return;
cancelToken = new();
task = Task.Run(RenderTask, cancelToken.Token);
IsUpdating = true;
if (enableDesktopProjection) wallpaperForm.Show();
}
/// <summary>
@@ -324,6 +399,8 @@ namespace SpineViewer.Controls
/// </summary>
public void StopRender()
{
if (wallpaperForm.InvokeRequired) wallpaperForm.Invoke(wallpaperForm.Hide);
else wallpaperForm.Hide();
IsUpdating = false;
if (task is null || cancelToken is null)
return;
@@ -341,10 +418,14 @@ namespace SpineViewer.Controls
try
{
renderWindow.SetActive(true);
wallpaperWindow.SetActive(true);
float delta;
while (cancelToken is not null && !cancelToken.IsCancellationRequested)
{
// 必须让 SFML 有机会处理窗口消息, 例如位置和大小变化
renderWindow.DispatchEvents();
delta = clock.ElapsedTime.AsSeconds();
clock.Restart();
@@ -359,6 +440,7 @@ namespace SpineViewer.Controls
}
renderWindow.Clear(BackgroundColor);
if (enableDesktopProjection) wallpaperWindow.Clear(BackgroundColor);
if (ShowAxis)
{
@@ -392,11 +474,15 @@ namespace SpineViewer.Controls
spine.EnableDebug = true;
renderWindow.Draw(spine);
spine.EnableDebug = false;
if (enableDesktopProjection) wallpaperWindow.Draw(spine);
}
}
}
renderWindow.Display();
if (enableDesktopProjection) wallpaperWindow.Display();
}
}
catch (Exception ex)
@@ -408,6 +494,7 @@ namespace SpineViewer.Controls
finally
{
renderWindow.SetActive(false);
wallpaperWindow.SetActive(false);
}
}
@@ -418,26 +505,26 @@ namespace SpineViewer.Controls
/// </summary>
private SFML.System.Vector2f? draggingSrc = null;
private void SpinePreviewPanel_SizeChanged(object sender, EventArgs e)
private void panel_RenderContainer_SizeChanged(object sender, EventArgs e)
{
if (renderWindow is null)
return;
if (renderWindow is null) return;
float parentW = panel_Render.Parent.Width;
float parentH = panel_Render.Parent.Height;
float renderW = panel_Render.Width;
float renderH = panel_Render.Height;
float scale = Math.Min(parentW / renderW, parentH / renderH); // 两方向取较小值, 保证 parent 覆盖 render
renderH *= scale;
renderW *= scale;
renderH *= scale;
// 必须通过 SFML 的方法调整窗口
renderWindow.Position = new((int)(parentW - renderW) / 2, (int)(parentH - renderH) / 2);
renderWindow.Size = new((uint)renderW, (uint)renderH);
panel_Render.Location = new((int)((parentW - renderW) / 2 + 0.5), (int)((parentH - renderH) / 2 + 0.5));
panel_Render.Size = new((int)(renderW + 0.5), (int)(renderH + 0.5));
}
private void panel_Render_MouseDown(object sender, MouseEventArgs e)
{
if (renderWindow is null) return;
// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
if ((e.Button & MouseButtons.Right) != 0)
{
@@ -517,8 +604,9 @@ namespace SpineViewer.Controls
private void panel_Render_MouseMove(object sender, MouseEventArgs e)
{
if (draggingSrc is null)
return;
if (renderWindow is null) return;
if (draggingSrc is null) return;
var src = (SFML.System.Vector2f)draggingSrc;
var dst = renderWindow.MapPixelToCoords(new(e.X, e.Y));
@@ -645,6 +733,41 @@ namespace SpineViewer.Controls
}
}
private void button_FullScreen_Click(object sender, EventArgs e)
{
var screenBounds = Screen.FromControl(this).Bounds;
Resolution = screenBounds.Size;
PropertyGrid?.Refresh();
// PerfMonitorV2 模式下, 位置和大小需要分开设置
// 因为目标位置的 DPI 可能发生变化, 因此在 WM_POSITIONCHANGED 之后会收到 WM_DPICHANGED
// 进而导致一次额外的 WM_SIZE 消息, 其大小是 DPI 修改前的大小, 这个消息在此次设置之后发生
// 因此如果同时设置位置和大小则大小可能设置失败
spinePreviewFullScreenForm.Location = screenBounds.Location;
spinePreviewFullScreenForm.Size = screenBounds.Size;
spinePreviewFullScreenForm.Controls.Add(panel_RenderContainer);
spinePreviewFullScreenForm.Show();
}
private void spinePreviewFullScreenForm_KeyDown(object sender, KeyEventArgs e)
{
if (e.KeyCode == Keys.Escape)
{
spinePreviewFullScreenForm.Hide();
panel_ViewContainer.Controls.Add(panel_RenderContainer);
}
}
private void spinePreviewFullScreenForm_FormClosing(object sender, FormClosingEventArgs e)
{
e.Cancel = e.CloseReason == CloseReason.UserClosing;
}
private void wallpaperForm_FormClosing(object sender, FormClosingEventArgs e)
{
e.Cancel = e.CloseReason == CloseReason.UserClosing;
}
//public void ClickStopButton() => button_Stop_Click(button_Stop, EventArgs.Empty);
//public void ClickRestartButton() => button_Restart_Click(button_Restart, EventArgs.Empty);
//public void ClickStartButton() => button_Start_Click(button_Start, EventArgs.Empty);
@@ -660,7 +783,8 @@ namespace SpineViewer.Controls
[Browsable(false)]
public SpinePreviewPanel PreviewPanel { get; } = previewPanel;
[TypeConverter(typeof(SizeConverter))]
[RefreshProperties(RefreshProperties.All)]
[TypeConverter(typeof(ResolutionConverter))]
[Category("[0] "), DisplayName("")]
public Size Resolution { get => PreviewPanel.Resolution; set => PreviewPanel.Resolution = value; }
@@ -688,5 +812,10 @@ namespace SpineViewer.Controls
[Category("[1] "), DisplayName("")]
public uint MaxFps { get => PreviewPanel.MaxFps; set => PreviewPanel.MaxFps = value; }
[Editor(typeof(SFMLColorEditor), typeof(UITypeEditor))]
[TypeConverter(typeof(SFMLColorConverter))]
[Category("[1] "), DisplayName("")]
public SFML.Graphics.Color BackgroundColor { get => PreviewPanel.BackgroundColor; set => PreviewPanel.BackgroundColor = value; }
}
}

View File

@@ -124,203 +124,170 @@
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</value>
</data>
<metadata name="toolTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>165, 17</value>
</metadata>
<metadata name="spinePreviewFullScreenForm.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>307, 18</value>
</metadata>
<metadata name="wallpaperForm.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>618, 18</value>
</metadata>
</root>

View File

@@ -176,13 +176,13 @@
contextMenuStrip_Skin.ImageScalingSize = new Size(24, 24);
contextMenuStrip_Skin.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_ReloadSkins });
contextMenuStrip_Skin.Name = "contextMenuStrip1";
contextMenuStrip_Skin.Size = new Size(225, 34);
contextMenuStrip_Skin.Size = new Size(241, 67);
//
// toolStripMenuItem_ReloadSkins
//
toolStripMenuItem_ReloadSkins.Name = "toolStripMenuItem_ReloadSkins";
toolStripMenuItem_ReloadSkins.Size = new Size(224, 30);
toolStripMenuItem_ReloadSkins.Text = "重新加载所选皮肤";
toolStripMenuItem_ReloadSkins.Size = new Size(240, 30);
toolStripMenuItem_ReloadSkins.Text = "重新加载皮肤";
toolStripMenuItem_ReloadSkins.Click += toolStripMenuItem_ReloadSkins_Click;
//
// tabPage_Slot

View File

@@ -1,49 +0,0 @@
using SpineViewer.Natives;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer
{
public partial class PetForm: Form
{
public PetForm()
{
InitializeComponent();
}
protected override CreateParams CreateParams
{
get
{
//var style = Win32.GetWindowLong(hWnd, Win32.GWL_STYLE) | Win32.WS_POPUP;
//var exStyle = Win32.GetWindowLong(hWnd, Win32.GWL_EXSTYLE) | Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
//Win32.SetWindowLong(hWnd, Win32.GWL_STYLE, style);
//Win32.SetWindowLong(hWnd, Win32.GWL_EXSTYLE, exStyle);
//Win32.SetLayeredWindowAttributes(hWnd, crKey, 255, Win32.LWA_COLORKEY | Win32.LWA_ALPHA);
//Win32.SetWindowPos(hWnd, Win32.HWND_TOPMOST, 0, 0, 0, 0, Win32.SWP_NOMOVE | Win32.SWP_NOSIZE);
var cp = base.CreateParams;
cp.ExStyle = Win32.WS_EX_LAYERED | Win32.WS_EX_TOPMOST;
cp.Style = Win32.WS_POPUP;
//cp.ExStyle |= Win32.WS_EX_LAYERED | Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_TOPMOST;
return cp;
}
}
protected override void OnPaint(PaintEventArgs e)
{
;
}
protected override void OnPaintBackground(PaintEventArgs e)
{
;
}
}
}

View File

@@ -0,0 +1,51 @@
namespace SpineViewer.Forms
{
partial class SpinePreviewFullScreenForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
SuspendLayout();
//
// SpinePreviewFullScreenForm
//
AutoScaleMode = AutoScaleMode.None;
ClientSize = new Size(512, 512);
ControlBox = false;
FormBorderStyle = FormBorderStyle.None;
MaximizeBox = false;
MinimizeBox = false;
Name = "SpinePreviewFullScreenForm";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.Manual;
TopMost = true;
ResumeLayout(false);
}
#endregion
}
}

