修复纹理加载异常

This commit is contained in:
ww-rm
2025-03-26 15:53:27 +08:00
parent 7dc701464f
commit 71d2fee36e
7 changed files with 3 additions and 14 deletions

View File

@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -26,8 +26,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -23,8 +23,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -26,8 +26,9 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X; // 似乎是不需要设置的, 因为存在某些 png 和 atlas 大小不同的情况, 一般是有一些缩放, 如果设置了反而渲染异常
page.height = (int)texture.Size.Y; // page.width = (int)texture.Size.X;
// page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)

View File

@@ -25,8 +25,6 @@ namespace SpineViewer.Spine.Implementations.Spine
texture.Repeated = true; texture.Repeated = true;
page.rendererObject = texture; page.rendererObject = texture;
page.width = (int)texture.Size.X;
page.height = (int)texture.Size.Y;
} }
public void Unload(object texture) public void Unload(object texture)