Add better il2cpp_array_size_t definition for script outputs in versions post 2017.2.1, fix some other cpp gen issues
This commit is contained in:
@@ -575,7 +575,7 @@ namespace Il2CppInspector.Cpp
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}
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/* Reserve commonly defined C++ symbols for MSVC DLL projects */
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/* This is not an exhaustive list! (windows.h etc.) */
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foreach (var symbol in new[] {"_int32", "DEFAULT_CHARSET", "FILETIME", "NULL", "SYSTEMTIME", "stderr", "stdin", "stdout"}) {
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foreach (var symbol in new[] {"_int8", "_int16", "_int32", "_int64", "DEFAULT_CHARSET", "FILETIME", "NULL", "SYSTEMTIME", "stderr", "stdin", "stdout"}) {
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ns.ReserveName(symbol);
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}
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/* Reserve builtin keywords in IDA */
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@@ -586,7 +586,7 @@ namespace Il2CppInspector.Cpp
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"__ptr32", "__ptr64", "__pure", "__restrict", "__return_ptr", "__shifted", "__spoils", "__stdcall", "__struct_ptr",
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"__thiscall", "__thread", "__unaligned", "__usercall", "__userpurge",
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"_cs", "_ds", "_es", "_ss", "far", "flat", "near",
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"Mask", "Region", "Pointer", "GC" }) {
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"Mask", "Region", "Pointer", "GC", "Time" /* wtf? */ }) {
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ns.ReserveName(keyword);
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}
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/* Reserve builtin keywords for Ghidra */
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@@ -383,7 +383,7 @@ namespace Il2CppInspector.Cpp
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sb.Append(Name + (Name.Length > 0 ? " " : ""));
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sb.Append("{");
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sb.Append('{');
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foreach (var field in Fields.Values.SelectMany(f => f)) {
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var fieldString = field.ToString(format);
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var suffix = ";";
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@@ -399,18 +399,19 @@ namespace Il2CppInspector.Cpp
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suffix = "";
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}
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sb.Append("\n ");
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foreach (var fieldStr in fieldString.Split('\n'))
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var parts = fieldString.Split('\n');
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foreach (var part in parts)
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{
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sb.Append(fieldStr);
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sb.Append("\n ");
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sb.Append(part);
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}
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sb.Append(suffix);
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}
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sb.Append($"\n}}{(format == "o"? $" /* Size: 0x{SizeBytes:x2} */" : "")};");
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sb.Append("\n");
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sb.Append('\n');
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return sb.ToString();
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}
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}
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File diff suppressed because it is too large
Load Diff
@@ -1,237 +1,239 @@
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/*
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Copyright 2017-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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Copyright 2020 Robert Xiao - https://robertxiao.ca
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All rights reserved.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using NoisyCowStudios.Bin2Object;
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namespace Il2CppInspector.Cpp.UnityHeaders
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{
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// Parsed representation of a Unity version number, such as 5.3.0f1 or 2019.3.7.
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public class UnityVersion : IComparable<UnityVersion>, IEquatable<UnityVersion>
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{
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// A sorted enumeration of build types, in order of maturity
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public enum BuildTypeEnum
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{
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Unspecified,
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Alpha,
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Beta,
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ReleaseCandidate,
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Final,
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Patch,
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}
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public static string BuildTypeToString(BuildTypeEnum buildType) => buildType switch
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{
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BuildTypeEnum.Unspecified => "",
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BuildTypeEnum.Alpha => "a",
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BuildTypeEnum.Beta => "b",
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BuildTypeEnum.ReleaseCandidate => "rc",
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BuildTypeEnum.Final => "f",
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BuildTypeEnum.Patch => "p",
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_ => throw new ArgumentException(),
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};
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public static BuildTypeEnum StringToBuildType(string s) => s switch
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{
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"" => BuildTypeEnum.Unspecified,