View File

@@ -0,0 +1,35 @@
using SpineViewer.Natives;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer.Forms
{
[ToolboxItem(true)]
[Designer(typeof(ComponentDesigner), typeof(IDesigner))]
[DesignTimeVisible(true)]
public partial class SpinePreviewFullScreenForm: Form
{
public SpinePreviewFullScreenForm()
{
InitializeComponent();
}
protected override CreateParams CreateParams
{
get
{
var cp = base.CreateParams;
cp.ExStyle |= Win32.WS_EX_TOOLWINDOW;
return cp;
}
}
}
}

View File

@@ -59,6 +59,9 @@
toolStripMenuItem_Diagnostics = new ToolStripMenuItem();
toolStripSeparator3 = new ToolStripSeparator();
toolStripMenuItem_About = new ToolStripMenuItem();
toolStripMenuItem_Debug = new ToolStripMenuItem();
toolStripMenuItem_Experiment = new ToolStripMenuItem();
toolStripMenuItem_DesktopProjection = new ToolStripMenuItem();
rtbLog = new RichTextBox();
splitContainer_MainForm = new SplitContainer();
splitContainer_Functional = new SplitContainer();
@@ -102,10 +105,10 @@
//
menuStrip.BackColor = SystemColors.Control;
menuStrip.ImageScalingSize = new Size(24, 24);
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help });
menuStrip.Items.AddRange(new ToolStripItem[] { toolStripMenuItem_File, toolStripMenuItem_Tool, toolStripMenuItem_Download, toolStripMenuItem_Help, toolStripMenuItem_Experiment });
menuStrip.Location = new Point(0, 0);
menuStrip.Name = "menuStrip";
menuStrip.Size = new Size(1778, 32);
menuStrip.Size = new Size(1778, 36);
menuStrip.TabIndex = 0;
menuStrip.Text = "菜单";
//
@@ -113,7 +116,7 @@
//
toolStripMenuItem_File.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Open, toolStripMenuItem_BatchOpen, toolStripSeparator1, toolStripMenuItem_Export, toolStripSeparator2, toolStripMenuItem_Exit });
toolStripMenuItem_File.Name = "toolStripMenuItem_File";
toolStripMenuItem_File.Size = new Size(84, 28);
toolStripMenuItem_File.Size = new Size(84, 30);
toolStripMenuItem_File.Text = "文件(&F)";
//
// toolStripMenuItem_Open
@@ -245,7 +248,7 @@
//
toolStripMenuItem_Tool.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ConvertFileFormat });
toolStripMenuItem_Tool.Name = "toolStripMenuItem_Tool";
toolStripMenuItem_Tool.Size = new Size(84, 28);
toolStripMenuItem_Tool.Size = new Size(84, 30);
toolStripMenuItem_Tool.Text = "工具(&T)";
//
// toolStripMenuItem_ConvertFileFormat
@@ -259,7 +262,7 @@
//
toolStripMenuItem_Download.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_ManageResource });
toolStripMenuItem_Download.Name = "toolStripMenuItem_Download";
toolStripMenuItem_Download.Size = new Size(88, 28);
toolStripMenuItem_Download.Size = new Size(88, 30);
toolStripMenuItem_Download.Text = "下载(&D)";
//
// toolStripMenuItem_ManageResource
@@ -271,30 +274,52 @@
//
// toolStripMenuItem_Help
//
toolStripMenuItem_Help.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Diagnostics, toolStripSeparator3, toolStripMenuItem_About });
toolStripMenuItem_Help.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_Diagnostics, toolStripSeparator3, toolStripMenuItem_About, toolStripMenuItem_Debug });
toolStripMenuItem_Help.Name = "toolStripMenuItem_Help";
toolStripMenuItem_Help.Size = new Size(88, 28);
toolStripMenuItem_Help.Size = new Size(88, 30);
toolStripMenuItem_Help.Text = "帮助(&H)";
//
// toolStripMenuItem_Diagnostics
//
toolStripMenuItem_Diagnostics.Name = "toolStripMenuItem_Diagnostics";
toolStripMenuItem_Diagnostics.Size = new Size(208, 34);
toolStripMenuItem_Diagnostics.Size = new Size(270, 34);
toolStripMenuItem_Diagnostics.Text = "诊断信息(&D)";
toolStripMenuItem_Diagnostics.Click += toolStripMenuItem_Diagnostics_Click;
//
// toolStripSeparator3
//
toolStripSeparator3.Name = "toolStripSeparator3";
toolStripSeparator3.Size = new Size(205, 6);
toolStripSeparator3.Size = new Size(267, 6);
//
// toolStripMenuItem_About
//
toolStripMenuItem_About.Name = "toolStripMenuItem_About";
toolStripMenuItem_About.Size = new Size(208, 34);
toolStripMenuItem_About.Size = new Size(270, 34);
toolStripMenuItem_About.Text = "关于(&A)";
toolStripMenuItem_About.Click += toolStripMenuItem_About_Click;
//
// toolStripMenuItem_Debug
//
toolStripMenuItem_Debug.Name = "toolStripMenuItem_Debug";
toolStripMenuItem_Debug.Size = new Size(270, 34);
toolStripMenuItem_Debug.Text = "调试";
toolStripMenuItem_Debug.Visible = false;
toolStripMenuItem_Debug.Click += toolStripMenuItem_Debug_Click;
//
// toolStripMenuItem_Experiment
//
toolStripMenuItem_Experiment.DropDownItems.AddRange(new ToolStripItem[] { toolStripMenuItem_DesktopProjection });
toolStripMenuItem_Experiment.Name = "toolStripMenuItem_Experiment";
toolStripMenuItem_Experiment.Size = new Size(138, 30);
toolStripMenuItem_Experiment.Text = "实验性功能(&E)";
//
// toolStripMenuItem_DesktopProjection
//
toolStripMenuItem_DesktopProjection.Name = "toolStripMenuItem_DesktopProjection";
toolStripMenuItem_DesktopProjection.Size = new Size(182, 34);
toolStripMenuItem_DesktopProjection.Text = "桌面投影";
toolStripMenuItem_DesktopProjection.Click += toolStripMenuItem_DesktopProjection_Click;
//
// rtbLog
//
rtbLog.BackColor = SystemColors.Window;
@@ -305,7 +330,7 @@
rtbLog.Margin = new Padding(3, 2, 3, 2);
rtbLog.Name = "rtbLog";
rtbLog.ReadOnly = true;
rtbLog.Size = new Size(1758, 142);
rtbLog.Size = new Size(1758, 158);
rtbLog.TabIndex = 0;
rtbLog.Text = "";
rtbLog.WordWrap = false;
@@ -328,8 +353,8 @@
//
splitContainer_MainForm.Panel2.Controls.Add(rtbLog);
splitContainer_MainForm.Panel2.Cursor = Cursors.Default;
splitContainer_MainForm.Size = new Size(1758, 1097);
splitContainer_MainForm.SplitterDistance = 947;
splitContainer_MainForm.Size = new Size(1758, 1093);
splitContainer_MainForm.SplitterDistance = 927;
splitContainer_MainForm.SplitterWidth = 8;
splitContainer_MainForm.TabIndex = 3;
splitContainer_MainForm.TabStop = false;
@@ -353,7 +378,7 @@
//
splitContainer_Functional.Panel2.Controls.Add(groupBox_Preview);
splitContainer_Functional.Panel2.Cursor = Cursors.Default;
splitContainer_Functional.Size = new Size(1758, 947);
splitContainer_Functional.Size = new Size(1758, 927);
splitContainer_Functional.SplitterDistance = 788;
splitContainer_Functional.SplitterWidth = 8;
splitContainer_Functional.TabIndex = 2;
@@ -377,7 +402,7 @@
//
splitContainer_Information.Panel2.Controls.Add(splitContainer_Config);
splitContainer_Information.Panel2.Cursor = Cursors.Default;
splitContainer_Information.Size = new Size(788, 947);
splitContainer_Information.Size = new Size(788, 927);
splitContainer_Information.SplitterDistance = 351;
splitContainer_Information.SplitterWidth = 8;
splitContainer_Information.TabIndex = 1;
@@ -391,7 +416,7 @@
groupBox_SkelList.Dock = DockStyle.Fill;
groupBox_SkelList.Location = new Point(0, 0);
groupBox_SkelList.Name = "groupBox_SkelList";
groupBox_SkelList.Size = new Size(351, 947);
groupBox_SkelList.Size = new Size(351, 927);
groupBox_SkelList.TabIndex = 0;
groupBox_SkelList.TabStop = false;
groupBox_SkelList.Text = "模型列表";
@@ -401,16 +426,16 @@
spineListView.Dock = DockStyle.Fill;
spineListView.Location = new Point(3, 26);
spineListView.Name = "spineListView";
spineListView.Size = new Size(345, 918);
spineListView.Size = new Size(345, 898);
spineListView.SpinePropertyGrid = spineViewPropertyGrid;
spineListView.TabIndex = 0;
//
// spinePropertyGrid
// spineViewPropertyGrid
//
spineViewPropertyGrid.Dock = DockStyle.Fill;
spineViewPropertyGrid.Location = new Point(3, 26);
spineViewPropertyGrid.Name = "spinePropertyGrid";
spineViewPropertyGrid.Size = new Size(423, 586);
spineViewPropertyGrid.Name = "spineViewPropertyGrid";
spineViewPropertyGrid.Size = new Size(423, 575);
spineViewPropertyGrid.TabIndex = 0;
//
// splitContainer_Config
@@ -427,8 +452,8 @@
// splitContainer_Config.Panel2
//
splitContainer_Config.Panel2.Controls.Add(groupBox_SkelConfig);
splitContainer_Config.Size = new Size(429, 947);
splitContainer_Config.SplitterDistance = 324;
splitContainer_Config.Size = new Size(429, 927);
splitContainer_Config.SplitterDistance = 315;
splitContainer_Config.SplitterWidth = 8;
splitContainer_Config.TabIndex = 0;
//
@@ -439,7 +464,7 @@
groupBox_PreviewConfig.Location = new Point(0, 0);
groupBox_PreviewConfig.Margin = new Padding(0);
groupBox_PreviewConfig.Name = "groupBox_PreviewConfig";
groupBox_PreviewConfig.Size = new Size(429, 324);
groupBox_PreviewConfig.Size = new Size(429, 315);
groupBox_PreviewConfig.TabIndex = 1;
groupBox_PreviewConfig.TabStop = false;
groupBox_PreviewConfig.Text = "画面参数";
@@ -450,10 +475,9 @@
propertyGrid_Previewer.HelpVisible = false;
propertyGrid_Previewer.Location = new Point(3, 26);
propertyGrid_Previewer.Name = "propertyGrid_Previewer";
propertyGrid_Previewer.Size = new Size(423, 295);
propertyGrid_Previewer.Size = new Size(423, 286);
propertyGrid_Previewer.TabIndex = 1;
propertyGrid_Previewer.ToolbarVisible = false;
propertyGrid_Previewer.PropertyValueChanged += propertyGrid_PropertyValueChanged;
//
// groupBox_SkelConfig
//
@@ -462,7 +486,7 @@
groupBox_SkelConfig.Location = new Point(0, 0);
groupBox_SkelConfig.Margin = new Padding(0);
groupBox_SkelConfig.Name = "groupBox_SkelConfig";
groupBox_SkelConfig.Size = new Size(429, 615);
groupBox_SkelConfig.Size = new Size(429, 604);
groupBox_SkelConfig.TabIndex = 0;
groupBox_SkelConfig.TabStop = false;
groupBox_SkelConfig.Text = "模型参数";
@@ -473,18 +497,18 @@
groupBox_Preview.Dock = DockStyle.Fill;
groupBox_Preview.Location = new Point(0, 0);
groupBox_Preview.Name = "groupBox_Preview";
groupBox_Preview.Size = new Size(962, 947);
groupBox_Preview.Size = new Size(962, 927);
groupBox_Preview.TabIndex = 1;
groupBox_Preview.TabStop = false;
groupBox_Preview.Text = "预览画面";
//
// spinePreviewer
// spinePreviewPanel
//
spinePreviewPanel.Dock = DockStyle.Fill;
spinePreviewPanel.Location = new Point(3, 26);
spinePreviewPanel.Name = "spinePreviewer";
spinePreviewPanel.Name = "spinePreviewPanel";
spinePreviewPanel.PropertyGrid = propertyGrid_Previewer;
spinePreviewPanel.Size = new Size(956, 918);
spinePreviewPanel.Size = new Size(956, 898);
spinePreviewPanel.SpineListView = spineListView;
spinePreviewPanel.TabIndex = 0;
//
@@ -492,10 +516,10 @@
//
panel_MainForm.Controls.Add(splitContainer_MainForm);
panel_MainForm.Dock = DockStyle.Fill;
panel_MainForm.Location = new Point(0, 32);
panel_MainForm.Location = new Point(0, 36);
panel_MainForm.Name = "panel_MainForm";
panel_MainForm.Padding = new Padding(10, 5, 10, 10);
panel_MainForm.Size = new Size(1778, 1112);
panel_MainForm.Size = new Size(1778, 1108);
panel_MainForm.TabIndex = 4;
//
// toolTip
@@ -590,5 +614,8 @@
private ToolStripSeparator toolStripSeparator5;
private ToolStripSeparator toolStripSeparator6;
private SplitContainer splitContainer_Config;
private ToolStripMenuItem toolStripMenuItem_Experiment;
private ToolStripMenuItem toolStripMenuItem_DesktopProjection;
private ToolStripMenuItem toolStripMenuItem_Debug;
}
}

