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10 Commits

Author SHA1 Message Date
ww-rm
cd652a72a1 更新至v0.12.13 2025-05-19 10:31:34 +08:00
ww-rm
828ff30dbf update changelog 2025-05-19 10:31:15 +08:00
ww-rm
f452fe8a71 生成文件增加额外的随机后缀 2025-05-19 10:30:29 +08:00
ww-rm
15e29a3b8a 修复readattachmentline里的顺序错误 2025-05-17 10:47:49 +08:00
ww-rm
5c6e98f5e1 更新至v0.12.12 2025-05-13 14:21:13 +08:00
ww-rm
ef06073119 update changelog 2025-05-13 14:19:52 +08:00
ww-rm
bca8b0ad85 补充SkinnedMeshAttachment附件的渲染 2025-05-13 14:19:15 +08:00
ww-rm
4983b1fa88 更新至v0.12.11 2025-05-08 18:35:23 +08:00
ww-rm
f6b6d9f0e7 update changelog 2025-05-08 18:35:12 +08:00
ww-rm
12a168df92 修复atlas null 引用导致的闪退 2025-05-08 18:34:43 +08:00
13 changed files with 131 additions and 28 deletions

View File

@@ -1,5 +1,17 @@
# CHANGELOG
## v0.12.13
- 导出文件名增加额外的随机字符串
## v0.12.12
- 修复 2.1 版本遗漏的 SkinnedMeshAttachment 附件渲染
## v0.12.11
- 修复可能的闪退错误
## v0.12.10
- 增加纹理全局加载选项

View File

@@ -1069,14 +1069,14 @@ namespace SpineViewer.Spine.Implementations.SkeletonConverter
{
["time"] = reader.ReadFloat(),
};
ReadCurve(frame, 1);
frame = o;
end = reader.ReadVarInt();
if (end > 0)
{
frame["offset"] = reader.ReadVarInt();
frame["vertices"] = ReadFloatArray(end);
}
ReadCurve(frame, 1);
frame = o;
frames.Add(frame);
}
break;