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"a" => BuildTypeEnum.Alpha,
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"b" => BuildTypeEnum.Beta,
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"rc" => BuildTypeEnum.ReleaseCandidate,
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"f" => BuildTypeEnum.Final,
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"p" => BuildTypeEnum.Patch,
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_ => throw new ArgumentException("Unknown build type " + s),
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};
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// Unity version number is of the form <Major>.<Minor>.<Update>[<BuildType><BuildNumber>]
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public int Major { get; }
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public int Minor { get; }
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public int Update { get; }
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public BuildTypeEnum BuildType { get; }
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public int BuildNumber { get; }
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public UnityVersion(string versionString) {
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var match = Regex.Match(versionString, @"^(\d+)\.(\d+)(?:\.(\d+))?(?:([a-zA-Z]+)(\d+))?$");
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if (!match.Success)
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throw new ArgumentException($"'${versionString}' is not a valid Unity version number.");
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Major = int.Parse(match.Groups[1].Value);
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Minor = int.Parse(match.Groups[2].Value);
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Update = match.Groups[3].Success ? int.Parse(match.Groups[3].Value) : 0;
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BuildType = match.Groups[4].Success ? StringToBuildType(match.Groups[4].Value) : BuildTypeEnum.Unspecified;
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BuildNumber = match.Groups[5].Success ? int.Parse(match.Groups[5].Value) : 0;
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}
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// Get a Unity version from a Unity asset file
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public static UnityVersion FromAssetFile(string filePath) {
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// Don't use BinaryObjectStream because we'd have to read the entire file into memory
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using var file = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var reader = new BinaryReader(file, System.Text.Encoding.UTF8);
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// Position of Unity version string in asset files
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file.Position = 0x14;
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// Read null-terminated string
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var bytes = new List<byte>();
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var maxLength = 15;
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byte b;
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while ((b = reader.ReadByte()) != 0 && bytes.Count < maxLength)
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bytes.Add(b);
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var unityString = System.Text.Encoding.UTF8.GetString(bytes.ToArray());
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return new UnityVersion(unityString);
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}
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public static implicit operator UnityVersion(string versionString) => new UnityVersion(versionString);
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public override string ToString() {
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var res = $"{Major}.{Minor}.{Update}";
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if (BuildType != BuildTypeEnum.Unspecified)
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res += $"{BuildTypeToString(BuildType)}{BuildNumber}";
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return res;
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}
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// Compare two version numbers, intransitively (due to the Unspecified build type)
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public int CompareTo(UnityVersion other) {
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// null means maximum possible version
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if (other == null)
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return -1;
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int res;
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if (0 != (res = Major.CompareTo(other.Major)))
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return res;
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if (0 != (res = Minor.CompareTo(other.Minor)))
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return res;
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if (0 != (res = Update.CompareTo(other.Update)))
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return res;
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// same major.minor.update - if one of these is suffix-less, they compare equal
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// yes, this makes the compare function non-transitive; don't use it to sort things
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if (BuildType == BuildTypeEnum.Unspecified || other.BuildType == BuildTypeEnum.Unspecified)
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return 0;
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if (0 != (res = BuildType.CompareTo(other.BuildType)))
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return res;
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if (0 != (res = BuildNumber.CompareTo(other.BuildNumber)))
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return res;
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return 0;
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}
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// Equality comparisons
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public static bool operator ==(UnityVersion first, UnityVersion second) {
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if (ReferenceEquals(first, second))
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return true;
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if (ReferenceEquals(first, null) || ReferenceEquals(second, null))
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return false;
