Files
Il2CppInspectorRedux/Il2CppInspector.Common/Reflection/Constants.cs

56 lines
1.9 KiB
C#

/*
Copyright 2017-2019 Katy Coe - http://www.hearthcode.org - http://www.djkaty.com
All rights reserved.
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace Il2CppInspector.Reflection
{
public static class Constants
{
// All C# reserved keywords
// From: https://docs.microsoft.com/en-us/dotnet/csharp/language-reference/keywords/
public static readonly string[] Keywords = {
"abstract", "as", "base", "bool",
"break", "byte", "case", "catch",
"char", "checked", "class", "const",
"continue", "decimal", "default", "delegate",
"do", "double", "else", "enum",
"event", "explicit", "extern", "false",
"finally", "fixed", "float", "for",
"foreach", "goto", "if", "implicit",
"in", "int", "interface", "internal",
"is", "lock", "long", "namespace",
"new", "null", "object", "operator",
"out", "override", "params", "private",
"protected", "public", "readonly", "ref",
"return", "sbyte", "sealed", "short",
"sizeof", "stackalloc", "static", "string",
"struct", "switch", "this", "throw",
"true", "try", "typeof", "uint",
"ulong", "unchecked", "unsafe", "ushort",
"using", /* "using static", */ "virtual", "void",
"volatile", "while"
};
// Default namespaces to exclude
public static readonly List<string> DefaultExcludedNamespaces = new List<string> {
"System",
"Mono",
"Microsoft.Reflection",
"Microsoft.Win32",
"Internal.Runtime",
"Unity",
"UnityEditor",
"UnityEngine",
"UnityEngineInternal",
"AOT",
"JetBrains.Annotations"
};
}
}