diff --git a/CHANGELOG.md b/CHANGELOG.md index 68c6a37..48fb1cf 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,13 @@ # CHANGELOG +## v0.12.17 + +- 动画边界检测的帧率提高到100帧每秒 + +## v0.12.16 + +- 导出多个时允许自动时长 + ## v0.12.15 - 修复附件类型枚举量字符串大小写问题 diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs index d71db25..4860482 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject21.cs @@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs index 25e7d1b..3379d57 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject36.cs @@ -222,10 +222,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs index 063ec29..70b63a1 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject37.cs @@ -219,10 +219,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs index 72470ff..d07bc09 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject38.cs @@ -217,10 +217,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs index 47f3a7f..8bd3e92 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject40.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs index 6378e91..d3907f5 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject41.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject //tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs b/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs index 7af42fd..c4b535d 100644 --- a/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs +++ b/SpineViewer/Spine/Implementations/SpineObject/SpineObject42.cs @@ -216,10 +216,10 @@ namespace SpineViewer.Spine.Implementations.SpineObject tmpSkeleton.Update(0); tmpSkeleton.UpdateWorldTransform(Skeleton.Physics.Update); - // 按 10 帧每秒计算边框 + // 按 100 帧每秒计算边框 var bounds = getCurrentBounds(); float[] _ = []; - for (float tick = 0, delta = 0.1f; tick < maxDuration; tick += delta) + for (float tick = 0, delta = 0.01f; tick < maxDuration; tick += delta) { tmpSkeleton.GetBounds(out var x, out var y, out var w, out var h, ref _); bounds = bounds.Union(new(x, y, w, h)); diff --git a/SpineViewer/SpineViewer.csproj b/SpineViewer/SpineViewer.csproj index 2236b29..04ed0fd 100644 --- a/SpineViewer/SpineViewer.csproj +++ b/SpineViewer/SpineViewer.csproj @@ -7,7 +7,7 @@ net8.0-windows $(SolutionDir)out false - 0.12.16 + 0.12.17 WinExe true appicon.ico