View File

@@ -31,6 +31,9 @@ namespace SpineViewer
MessagePopup.Warn("Fragment shader 加载失败预乘Alpha通道属性失效");
}
#if DEBUG
toolStripMenuItem_Debug.Visible = true;
#endif
}
/// <summary>
@@ -336,12 +339,6 @@ namespace SpineViewer
private void splitContainer_MouseUp(object sender, MouseEventArgs e) => ActiveControl = null;
private void propertyGrid_PropertyValueChanged(object sender, PropertyValueChangedEventArgs e)
{
// 用来解决对面板某些值修改之后, 其他被联动修改的值不会实时刷新的问题
(sender as PropertyGrid)?.Refresh();
}
private void Export_Work(object? sender, DoWorkEventArgs e)
{
var worker = (BackgroundWorker)sender;
@@ -395,7 +392,7 @@ namespace SpineViewer
}
var root = srcCvter.Read(skelPath);
root = srcCvter.ToVersion(root, args.TargetVersion);
if (args.JsonTarget) tgtCvter.WriteJson(root, newPath);
if (args.JsonTarget) tgtCvter.WriteJson(root, newPath);
else tgtCvter.WriteBinary(root, newPath);
success++;
}
@@ -419,48 +416,30 @@ namespace SpineViewer
}
}
//private System.Windows.Forms.Timer timer = new();
//private PetForm pet = new PetForm();
//private IntPtr screenDC;
//private IntPtr memDC;
//private void _Test()
//{
// screenDC = Win32.GetDC(IntPtr.Zero);
// memDC = Win32.CreateCompatibleDC(screenDC);
// pet.Show();
// timer.Tick += Timer_Tick;
// timer.Enabled = true;
// timer.Interval = 50;
// timer.Start();
//}
private void toolStripMenuItem_DesktopProjection_Click(object sender, EventArgs e)
{
toolStripMenuItem_DesktopProjection.Checked = !toolStripMenuItem_DesktopProjection.Checked;
spinePreviewPanel.EnableDesktopProjection = toolStripMenuItem_DesktopProjection.Checked;
}
//private void Timer_Tick(object? sender, EventArgs e)
//{
// using var tex = new SFML.Graphics.RenderTexture((uint)pet.Width, (uint)pet.Height);
// var v = spinePreviewer.GetView();
// tex.SetView(v);
// tex.Clear(new SFML.Graphics.Color(0, 0, 0, 0));
// lock (spineListView.Spines)
// {
// foreach (var sp in spineListView.Spines)
// tex.Draw(sp);
// }
// tex.Display();
// using var frame = new SFMLImageVideoFrame(tex.Texture.CopyToImage());
// using var bitmap = frame.CopyToBitmap();
private void toolStripMenuItem_Debug_Click(object sender, EventArgs e)
{
#if DEBUG
//var cvt = SkeletonConverter.New(SpineVersion.V38);
//var root = cvt.ReadBinary(@"D:\ACGN\AzurLane_Export\AzurLane_Dynamic\docs\aerhangeersike\aerhangeersike_3\aerhangeersike_3 - 副本.skel");
//cvt.WriteJson(root, @"D:\ACGN\AzurLane_Export\AzurLane_Dynamic\docs\aerhangeersike\aerhangeersike_3\aerhangeersike_3.json");
// var newBitmap = bitmap.GetHbitmap(Color.FromArgb(0));
// var oldBitmap = Win32.SelectObject(memDC, newBitmap);
//root = cvt.ReadJson(@"D:\ACGN\AzurLane_Export\AzurLane_Dynamic\docs\aerhangeersike\aerhangeersike_3\aerhangeersike_3.json");
//cvt.WriteBinary(root, @"D:\ACGN\AzurLane_Export\AzurLane_Dynamic\docs\aerhangeersike\aerhangeersike_3\aerhangeersike_3.skel");
//var sp = SpineObject.New(SpineVersion.V38, @"D:\ACGN\AzurLane_Export\AzurLane_Dynamic\docs\aerhangeersike\aerhangeersike_3\aerhangeersike_3.skel");
// Win32.SIZE size = new Win32.SIZE { cx = pet.Width, cy = pet.Height };
// Win32.POINT srcPos = new Win32.POINT { x = 0, y = 0 };
// Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION { BlendOp = 0, BlendFlags = 0, SourceConstantAlpha = 255, AlphaFormat = Win32.AC_SRC_ALPHA };
// Win32.UpdateLayeredWindow(pet.Handle, screenDC, IntPtr.Zero, ref size, memDC, ref srcPos, 0, ref blend, Win32.ULW_ALPHA);
// Win32.SelectObject(memDC, oldBitmap);
// Win32.DeleteObject(newBitmap);
//}
//var cvt = SkeletonConverter.New(SpineVersion.V38);
//var root = cvt.ReadJson(@"D:\ACGN\G\GirlsCreation\standing_spine\st4020069\st4020069.json");
//cvt.WriteBinary(root, @"D:\ACGN\G\GirlsCreation\standing_spine\st4020069\st4020069.skel");
//var sp = SpineObject.New(SpineVersion.V38, @"D:\ACGN\G\GirlsCreation\standing_spine\st4020069\st4020069.skel");
//_Test();
#endif
}
//private void spinePreviewer_KeyDown(object sender, KeyEventArgs e)
//{