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return first.Equals(second);
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}
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public static bool operator !=(UnityVersion first, UnityVersion second) => !(first == second);
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public override bool Equals(object obj) => Equals(obj as UnityVersion);
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public bool Equals(UnityVersion other) {
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return other != null &&
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Major == other.Major &&
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Minor == other.Minor &&
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Update == other.Update &&
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BuildType == other.BuildType &&
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BuildNumber == other.BuildNumber;
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}
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public override int GetHashCode() => HashCode.Combine(Major, Minor, Update, BuildType, BuildNumber);
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}
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// A range of Unity versions
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public class UnityVersionRange : IComparable<UnityVersionRange>, IEquatable<UnityVersionRange>
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{
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// Minimum and maximum Unity version numbers for this range. Both endpoints are inclusive
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// Max can be null to specify no upper bound
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public UnityVersion Min { get; }
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public UnityVersion Max { get; }
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// Determine if this range contains the specified version
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public bool Contains(UnityVersion version) => version.CompareTo(Min) >= 0 && (Max == null || version.CompareTo(Max) <= 0);
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public UnityVersionRange(UnityVersion min, UnityVersion max) {
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Min = min;
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Max = max;
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}
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// Create a version range from a string, in the format "[Il2CppInspector.Cpp.<namespace-leaf>.][metadataVersion-]<min>-[max].h"
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public static UnityVersionRange FromFilename(string headerFilename) {
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var baseNamespace = "Il2CppInspector.Cpp.";
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headerFilename = headerFilename.Replace(".h", "");
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if (headerFilename.StartsWith(baseNamespace)) {
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headerFilename = headerFilename.Substring(baseNamespace.Length);
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headerFilename = headerFilename.Substring(headerFilename.IndexOf(".") + 1);
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}
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var bits = headerFilename.Split("-");
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// Metadata version supplied
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// Note: This relies on the metadata version being either 2 or 4 characters,
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// and that the smallest Unity version must be 5 characters or more
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if (headerFilename[2] == '-' || headerFilename[4] == '-')
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bits = bits.Skip(1).ToArray();
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var Min = new UnityVersion(bits[0]);
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UnityVersion Max = null;
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if (bits.Length == 1)
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Max = Min;
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if (bits.Length == 2 && bits[1] != "")
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Max = new UnityVersion(bits[1]);
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return new UnityVersionRange(Min, Max);
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}
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// Compare and sort based on the lowest version number
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public int CompareTo(UnityVersionRange other) => Min.CompareTo(other.Min);
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// Intersect two ranges to find the smallest shared set of versions
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// Returns null if the two ranges do not intersect
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// Max == null means no upper bound on version
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public UnityVersionRange Intersect(UnityVersionRange other) {
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var highestLow = Min.CompareTo(other.Min) > 0 ? Min : other.Min;
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var lowestHigh = Max == null? other.Max : Max.CompareTo(other.Max) < 0 ? Max : other.Max;
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if (highestLow.CompareTo(lowestHigh) > 0)
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return null;
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return new UnityVersionRange(highestLow, lowestHigh);
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}
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public override string ToString() {
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var res = $"{Min}";
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if (Max == null)
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res += "+";
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else if (!Max.Equals(Min))
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res += $" - {Max}";
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return res;
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}
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// Equality comparisons
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public static bool operator ==(UnityVersionRange first, UnityVersionRange second) {
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if (ReferenceEquals(first, second))
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return true;
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if (ReferenceEquals(first, null) || ReferenceEquals(second, null))
