68 lines
2.1 KiB
C#
68 lines
2.1 KiB
C#
// Copyright (c) 2017-2019 Katy Coe - https://www.djkaty.com - https://github.com/djkaty
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// All rights reserved
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using System;
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using System.Collections.Generic;
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using System.IO;
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namespace Il2CppInspector
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{
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public class App
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{
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static void Main(string[] args) {
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// Banner
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Console.WriteLine("Il2CppDumper");
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Console.WriteLine("(c) 2017-2019 Katy Coe - www.djkaty.com");
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Console.WriteLine("");
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// Command-line usage: dotnet run [<binary-file> [<metadata-file> [<output-file>]]]
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// Defaults to libil2cpp.so or GameAssembly.dll if binary file not specified
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string imageFile = "libil2cpp.so";
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string metaFile = "global-metadata.dat";
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string outFile = "types.cs";
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if (args.Length == 0)
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if (!File.Exists(imageFile))
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imageFile = "GameAssembly.dll";
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if (args.Length >= 1)
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imageFile = args[0];
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if (args.Length >= 2)
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metaFile = args[1];
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if (args.Length >= 3)
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outFile = args[2];
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// Check files
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if (!File.Exists(imageFile)) {
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Console.Error.WriteLine($"File {imageFile} does not exist");
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Environment.Exit(1);
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}
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if (!File.Exists(metaFile)) {
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Console.Error.WriteLine($"File {metaFile} does not exist");
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Environment.Exit(1);
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}
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// Analyze data
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var il2cppInspectors = Il2CppInspector.LoadFromFile(imageFile, metaFile);
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if (il2cppInspectors == null)
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Environment.Exit(1);
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// Exclusions
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var excludedNamespaces = new List<string> {
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"System",
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"UnityEngine",
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"Mono",
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"Microsoft.Win32"
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};
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// Write output file
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int i = 0;
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foreach (var il2cpp in il2cppInspectors)
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new Il2CppDumper(il2cpp) {ExcludedNamespaces = excludedNamespaces}.WriteFile(outFile + (i++ > 0 ? "-" + (i-1) : ""));
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}
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}
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}
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