修复maxFps时快进帧除0错误
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@@ -16,16 +16,11 @@ namespace SpineViewer.Controls
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{
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public partial class SpinePreviewPanel : UserControl
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{
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/// <summary>
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/// 日志器
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/// </summary>
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private readonly Logger logger = LogManager.GetCurrentClassLogger();
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public SpinePreviewPanel()
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{
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InitializeComponent();
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RenderWindow = new(panel_Render.Handle);
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RenderWindow.SetActive(false);
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renderWindow = new(panel_Render.Handle);
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renderWindow.SetActive(false);
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// 设置默认参数
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Resolution = new(2048, 2048);
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@@ -34,6 +29,11 @@ namespace SpineViewer.Controls
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MaxFps = 30;
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}
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/// <summary>
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/// 日志器
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/// </summary>
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private readonly Logger logger = LogManager.GetCurrentClassLogger();
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/// <summary>
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/// 要绑定的 Spine 列表控件
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/// </summary>
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@@ -90,15 +90,15 @@ namespace SpineViewer.Controls
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}
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// 必须通过 SFML 的方法调整窗口
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RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
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renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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renderWindow.Size = new((uint)sizeX, (uint)sizeY);
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// 将 view 的大小设置成于 resolution 相同的大小, 其余属性都不变
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(value.Width * signX, value.Height * signY);
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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resolution = value;
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}
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@@ -114,15 +114,15 @@ namespace SpineViewer.Controls
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{
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get
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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var center = view.Center;
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return new(center.X, center.Y);
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}
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set
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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view.Center = new(value.X, value.Y);
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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}
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}
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@@ -135,17 +135,17 @@ namespace SpineViewer.Controls
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{
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get
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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return resolution.Width / Math.Abs(view.Size.X);
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}
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set
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{
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value = Math.Clamp(value, 0.001f, 1000f);
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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var signX = Math.Sign(view.Size.X);
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var signY = Math.Sign(view.Size.Y);
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view.Size = new(resolution.Width / value * signX, resolution.Height / value * signY);
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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}
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}
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@@ -158,14 +158,14 @@ namespace SpineViewer.Controls
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{
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get
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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return view.Rotation;
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}
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set
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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view.Rotation = value;
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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}
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}
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@@ -178,17 +178,17 @@ namespace SpineViewer.Controls
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{
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get
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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return view.Size.X < 0;
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}
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set
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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var size = view.Size;
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if (size.X > 0 && value || size.X < 0 && !value)
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size.X *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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}
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}
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@@ -201,17 +201,17 @@ namespace SpineViewer.Controls
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{
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get
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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return view.Size.Y < 0;
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}
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set
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{
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using var view = RenderWindow.GetView();
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using var view = renderWindow.GetView();
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var size = view.Size;
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if (size.Y > 0 && value || size.Y < 0 && !value)
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size.Y *= -1;
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view.Size = size;
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RenderWindow.SetView(view);
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renderWindow.SetView(view);
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}
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}
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@@ -234,13 +234,13 @@ namespace SpineViewer.Controls
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/// </summary>
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[DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
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[Browsable(false)]
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public uint MaxFps { get => maxFps; set { RenderWindow.SetFramerateLimit(value); maxFps = value; } }
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public uint MaxFps { get => maxFps; set { renderWindow.SetFramerateLimit(value); maxFps = value; } }
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private uint maxFps = 60;
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/// <summary>
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/// 获取 View
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/// </summary>
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public SFML.Graphics.View GetView() => RenderWindow.GetView();
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public SFML.Graphics.View GetView() => renderWindow.GetView();
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#endregion
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@@ -259,17 +259,17 @@ namespace SpineViewer.Controls
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/// <summary>
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/// 坐标轴顶点缓冲区
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/// </summary>
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private readonly SFML.Graphics.VertexArray AxisVertex = new(SFML.Graphics.PrimitiveType.Lines, 2);
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private readonly SFML.Graphics.VertexArray axisVertices = new(SFML.Graphics.PrimitiveType.Lines, 2); // XXX: 暂时未使用 Dispose 释放
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/// <summary>
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/// 渲染窗口
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/// </summary>
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private readonly SFML.Graphics.RenderWindow RenderWindow;
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private readonly SFML.Graphics.RenderWindow renderWindow;
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/// <summary>
