// Copyright (c) 2017-2019 Katy Coe - https://www.djkaty.com - https://github.com/djkaty // All rights reserved using System; using System.Collections.Generic; using System.IO; namespace Il2CppInspector { public class App { static void Main(string[] args) { // Banner Console.WriteLine("Il2CppDumper"); Console.WriteLine("(c) 2017-2019 Katy Coe - www.djkaty.com"); Console.WriteLine(""); // Command-line usage: dotnet run [ [ []]] // Defaults to libil2cpp.so or GameAssembly.dll if binary file not specified string imageFile = "libil2cpp.so"; string metaFile = "global-metadata.dat"; string outFile = "types.cs"; if (args.Length == 0) if (!File.Exists(imageFile)) imageFile = "GameAssembly.dll"; if (args.Length >= 1) imageFile = args[0]; if (args.Length >= 2) metaFile = args[1]; if (args.Length >= 3) outFile = args[2]; // Check files if (!File.Exists(imageFile)) { Console.Error.WriteLine($"File {imageFile} does not exist"); Environment.Exit(1); } if (!File.Exists(metaFile)) { Console.Error.WriteLine($"File {metaFile} does not exist"); Environment.Exit(1); } // Analyze data var il2cppInspectors = Il2CppInspector.LoadFromFile(imageFile, metaFile); if (il2cppInspectors == null) Environment.Exit(1); // Exclusions var excludedNamespaces = new List { "System", "UnityEngine", "Mono", "Microsoft.Win32" }; // Write output file int i = 0; foreach (var il2cpp in il2cppInspectors) new Il2CppDumper(il2cpp) {ExcludedNamespaces = excludedNamespaces}.WriteFile(outFile + (i++ > 0 ? "-" + (i-1) : "")); } } }