View File

@@ -1,6 +1,6 @@
namespace SpineViewer
{
partial class PetForm
partial class WallpaperForm
{
/// <summary>
/// Required designer variable.
@@ -30,18 +30,19 @@
{
SuspendLayout();
//
// PetForm
// WallpaperForm
//
AutoScaleMode = AutoScaleMode.None;
ClientSize = new Size(490, 456);
ClientSize = new Size(512, 512);
ControlBox = false;
FormBorderStyle = FormBorderStyle.None;
MaximizeBox = false;
MinimizeBox = false;
Name = "PetForm";
Name = "WallpaperForm";
ShowIcon = false;
ShowInTaskbar = false;
StartPosition = FormStartPosition.Manual;
Text = "PetForm";
WindowState = FormWindowState.Minimized;
ResumeLayout(false);
}

View File

@@ -0,0 +1,73 @@
using SpineViewer.Natives;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpineViewer
{
[ToolboxItem(true)]
[Designer(typeof(ComponentDesigner), typeof(IDesigner))]
[DesignTimeVisible(true)]
public partial class WallpaperForm: Form
{
public WallpaperForm()
{
InitializeComponent();
}
protected override CreateParams CreateParams
{
get
{
var cp = base.CreateParams;
cp.ExStyle |= Win32.WS_EX_TOOLWINDOW | Win32.WS_EX_LAYERED;
return cp;
}
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
// 设置成嵌入桌面
var progman = Win32.FindWindow("Progman", null);
if (progman != IntPtr.Zero)
{
// 确保 WorkerW 被创建
Win32.SendMessageTimeout(progman, Win32.WM_SPAWN_WORKER, IntPtr.Zero, IntPtr.Zero, Win32.SMTO_NORMAL, 1000, out _);
var workerW = Win32.GetWorkerW();
if (workerW != IntPtr.Zero)
{
Win32.SetLayeredWindowAttributes(Handle, 0, 255, Win32.LWA_ALPHA);
Win32.SetParent(Handle, workerW); // 嵌入之前必须保证有 WS_EX_LAYERED 标志
}
}
}
[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
[Browsable(false)]
public byte LayeredWindowAlpha
{
get
{
uint crKey = 0;
byte bAlpha = 255;
uint dwFlags = Win32.LWA_ALPHA;
Win32.GetLayeredWindowAttributes(Handle, ref crKey, ref bAlpha, ref dwFlags);
return bAlpha;
}
set
{
Win32.SetLayeredWindowAttributes(Handle, 0, value, Win32.LWA_ALPHA);
}
}
}
}

View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@@ -17,6 +17,8 @@ namespace SpineViewer.Natives
public const int GWL_STYLE = -16;
public const int WS_SIZEBOX = 0x40000;
public const int WS_BORDER = 0x800000;
public const int WS_VISIBLE = 0x10000000;
public const int WS_CHILD = 0x40000000;
public const int WS_POPUP = unchecked((int)0x80000000);
public const int GWL_EXSTYLE = -20;
@@ -25,8 +27,10 @@ namespace SpineViewer.Natives
public const int WS_EX_TOOLWINDOW = 0x80;
public const int WS_EX_WINDOWEDGE = 0x100;
public const int WS_EX_CLIENTEDGE = 0x200;
public const int WS_EX_APPWINDOW = 0x40000;
public const int WS_EX_LAYERED = 0x80000;
public const int WS_EX_OVERLAPPEDWINDOW = WS_EX_WINDOWEDGE | WS_EX_CLIENTEDGE;
public const int WS_EX_NOACTIVATE = 0x8000000;
public const uint LWA_COLORKEY = 0x1;
public const uint LWA_ALPHA = 0x2;
@@ -44,7 +48,6 @@ namespace SpineViewer.Natives
public const uint SWP_NOMOVE = 0x0002;
public const uint SWP_NOZORDER = 0x0004;
public const uint SWP_FRAMECHANGED = 0x0020;
public const uint SWP_REFRESHLONG = SWP_NOSIZE | SWP_NOMOVE | SWP_NOZORDER | SWP_FRAMECHANGED;
public const int WM_SPAWN_WORKER = 0x052C; // 一个未公开的神秘消息
@@ -170,7 +173,7 @@ namespace SpineViewer.Natives
if (progman == nint.Zero)
return nint.Zero;
nint hWnd = FindWindowEx(progman, 0, "WorkerW", null);
Debug.WriteLine($"{hWnd:x8}");
Debug.WriteLine($"HWND(Progman.WorkerW): {hWnd:x8}");
return hWnd;
}
}

