diff --git a/Spine/Interfaces/Attachments/ISkinnedMeshAttachment.cs b/Spine/Interfaces/Attachments/ISkinnedMeshAttachment.cs
index 169e535..687da97 100644
--- a/Spine/Interfaces/Attachments/ISkinnedMeshAttachment.cs
+++ b/Spine/Interfaces/Attachments/ISkinnedMeshAttachment.cs
@@ -7,46 +7,8 @@ using System.Threading.Tasks;
namespace Spine.Interfaces.Attachments
{
- public interface ISkinnedMeshAttachment : IAttachment
+ public interface ISkinnedMeshAttachment : IMeshAttachment
{
- ///
- /// R
- ///
- public float R { get; set; }
- ///
- /// G
- ///
- public float G { get; set; }
-
- ///
- /// B
- ///
- public float B { get; set; }
-
- ///
- /// A
- ///
- public float A { get; set; }
-
- ///
- /// 用于渲染的纹理对象
- ///
- public SFML.Graphics.Texture RendererObject { get; }
-
- ///
- /// 顶点纹理坐标, 每个坐标有 u 和 v 两个数, 有效长度和 返回值一致
- ///
- public float[] UVs { get; }
-
- ///
- /// 三角形索引顶点数组, 每 3 个为一组, 指向顶点的下标 (不是顶点坐标数组下标)
- ///
- public int[] Triangles { get; }
-
- ///
- /// 边缘顶点数组长度
- ///
- public int HullLength { get; }
}
}
diff --git a/Spine/SpineObject.cs b/Spine/SpineObject.cs
index 564440e..0b1ce25 100644
--- a/Spine/SpineObject.cs
+++ b/Spine/SpineObject.cs
@@ -558,18 +558,6 @@ namespace Spine
tintA *= meshAttachment.A;
texture = meshAttachment.RendererObject;
break;
- case ISkinnedMeshAttachment skinnedMeshAttachment:
- worldVerticesLength = skinnedMeshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
- worldVertices = _worldVertices;
- triangles = skinnedMeshAttachment.Triangles;
- trianglesLength = triangles.Length;
- uvs = skinnedMeshAttachment.UVs;
- tintR *= skinnedMeshAttachment.R;
- tintG *= skinnedMeshAttachment.G;
- tintB *= skinnedMeshAttachment.B;
- tintA *= skinnedMeshAttachment.A;
- texture = skinnedMeshAttachment.RendererObject;
- break;
case IClippingAttachment clippingAttachment:
_clipping.ClipStart(slot, clippingAttachment);
continue;
@@ -697,34 +685,6 @@ namespace Spine
vt.Position.Y = _worldVertices[idx2 + 1];
_lineVertices.Append(vt); _lineVertices.Append(vt);
- vt.Position.X = _worldVertices[idx0];
- vt.Position.Y = _worldVertices[idx0 + 1];
- _lineVertices.Append(vt);
- }
- }
- else if (slot.Attachment is ISkinnedMeshAttachment skinnedMeshAttachment)
- {
- skinnedMeshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
-
- var triangles = skinnedMeshAttachment.Triangles;
- for (int i = 0; i < triangles.Length - 2; i += 3)
- {
- var idx0 = triangles[i] << 1;
- var idx1 = triangles[i + 1] << 1;
- var idx2 = triangles[i + 2] << 1;
-
- vt.Position.X = _worldVertices[idx0];
- vt.Position.Y = _worldVertices[idx0 + 1];
- _lineVertices.Append(vt);
-
- vt.Position.X = _worldVertices[idx1];
- vt.Position.Y = _worldVertices[idx1 + 1];
- _lineVertices.Append(vt); _lineVertices.Append(vt);
-
- vt.Position.X = _worldVertices[idx2];
- vt.Position.Y = _worldVertices[idx2 + 1];
- _lineVertices.Append(vt); _lineVertices.Append(vt);
-
vt.Position.X = _worldVertices[idx0];
vt.Position.Y = _worldVertices[idx0 + 1];
_lineVertices.Append(vt);
@@ -757,29 +717,6 @@ namespace Spine
_lineVertices.Append(vt);
}
- vt.Position.X = _worldVertices[0];
- vt.Position.Y = _worldVertices[1];
- _lineVertices.Append(vt);
- }
- else if (slot.Attachment is ISkinnedMeshAttachment skinnedMeshAttachment)
- {
- skinnedMeshAttachment.ComputeWorldVertices(slot, ref _worldVertices);
-
- var hullLength = skinnedMeshAttachment.HullLength;
- if (hullLength < 4) continue;
-
- vt.Position.X = _worldVertices[0];
- vt.Position.Y = _worldVertices[1];
- _lineVertices.Append(vt);
-
- for (int i = 2; i < hullLength - 1; i += 2)
- {
- vt.Position.X = _worldVertices[i];
- vt.Position.Y = _worldVertices[i + 1];
- _lineVertices.Append(vt);
- _lineVertices.Append(vt);
- }
-
vt.Position.X = _worldVertices[0];
vt.Position.Y = _worldVertices[1];
_lineVertices.Append(vt);