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return false;
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return first.Equals(second);
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}
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public static bool operator !=(UnityVersionRange first, UnityVersionRange second) => !(first == second);
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public override bool Equals(object obj) => Equals(obj as UnityVersionRange);
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public bool Equals(UnityVersionRange other) => Min.Equals(other?.Min)
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&& ((Max != null && Max.Equals(other?.Max))
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|| (Max == null && other != null && other.Max == null));
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public override int GetHashCode() => HashCode.Combine(Min, Max);
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}
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/*
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Copyright 2017-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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Copyright 2020 Robert Xiao - https://robertxiao.ca
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Copyright 2023 LukeFZ - https://github.com/LukeFZ
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All rights reserved.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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namespace Il2CppInspector.Cpp.UnityHeaders
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{
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// Parsed representation of a Unity version number, such as 5.3.0f1 or 2019.3.7.
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public partial class UnityVersion : IComparable<UnityVersion>, IEquatable<UnityVersion>
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{
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// A sorted enumeration of build types, in order of maturity
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public enum BuildTypeEnum
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{
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Unspecified,
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Alpha,
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Beta,
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ReleaseCandidate,
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Final,
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Patch,
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}
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public static string BuildTypeToString(BuildTypeEnum buildType) => buildType switch
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{
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BuildTypeEnum.Unspecified => "",
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BuildTypeEnum.Alpha => "a",
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BuildTypeEnum.Beta => "b",
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BuildTypeEnum.ReleaseCandidate => "rc",
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BuildTypeEnum.Final => "f",
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BuildTypeEnum.Patch => "p",
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_ => throw new ArgumentException(),
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};
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public static BuildTypeEnum StringToBuildType(string s) => s switch
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{
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"" => BuildTypeEnum.Unspecified,
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"a" => BuildTypeEnum.Alpha,
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"b" => BuildTypeEnum.Beta,
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"rc" => BuildTypeEnum.ReleaseCandidate,
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"f" => BuildTypeEnum.Final,
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"p" => BuildTypeEnum.Patch,
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_ => throw new ArgumentException("Unknown build type " + s),
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};
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// Unity version number is of the form <Major>.<Minor>.<Update>[<BuildType><BuildNumber>]
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public int Major { get; }
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public int Minor { get; }
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public int Update { get; }
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public BuildTypeEnum BuildType { get; }
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public int BuildNumber { get; }
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public UnityVersion(string versionString) {
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var match = VersionRegex().Match(versionString);
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if (!match.Success)
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throw new ArgumentException($"'${versionString}' is not a valid Unity version number.");
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Major = int.Parse(match.Groups[1].Value);
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Minor = int.Parse(match.Groups[2].Value);
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Update = match.Groups[3].Success ? int.Parse(match.Groups[3].Value) : 0;
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BuildType = match.Groups[4].Success ? StringToBuildType(match.Groups[4].Value) : BuildTypeEnum.Unspecified;
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BuildNumber = match.Groups[5].Success ? int.Parse(match.Groups[5].Value) : 0;
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}
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// Get a Unity version from a Unity asset file
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public static UnityVersion FromAssetFile(string filePath) {
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// Don't use BinaryObjectStream because we'd have to read the entire file into memory
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using var file = File.Open(filePath, FileMode.Open, FileAccess.Read, FileShare.Read);
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using var reader = new BinaryReader(file, System.Text.Encoding.UTF8);
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// Position of Unity version string in asset files
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file.Position = 0x14;
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// Read null-terminated string