View File

@@ -897,16 +897,16 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var version = (string)skeleton["spine"];
if (version == "3.8.75") version = "3.8.76"; // replace 3.8.75 to another version to avoid detection in official runtime
writer.WriteString(version);
if (skeleton.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (skeleton.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (skeleton.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(0);
if (skeleton.TryGetPropertyValue("height", out var height)) writer.WriteFloat((float)height); else writer.WriteFloat(0);
if (skeleton["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (skeleton["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (skeleton["width"] is JsonValue width) writer.WriteFloat((float)width); else writer.WriteFloat(0);
if (skeleton["height"] is JsonValue height) writer.WriteFloat((float)height); else writer.WriteFloat(0);
writer.WriteBoolean(nonessential);
if (nonessential)
{
if (skeleton.TryGetPropertyValue("fps", out var fps)) writer.WriteFloat((float)fps); else writer.WriteFloat(30);
if (skeleton.TryGetPropertyValue("images", out var images)) writer.WriteString((string)images); else writer.WriteString(null);
if (skeleton.TryGetPropertyValue("audio", out var audio)) writer.WriteString((string)audio); else writer.WriteString(null);
if (skeleton["fps"] is JsonValue fps) writer.WriteFloat((float)fps); else writer.WriteFloat(30);
if (skeleton["images"] is JsonValue images) writer.WriteString((string)images); else writer.WriteString(null);
if (skeleton["audio"] is JsonValue audio) writer.WriteString((string)audio); else writer.WriteString(null);
}
}
@@ -932,16 +932,16 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var name = (string)data["name"];
writer.WriteString(name);
if (i > 0) writer.WriteVarInt(bone2idx[(string)data["parent"]]);
if (data.TryGetPropertyValue("rotation", out var rotation)) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("scaleX", out var scaleX)) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("shearX", out var shearX)) writer.WriteFloat((float)shearX); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("shearY", out var shearY)) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("length", out var length)) writer.WriteFloat((float)length); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("transform", out var transform)) writer.WriteVarInt(Array.IndexOf(SkeletonBinary.TransformModeValues, Enum.Parse<TransformMode>((string)transform, true))); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data["rotation"] is JsonValue rotation) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (data["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (data["scaleX"] is JsonValue scaleX) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
if (data["scaleY"] is JsonValue scaleY) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
if (data["shearX"] is JsonValue shearX) writer.WriteFloat((float)shearX); else writer.WriteFloat(0);
if (data["shearY"] is JsonValue shearY) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
if (data["length"] is JsonValue length) writer.WriteFloat((float)length); else writer.WriteFloat(0);
if (data["transform"] is JsonValue transform) writer.WriteVarInt(Array.IndexOf(SkeletonBinary.TransformModeValues, Enum.Parse<TransformMode>((string)transform, true))); else writer.WriteVarInt(0);
if (data["skin"] is JsonValue skin) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (nonessential) writer.WriteInt(0);
bone2idx[name] = i;
}
@@ -962,10 +962,10 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
var name = (string)data["name"];
writer.WriteString(name);
writer.WriteVarInt(bone2idx[(string)data["bone"]]);
if (data.TryGetPropertyValue("color", out var color)) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(-1); // 默认值是全 255
if (data.TryGetPropertyValue("dark", out var dark)) writer.WriteInt(int.Parse((string)dark, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (data.TryGetPropertyValue("attachment", out var attachment)) writer.WriteStringRef((string)attachment); else writer.WriteStringRef(null);
if (data.TryGetPropertyValue("blend", out var blend)) writer.WriteVarInt((int)Enum.Parse<BlendMode>((string)blend, true)); else writer.WriteVarInt((int)BlendMode.Normal);
if (data["color"]is JsonValue color) writer.WriteInt(int.Parse((string)color, NumberStyles.HexNumber)); else writer.WriteInt(-1); // 默认值是全 255
if (data["dark"] is JsonValue dark) writer.WriteInt(int.Parse((string)dark, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (data["attachment"] is JsonValue attachment) writer.WriteStringRef((string)attachment); else writer.WriteStringRef(null);
if (data["blend"] is JsonValue blend) writer.WriteVarInt((int)Enum.Parse<BlendMode>((string)blend, true)); else writer.WriteVarInt((int)BlendMode.Normal);
slot2idx[name] = i;
}
}
@@ -984,16 +984,16 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
JsonObject data = ik[i].AsObject();
var name = (string)data["name"];
writer.WriteString(name);
if (data.TryGetPropertyValue("order", out var order)) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
if (data["order"] is JsonValue order) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data["skin"] is JsonValue skin) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data["bones"] is JsonArray bones) WriteNames(bone2idx, bones); else writer.WriteVarInt(0);
writer.WriteVarInt(bone2idx[(string)data["target"]]);
if (data.TryGetPropertyValue("mix", out var mix)) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("softness", out var softness)) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("bendPositive", out var bendPositive)) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
if (data.TryGetPropertyValue("compress", out var compress)) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("stretch", out var stretch)) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("uniform", out var uniform)) writer.WriteBoolean((bool)uniform); else writer.WriteBoolean(false);
if (data["mix"] is JsonValue mix) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
if (data["softness"] is JsonValue softness) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
if (data["bendPositive"] is JsonValue bendPositive) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
if (data["compress"] is JsonValue compress) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
if (data["stretch"] is JsonValue stretch) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
if (data["uniform"] is JsonValue uniform) writer.WriteBoolean((bool)uniform); else writer.WriteBoolean(false);
ik2idx[name] = i;
}
}
@@ -1012,22 +1012,22 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
JsonObject data = transform[i].AsObject();
var name = (string)data["name"];
writer.WriteString(name);
if (data.TryGetPropertyValue("order", out var order)) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
if (data["order"] is JsonValue order) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data["skin"] is JsonValue skin) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data["bones"] is JsonArray bones) WriteNames(bone2idx, bones); else writer.WriteVarInt(0);
writer.WriteVarInt(bone2idx[(string)data["target"]]);
if (data.TryGetPropertyValue("local", out var local)) writer.WriteBoolean((bool)local); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("relative", out var relative)) writer.WriteBoolean((bool)relative); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("rotation", out var rotation)) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("scaleX", out var scaleX)) writer.WriteFloat((float)scaleX); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("shearY", out var shearY)) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("scaleMix", out var scaleMix)) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("shearMix", out var shearMix)) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
if (data["local"] is JsonValue local) writer.WriteBoolean((bool)local); else writer.WriteBoolean(false);
if (data["relative"] is JsonValue relative) writer.WriteBoolean((bool)relative); else writer.WriteBoolean(false);
if (data["rotation"] is JsonValue rotation) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (data["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (data["scaleX"] is JsonValue scaleX) writer.WriteFloat((float)scaleX); else writer.WriteFloat(0);
if (data["scaleY"] is JsonValue scaleY) writer.WriteFloat((float)scaleY); else writer.WriteFloat(0);
if (data["shearY"] is JsonValue shearY) writer.WriteFloat((float)shearY); else writer.WriteFloat(0);
if (data["rotateMix"] is JsonValue rotateMix) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (data["translateMix"] is JsonValue translateMix) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (data["scaleMix"] is JsonValue scaleMix) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
if (data["shearMix"] is JsonValue shearMix) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
transform2idx[name] = i;
}
}
@@ -1046,18 +1046,18 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
JsonObject data = path[i].AsObject();
var name = (string)data["name"];
writer.WriteString(name);
if (data.TryGetPropertyValue("order", out var order)) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("skin", out var skin)) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
if (data["order"] is JsonValue order) writer.WriteVarInt((int)order); else writer.WriteVarInt(0);
if (data["skin"] is JsonValue skin) writer.WriteBoolean((bool)skin); else writer.WriteBoolean(false);
if (data["bones"] is JsonArray bones) WriteNames(bone2idx, bones); else writer.WriteVarInt(0);
writer.WriteVarInt(bone2idx[(string)data["target"]]);
if (data.TryGetPropertyValue("positionMode", out var positionMode)) writer.WriteVarInt((int)Enum.Parse<PositionMode>((string)positionMode, true)); else writer.WriteVarInt((int)PositionMode.Percent);
if (data.TryGetPropertyValue("spacingMode", out var spacingMode)) writer.WriteVarInt((int)Enum.Parse<SpacingMode>((string)spacingMode, true)); else writer.WriteVarInt((int)SpacingMode.Length);
if (data.TryGetPropertyValue("rotateMode", out var rotateMode)) writer.WriteVarInt((int)Enum.Parse<RotateMode>((string)rotateMode, true)); else writer.WriteVarInt((int)RotateMode.Tangent);
if (data.TryGetPropertyValue("rotation", out var rotation)) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("position", out var position)) writer.WriteFloat((float)position); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("spacing", out var spacing)) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (data["positionMode"] is JsonValue positionMode) writer.WriteVarInt((int)Enum.Parse<PositionMode>((string)positionMode, true)); else writer.WriteVarInt((int)PositionMode.Percent);
if (data["spacingMode"] is JsonValue spacingMode) writer.WriteVarInt((int)Enum.Parse<SpacingMode>((string)spacingMode, true)); else writer.WriteVarInt((int)SpacingMode.Length);
if (data["rotateMode"] is JsonValue rotateMode) writer.WriteVarInt((int)Enum.Parse<RotateMode>((string)rotateMode, true)); else writer.WriteVarInt((int)RotateMode.Tangent);
if (data["rotation"] is JsonValue rotation) writer.WriteFloat((float)rotation); else writer.WriteFloat(0);
if (data["position"] is JsonValue position) writer.WriteFloat((float)position); else writer.WriteFloat(0);
if (data["spacing"] is JsonValue spacing) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
if (data["rotateMix"] is JsonValue rotateMix) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (data["translateMix"] is JsonValue translateMix) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
path2idx[name] = i;
}
}
@@ -1112,17 +1112,17 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (isDefault)
{
// 这里固定有一个给 default 的 count 值, 算是占位符, 如果是 0 则表示没有 default 的 skin
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
if (skin["attachments"] is JsonObject attachments) skinAttachments = attachments;
writer.WriteVarInt(skinAttachments?.Count ?? 0);
}
else
{
writer.WriteStringRef((string)skin["name"]);
if (skin.TryGetPropertyValue("bones", out var bones)) WriteNames(bone2idx, bones.AsArray()); else writer.WriteVarInt(0);
if (skin.TryGetPropertyValue("ik", out var ik)) WriteNames(ik2idx, ik.AsArray()); else writer.WriteVarInt(0);
if (skin.TryGetPropertyValue("transform", out var transform)) WriteNames(transform2idx, transform.AsArray()); else writer.WriteVarInt(0);
if (skin.TryGetPropertyValue("path", out var path)) WriteNames(path2idx, path.AsArray()); else writer.WriteVarInt(0);
if (skin.TryGetPropertyValue("attachments", out var attachments)) skinAttachments = attachments.AsObject();
if (skin["bones"] is JsonArray bones) WriteNames(bone2idx, bones); else writer.WriteVarInt(0);
if (skin["ik"] is JsonArray ik) WriteNames(ik2idx, ik); else writer.WriteVarInt(0);
if (skin["transform"] is JsonArray transform) WriteNames(transform2idx, transform); else writer.WriteVarInt(0);
if (skin["path"] is JsonArray path) WriteNames(path2idx, path); else writer.WriteVarInt(0);
if (skin["attachments"] is JsonObject attachments) skinAttachments = attachments;
writer.WriteVarInt(skinAttachments?.Count ?? 0);
}
@@ -1149,76 +1149,76 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
string name = keyName;
AttachmentType type = AttachmentType.Region;
if (attachment.TryGetPropertyValue("name", out var _name)) name = (string)_name;
if (attachment.TryGetPropertyValue("type", out var _type)) type = Enum.Parse<AttachmentType>((string)_type, true);
if (attachment["name"] is JsonValue _name) name = (string)_name;
if (attachment["type"] is JsonValue _type) type = Enum.Parse<AttachmentType>((string)_type, true);
writer.WriteStringRef(name);
writer.WriteByte((byte)type);
switch (type)
{
case AttachmentType.Region:
if (attachment.TryGetPropertyValue("path", out var path1)) writer.WriteStringRef((string)path1); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("rotation", out var rotation1)) writer.WriteFloat((float)rotation1); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("x", out var x1)) writer.WriteFloat((float)x1); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("y", out var y1)) writer.WriteFloat((float)y1); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("scaleX", out var scaleX)) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
if (attachment.TryGetPropertyValue("scaleY", out var scaleY)) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
if (attachment.TryGetPropertyValue("width", out var width)) writer.WriteFloat((float)width); else writer.WriteFloat(32);
if (attachment.TryGetPropertyValue("height", out var height)) writer.WriteFloat((float)height); else writer.WriteFloat(32);
if (attachment.TryGetPropertyValue("color", out var color1)) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (attachment["path"] is JsonValue path1) writer.WriteStringRef((string)path1); else writer.WriteStringRef(null);
if (attachment["rotation"] is JsonValue rotation1) writer.WriteFloat((float)rotation1); else writer.WriteFloat(0);
if (attachment["x"] is JsonValue x1) writer.WriteFloat((float)x1); else writer.WriteFloat(0);
if (attachment["y"] is JsonValue y1) writer.WriteFloat((float)y1); else writer.WriteFloat(0);
if (attachment["scaleX"] is JsonValue scaleX) writer.WriteFloat((float)scaleX); else writer.WriteFloat(1);
if (attachment["scaleY"] is JsonValue scaleY) writer.WriteFloat((float)scaleY); else writer.WriteFloat(1);
if (attachment["width"] is JsonValue width) writer.WriteFloat((float)width); else writer.WriteFloat(32);
if (attachment["height"] is JsonValue height) writer.WriteFloat((float)height); else writer.WriteFloat(32);
if (attachment["color"] is JsonValue color1) writer.WriteInt(int.Parse((string)color1, NumberStyles.HexNumber)); else writer.WriteInt(-1);
break;
case AttachmentType.Boundingbox:
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount1)) vertexCount = (int)_vertexCount1; else vertexCount = 0;
if (attachment["vertexCount"] is JsonValue _vertexCount1) vertexCount = (int)_vertexCount1; else vertexCount = 0;
writer.WriteVarInt(vertexCount);
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
if (nonessential) writer.WriteInt(0);
break;
case AttachmentType.Mesh:
if (attachment.TryGetPropertyValue("path", out var path2)) writer.WriteStringRef((string)path2); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("color", out var color2)) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (attachment["path"] is JsonValue path2) writer.WriteStringRef((string)path2); else writer.WriteStringRef(null);
if (attachment["color"] is JsonValue color2) writer.WriteInt(int.Parse((string)color2, NumberStyles.HexNumber)); else writer.WriteInt(-1);
vertexCount = attachment["uvs"].AsArray().Count >> 1;
writer.WriteVarInt(vertexCount);
WriteFloatArray(attachment["uvs"].AsArray(), vertexCount << 1); // vertexCount = uvs.Length >> 1
WriteShortArray(attachment["triangles"].AsArray());
