精简代码
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@@ -7,46 +7,8 @@ using System.Threading.Tasks;
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namespace Spine.Interfaces.Attachments
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{
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public interface ISkinnedMeshAttachment : IAttachment
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public interface ISkinnedMeshAttachment : IMeshAttachment
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{
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/// <summary>
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/// R
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/// </summary>
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public float R { get; set; }
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/// <summary>
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/// G
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/// </summary>
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public float G { get; set; }
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/// <summary>
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/// B
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/// </summary>
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public float B { get; set; }
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/// <summary>
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/// A
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/// </summary>
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public float A { get; set; }
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/// <summary>
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/// 用于渲染的纹理对象
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/// </summary>
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public SFML.Graphics.Texture RendererObject { get; }
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/// <summary>
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/// 顶点纹理坐标, 每个坐标有 u 和 v 两个数, 有效长度和 <see cref="IAttachment.ComputeWorldVertices(ISlot, ref float[])"/> 返回值一致
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/// </summary>
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public float[] UVs { get; }
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/// <summary>
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/// 三角形索引顶点数组, 每 3 个为一组, 指向顶点的下标 (不是顶点坐标数组下标)
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/// </summary>
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public int[] Triangles { get; }
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/// <summary>
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/// 边缘顶点数组长度
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/// </summary>
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public int HullLength { get; }
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}
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}
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