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var bytes = new List<byte>();
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var maxLength = 15;
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byte b;
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while ((b = reader.ReadByte()) != 0 && bytes.Count < maxLength)
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bytes.Add(b);
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var unityString = System.Text.Encoding.UTF8.GetString(bytes.ToArray());
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return new UnityVersion(unityString);
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}
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public static implicit operator UnityVersion(string versionString) => new(versionString);
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public override string ToString() {
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var res = $"{Major}.{Minor}.{Update}";
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if (BuildType != BuildTypeEnum.Unspecified)
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res += $"{BuildTypeToString(BuildType)}{BuildNumber}";
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return res;
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}
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// Compare two version numbers, intransitively (due to the Unspecified build type)
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public int CompareTo(UnityVersion other) {
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// null means maximum possible version
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if (other == null)
|
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return -1;
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int res;
|
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if (0 != (res = Major.CompareTo(other.Major)))
|
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return res;
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if (0 != (res = Minor.CompareTo(other.Minor)))
|
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return res;
|
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if (0 != (res = Update.CompareTo(other.Update)))
|
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return res;
|
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// same major.minor.update - if one of these is suffix-less, they compare equal
|
||||
// yes, this makes the compare function non-transitive; don't use it to sort things
|
||||
if (BuildType == BuildTypeEnum.Unspecified || other.BuildType == BuildTypeEnum.Unspecified)
|
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return 0;
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if (0 != (res = BuildType.CompareTo(other.BuildType)))
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return res;
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if (0 != (res = BuildNumber.CompareTo(other.BuildNumber)))
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return res;
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return 0;
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}
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||||
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// Equality comparisons
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public static bool operator ==(UnityVersion first, UnityVersion second) {
|
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if (ReferenceEquals(first, second))
|
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return true;
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if (ReferenceEquals(first, null) || ReferenceEquals(second, null))
|
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return false;
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return first.Equals(second);
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}
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public static bool operator !=(UnityVersion first, UnityVersion second) => !(first == second);
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public override bool Equals(object obj) => Equals(obj as UnityVersion);
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public bool Equals(UnityVersion other) {
|
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return other != null &&
|
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Major == other.Major &&
|
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Minor == other.Minor &&
|
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Update == other.Update &&
|
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BuildType == other.BuildType &&
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BuildNumber == other.BuildNumber;
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}
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public override int GetHashCode() => HashCode.Combine(Major, Minor, Update, BuildType, BuildNumber);
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[GeneratedRegex(@"^(\d+)\.(\d+)(?:\.(\d+))?(?:([a-zA-Z]+)(\d+))?$")]
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private static partial Regex VersionRegex();
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}
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// A range of Unity versions
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public class UnityVersionRange : IComparable<UnityVersionRange>, IEquatable<UnityVersionRange>
|
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{
|
||||
// Minimum and maximum Unity version numbers for this range. Both endpoints are inclusive
|
||||
// Max can be null to specify no upper bound
|
||||
public UnityVersion Min { get; }
|
||||
public UnityVersion Max { get; }
|
||||
|
||||
// Determine if this range contains the specified version
|
||||
public bool Contains(UnityVersion version) => version.CompareTo(Min) >= 0 && (Max == null || version.CompareTo(Max) <= 0);
|
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|
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public UnityVersionRange(UnityVersion min, UnityVersion max) {
|
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Min = min;
|
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Max = max;
|
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}
|
||||
|
||||
// Create a version range from a string, in the format "[Il2CppInspector.Cpp.<namespace-leaf>.][metadataVersion-]<min>-[max].h"
|
||||
public static UnityVersionRange FromFilename(string headerFilename) {
|
||||
var baseNamespace = "Il2CppInspector.Cpp.";
|
||||
headerFilename = headerFilename.Replace(".h", "");
|
||||
|
||||
if (headerFilename.StartsWith(baseNamespace)) {
|
||||
headerFilename = headerFilename.Substring(baseNamespace.Length);
|
||||
headerFilename = headerFilename.Substring(headerFilename.IndexOf(".") + 1);
|
||||
}
|
||||
|
||||
var bits = headerFilename.Split("-");