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
if (attachment.TryGetPropertyValue("hull", out var hull)) writer.WriteVarInt((int)hull); else writer.WriteVarInt(0);
if (attachment["hull"] is JsonValue hull) writer.WriteVarInt((int)hull); else writer.WriteVarInt(0);
if (nonessential)
{
if (attachment.TryGetPropertyValue("edges", out var edges)) WriteShortArray(edges.AsArray()); else writer.WriteVarInt(0);
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
if (attachment["edges"] is JsonArray edges) WriteShortArray(edges); else writer.WriteVarInt(0);
if (attachment["width"] is JsonValue _width) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
if (attachment["height"] is JsonValue _height) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
}
break;
case AttachmentType.Linkedmesh:
if (attachment.TryGetPropertyValue("path", out var path3)) writer.WriteStringRef((string)path3); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("color", out var color3)) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (attachment.TryGetPropertyValue("skin", out var skin)) writer.WriteStringRef((string)skin); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("parent", out var parent)) writer.WriteStringRef((string)parent); else writer.WriteStringRef(null);
if (attachment.TryGetPropertyValue("deform", out var deform)) writer.WriteBoolean((bool)deform); else writer.WriteBoolean(true);
if (attachment["path"] is JsonValue path3) writer.WriteStringRef((string)path3); else writer.WriteStringRef(null);
if (attachment["color"] is JsonValue color3) writer.WriteInt(int.Parse((string)color3, NumberStyles.HexNumber)); else writer.WriteInt(-1);
if (attachment["skin"] is JsonValue skin) writer.WriteStringRef((string)skin); else writer.WriteStringRef(null);
if (attachment["parent"] is JsonValue parent) writer.WriteStringRef((string)parent); else writer.WriteStringRef(null);
if (attachment["deform"] is JsonValue deform) writer.WriteBoolean((bool)deform); else writer.WriteBoolean(true);
if (nonessential)
{
if (attachment.TryGetPropertyValue("width", out var _width)) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("height", out var _height)) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
if (attachment["width"] is JsonValue _width) writer.WriteFloat((float)_width); else writer.WriteFloat(0);
if (attachment["height"] is JsonValue _height) writer.WriteFloat((float)_height); else writer.WriteFloat(0);
}
break;
case AttachmentType.Path:
if (attachment.TryGetPropertyValue("closed", out var closed)) writer.WriteBoolean((bool)closed); else writer.WriteBoolean(false);
if (attachment.TryGetPropertyValue("constantSpeed", out var constantSpeed)) writer.WriteBoolean((bool)constantSpeed); else writer.WriteBoolean(true);
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount3)) vertexCount = (int)_vertexCount3; else vertexCount = 0;
if (attachment["closed"] is JsonValue closed) writer.WriteBoolean((bool)closed); else writer.WriteBoolean(false);
if (attachment["constantSpeed"] is JsonValue constantSpeed) writer.WriteBoolean((bool)constantSpeed); else writer.WriteBoolean(true);
if (attachment["vertexCount"] is JsonValue _vertexCount3) vertexCount = (int)_vertexCount3; else vertexCount = 0;
writer.WriteVarInt(vertexCount);
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
WriteFloatArray(attachment["lengths"].AsArray(), vertexCount / 3);
if (nonessential) writer.WriteInt(0);
break;
case AttachmentType.Point:
if (attachment.TryGetPropertyValue("rotation", out var rotation2)) writer.WriteFloat((float)rotation2); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("x", out var x2)) writer.WriteFloat((float)x2); else writer.WriteFloat(0);
if (attachment.TryGetPropertyValue("y", out var y2)) writer.WriteFloat((float)y2); else writer.WriteFloat(0);
if (attachment["rotation"] is JsonValue rotation2) writer.WriteFloat((float)rotation2); else writer.WriteFloat(0);
if (attachment["x"] is JsonValue x2) writer.WriteFloat((float)x2); else writer.WriteFloat(0);
if (attachment["y"] is JsonValue y2) writer.WriteFloat((float)y2); else writer.WriteFloat(0);
if (nonessential) writer.WriteInt(0);
break;
case AttachmentType.Clipping:
writer.WriteVarInt(slot2idx[(string)attachment["end"]]);
if (attachment.TryGetPropertyValue("vertexCount", out var _vertexCount4)) vertexCount = (int)_vertexCount4; else vertexCount = 0;
if (attachment["vertexCount"] is JsonValue _vertexCount4) vertexCount = (int)_vertexCount4; else vertexCount = 0;
writer.WriteVarInt(vertexCount);
WriteVertices(attachment["vertices"].AsArray(), vertexCount);
if (nonessential) writer.WriteInt(0);
@@ -1242,17 +1242,17 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
JsonObject data = _data.AsObject();
writer.WriteStringRef(name);
if (data.TryGetPropertyValue("int", out var @int)) writer.WriteVarInt((int)@int); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("float", out var @float)) writer.WriteFloat((float)@float); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("string", out var @string)) writer.WriteString((string)@string); else writer.WriteString("");
if (data.TryGetPropertyValue("audio", out var _audio))
if (data["int"] is JsonValue @int) writer.WriteVarInt((int)@int); else writer.WriteVarInt(0);
if (data["float"] is JsonValue @float) writer.WriteFloat((float)@float); else writer.WriteFloat(0);
if (data["string"] is JsonValue @string) writer.WriteString((string)@string); else writer.WriteString("");
if (data["audio"] is JsonValue _audio)
{
var audio = (string)_audio;
writer.WriteString(audio);
if (audio is not null)
{
if (data.TryGetPropertyValue("volume", out var volume)) writer.WriteFloat((float)volume); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else writer.WriteFloat(0);
if (data["volume"] is JsonValue volume) writer.WriteFloat((float)volume); else writer.WriteFloat(1);
if (data["balance"] is JsonValue balance) writer.WriteFloat((float)balance); else writer.WriteFloat(0);
}
}
else
@@ -1277,15 +1277,15 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
JsonObject data = _data.AsObject();
writer.WriteString(name);
if (data.TryGetPropertyValue("slots", out var slots)) WriteSlotTimelines(slots.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("bones", out var bones)) WriteBoneTimelines(bones.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("ik", out var ik)) WriteIKTimelines(ik.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("transform", out var transform)) WriteTransformTimelines(transform.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("path", out var path)) WritePathTimelines(path.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("deform", out var deform)) WriteDeformTimelines(deform.AsObject()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("drawOrder", out var drawOrder)) WriteDrawOrderTimelines(drawOrder.AsArray()); else
if (data.TryGetPropertyValue("draworder", out var draworder)) WriteDrawOrderTimelines(draworder.AsArray()); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("events", out var events)) WriteEventTimelines(events.AsArray()); else writer.WriteVarInt(0);
if (data["slots"] is JsonObject slots) WriteSlotTimelines(slots); else writer.WriteVarInt(0);
if (data["bones"] is JsonObject bones) WriteBoneTimelines(bones); else writer.WriteVarInt(0);
if (data["ik"] is JsonObject ik) WriteIKTimelines(ik); else writer.WriteVarInt(0);
if (data["transform"] is JsonObject transform) WriteTransformTimelines(transform); else writer.WriteVarInt(0);
if (data["path"] is JsonObject path) WritePathTimelines(path); else writer.WriteVarInt(0);
if (data["deform"] is JsonObject deform) WriteDeformTimelines(deform); else writer.WriteVarInt(0);
if (data["drawOrder"] is JsonArray drawOrder) WriteDrawOrderTimelines(drawOrder); else
if (data["draworder"] is JsonArray draworder) WriteDrawOrderTimelines(draworder); else writer.WriteVarInt(0);
if (data["events"] is JsonArray events) WriteEventTimelines(events); else writer.WriteVarInt(0);
}
}
@@ -1306,7 +1306,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
writer.WriteVarInt(frames.Count);
foreach (JsonObject o in frames)
{
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteStringRef((string)o["name"]);
}
}
@@ -1317,7 +1317,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteInt(int.Parse((string)o["color"], NumberStyles.HexNumber));
if (i < n - 1) WriteCurve(o);
}
@@ -1329,7 +1329,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteInt(int.Parse((string)o["light"], NumberStyles.HexNumber));
writer.WriteInt(int.Parse((string)o["dark"], NumberStyles.HexNumber));
if (i < n - 1) WriteCurve(o);
@@ -1357,8 +1357,8 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("angle", out var angle)) writer.WriteFloat((float)angle); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["angle"] is JsonValue angle) writer.WriteFloat((float)angle); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1369,9 +1369,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1382,9 +1382,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(1);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(1);
if (o["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1395,9 +1395,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("x", out var x)) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("y", out var y)) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["x"] is JsonValue x) writer.WriteFloat((float)x); else writer.WriteFloat(0);
if (o["y"] is JsonValue y) writer.WriteFloat((float)y); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1416,12 +1416,12 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("mix", out var mix)) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("softness", out var softness)) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("bendPositive", out var bendPositive)) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
if (o.TryGetPropertyValue("compress", out var compress)) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
if (o.TryGetPropertyValue("stretch", out var stretch)) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["mix"] is JsonValue mix) writer.WriteFloat((float)mix); else writer.WriteFloat(1);
if (o["softness"] is JsonValue softness) writer.WriteFloat((float)softness); else writer.WriteFloat(0);
if (o["bendPositive"] is JsonValue bendPositive) writer.WriteSByte((sbyte)((bool)bendPositive ? 1 : -1)); else writer.WriteSByte(1);
if (o["compress"] is JsonValue compress) writer.WriteBoolean((bool)compress); else writer.WriteBoolean(false);
if (o["stretch"] is JsonValue stretch) writer.WriteBoolean((bool)stretch); else writer.WriteBoolean(false);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1438,11 +1438,11 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("scaleMix", out var scaleMix)) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("shearMix", out var shearMix)) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["rotateMix"] is JsonValue rotateMix) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o["translateMix"] is JsonValue translateMix) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (o["scaleMix"] is JsonValue scaleMix) writer.WriteFloat((float)scaleMix); else writer.WriteFloat(1);
if (o["shearMix"] is JsonValue shearMix) writer.WriteFloat((float)shearMix); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1466,8 +1466,8 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("position", out var position)) writer.WriteFloat((float)position); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["position"] is JsonValue position) writer.WriteFloat((float)position); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1478,8 +1478,8 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("spacing", out var spacing)) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["spacing"] is JsonValue spacing) writer.WriteFloat((float)spacing); else writer.WriteFloat(0);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1490,9 +1490,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("rotateMix", out var rotateMix)) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o.TryGetPropertyValue("translateMix", out var translateMix)) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["rotateMix"] is JsonValue rotateMix) writer.WriteFloat((float)rotateMix); else writer.WriteFloat(1);
if (o["translateMix"] is JsonValue translateMix) writer.WriteFloat((float)translateMix); else writer.WriteFloat(1);
if (i < n - 1) WriteCurve(o);
}
}
@@ -1521,14 +1521,13 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
for (int i = 0, n = frames.Count; i < n; i++)
{
JsonObject o = frames[i].AsObject();
if (o.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o.TryGetPropertyValue("vertices", out var _vertices))
if (o["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (o["vertices"] is JsonArray vertices)
{
JsonArray vertices = _vertices.AsArray();
writer.WriteVarInt(vertices.Count);
if (vertices.Count > 0)
{
if (o.TryGetPropertyValue("offset", out var offset)) writer.WriteVarInt((int)offset); else writer.WriteVarInt(0);
if (o["offset"] is JsonValue offset) writer.WriteVarInt((int)offset); else writer.WriteVarInt(0);
WriteFloatArray(vertices, vertices.Count);
}
}
@@ -1548,10 +1547,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
writer.WriteVarInt(drawOrderTimelines.Count);
foreach (JsonObject data in drawOrderTimelines)
{
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("offsets", out var _offsets))
if (data["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (data["offsets"] is JsonArray offsets)
{
JsonArray offsets = _offsets.AsArray();
writer.WriteVarInt(offsets.Count);
foreach (JsonObject o in offsets)
{
@@ -1574,13 +1572,13 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
foreach(JsonObject data in eventTimelines)
{
JsonObject eventData = events[(string)data["name"]].AsObject();
if (data.TryGetPropertyValue("time", out var time)) writer.WriteFloat((float)time); else writer.WriteFloat(0);
if (data["time"] is JsonValue time) writer.WriteFloat((float)time); else writer.WriteFloat(0);
writer.WriteVarInt(event2idx[(string)data["name"]]);
if (data.TryGetPropertyValue("int", out var @int)) writer.WriteVarInt((int)@int); else
if (eventData.TryGetPropertyValue("int", out var @int2)) writer.WriteVarInt((int)@int2); else writer.WriteVarInt(0);
if (data.TryGetPropertyValue("float", out var @float)) writer.WriteFloat((float)@float); else
if (eventData.TryGetPropertyValue("float", out var @float2)) writer.WriteFloat((float)@float2); else writer.WriteFloat(0);
if (data.TryGetPropertyValue("string", out var @string))
if (data["int"] is JsonValue @int) writer.WriteVarInt((int)@int); else
if (eventData["int"] is JsonValue @int2) writer.WriteVarInt((int)@int2); else writer.WriteVarInt(0);
if (data["float"] is JsonValue @float) writer.WriteFloat((float)@float); else
if (eventData["float"] is JsonValue @float2) writer.WriteFloat((float)@float2); else writer.WriteFloat(0);
if (data["string"] is JsonValue @string)
{
writer.WriteBoolean(true);
writer.WriteString((string)@string);
@@ -1592,10 +1590,10 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
if (eventData.ContainsKey("audio"))
{
if (data.TryGetPropertyValue("volume", out var volume)) writer.WriteFloat((float)volume); else
if (eventData.TryGetPropertyValue("volume", out var volume2)) writer.WriteFloat((float)volume2); else writer.WriteFloat(1);
if (data.TryGetPropertyValue("balance", out var balance)) writer.WriteFloat((float)balance); else
if (eventData.TryGetPropertyValue("balance", out var balance2)) writer.WriteFloat((float)balance2); else writer.WriteFloat(0);
if (data["volume"] is JsonValue volume) writer.WriteFloat((float)volume); else
if (eventData["volume"] is JsonValue volume2) writer.WriteFloat((float)volume2); else writer.WriteFloat(1);
if (data["balance"] is JsonValue balance) writer.WriteFloat((float)balance); else
if (eventData["balance"] is JsonValue balance2) writer.WriteFloat((float)balance2); else writer.WriteFloat(0);
}
}
}
@@ -1651,7 +1649,7 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
private void WriteCurve(JsonObject obj)
{
if (obj.TryGetPropertyValue("curve", out var curve))
if (obj["curve"] is JsonValue curve)
{
if (curve.GetValueKind() == JsonValueKind.String)
{
@@ -1661,9 +1659,9 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
writer.WriteByte(SkeletonBinary.CURVE_BEZIER);
writer.WriteFloat((float)curve);
if (obj.TryGetPropertyValue("c2", out var c2)) writer.WriteFloat((float)c2); else writer.WriteFloat(0);
if (obj.TryGetPropertyValue("c3", out var c3)) writer.WriteFloat((float)c3); else writer.WriteFloat(1);
if (obj.TryGetPropertyValue("c4", out var c4)) writer.WriteFloat((float)c4); else writer.WriteFloat(1);
if (obj["c2"] is JsonValue c2) writer.WriteFloat((float)c2); else writer.WriteFloat(0);
if (obj["c3"] is JsonValue c3) writer.WriteFloat((float)c3); else writer.WriteFloat(1);
if (obj["c4"] is JsonValue c4) writer.WriteFloat((float)c4); else writer.WriteFloat(1);
}
}
else

