* Bump projects to .net 9 and update nugets
* add VersionedSerialization + source generator
* migrate versioning to StructVersion class, add handling/detection for 29.2/31.2
* add new struct definitions
* rename serialization methods and add BinaryObjectStreamReader for interop
* Rework metadata struct loading to use new struct versioning
* move 29/31.1/.2 to use tags (-2022,-2023) instead of minor versions
* fix metadata usage validity checks
* rework code registration offsetting a bit and add second 29/31.1 condition
* tweak .1 condition (again)
* 29/31.2 was a psyop
* also remove 29.2 from the readme
* remove loading of packed dlls - this was a very unsafe feature
* support auto-recovering type indices from type handles
fixes loading of memory-dumped v29+ libraries since those replacee their class indices on load with a pointer to the corresponding type
* support loading PEs without an export table
* also read UnresolvedVirtualCallCount on regular v31
* Disable plugin loading for now
* Overhaul disassembler script + add Binary Ninja target (#12)
* Overhaul diassembler scripts:
- No longer defines top level functions
- Split into three classes: StatusHandler (like before), DisassemblerInterface (for interfacing with the used program API), ScriptContext (for definiting general functions that use the disassembler interface)
- Add type annotations to all class methods and remove 2.7 compatibility stuff (Ghidra now supports Python 3 so this is unnecessary anymore)
- Disassembler backends are now responsible for launching metadata/script processing, to better support disassembler differences
- String handling is back in the base ScriptContext class, disassembler interfaces opt into the fake string segment creation and fall back to the old method if it isn't supported
* Add Binary Ninja disassembler script backend
This uses the new backend-controlled execution to launch metadata processing on a background thread to keep the ui responsive
* make binary ninja script use own _BINARYNINJA_ define and add define helpers to header
* Update README to account for new script and binary ninja backend
* implement fake string segment functions for binary ninja but don't advertise support
* also cache API function types in binary ninja backend
* fix ida script and disable folders again
* Fix metadata usage issues caused by it being a value type now
* make TryMapVATR overrideable and implement it for ELFs
* Make field offset reading use TryMapVATR to reduce exceptions
* Fix NRE in Assembly ctor on < v24.2
* Update actions workflow to produce cross-platform CLI binaries, update readme to reflect .net 9 changes
* workflow: only restore packages for projects that are being built
* workflow: tweak caching and fix gui compilation
* workflow: remove double .zip in CLI artifact name
* 29/31.2 don't actually exist, this logic is not needed
Generate pre-compiled headers for IL2CPP types and functions
Resolved naming conflicts with functions and macros from windows.h
IL2CPP app functions and TypeInfos were incorrectly placed in global namespace instead of 'app'
Added /MP compiler option (multi-processor compilation)
Split source files into folders
Move GetBaseAddress() into helpers.cpp
Add NewConsole() to helpers.cpp
Move init_il2cpp() from IL2CPP declarations header to own source file
Refactor some header files for consistency and duplicate elimination
Extract resource handling to UnityResource
Add API header resource helpers
Fix UnityVersion ToString() when Min == Max
Replace fixed list of Il2Cpp header reserved names with parsed names from actual selected headers (solves TypeInfo/MemberInfo problems in 5.3.0-5.3.4 (metadata v16-20))
Use CppDeclarationGenerator when initializing CppTypeCollection to ensure all Il2Cpp header symbols are reserved
Process API headers in CppTypeCollection.FromUnityHeaders
Move #define IS_32BIT handling to UnityHeaders
Update tests