Files
Il2CppInspectorRedux/Il2CppInspector.Common/Model/AppModel.cs

232 lines
12 KiB
C#

/*
Copyright 2020 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
All rights reserved.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using Aron.Weiler;
using Il2CppInspector.Cpp;
using Il2CppInspector.Cpp.UnityHeaders;
using Il2CppInspector.Reflection;
namespace Il2CppInspector.Model
{
// Class that represents a composite IL/C++ type
// Class that represents the entire structure of the IL2CPP binary realized as C++ types and code,
// correlated with .NET types where applicable. Primarily designed to enable automated static analysis of disassembly code.
public class AppModel : IEnumerable<CppType>
{
// The C++ compiler to target
public CppCompilerType TargetCompiler { get; private set; }
// The Unity version used to build the binary
public UnityVersion UnityVersion { get; set; } // TODO: Change to private set after integrating IDA output
// The Unity IL2CPP C++ headers for the binary
// Use this for code output
public UnityHeader UnityHeader { get; set; } // TODO: Change to private set after integrating IDA output
// All of the C++ types used in the application including Unity internal types
// NOTE: This is for querying individual types for static analysis
// To generate code output, use DependencyOrderedCppTypes
public CppTypeCollection CppTypeCollection { get; set; } // TODO: Change to private set after integrating IDA output
// All of the C++ types used in the application (.NET type translations only)
// The types are ordered to enable the production of code output without forward dependencies
public List<CppType> DependencyOrderedCppTypes { get; private set; }
// Composite mapping of all the .NET methods in the IL2CPP binary
public MultiKeyDictionary<MethodBase, CppFnPtrType, AppMethod> Methods = new MultiKeyDictionary<MethodBase, CppFnPtrType, AppMethod>();
// Composite mapping of all the .NET types in the IL2CPP binary
public MultiKeyDictionary<TypeInfo, CppComplexType, AppType> Types = new MultiKeyDictionary<TypeInfo, CppComplexType, AppType>();
// All of the string literals in the IL2CPP binary
// Note: Does not include string literals from global-metadata.dat
// Note: The virtual addresses are of String* (VAs of the pointer to String*) objects, not the strings themselves
public Dictionary<ulong, string> Strings = new Dictionary<ulong, string>();
// The .NET type model for the application
public TypeModel ILModel { get; }
// All of the function exports for the binary
public List<Export> Exports { get; }
// Delegated C++ types iterator
public IEnumerator<CppType> GetEnumerator() => CppTypeCollection.GetEnumerator();
IEnumerator IEnumerable.GetEnumerator() => ((IEnumerable) CppTypeCollection).GetEnumerator();
// The C++ declaration generator for this binary
// TODO: Make this private once IDA output integration is completed
internal CppDeclarationGenerator declarationGenerator;
// Convenience properties
// The word size of the binary in bits
public int WordSize => ILModel.Package.BinaryImage.Bits;
// The IL2CPP package for this application
public Il2CppInspector Package => ILModel.Package;
// The compiler used to build the binary
public CppCompilerType SourceCompiler => declarationGenerator.InheritanceStyle;
// The Unity header text including word size define
public string UnityHeaderText => (WordSize == 32 ? "#define IS_32BIT\n" : "") + UnityHeader.GetHeaderText();
// Initialize
public AppModel(TypeModel model) {
// Save .NET type model
ILModel = model;
// Get addresses of IL2CPP API function exports
Exports = model.Package.Binary.Image.GetExports()?.ToList() ?? new List<Export>();
}
// Build the application model targeting a specific version of Unity and C++ compiler
// If no Unity version is specified, it will be guessed from the contents of the IL2CPP binary
// The C++ compiler used to actually build the original IL2CPP binary will always be guessed based on the binary file format
// (via the constructor of CppDeclarationGenerator, in InheritanceStyle)
// If no target C++ compiler is specified, it will be set to match the one assumed to have been used to compile the binary
public AppModel Build(UnityVersion unityVersion = null, CppCompilerType compiler = CppCompilerType.BinaryFormat) {
// Set target compiler
TargetCompiler = compiler == CppCompilerType.BinaryFormat ? CppCompiler.GuessFromImage(ILModel.Package.BinaryImage) : compiler;
// Determine Unity version and get headers
UnityHeader = unityVersion != null ? UnityHeader.GetHeaderForVersion(unityVersion) : UnityHeader.GuessHeadersForModel(ILModel)[0];
UnityVersion = unityVersion ?? UnityHeader.MinVersion;
// Check for matching metadata and binary versions