View File

@@ -105,7 +105,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -123,45 +123,11 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override float scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
get => Math.Abs(skeleton.ScaleX);
set
{
// 保存状态
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
if (skeletonBinary is not null)
{
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
reloadSkins();
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
@@ -177,14 +143,22 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override bool flipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
@@ -199,7 +173,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
@@ -221,7 +196,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
@@ -242,8 +217,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.FlipX = skeleton.FlipX;
tmpSkeleton.FlipY = skeleton.FlipY;
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))

View File

@@ -104,7 +104,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -122,68 +122,42 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override float scale
{
get
{
if (skeletonBinary is not null)
return skeletonBinary.Scale;
else if (skeletonJson is not null)
return skeletonJson.Scale;
else
return 1f;
}
get => Math.Abs(skeleton.ScaleX);
set
{
// 保存状态
var pos = position;
var fX = flipX;
var fY = flipY;
var animations = animationState.Tracks.Where(te => te is not null).Select(te => te.Animation.Name).ToArray();
if (skeletonBinary is not null)
{
skeletonBinary.Scale = value;
skeletonData = skeletonBinary.ReadSkeletonData(SkelPath);
}
else if (skeletonJson is not null)
{
skeletonJson.Scale = value;
skeletonData = skeletonJson.ReadSkeletonData(SkelPath);
}
// reload skel-dependent data
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
animationStateData = new AnimationStateData(skeletonData) { DefaultMix = animationStateData.DefaultMix };
animationState = new AnimationState(animationStateData);
// 恢复状态
position = pos;
flipX = fX;
flipY = fY;
reloadSkins();
for (int i = 0; i < animations.Length; i++) setAnimation(i, animations[i]);
skeleton.ScaleX = Math.Sign(skeleton.ScaleX) * value;
skeleton.ScaleY = Math.Sign(skeleton.ScaleY) * value;
}
}
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
protected override PointF position
{
get => new(skeleton.X, skeleton.Y);
set
{
skeleton.X = value.X;
skeleton.Y = value.Y;
}
}
}
protected override bool flipX
{
get => skeleton.FlipX;
set => skeleton.FlipX = value;
get => skeleton.ScaleX < 0;
set
{
if (skeleton.ScaleX > 0 && value || skeleton.ScaleX < 0 && !value)
skeleton.ScaleX *= -1;
}
}
protected override bool flipY
{
get => skeleton.FlipY;
set => skeleton.FlipY = value;
get => skeleton.ScaleY < 0;
set
{
if (skeleton.ScaleY > 0 && value || skeleton.ScaleY < 0 && !value)
skeleton.ScaleY *= -1;
}
}
protected override string getSlotAttachment(string slot) => skeleton.FindSlot(slot)?.Attachment?.Name ?? EMPTY_ATTACHMENT;
@@ -198,7 +172,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
@@ -220,7 +195,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}
@@ -242,8 +217,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
var maxDuration = 0f;
var tmpSkeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) };
var tmpAnimationState = new AnimationState(animationStateData);
tmpSkeleton.FlipX = skeleton.FlipX;
tmpSkeleton.FlipY = skeleton.FlipY;
tmpSkeleton.ScaleX = skeleton.ScaleX;
tmpSkeleton.ScaleY = skeleton.ScaleY;
tmpSkeleton.X = skeleton.X;
tmpSkeleton.Y = skeleton.Y;
foreach (var (name, _) in skinLoadStatus.Where(e => e.Value))

View File

@@ -101,7 +101,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -169,7 +169,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
// XXX: 3.7 及以下不支持 AddSkin
foreach (var (k, v) in sk.Attachments)
@@ -191,7 +192,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}

