Files
Il2CppInspectorRedux/Il2CppInspector.Common/Properties/Resources.Designer.cs
Katy Coe 5c97202d8e C++: Significant iteration of scaffolding output (see commit description)
Generate pre-compiled headers for IL2CPP types and functions
Resolved naming conflicts with functions and macros from windows.h
IL2CPP app functions and TypeInfos were incorrectly placed in global namespace instead of 'app'
Added /MP compiler option (multi-processor compilation)
Split source files into folders
Move GetBaseAddress() into helpers.cpp
Add NewConsole() to helpers.cpp
Move init_il2cpp() from IL2CPP declarations header to own source file
Refactor some header files for consistency and duplicate elimination
2020-08-01 05:23:44 +02:00

406 lines
17 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Il2CppInspector.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppInspector.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// DLL entry point
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;windows.h&gt;
///#include &quot;il2cpp-init.h&quot;
///#include &quot;main.h&quot;
///
///// DLL entry point
///BOOL APIENTRY DllMain( HMODULE hModule,
/// DWORD ul_reason_for_call,
/// LPVOID lpReserved
/// )
///{
/// switch (ul_reason_for_call)
/// {
/// case DLL_PROCESS_ATTACH:
/// init_il2cpp();
/// CreateThread(NULL, 0, (LPTHREAD_S [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_DLLMainCpp {
get {
return ResourceManager.GetString("Cpp-DLLMainCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;windows.h&gt;
///#include &lt;string&gt;
///#include &quot;helpers.h&quot;
///
///// Log file location
///extern const LPCWSTR LOG_FILE;
///
///// Helper function to get the module base address
///uintptr_t GetBaseAddress() {
/// return (uintptr_t) GetModuleHandleW(L&quot;GameAssembly.dll&quot;);
///}
///
///// Helper function to append text to a file
///void LogWrite(std::string text) {
/// HANDLE hfile = CreateFileW(LOG [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_HelpersCpp {
get {
return ResourceManager.GetString("Cpp-HelpersCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#pragma once
///
///#include &lt;string&gt;
///#include &lt;sstream&gt;
///
///// Helper function to get the module base address
///uintptr_t GetBaseAddress();
///
///// Helper function to append text to a file
///void LogWrite(std::string text);
///
///// Helper function to open a new console window and redirect stdout there
///void NewConsole();
///
///// Helper function to convert a pointer to hex
///template&lt;typename T&gt; std::string to_hex_string(T [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_HelpersH {
get {
return ResourceManager.GetString("Cpp-HelpersH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application data
///
///#pragma once
///
///#include &lt;cstdint&gt;
///
///// Application-specific types
///#include &quot;il2cpp-types.h&quot;
///
///// IL2CPP API function pointers
///#include &quot;il2cpp-function-ptr.h&quot;
///
///// IL2CPP APIs
///#define DO_API(r, n, p) extern r (*n) p
///#include &quot;il2cpp-api-functions.h&quot;
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
///namespace app {
/// #include &quot;il2cpp-functions.h&quot;
///} [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_Il2CppAppDataH {
get {
return ResourceManager.GetString("Cpp-Il2CppAppDataH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#include &quot;pch-il2cpp.h&quot;
///
///#include &quot;il2cpp-appdata.h&quot;
///#include &quot;il2cpp-init.h&quot;
///#include &quot;helpers.h&quot;
///
///// IL2CPP APIs
///#define DO_API(r, n, p) r (*n) p
///#include &quot;il2cpp-api-functions.h&quot;
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) r (*n) p
///namespace app {
///#include &quot;il2cpp-functions.h&quot;
///}
///#undef DO_APP_FUNC
///
///// TypeInfo pointers
///#define DO_TYPEDEF(a, n [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_Il2CppInitCpp {
get {
return ResourceManager.GetString("Cpp-Il2CppInitCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#pragma once
///
///// IL2CPP application initializer
///void init_il2cpp();.
/// </summary>
internal static string Cpp_Il2CppInitH {
get {
return ResourceManager.GetString("Cpp_Il2CppInitH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#include &quot;pch-il2cpp.h&quot;
///
///#define WIN32_LEAN_AND_MEAN
///#include &lt;Windows.h&gt;
///#include &lt;iostream&gt;
///#include &quot;il2cpp-appdata.h&quot;
///#include &quot;helpers.h&quot;
///
///using namespace app;
///
///// Set the name of your log file here
///extern const LPCWSTR LOG_FILE = L&quot;il2cpp-log.txt&quot;;
///
///// Custom injected code entry point
///void Run()
///{
/// // If you would like to write to a log file, specify the name above and u [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_MainCpp {
get {
return ResourceManager.GetString("Cpp-MainCpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#pragma once
///
///// Custom injected code entry point
///void Run();.
