//------------------------------------------------------------------------------
//
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
//
//------------------------------------------------------------------------------
namespace Il2CppInspector.Properties {
using System;
///
/// A strongly-typed resource class, for looking up localized strings, etc.
///
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
///
/// Returns the cached ResourceManager instance used by this class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Il2CppInspector.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
///
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
///
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// DLL entry point
///
///#define WIN32_LEAN_AND_MEAN
///#include <windows.h>
///#include "il2cpp-init.h"
///#include "main.h"
///
///// DLL entry point
///BOOL APIENTRY DllMain( HMODULE hModule,
/// DWORD ul_reason_for_call,
/// LPVOID lpReserved
/// )
///{
/// switch (ul_reason_for_call)
/// {
/// case DLL_PROCESS_ATTACH:
/// init_il2cpp();
/// CreateThread(NULL, 0, (LPTHREAD_S [rest of string was truncated]";.
///
internal static string Cpp_DLLMainCpp {
get {
return ResourceManager.GetString("Cpp-DLLMainCpp", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#define WIN32_LEAN_AND_MEAN
///#include <windows.h>
///#include <string>
///#include "helpers.h"
///
///// Log file location
///extern const LPCWSTR LOG_FILE;
///
///// Helper function to get the module base address
///uintptr_t GetBaseAddress() {
/// return (uintptr_t) GetModuleHandleW(L"GameAssembly.dll");
///}
///
///// Helper function to append text to a file
///void LogWrite(std::string text) {
/// HANDLE hfile = CreateFileW(LOG [rest of string was truncated]";.
///
internal static string Cpp_HelpersCpp {
get {
return ResourceManager.GetString("Cpp-HelpersCpp", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Helper functions
///
///#pragma once
///
///#include <string>
///#include <sstream>
///
///// Helper function to get the module base address
///uintptr_t GetBaseAddress();
///
///// Helper function to append text to a file
///void LogWrite(std::string text);
///
///// Helper function to open a new console window and redirect stdout there
///void NewConsole();
///
///// Helper function to convert a pointer to hex
///template<typename T> std::string to_hex_string(T [rest of string was truncated]";.
///
internal static string Cpp_HelpersH {
get {
return ResourceManager.GetString("Cpp-HelpersH", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application data
///
///#pragma once
///
///#include <cstdint>
///
///// Application-specific types
///#include "il2cpp-types.h"
///
///// IL2CPP API function pointers
///#include "il2cpp-function-ptr.h"
///
///// IL2CPP APIs
///#define DO_API(r, n, p) extern r (*n) p
///#include "il2cpp-api-functions.h"
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) extern r (*n) p
///namespace app {
/// #include "il2cpp-functions.h"
///} [rest of string was truncated]";.
///
internal static string Cpp_Il2CppAppDataH {
get {
return ResourceManager.GetString("Cpp-Il2CppAppDataH", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#include "pch-il2cpp.h"
///
///#include "il2cpp-appdata.h"
///#include "il2cpp-init.h"
///#include "helpers.h"
///
///// IL2CPP APIs
///#define DO_API(r, n, p) r (*n) p
///#include "il2cpp-api-functions.h"
///#undef DO_API
///
///// Application-specific functions
///#define DO_APP_FUNC(a, r, n, p) r (*n) p
///namespace app {
///#include "il2cpp-functions.h"
///}
///#undef DO_APP_FUNC
///
///// TypeInfo pointers
///#define DO_TYPEDEF(a, n [rest of string was truncated]";.
///
internal static string Cpp_Il2CppInitCpp {
get {
return ResourceManager.GetString("Cpp-Il2CppInitCpp", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// IL2CPP application initializer
///
///#pragma once
///
///// IL2CPP application initializer
///void init_il2cpp();.
///
internal static string Cpp_Il2CppInitH {
get {
return ResourceManager.GetString("Cpp_Il2CppInitH", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#include "pch-il2cpp.h"
///
///#define WIN32_LEAN_AND_MEAN
///#include <Windows.h>
///#include <iostream>
///#include "il2cpp-appdata.h"
///#include "helpers.h"
///
///using namespace app;
///
///// Set the name of your log file here
///extern const LPCWSTR LOG_FILE = L"il2cpp-log.txt";
///
///// Custom injected code entry point
///void Run()
///{
/// // If you would like to write to a log file, specify the name above and u [rest of string was truncated]";.
///
internal static string Cpp_MainCpp {
get {
return ResourceManager.GetString("Cpp-MainCpp", resourceCulture);
}
}
///
/// Looks up a localized string similar to // Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty
///// Custom injected code entry point
///
///#pragma once
///
///// Custom injected code entry point
///void Run();.