View File

@@ -108,7 +108,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -176,7 +176,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
@@ -196,7 +197,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}

View File

@@ -104,7 +104,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -172,7 +172,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
@@ -192,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}

View File

@@ -104,7 +104,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -172,7 +172,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
@@ -192,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}

View File

@@ -104,7 +104,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
}
}
SlotAttachmentNames = slotAttachments.ToFrozenDictionary(item => item.Key, item => item.Value.Keys.ToImmutableArray());
SkinNames = skeletonData.Skins.Select(v => v.Name).Where(v => v != "default").ToImmutableArray();
SkinNames = skeletonData.Skins.Select(v => v.Name).ToImmutableArray();
AnimationNames = [EMPTY_ANIMATION, .. skeletonData.Animations.Select(v => v.Name)];
skeleton = new Skeleton(skeletonData) { Skin = new(Guid.NewGuid().ToString()) }; // 挂载一个空皮肤当作容器
@@ -172,7 +172,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void addSkin(string name)
{
if (skeletonData.FindSkin(name) is Skin sk)
// default 不需要加载
if (name != "default" && skeletonData.FindSkin(name) is Skin sk)
{
skeleton.Skin.AddSkin(sk);
skeleton.SetSlotsToSetupPose();
@@ -192,7 +193,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void setAnimation(int track, string name)
{
if (name == EMPTY_ANIMATION)
animationState.SetAnimation(track, EmptyAnimation, false);
animationState.SetAnimation(track, EmptyAnimation, true);
else if (AnimationNames.Contains(name))
animationState.SetAnimation(track, name, true);
}

View File

@@ -93,8 +93,8 @@ namespace SpineViewer.Spine
tex.Display();
Preview = tex.Texture.CopyToBitmap();
// 初始化皮肤加载情况
foreach (var n in SkinNames) skinLoadStatus[n] = false;
// 初始化皮肤加载情况, 不需要记录 default
foreach (var n in SkinNames.Where(v => v != "default")) skinLoadStatus[n] = false;
// 默认初始化10个动画空位
for (int i = 0; i < 10; i++) setAnimation(i, AnimationNames.First());
@@ -359,7 +359,7 @@ namespace SpineViewer.Spine
/// <summary>
/// 查询皮肤加载状态, 皮肤不存在时返回 false
/// </summary>
public bool GetSkinStatus(string name) { lock (_lock) return skinLoadStatus.TryGetValue(name, out var status) && status; }
public bool GetSkinStatus(string name) { lock (_lock) return name == "default" || skinLoadStatus.TryGetValue(name, out var status) && status; }
/// <summary>
/// 设置皮肤加载状态, 忽略不存在的皮肤

View File

@@ -66,7 +66,7 @@ namespace SpineViewer.Spine.SpineView
private class SkinPropertyDescriptor(string name, Attribute[]? attributes) : PropertyDescriptor(name, attributes)
{
public override Type ComponentType => typeof(SpineSkinProperty);
public override bool IsReadOnly => false;
public override bool IsReadOnly => Name == "default";
public override Type PropertyType => typeof(bool);
public override bool CanResetValue(object component) => false;
public override void ResetValue(object component) { }

View File

@@ -7,10 +7,11 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.12.5</Version>
<Version>0.12.7</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>
<ApplicationHighDpiMode>PerMonitorV2</ApplicationHighDpiMode>
<GenerateResourceWarnOnBinaryFormatterUse>false</GenerateResourceWarnOnBinaryFormatterUse>
</PropertyGroup>

View File

@@ -79,6 +79,8 @@ namespace SpineViewer.Utils
}
}
private StandardValuesCollection standardValues;
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context)
@@ -89,29 +91,77 @@ namespace SpineViewer.Utils
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
StandardValuesCollection result;
if (attribute != null)
result = new StandardValuesCollection(attribute.StandardValues);
else
result = new StandardValuesCollection(Array.Empty<string>());
return result;
if (standardValues is null)
{
// 查找属性上的 StandardValuesAttribute
var attribute = context?.PropertyDescriptor?.Attributes.OfType<StandardValuesAttribute>().FirstOrDefault();
if (attribute != null)
standardValues = new StandardValuesCollection(attribute.StandardValues);
else
standardValues = new StandardValuesCollection(Array.Empty<string>());
}
return standardValues;
}
}
public class ResolutionConverter : SizeConverter
{
private static readonly StandardValuesCollection standardValues = new(new Size[] {
new(4096, 4096),
new(2048, 2048),
new(1024, 1024),
new(512, 512),
new(3840, 2160),
new(2560, 1440),
new(1920, 1080),
new(1280, 720),
new(2160, 3840),
new(1440, 2560),
new(1080, 1920),
new(720, 1280),
});
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => false;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context) => standardValues;
}
public class SFMLColorConverter : ExpandableObjectConverter
{
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
private static SFML.Graphics.Color ParseHexColor(string hex, bool includeAlpha)
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
byte r = byte.Parse(hex.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(hex.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(hex.Substring(5, 2), NumberStyles.HexNumber);
byte a = includeAlpha ? byte.Parse(hex.Substring(7, 2), NumberStyles.HexNumber) : (byte)255;
return new SFML.Graphics.Color(r, g, b, a);
}
private static PropertyDescriptorCollection pdCollection = null;
private static SFML.Graphics.Color ParseShortHexColor(string hex, bool includeAlpha)
{
byte r = Convert.ToByte($"{hex[1]}{hex[1]}", 16);
byte g = Convert.ToByte($"{hex[2]}{hex[2]}", 16);
byte b = Convert.ToByte($"{hex[3]}{hex[3]}", 16);
byte a = includeAlpha ? Convert.ToByte($"{hex[4]}{hex[4]}", 16) : (byte)255;
return new SFML.Graphics.Color(r, g, b, a);
}
private static readonly StandardValuesCollection standardValues;
static SFMLColorConverter()
{
// 初始化所有 KnownColor
var knownColors = Enum.GetValues(typeof(KnownColor))
.Cast<KnownColor>()
.Select(knownColor =>
{
var color = Color.FromKnownColor(knownColor);
return new SFML.Graphics.Color(color.R, color.G, color.B, color.A);
})
.ToArray();
standardValues = new StandardValuesCollection(knownColors);
}
public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType)
{
@@ -123,24 +173,48 @@ namespace SpineViewer.Utils
if (value is string s)
{
s = s.Trim();
if (s.StartsWith("#") && s.Length == 9)
try
{
try
// 处理 #RRGGBBAA 和 #RRGGBB 格式
if (s.StartsWith("#"))
{
// 解析 R, G, B, A 分量注意16进制解析
byte r = byte.Parse(s.Substring(1, 2), NumberStyles.HexNumber);
byte g = byte.Parse(s.Substring(3, 2), NumberStyles.HexNumber);
byte b = byte.Parse(s.Substring(5, 2), NumberStyles.HexNumber);
byte a = byte.Parse(s.Substring(7, 2), NumberStyles.HexNumber);
if (s.Length == 9) // #RRGGBBAA
return ParseHexColor(s, includeAlpha: true);
if (s.Length == 7) // #RRGGBB
return ParseHexColor(s, includeAlpha: false);
if (s.Length == 5) // #RGBA
return ParseShortHexColor(s, includeAlpha: true);
if (s.Length == 4) // #RGB
return ParseShortHexColor(s, includeAlpha: false);
throw new FormatException("无法解析颜色,请使用 #RRGGBBAA、#RRGGBB、#RGBA 或 #RGB 格式");
}
// 处理 R,G,B,A 和 R,G,B 格式
var parts = s.Split(',');
if (parts.Length == 3 || parts.Length == 4)
{
byte r = byte.Parse(parts[0].Trim());
byte g = byte.Parse(parts[1].Trim());
byte b = byte.Parse(parts[2].Trim());
byte a = parts.Length == 4 ? byte.Parse(parts[3].Trim()) : (byte)255;
return new SFML.Graphics.Color(r, g, b, a);
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,确保格式为 #RRGGBBAA", ex);
}
// 尝试解析为 KnownColor
var color = Color.FromName(s);
if (color.IsKnownColor || color.IsNamedColor)
return new SFML.Graphics.Color(color.R, color.G, color.B, color.A);
throw new FormatException("无法解析颜色,请使用已知的颜色名称");
}
catch (Exception ex)
{
throw new FormatException("无法解析颜色,请检查格式", ex);
}
throw new FormatException("格式错误,正确格式为 #RRGGBBAA");
}
return base.ConvertFrom(context, culture, value);
}
@@ -156,6 +230,21 @@ namespace SpineViewer.Utils
return base.ConvertTo(context, culture, value, destinationType);
}
public override bool GetStandardValuesSupported(ITypeDescriptorContext? context) => true;
public override bool GetStandardValuesExclusive(ITypeDescriptorContext? context) => false;
public override StandardValuesCollection? GetStandardValues(ITypeDescriptorContext? context) => standardValues;
private class SFMLColorPropertyDescriptor : SimplePropertyDescriptor
{
public SFMLColorPropertyDescriptor(Type componentType, string name, Type propertyType) : base(componentType, name, propertyType) { }
public override object? GetValue(object? component) => component?.GetType().GetField(Name)?.GetValue(component) ?? default;
public override void SetValue(object? component, object? value) => component?.GetType().GetField(Name)?.SetValue(component, value);
}
private static PropertyDescriptorCollection pdCollection = null;
public override PropertyDescriptorCollection GetProperties(ITypeDescriptorContext? context, object value, Attribute[]? attributes)
{
pdCollection ??= new(

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