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/// 帧间隔计时器
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/// </summary>
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private readonly SFML.System.Clock Clock = new();
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private readonly SFML.System.Clock clock = new();
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/// <summary>
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/// 渲染任务
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@@ -340,13 +340,13 @@ namespace SpineViewer.Controls
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{
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try
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{
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RenderWindow.SetActive(true);
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renderWindow.SetActive(true);
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float delta;
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while (cancelToken is not null && !cancelToken.IsCancellationRequested)
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{
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delta = Clock.ElapsedTime.AsSeconds();
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Clock.Restart();
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delta = clock.ElapsedTime.AsSeconds();
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clock.Restart();
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// 停止更新的时候只是时间不前进, 但是坐标变换还是要更新, 否则无法移动对象
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if (!IsUpdating) delta = 0;
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@@ -358,17 +358,17 @@ namespace SpineViewer.Controls
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forwardDelta = 0;
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}
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RenderWindow.Clear(BackgroundColor);
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renderWindow.Clear(BackgroundColor);
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if (ShowAxis)
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{
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// 画一个很长的坐标轴, 用 1e9 比较合适
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AxisVertex[0] = new(new(-1e9f, 0), AxisColor);
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AxisVertex[1] = new(new(1e9f, 0), AxisColor);
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RenderWindow.Draw(AxisVertex);
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AxisVertex[0] = new(new(0, -1e9f), AxisColor);
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AxisVertex[1] = new(new(0, 1e9f), AxisColor);
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RenderWindow.Draw(AxisVertex);
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axisVertices[0] = new(new(-1e9f, 0), AxisColor);
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axisVertices[1] = new(new(1e9f, 0), AxisColor);
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renderWindow.Draw(axisVertices);
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axisVertices[0] = new(new(0, -1e9f), AxisColor);
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axisVertices[1] = new(new(0, 1e9f), AxisColor);
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renderWindow.Draw(axisVertices);
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}
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// 渲染 Spine
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@@ -390,24 +390,24 @@ namespace SpineViewer.Controls
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continue;
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spine.IsDebug = true;
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RenderWindow.Draw(spine);
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renderWindow.Draw(spine);
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spine.IsDebug = false;
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}
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}
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}
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RenderWindow.Display();
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renderWindow.Display();
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}
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}
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catch (Exception ex)
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{
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logger.Fatal(ex);
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logger.Fatal(ex.ToString());
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logger.Fatal("Render task stopped");
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MessagePopup.Error(ex.ToString(), "预览画面已停止渲染");
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}
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finally
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{
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RenderWindow.SetActive(false);
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renderWindow.SetActive(false);
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}
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}
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@@ -420,7 +420,7 @@ namespace SpineViewer.Controls
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private void SpinePreviewPanel_SizeChanged(object sender, EventArgs e)
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{
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if (RenderWindow is null)
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if (renderWindow is null)
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return;
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float parentX = panel_Render.Parent.Width;
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@@ -442,8 +442,8 @@ namespace SpineViewer.Controls
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}
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// 必须通过 SFML 的方法调整窗口
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RenderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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RenderWindow.Size = new((uint)sizeX, (uint)sizeY);
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renderWindow.Position = new((int)(parentX - sizeX) / 2, (int)(parentY - sizeY) / 2);
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renderWindow.Size = new((uint)sizeX, (uint)sizeY);
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}
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private void panel_Render_MouseDown(object sender, MouseEventArgs e)
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@@ -451,13 +451,13 @@ namespace SpineViewer.Controls
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// 右键优先级高, 进入画面拖动模式, 需要重新记录源点
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if ((e.Button & MouseButtons.Right) != 0)
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{
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draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
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draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
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Cursor = Cursors.Hand;
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}
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// 按下了左键并且右键是松开的
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else if ((e.Button & MouseButtons.Left) != 0 && (MouseButtons & MouseButtons.Right) == 0)
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{
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draggingSrc = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
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draggingSrc = renderWindow.MapPixelToCoords(new(e.X, e.Y));
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var src = new PointF(((SFML.System.Vector2f)draggingSrc).X, ((SFML.System.Vector2f)draggingSrc).Y);
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if (SpineListView is null)
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@@ -531,7 +531,7 @@ namespace SpineViewer.Controls
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return;
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var src = (SFML.System.Vector2f)draggingSrc;
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var dst = RenderWindow.MapPixelToCoords(new(e.X, e.Y));
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var dst = renderWindow.MapPixelToCoords(new(e.X, e.Y));
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var _delta = dst - src;
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var delta = new SizeF(_delta.X, _delta.Y);
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@@ -637,7 +637,10 @@ namespace SpineViewer.Controls
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{
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lock (_forwardDeltaLock)
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{
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if (maxFps > 0)
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forwardDelta += 1f / maxFps;
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else
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forwardDelta += 0.001f;
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}
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}
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@@ -645,7 +648,10 @@ namespace SpineViewer.Controls
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{
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lock (_forwardDeltaLock)
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{
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if (maxFps > 0)
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forwardDelta += 10f / maxFps;
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else
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forwardDelta += 0.01f;
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}
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}
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