View File

@@ -50,7 +50,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject21(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -70,6 +71,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -96,7 +98,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }
@@ -258,7 +260,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
SFML.Graphics.Texture texture;
float[] worldVertices = worldVerticesBuffer; // 顶点世界坐标, 连续的 [x0, y0, x1, y1, ...] 坐标值
int worldVerticesCount; // 等于顶点数组的长度除以 2
//int worldVerticesCount; // 等于顶点数组的长度除以 2
int[] worldTriangleIndices; // 三角形索引, 从顶点坐标数组取的时候要乘以 2, 最大值是 worldVerticesCount - 1
int worldTriangleIndicesLength; // 三角形索引数组长度
float[] uvs; // 纹理坐标
@@ -272,7 +274,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
texture = (SFML.Graphics.Texture)((AtlasRegion)regionAttachment.RendererObject).page.rendererObject;
regionAttachment.ComputeWorldVertices(slot.Bone, worldVertices);
worldVerticesCount = 4;
//worldVerticesCount = 4;
worldTriangleIndices = [0, 1, 2, 2, 3, 0];
worldTriangleIndicesLength = 6;
uvs = regionAttachment.UVs;
@@ -288,7 +290,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
if (meshAttachment.Vertices.Length > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[meshAttachment.Vertices.Length * 2];
meshAttachment.ComputeWorldVertices(slot, worldVertices);
worldVerticesCount = meshAttachment.Vertices.Length / 2;
//worldVerticesCount = meshAttachment.Vertices.Length / 2;
worldTriangleIndices = meshAttachment.Triangles;
worldTriangleIndicesLength = meshAttachment.Triangles.Length;
uvs = meshAttachment.UVs;
@@ -297,6 +299,22 @@ namespace SpineViewer.Spine.Implementations.SpineObject
tintB *= meshAttachment.B;
tintA *= meshAttachment.A;
}
else if (attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
texture = (SFML.Graphics.Texture)((AtlasRegion)skinnedMeshAttachment.RendererObject).page.rendererObject;
if (skinnedMeshAttachment.UVs.Length > worldVertices.Length)
worldVertices = worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVertices);
//worldVerticesCount = skinnedMeshAttachment.Vertices.Length / 2;
worldTriangleIndices = skinnedMeshAttachment.Triangles;
worldTriangleIndicesLength = skinnedMeshAttachment.Triangles.Length;
uvs = skinnedMeshAttachment.UVs;
tintR *= skinnedMeshAttachment.R;
tintG *= skinnedMeshAttachment.G;
tintB *= skinnedMeshAttachment.B;
tintA *= skinnedMeshAttachment.A;
}
// 2.1.x 不支持剪裁
//else if (attachment is ClippingAttachment clippingAttachment)
//{
@@ -430,6 +448,37 @@ namespace SpineViewer.Spine.Implementations.SpineObject
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
}
}
else if (slot.Attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
if (skinnedMeshAttachment.UVs.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var triangleIndices = skinnedMeshAttachment.Triangles;
for (int i = 0; i < triangleIndices.Length; i += 3)
{
var idx0 = triangleIndices[i] * 2;
var idx1 = triangleIndices[i + 1] * 2;
var idx2 = triangleIndices[i + 2] * 2;
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx1];
vt.Position.Y = worldVerticesBuffer[idx1 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx2];
vt.Position.Y = worldVerticesBuffer[idx2 + 1];
lineVertices.Append(vt); lineVertices.Append(vt);
vt.Position.X = worldVerticesBuffer[idx0];
vt.Position.Y = worldVerticesBuffer[idx0 + 1];
lineVertices.Append(vt);
@@ -452,6 +501,34 @@ namespace SpineViewer.Spine.Implementations.SpineObject
var hullLength = (meshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
for (int i = 2; i < hullLength; i += 2)
{
vt.Position.X = worldVerticesBuffer[i];
vt.Position.Y = worldVerticesBuffer[i + 1];
lineVertices.Append(vt);
lineVertices.Append(vt);
}
vt.Position.X = worldVerticesBuffer[0];
vt.Position.Y = worldVerticesBuffer[1];
lineVertices.Append(vt);
}
}
else if (slot.Attachment is SkinnedMeshAttachment skinnedMeshAttachment)
{
if (skinnedMeshAttachment.UVs.Length > worldVerticesBuffer.Length)
worldVerticesBuffer = new float[skinnedMeshAttachment.UVs.Length * 2];
skinnedMeshAttachment.ComputeWorldVertices(slot, worldVerticesBuffer);
var hullLength = (skinnedMeshAttachment.HullLength >> 1) << 1;
if (debugMeshHulls && hullLength > 2)
{
vt.Position.X = worldVerticesBuffer[0];

View File

@@ -49,7 +49,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject36(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -69,6 +70,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -95,7 +97,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -46,7 +46,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject37(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -66,6 +67,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -92,7 +94,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -50,7 +50,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject38(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -70,6 +71,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch (Exception ex)
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}", ex);
}
}
@@ -96,7 +98,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -48,7 +48,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject40(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -68,6 +69,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -95,7 +97,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -48,7 +48,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject41(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -68,6 +69,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -95,7 +97,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -48,7 +48,8 @@ namespace SpineViewer.Spine.Implementations.SpineObject
public SpineObject42(string skelPath, string atlasPath) : base(skelPath, atlasPath)
{
atlas = new Atlas(AtlasPath, textureLoader);
try { atlas = new Atlas(AtlasPath, textureLoader); }
catch (Exception ex) { throw new InvalidDataException($"Failed to load atlas '{atlasPath}'", ex); }
try
{
// 先尝试二进制文件
@@ -68,6 +69,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
catch
{
// 都不行就报错
atlas.Dispose();
throw new InvalidDataException($"Unknown skeleton file format {SkelPath}");
}
}
@@ -95,7 +97,7 @@ namespace SpineViewer.Spine.Implementations.SpineObject
protected override void Dispose(bool disposing)
{
base.Dispose(disposing);
atlas.Dispose();
atlas?.Dispose();
}
public override string FileVersion { get => skeletonData.Version; }

