Files
Il2CppInspectorRedux/Il2CppInspector/Reflection/Extensions.cs

74 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Il2CppInspector.Reflection
{
public static class Extensions
{
// Convert a list of CustomAttributeData objects into C#-friendly attribute usages
public static string ToString(this IEnumerable<CustomAttributeData> attributes, string linePrefix = "", string attributePrefix = "", bool inline = false, bool emitPointer = false) {
var sb = new StringBuilder();
foreach (var cad in attributes) {
var name = cad.AttributeType.CSharpName;
var suffix = name.LastIndexOf("Attribute", StringComparison.Ordinal);
if (suffix != -1)
name = name[..suffix];
sb.Append($"{linePrefix}[{attributePrefix}{name}]");
if (emitPointer)
sb.Append($" {(inline? "/*" : "//")} {cad.VirtualAddress.ToAddressString()}{(inline? " */" : "")}");
sb.Append(inline? " ":"\n");
}
return sb.ToString();
}
// Output a ulong as a 32 or 64-bit hexadecimal address
public static string ToAddressString(this ulong address) => address <= 0xffff_ffff
? string.Format($"0x{(uint)address:X8}")
: string.Format($"0x{address:X16}");
public static string ToAddressString(this (ulong start, ulong end)? address) => ToAddressString(address?.start ?? 0) + "-" + ToAddressString(address?.end ?? 0);
// C# string literal escape characters
// Taken from: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/strings/#regular-and-verbatim-string-literals
private static Dictionary<char, string> escapeChars = new Dictionary<char, string> {
['\''] = @"\'",
['"'] = @"\""",
['\\'] = @"\\",
['\0'] = @"\0",
['\a'] = @"\a",
['\b'] = @"\b",
['\f'] = @"\f",
['\n'] = @"\n",
['\r'] = @"\r",
['\t'] = @"\t",
['\v'] = @"\v"
};
// Output a value in C#-friendly syntax
public static string ToCSharpValue(this object value) {
if (value is bool)
return (bool) value ? "true" : "false";
if (value is string str) {
// Replace standard escape characters
var s = new StringBuilder();
for (var i = 0; i < str.Length; i++)
// Standard escape characters
s.Append(escapeChars.ContainsKey(str[i]) ? escapeChars[str[i]]
// Replace everything else with UTF-16 Unicode
: str[i] < 32 || str[i] > 126 ? @"\u" + $"{str[i]:X4}"
: str[i].ToString());
return $"\"{s}\"";
}
if (!(value is char))
return (value?.ToString() ?? "null");
var cValue = (int) (char) value;
if (cValue < 32 || cValue > 126)
return $"'\\x{cValue:x4}'";
return $"'{value}'";
}
}
}