Files
Luke b05c03964a Struct reading and disassembly script overhaul, various misc. loading fixes, bump to .NET 9 (#13)
* Bump projects to .net 9 and update nugets

* add VersionedSerialization + source generator

* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2

* add new struct definitions

* rename serialization methods and add BinaryObjectStreamReader for interop

* Rework metadata struct loading to use new struct versioning

* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions

* fix metadata usage validity checks

* rework code registration offsetting a bit and add second 29/31.1 condition

* tweak .1 condition (again)

* 29/31.2 was a psyop

* also remove 29.2 from the readme

* remove loading of packed dlls - this was a very unsafe feature

* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type

* support loading PEs without an export table

* also read UnresolvedVirtualCallCount on regular v31

* Disable plugin loading for now

* Overhaul disassembler script + add Binary Ninja target (#12)

* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported

* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive

* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header

* Update README to account for new script and binary ninja backend

* implement fake string segment functions for binary ninja but don't advertise support

* also cache API function types in binary ninja backend

* fix ida script and disable folders again

* Fix metadata usage issues caused by it being a value type now

* make TryMapVATR overrideable and implement it for ELFs

* Make field offset reading use TryMapVATR to reduce exceptions

* Fix NRE in Assembly ctor on < v24.2

* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes

* workflow: only restore packages for projects that are being built

* workflow: tweak caching and fix gui compilation

* workflow: remove double .zip in CLI artifact name

* 29/31.2 don't actually exist, this logic is not needed
2024-11-14 14:32:11 +01:00

60 lines
1.9 KiB
C#

using System.Collections.Immutable;
using VersionedSerialization;
using VersionedSerialization.Attributes;
namespace Il2CppInspector.Next;
public struct PrimitivePointer<T>(ulong value = 0) : IReadable, IEquatable<PrimitivePointer<T>> where T : unmanaged
{
[NativeInteger]
private ulong _value = value;
public readonly ulong PointerValue => _value;
public readonly bool Null => _value == 0;
public void Read<TReader>(ref TReader reader, in StructVersion version = default) where TReader : IReader, allows ref struct
{
_value = reader.ReadNUInt();
}
public static int Size(in StructVersion version = default, bool is32Bit = false)
{
return is32Bit ? 4 : 8;
}
public readonly T Read(ref SpanReader reader)
{
reader.Offset = (int)PointerValue;
return reader.ReadPrimitive<T>();
}
public readonly ImmutableArray<T> ReadArray(ref SpanReader reader, long count)
{
reader.Offset = (int)PointerValue;
return reader.ReadPrimitiveArray<T>(count);
}
public static implicit operator PrimitivePointer<T>(ulong value) => new(value);
public static implicit operator ulong(PrimitivePointer<T> ptr) => ptr.PointerValue;
#region Equality operators + ToString
public static bool operator ==(PrimitivePointer<T> left, PrimitivePointer<T> right)
=> left._value == right._value;
public static bool operator !=(PrimitivePointer<T> left, PrimitivePointer<T> right)
=> !(left == right);
public readonly override bool Equals(object? obj)
=> obj is PrimitivePointer<T> other && Equals(other);
public readonly bool Equals(PrimitivePointer<T> other)
=> this == other;
public readonly override int GetHashCode()
=> HashCode.Combine(_value);
public readonly override string ToString() => $"0x{_value:X} <{typeof(T).Name}>";
#endregion
}