/// </summary>
internal static string Cpp_MainH {
get {
return ResourceManager.GetString("Cpp-MainH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // pch.cpp: source file corresponding to the pre-compiled header
///
///#include &quot;pch-il2cpp.h&quot;
///
///// When you are using pre-compiled headers, this source file is necessary for compilation to succeed..
/// </summary>
internal static string Cpp_PCHIl2Cpp {
get {
return ResourceManager.GetString("Cpp-PCHIl2Cpp", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to // pch.h: This is a precompiled header file.
///// Files listed below are compiled only once, improving build performance for future builds.
///// This also affects IntelliSense performance, including code completion and many code browsing features.
///// However, files listed here are ALL re-compiled if any one of them is updated between builds.
///// Do not add files here that you will be updating frequently as this negates the performance advantage.
///
///#ifndef PCH_IL2CPP_H
///#define PCH_IL2CPP_H
///
///// add headers [rest of string was truncated]&quot;;.
/// </summary>
internal static string Cpp_PCHIl2CppH {
get {
return ResourceManager.GetString("Cpp-PCHIl2CppH", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
///&lt;Project DefaultTargets=&quot;Build&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
/// &lt;ItemGroup Label=&quot;ProjectConfigurations&quot;&gt;
/// &lt;ProjectConfiguration Include=&quot;Debug|Win32&quot;&gt;
/// &lt;Configuration&gt;Debug&lt;/Configuration&gt;
/// &lt;Platform&gt;Win32&lt;/Platform&gt;
/// &lt;/ProjectConfiguration&gt;
/// &lt;ProjectConfiguration Include=&quot;Release|Win32&quot;&gt;
/// &lt;Configuration&gt;Release&lt;/Configuration&gt;
/// &lt;Platform&gt;Win32&lt;/Platform&gt;
/// &lt;/ProjectConfiguration&gt;
/// &lt;ProjectCon [rest of string was truncated]&quot;;.
/// </summary>
internal static string CppProjTemplate {
get {
return ResourceManager.GetString("CppProjTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///VisualStudioVersion = 16.0.30204.135
///MinimumVisualStudioVersion = 10.0.40219.1
///Project(&quot;{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}&quot;) = &quot;%PROJECTNAME%&quot;, &quot;%PROJECTFILE%&quot;, &quot;{%PROJECTGUID%}&quot;
///EndProject
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|x64 = Debug|x64
/// Debug|x86 = Debug|x86
/// Release|x64 = Release|x64
/// Release|x86 = Release|x86
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatfo [rest of string was truncated]&quot;;.
/// </summary>
internal static string CppSlnTemplate {
get {
return ResourceManager.GetString("CppSlnTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to &lt;?xml version=&quot;1.0&quot; encoding=&quot;utf-8&quot;?&gt;
///&lt;Project ToolsVersion=&quot;4.0&quot; DefaultTargets=&quot;Build&quot; xmlns=&quot;http://schemas.microsoft.com/developer/msbuild/2003&quot;&gt;
/// &lt;PropertyGroup&gt;
/// &lt;LangVersion&gt;latest&lt;/LangVersion&gt;
/// &lt;/PropertyGroup&gt;
/// &lt;PropertyGroup&gt;
/// &lt;Configuration Condition=&quot; &apos;$(Configuration)&apos; == &apos;&apos; &quot;&gt;Debug&lt;/Configuration&gt;
/// &lt;Platform Condition=&quot; &apos;$(Platform)&apos; == &apos;&apos; &quot;&gt;AnyCPU&lt;/Platform&gt;
/// &lt;ProjectGuid&gt;{%PROJECTGUID%}&lt;/ProjectGuid&gt;
/// &lt;!--&lt;ProductVersion/&gt;--&gt;
/// &lt;!--&lt;SchemaVersion/&gt;--&gt;
/// &lt;OutputType&gt;Li [rest of string was truncated]&quot;;.
/// </summary>
internal static string CsProjTemplate {
get {
return ResourceManager.GetString("CsProjTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///%PROJECTDEFINITIONS%
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|Any CPU = Debug|Any CPU
/// Release|Any CPU = Release|Any CPU
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
///%PROJECTCONFIGURATIONS%
/// EndGlobalSection
/// GlobalSection(SolutionProperties) = preSolution
/// HideSolutionNode = FALSE
/// EndGlobalSection
///EndGlobal
///.
/// </summary>
internal static string CsSlnTemplate {
get {
return ResourceManager.GetString("CsSlnTemplate", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
///.
/// </summary>
internal static string SlnProjectConfiguration {
get {
return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Project(&quot;{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}&quot;) = &quot;%PROJECTNAME%&quot;, &quot;%CSPROJRELATIVEPATH%&quot;, &quot;{%PROJECTGUID%}&quot;
///EndProject
///.
/// </summary>
internal static string SlnProjectDefinition {
get {
return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
}
}
}
}