View File

@@ -57,7 +57,7 @@ namespace SpineViewer.Spine.SpineExporter
var noteSuffix = FileNameNoteSuffix;
if (!string.IsNullOrWhiteSpace(noteSuffix)) noteSuffix = $"_{noteSuffix}";
var filename = $"ffmpeg_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
var filename = $"ffmpeg_{timestamp}_{Guid.NewGuid().ToString()[..6]}_{FPS:f0}{noteSuffix}{Suffix}";
// 导出单个时必定提供输出文件夹
var savePath = Path.Combine(OutputDir, filename);
@@ -86,7 +86,7 @@ namespace SpineViewer.Spine.SpineExporter
{
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}{noteSuffix}{Suffix}";
var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}{noteSuffix}{Suffix}";
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);

View File

@@ -47,7 +47,7 @@ namespace SpineViewer.Spine.SpineExporter
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
// 导出单个时必定提供输出文件夹
var filename = $"frame_{timestamp}{ImageFormat.GetSuffix()}";
var filename = $"frame_{timestamp}_{Guid.NewGuid().ToString()[..6]}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir, filename);
worker?.ReportProgress(0, $"{Properties.Resources.process} 0/1");
@@ -78,7 +78,7 @@ namespace SpineViewer.Spine.SpineExporter
var spine = spinesToRender[i];
// 逐个导出时如果提供了输出文件夹, 则全部导出到输出文件夹, 否则输出到各自的文件夹
var filename = $"{spine.Name}_{timestamp}{ImageFormat.GetSuffix()}";
var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}{ImageFormat.GetSuffix()}";
var savePath = Path.Combine(OutputDir ?? spine.AssetsDir, filename);
try

View File

@@ -22,14 +22,16 @@ namespace SpineViewer.Spine.SpineExporter
protected override void ExportSingle(SpineObject[] spinesToRender, BackgroundWorker? worker = null)
{
var uniqueSuffix = Guid.NewGuid().ToString()[..6];
// 导出单个时必定提供输出文件夹,
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{FPS:f0}");
var saveDir = Path.Combine(OutputDir, $"frames_{timestamp}_{uniqueSuffix}_{FPS:f0}");
Directory.CreateDirectory(saveDir);
int frameIdx = 0;
foreach (var frame in GetFrames(spinesToRender, worker))
{
var filename = $"frames_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var filename = $"frames_{timestamp}_{uniqueSuffix}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename);
try
@@ -56,14 +58,14 @@ namespace SpineViewer.Spine.SpineExporter
if (worker?.CancellationPending == true) break; // 取消的日志在 GetFrames 里输出
// 如果提供了输出文件夹, 则全部导出到输出文件夹, 否则导出到各自的文件夹下
var subDir = $"{spine.Name}_{timestamp}_{FPS:f0}";
var subDir = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}";
var saveDir = Path.Combine(OutputDir ?? spine.AssetsDir, subDir);
Directory.CreateDirectory(saveDir);
int frameIdx = 0;
foreach (var frame in GetFrames(spine, worker))
{
var filename = $"{spine.Name}_{timestamp}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var filename = $"{spine.Name}_{timestamp}_{spine.ID[..6]}_{FPS:f0}_{frameIdx:d6}{Suffix}";
var savePath = Path.Combine(saveDir, filename);
try

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@@ -7,7 +7,7 @@
<TargetFramework>net8.0-windows</TargetFramework>
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<Version>0.12.10</Version>
<Version>0.12.13</Version>
<OutputType>WinExe</OutputType>
<UseWindowsForms>true</UseWindowsForms>
<ApplicationIcon>appicon.ico</ApplicationIcon>