///
internal static string Cpp_MainH {
get {
return ResourceManager.GetString("Cpp-MainH", resourceCulture);
}
}
///
/// Looks up a localized string similar to // pch.cpp: source file corresponding to the pre-compiled header
///
///#include "pch-il2cpp.h"
///
///// When you are using pre-compiled headers, this source file is necessary for compilation to succeed..
///
internal static string Cpp_PCHIl2Cpp {
get {
return ResourceManager.GetString("Cpp-PCHIl2Cpp", resourceCulture);
}
}
///
/// Looks up a localized string similar to // pch.h: This is a precompiled header file.
///// Files listed below are compiled only once, improving build performance for future builds.
///// This also affects IntelliSense performance, including code completion and many code browsing features.
///// However, files listed here are ALL re-compiled if any one of them is updated between builds.
///// Do not add files here that you will be updating frequently as this negates the performance advantage.
///
///#ifndef PCH_IL2CPP_H
///#define PCH_IL2CPP_H
///
///// add headers [rest of string was truncated]";.
///
internal static string Cpp_PCHIl2CppH {
get {
return ResourceManager.GetString("Cpp-PCHIl2CppH", resourceCulture);
}
}
///
/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
///<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
/// <ItemGroup Label="ProjectConfigurations">
/// <ProjectConfiguration Include="Debug|Win32">
/// <Configuration>Debug</Configuration>
/// <Platform>Win32</Platform>
/// </ProjectConfiguration>
/// <ProjectConfiguration Include="Release|Win32">
/// <Configuration>Release</Configuration>
/// <Platform>Win32</Platform>
/// </ProjectConfiguration>
/// <ProjectCon [rest of string was truncated]";.
///
internal static string CppProjTemplate {
get {
return ResourceManager.GetString("CppProjTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///VisualStudioVersion = 16.0.30204.135
///MinimumVisualStudioVersion = 10.0.40219.1
///Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "%PROJECTNAME%", "%PROJECTFILE%", "{%PROJECTGUID%}"
///EndProject
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|x64 = Debug|x64
/// Debug|x86 = Debug|x86
/// Release|x64 = Release|x64
/// Release|x86 = Release|x86
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatfo [rest of string was truncated]";.
///
internal static string CppSlnTemplate {
get {
return ResourceManager.GetString("CppSlnTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to <?xml version="1.0" encoding="utf-8"?>
///<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
/// <PropertyGroup>
/// <LangVersion>latest</LangVersion>
/// </PropertyGroup>
/// <PropertyGroup>
/// <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
/// <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
/// <ProjectGuid>{%PROJECTGUID%}</ProjectGuid>
/// <!--<ProductVersion/>-->
/// <!--<SchemaVersion/>-->
/// <OutputType>Li [rest of string was truncated]";.
///
internal static string CsProjTemplate {
get {
return ResourceManager.GetString("CsProjTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to Microsoft Visual Studio Solution File, Format Version 12.00
///# Visual Studio Version 16
///%PROJECTDEFINITIONS%
///Global
/// GlobalSection(SolutionConfigurationPlatforms) = preSolution
/// Debug|Any CPU = Debug|Any CPU
/// Release|Any CPU = Release|Any CPU
/// EndGlobalSection
/// GlobalSection(ProjectConfigurationPlatforms) = postSolution
///%PROJECTCONFIGURATIONS%
/// EndGlobalSection
/// GlobalSection(SolutionProperties) = preSolution
/// HideSolutionNode = FALSE
/// EndGlobalSection
///EndGlobal
///.
///
internal static string CsSlnTemplate {
get {
return ResourceManager.GetString("CsSlnTemplate", resourceCulture);
}
}
///
/// Looks up a localized string similar to {%PROJECTGUID%}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
/// {%PROJECTGUID%}.Debug|Any CPU.Build.0 = Debug|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.ActiveCfg = Release|Any CPU
/// {%PROJECTGUID%}.Release|Any CPU.Build.0 = Release|Any CPU
///.
///
internal static string SlnProjectConfiguration {
get {
return ResourceManager.GetString("SlnProjectConfiguration", resourceCulture);
}
}
///
/// Looks up a localized string similar to Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "%PROJECTNAME%", "%CSPROJRELATIVEPATH%", "{%PROJECTGUID%}"
///EndProject
///.
///
internal static string SlnProjectDefinition {
get {
return ResourceManager.GetString("SlnProjectDefinition", resourceCulture);
}
}
}
}