Files
Il2CppInspectorRedux/Il2CppInspector.Common/Il2CppInspector.csproj
Luke b05c03964a Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets

* add VersionedSerialization + source generator

* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2

* add new struct definitions

* rename serialization methods and add BinaryObjectStreamReader for interop

* Rework metadata struct loading to use new struct versioning

* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions

* fix metadata usage validity checks

* rework code registration offsetting a bit and add second 29/31.1 condition

* tweak .1 condition (again)

* 29/31.2 was a psyop

* also remove 29.2 from the readme

* remove loading of packed dlls - this was a very unsafe feature

* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type

* support loading PEs without an export table

* also read UnresolvedVirtualCallCount on regular v31

* Disable plugin loading for now

* Overhaul disassembler script + add Binary Ninja target (#12)

* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported

* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive

* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header

* Update README to account for new script and binary ninja backend

* implement fake string segment functions for binary ninja but don't advertise support

* also cache API function types in binary ninja backend

* fix ida script and disable folders again

* Fix metadata usage issues caused by it being a value type now

* make TryMapVATR overrideable and implement it for ELFs

* Make field offset reading use TryMapVATR to reduce exceptions

* Fix NRE in Assembly ctor on < v24.2

* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes

* workflow: only restore packages for projects that are being built

* workflow: tweak caching and fix gui compilation

* workflow: remove double .zip in CLI artifact name

* 29/31.2 don't actually exist, this logic is not needed
2024-11-14 14:32:11 +01:00

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net9.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<LangVersion>preview</LangVersion>
<AssemblyName>Il2CppInspector.Common</AssemblyName>
<Authors>Katy Coe</Authors>
<Version>2023.1</Version>
<Company>Noisy Cow Studios</Company>
<Product>Il2CppInspector Shared Library</Product>
<TargetsForTfmSpecificBuildOutput>$(TargetsForTfmSpecificBuildOutput);CopyProjectReferencesToPackage</TargetsForTfmSpecificBuildOutput>
<PackageId>NoisyCowStudios.Il2CppInspector</PackageId>
<Description>Unity IL2CPP application reverse engineering framework
</Description>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<GeneratePackageOnBuild>false</GeneratePackageOnBuild>
<PackageProjectUrl>https://github.com/djkaty/Il2CppInspector</PackageProjectUrl>
<PackageLicenseExpression>AGPL-3.0-only</PackageLicenseExpression>
<RepositoryUrl>https://github.com/djkaty/Il2CppInspector</RepositoryUrl>
<PackageTags>IL2CPP;Unity;Reverse Engineering;Metadata</PackageTags>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<None Remove="Cpp\UnityHeaders\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Cpp\UnityHeaders\**" />
<EmbeddedResource Include="Cpp\Il2CppAPIHeaders\**" />
<EmbeddedResource Include="Outputs\ScriptResources\**" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="dnlib" Version="4.4.0" />
<PackageReference Include="McMaster.NETCore.Plugins" Version="1.4.0" />
<PackageReference Include="CxxDemangler" Version="0.2.4.11">
<NoWarn>NU1605</NoWarn>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Bin2Object\Bin2Object\Bin2Object.csproj" PrivateAssets="all" />
<ProjectReference Include="..\VersionedSerialization.Generator\VersionedSerialization.Generator.csproj" ReferenceOutputAssembly="false" OutputItemType="Analyzer" />
<ProjectReference Include="..\VersionedSerialization\VersionedSerialization.csproj" />
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
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<Target DependsOnTargets="ResolveReferences" Name="CopyProjectReferencesToPackage">
<ItemGroup>
<BuildOutputInPackage Include="@(ReferenceCopyLocalPaths-&gt;WithMetadataValue('ReferenceSourceTarget', 'ProjectReference'))" />
</ItemGroup>
</Target>
</Project>