if (UnityHeader.MetadataVersion != ILModel.Package.BinaryImage.Version) {
Console.WriteLine($"Warning: selected version {UnityVersion} (metadata version {UnityHeader.MetadataVersion})" +
$" does not match metadata version {ILModel.Package.BinaryImage.Version}.");
}
// Start creation of type model by parsing all of the Unity IL2CPP headers
// Calling declarationGenerator.GenerateRemainingTypeDeclarations() below will automatically add to this collection
CppTypeCollection = CppTypeCollection.FromUnityHeaders(UnityHeader, WordSize);
// Initialize declaration generator to process every type in the binary
declarationGenerator = new CppDeclarationGenerator(this);
// Initialize ordered type list for code output
DependencyOrderedCppTypes = new List<CppType>();
// Add method definitions to C++ type model
CppTypeCollection.SetGroup("type_definitions");
foreach (var method in ILModel.MethodsByDefinitionIndex.Where(m => m.VirtualAddress.HasValue)) {
declarationGenerator.IncludeMethod(method);
AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
var fnPtr = declarationGenerator.GenerateMethodDeclaration(method);
Methods.Add(method, fnPtr, new AppMethod(method, fnPtr));
}
// Add generic methods to C++ type model
CppTypeCollection.SetGroup("types_from_generics");
foreach (var method in ILModel.GenericMethods.Values.Where(m => m.VirtualAddress.HasValue)) {
declarationGenerator.IncludeMethod(method);
AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
var fnPtr = declarationGenerator.GenerateMethodDeclaration(method);
Methods.Add(method, fnPtr, new AppMethod(method, fnPtr));
}
// Add metadata usage types to C++ type model
// Not supported in il2cpp <19
CppTypeCollection.SetGroup("types_from_usages");
if (Package.MetadataUsages != null)
foreach (var usage in Package.MetadataUsages) {
var address = usage.VirtualAddress;
switch (usage.Type) {
case MetadataUsageType.StringLiteral:
var str = ILModel.GetMetadataUsageName(usage);
Strings.Add(address, str);
break;
case MetadataUsageType.Type:
case MetadataUsageType.TypeInfo:
var type = ILModel.GetMetadataUsageType(usage);
declarationGenerator.IncludeType(type);
AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
if (usage.Type == MetadataUsageType.TypeInfo)
// .NET unsafe pointer type that has not been mapped by IL2CPP to a C type
// (often void* or byte* in metadata v23 and v24.0)
if (!Types.ContainsKey(type)) {
Debug.Assert(type.IsPointer);
// TODO: This should really be handled by CppDeclarationGenerator, and doesn't generate the full definition
var cppType = CppTypeCollection.Struct(declarationGenerator.TypeNamer.GetName(type) + "__TypeInfo");
var cppObjectType = (CppComplexType) CppTypeCollection["Il2CppObject"];
cppType.Fields = new SortedDictionary<int, List<CppField>>(cppObjectType.Fields);
DependencyOrderedCppTypes.Add(cppType);
Types.Add(type, cppType, new AppType(type, cppType, cppClassPtr: address));
}
else
// Regular type definition
Types[type].TypeClassAddress = address;
else if (!Types.ContainsKey(type))
// Generic type definition has no associated C++ type, therefore no dictionary sub-key
Types.Add(type, new AppType(type, null, cppTypeRefPtr: address));
else
// Regular type reference
Types[type].TypeRefPtrAddress = address;
break;
case MetadataUsageType.MethodDef:
case MetadataUsageType.MethodRef:
var method = ILModel.GetMetadataUsageMethod(usage);
declarationGenerator.IncludeMethod(method);
AddTypes(declarationGenerator.GenerateRemainingTypeDeclarations());
Methods[method].MethodInfoPtrAddress = address;
break;
}
}
// This is to allow this method to be chained after a new expression
return this;
}
private void AddTypes(List<(TypeInfo ilType, CppComplexType valueType, CppComplexType referenceType,
CppComplexType fieldsType, CppComplexType vtableType, CppComplexType staticsType)> types) {
// Add types to dependency-ordered list
foreach (var type in types) {
if (type.vtableType != null)
DependencyOrderedCppTypes.Add(type.vtableType);
if (type.staticsType != null)
DependencyOrderedCppTypes.Add(type.staticsType);
if (type.fieldsType != null)
DependencyOrderedCppTypes.Add(type.fieldsType);
if (type.valueType != null)
DependencyOrderedCppTypes.Add(type.valueType);
DependencyOrderedCppTypes.Add(type.referenceType);
}
// Create composite types
foreach (var type in types)
if (!Types.ContainsKey(type.ilType))
Types.Add(type.ilType, type.referenceType, new AppType(type.ilType, type.referenceType, type.valueType));
}
// Get all the types for a group
public IEnumerable<CppType> GetTypeGroup(string groupName) => CppTypeCollection.GetTypeGroup(groupName);
public IEnumerable<CppType> GetDependencyOrderedTypeGroup(string groupName) => DependencyOrderedCppTypes.Where(t => t.Group == groupName);
}
}