* Bump projects to .net 9 and update nugets * add VersionedSerialization + source generator * migrate versioning to StructVersion class, add handling/detection for 29.2/31.2 * add new struct definitions * rename serialization methods and add BinaryObjectStreamReader for interop * Rework metadata struct loading to use new struct versioning * move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions * fix metadata usage validity checks * rework code registration offsetting a bit and add second 29/31.1 condition * tweak .1 condition (again) * 29/31.2 was a psyop * also remove 29.2 from the readme * remove loading of packed dlls - this was a very unsafe feature * support auto-recovering type indices from type handles fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type * support loading PEs without an export table * also read UnresolvedVirtualCallCount on regular v31 * Disable plugin loading for now * Overhaul disassembler script + add Binary Ninja target (#12) * Overhaul diassembler scripts: - No longer defines top level functions - Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface) - Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore) - Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences - String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported * Add Binary Ninja disassembler script backend This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive * make binary ninja script use own _BINARYNINJA_ define and add define helpers to header * Update README to account for new script and binary ninja backend * implement fake string segment functions for binary ninja but don't advertise support * also cache API function types in binary ninja backend * fix ida script and disable folders again * Fix metadata usage issues caused by it being a value type now * make TryMapVATR overrideable and implement it for ELFs * Make field offset reading use TryMapVATR to reduce exceptions * Fix NRE in Assembly ctor on < v24.2 * Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes * workflow: only restore packages for projects that are being built * workflow: tweak caching and fix gui compilation * workflow: remove double .zip in CLI artifact name * 29/31.2 don't actually exist, this logic is not needed
83 lines
3.9 KiB
C#
83 lines
3.9 KiB
C#
// Copyright (c) 2019-2020 Carter Bush - https://github.com/carterbush
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// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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// Copyright 2020 Robert Xiao - https://robertxiao.ca/
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// All rights reserved
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using System.Linq;
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using System.IO;
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using Il2CppInspector.Reflection;
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using Il2CppInspector.Model;
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using System.Collections.Generic;
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using System;
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namespace Il2CppInspector.Outputs
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{
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public class PythonScript
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{
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private readonly AppModel model;
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public PythonScript(AppModel model) => this.model = model;
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// Get list of available script targets
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public static IEnumerable<string> GetAvailableTargets() {
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var ns = typeof(PythonScript).Namespace + ".ScriptResources.Targets";
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var res = ResourceHelper.GetNamesForNamespace(ns);
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return res
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.Select(s => Path.GetFileNameWithoutExtension(s[(ns.Length + 1)..]))
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.OrderBy(s => s);
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}
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// Output script file
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public void WriteScriptToFile(string outputFile, string target, string existingTypeHeaderFIle = null, string existingJsonMetadataFile = null) {
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// Check that target script API is valid
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if (!GetAvailableTargets().Contains(target))
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throw new InvalidOperationException("Unknown script API target: " + target);
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// Write types file first if it hasn't been specified
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var typeHeaderFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".h");
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if (string.IsNullOrEmpty(existingTypeHeaderFIle))
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writeTypes(typeHeaderFile);
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else
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typeHeaderFile = existingTypeHeaderFIle;
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var typeHeaderRelativePath = getRelativePath(outputFile, typeHeaderFile);
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// Write JSON metadata if it hasn't been specified
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var jsonMetadataFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".json");
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if (string.IsNullOrEmpty(existingJsonMetadataFile))
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writeJsonMetadata(jsonMetadataFile);
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else
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jsonMetadataFile = existingJsonMetadataFile;
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var jsonMetadataRelativePath = getRelativePath(outputFile, jsonMetadataFile);
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var ns = $"{typeof(PythonScript).Namespace}.ScriptResources";
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var baseScipt = ResourceHelper.GetText($"{ns}.shared_base.py");
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var impl = ResourceHelper.GetText($"{ns}.Targets.{target}.py");
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var script = string.Join("\n", baseScipt, impl)
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.Replace("%SCRIPTFILENAME%", Path.GetFileName(outputFile))
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.Replace("%TYPE_HEADER_RELATIVE_PATH%", typeHeaderRelativePath.ToEscapedString())
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.Replace("%JSON_METADATA_RELATIVE_PATH%", jsonMetadataRelativePath.ToEscapedString())
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.Replace("%TARGET_UNITY_VERSION%", model.UnityHeaders.ToString());
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File.WriteAllText(outputFile, script);
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}
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private void writeTypes(string typeHeaderFile) => new CppScaffolding(model, useBetterArraySize: true).WriteTypes(typeHeaderFile);
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private void writeJsonMetadata(string jsonMetadataFile) => new JSONMetadata(model).Write(jsonMetadataFile);
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private string getRelativePath(string from, string to) =>
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Path.GetRelativePath(Path.GetDirectoryName(Path.GetFullPath(from))!,
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Path.GetDirectoryName(Path.GetFullPath(to))!)
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+ '/'
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// We do not use Path.DirectorySeparatorChar here as scripts might be generated on windows then ran on linux,
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// and / is cross-compatible
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+ Path.GetFileName(to);
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}
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}
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