增加region注释

This commit is contained in:
ww-rm
2025-03-24 00:10:32 +08:00
parent 0e2a116e0a
commit 9a2cf4aefe

View File

@@ -230,6 +230,8 @@ namespace SpineViewer.Spine
public void Dispose() { Dispose(true); GC.SuppressFinalize(this); } public void Dispose() { Dispose(true); GC.SuppressFinalize(this); }
protected virtual void Dispose(bool disposing) { preview?.Dispose(); } protected virtual void Dispose(bool disposing) { preview?.Dispose(); }
#region |
/// <summary> /// <summary>
/// 获取所属版本 /// 获取所属版本
/// </summary> /// </summary>
@@ -267,6 +269,10 @@ namespace SpineViewer.Spine
[Category("基本信息"), DisplayName("文件版本")] [Category("基本信息"), DisplayName("文件版本")]
public abstract string FileVersion { get; } public abstract string FileVersion { get; }
#endregion
#region |
/// <summary> /// <summary>
/// 缩放比例 /// 缩放比例
/// </summary> /// </summary>
@@ -292,12 +298,18 @@ namespace SpineViewer.Spine
[Category("变换"), DisplayName("垂直翻转")] [Category("变换"), DisplayName("垂直翻转")]
public abstract bool FlipY { get; set; } public abstract bool FlipY { get; set; }
#endregion
#region |
/// <summary> /// <summary>
/// 是否使用预乘Alpha /// 是否使用预乘Alpha
/// </summary> /// </summary>
[Category("画面"), DisplayName("预乘Alpha通道")] [Category("画面"), DisplayName("预乘Alpha通道")]
public bool UsePremultipliedAlpha { get; set; } = true; public bool UsePremultipliedAlpha { get; set; } = true;
#endregion
/// <summary> /// <summary>
/// 包含的所有动画名称 /// 包含的所有动画名称
/// </summary> /// </summary>
@@ -311,6 +323,8 @@ namespace SpineViewer.Spine
[Browsable(false)] [Browsable(false)]
public string DefaultAnimationName { get => animationNames.Last(); } public string DefaultAnimationName { get => animationNames.Last(); }
#region |
/// <summary> /// <summary>
/// 当前动画名称, 如果设置的动画不存在则忽略 /// 当前动画名称, 如果设置的动画不存在则忽略
/// </summary> /// </summary>
@@ -324,6 +338,8 @@ namespace SpineViewer.Spine
[Category("动画"), DisplayName("当前动画时长")] [Category("动画"), DisplayName("当前动画时长")]
public float CurrentAnimationDuration { get => GetAnimationDuration(CurrentAnimation); } public float CurrentAnimationDuration { get => GetAnimationDuration(CurrentAnimation); }
#endregion
/// <summary> /// <summary>
/// 骨骼包围盒 /// 骨骼包围盒
/// </summary> /// </summary>