@@ -1,5 +1,13 @@
|
|||||||
# CHANGELOG
|
# CHANGELOG
|
||||||
|
|
||||||
|
## v0.12.17
|
||||||
|
|
||||||
|
- 动画边界检测的帧率提高到100帧每秒
|
||||||
|
|
||||||
|
## v0.12.16
|
||||||
|
|
||||||
|
- 导出多个时允许自动时长
|
||||||
|
|
||||||
## v0.12.15
|
## v0.12.15
|
||||||
|
|
||||||
- 修复附件类型枚举量字符串大小写问题
|
- 修复附件类型枚举量字符串大小写问题
|
||||||
|
|||||||
@@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -219,10 +219,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -217,10 +217,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
//tmpSkeleton.Update(0);
|
//tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform();
|
tmpSkeleton.UpdateWorldTransform();
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject
|
|||||||
tmpSkeleton.Update(0);
|
tmpSkeleton.Update(0);
|
||||||
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update);
|
||||||
|
|
||||||
// 按 10 帧每秒计算边框
|
// 按 100 帧每秒计算边框
|
||||||
var bounds = getCurrentBounds();
|
var bounds = getCurrentBounds();
|
||||||
float[] _ = [];
|
float[] _ = [];
|
||||||
for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta)
|
for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta)
|
||||||
{
|
{
|
||||||
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _);
|
||||||
bounds = bounds.Union(new(x, y, w, h));
|
bounds = bounds.Union(new(x, y, w, h));
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
<TargetFramework>net8.0-windows</TargetFramework>
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
<BaseOutputPath>$(SolutionDir)out</BaseOutputPath>
|
||||||
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
|
||||||
<Version>0.12.16</Version>
|
<Version>0.12.17</Version>
|
||||||
<OutputType>WinExe</OutputType>
|
<OutputType>WinExe</OutputType>
|
||||||
<UseWindowsForms>true</UseWindowsForms>
|
<UseWindowsForms>true</UseWindowsForms>
|
||||||
<ApplicationIcon>appicon.ico</ApplicationIcon>
|
<ApplicationIcon>appicon.ico</ApplicationIcon>
|
||||||
|
|||||||
Reference in New Issue
Block a user