|
||||
|
||||
// Metadata version supplied
|
||||
// Note: This relies on the metadata version being either 2 or 4 characters,
|
||||
// and that the smallest Unity version must be 5 characters or more
|
||||
if (headerFilename[2] == '-' || headerFilename[4] == '-')
|
||||
bits = bits.Skip(1).ToArray();
|
||||
|
||||
var Min = new UnityVersion(bits[0]);
|
||||
UnityVersion Max = null;
|
||||
|
||||
if (bits.Length == 1)
|
||||
Max = Min;
|
||||
if (bits.Length == 2 && bits[1] != "")
|
||||
Max = new UnityVersion(bits[1]);
|
||||
|
||||
return new UnityVersionRange(Min, Max);
|
||||
}
|
||||
|
||||
// Compare and sort based on the lowest version number
|
||||
public int CompareTo(UnityVersionRange other) => Min.CompareTo(other.Min);
|
||||
|
||||
// Intersect two ranges to find the smallest shared set of versions
|
||||
// Returns null if the two ranges do not intersect
|
||||
// Max == null means no upper bound on version
|
||||
public UnityVersionRange Intersect(UnityVersionRange other) {
|
||||
var highestLow = Min.CompareTo(other.Min) > 0 ? Min : other.Min;
|
||||
var lowestHigh = Max == null? other.Max : Max.CompareTo(other.Max) < 0 ? Max : other.Max;
|
||||
|
||||
if (highestLow.CompareTo(lowestHigh) > 0)
|
||||
return null;
|
||||
|
||||
return new UnityVersionRange(highestLow, lowestHigh);
|
||||
}
|
||||
|
||||
public override string ToString() {
|
||||
var res = $"{Min}";
|
||||
if (Max == null)
|
||||
res += "+";
|
||||
else if (!Max.Equals(Min))
|
||||
res += $" - {Max}";
|
||||
return res;
|
||||
}
|
||||
|
||||
// Equality comparisons
|
||||
public static bool operator ==(UnityVersionRange first, UnityVersionRange second) {
|
||||
if (ReferenceEquals(first, second))
|
||||
return true;
|
||||
if (ReferenceEquals(first, null) || ReferenceEquals(second, null))
|
||||
return false;
|
||||
return first.Equals(second);
|
||||
}
|
||||
|
||||
public static bool operator !=(UnityVersionRange first, UnityVersionRange second) => !(first == second);
|
||||
|
||||
public override bool Equals(object obj) => Equals(obj as UnityVersionRange);
|
||||
|
||||
public bool Equals(UnityVersionRange other) => Min.Equals(other?.Min)
|
||||
&& ((Max != null && Max.Equals(other?.Max))
|
||||
|| (Max == null && other != null && other.Max == null));
|
||||
|
||||
public override int GetHashCode() => HashCode.Combine(Min, Max);
|
||||
}
|
||||
}
|
||||
@@ -1,295 +1,338 @@
|
||||
// Copyright 2020 Robert Xiao - https://robertxiao.ca/
|
||||
// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
|
||||
// All rights reserved
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Il2CppInspector.Reflection;
|
||||
using Il2CppInspector.Cpp;
|
||||
using Il2CppInspector.Cpp.UnityHeaders;
|
||||
using Il2CppInspector.Model;
|
||||
using Il2CppInspector.Properties;
|
||||
|
||||
namespace Il2CppInspector.Outputs
|
||||
{
|
||||
public class CppScaffolding
|
||||
{
|
||||
private readonly AppModel model;
|
||||
private StreamWriter writer;
|
||||
|
||||
private readonly Regex rgxGCCalign = new Regex(@"__attribute__\s*?\(\s*?\(\s*?aligned\s*?\(\s*?([0-9]+)\s*?\)\s*?\)\s*?\)");
|
||||
private readonly Regex rgxMSVCalign = new Regex(@"__declspec\s*?\(\s*?align\s*?\(\s*?([0-9]+)\s*?\)\s*?\)");
|
||||
|
||||
public CppScaffolding(AppModel model) => this.model = model;
|
||||
|
||||
// Write the type header
|
||||
// This can be used by other output modules
|
||||
public void WriteTypes(string typeHeaderFile) {
|
||||
using var fs = new FileStream(typeHeaderFile, FileMode.Create);
|
||||
writer = new StreamWriter(fs, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
|
||||
// Write primitive type definitions for when we're not including other headers
|
||||
writeCode($@"#if defined(_GHIDRA_) || defined(_IDA_)
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
typedef __int8 int8_t;
|
||||
typedef __int16 int16_t;
|
||||
typedef __int32 int32_t;
|
||||
typedef __int64 int64_t;
|
||||
#endif
|
||||
|
||||
#if defined(_GHIDRA_)
|
||||
typedef __int{model.Package.BinaryImage.Bits} size_t;
|
||||
typedef size_t intptr_t;
|
||||
typedef size_t uintptr_t;
|
||||
#endif
|
||||
|
||||
#if !defined(_GHIDRA_) && !defined(_IDA_)
|
||||
#define _CPLUSPLUS_
|
||||
#endif
|
||||
");
|
||||
|
||||
writeSectionHeader("IL2CPP internal types");
|
||||
writeCode(model.UnityHeaders.GetTypeHeaderText(model.WordSizeBits));
|
||||
|
||||
// Stop MSVC complaining about out-of-bounds enum values
|
||||
if (model.TargetCompiler == CppCompilerType.MSVC)
|
||||
writeCode("#pragma warning(disable : 4369)");
|
||||
|
||||
// Stop MSVC complaining about constant truncation of enum values
|
||||
if (model.TargetCompiler == CppCompilerType.MSVC)
|
||||
writeCode("#pragma warning(disable : 4309)");
|
||||
|
||||
// MSVC will (rightly) throw a compiler warning when compiling for 32-bit architectures
|
||||
// if the specified alignment of a type is smaller than the size of its largest element.
|
||||
// We keep the alignments in to make them match Il2CppObject wherever possible, but it is
|
||||
// safe to ignore them if they are too small, so we just disable the warning
|
||||
if (model.TargetCompiler == CppCompilerType.MSVC)
|
||||
writeCode("#pragma warning(disable : 4359)");
|
||||
|
||||
// C does not support namespaces
|
||||
writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
|
||||
writeCode("namespace app {");
|
||||
writeCode("#endif");
|
||||
writeLine("");
|
||||
|
||||
writeTypesForGroup("Application types from method calls", "types_from_methods");
|
||||
writeTypesForGroup("Application types from generic methods", "types_from_generic_methods");
|
||||
writeTypesForGroup("Application types from usages", "types_from_usages");
|
||||
writeTypesForGroup("Application unused value types", "unused_concrete_types");
|
||||
|
||||
writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
|
||||
writeCode("}");
|
||||
writeCode("#endif");
|
||||
|
||||
writer.Close();
|
||||
}
|
||||
|
||||
public void Write(string projectPath) {
|
||||
// Ensure output directory exists and is not a file
|
||||
// A System.IOException will be thrown if it's a file'
|
||||
var srcUserPath = Path.Combine(projectPath, "user");
|
||||
var srcFxPath = Path.Combine(projectPath, "framework");
|
||||
var srcDataPath = Path.Combine(projectPath, "appdata");
|
||||
|
||||
Directory.CreateDirectory(projectPath);
|
||||
Directory.CreateDirectory(srcUserPath);
|
||||
Directory.CreateDirectory(srcFxPath);
|
||||
Directory.CreateDirectory(srcDataPath);
|
||||
|
||||
// Write type definitions to il2cpp-types.h
|
||||
WriteTypes(Path.Combine(srcDataPath, "il2cpp-types.h"));
|
||||
|
||||
// Write selected Unity API function file to il2cpp-api-functions.h
|
||||
// (this is a copy of the header file from an actual Unity install)
|
||||
var il2cppApiFile = Path.Combine(srcDataPath, "il2cpp-api-functions.h");
|
||||
var apiHeaderText = model.UnityHeaders.GetAPIHeaderText();
|
||||
|
||||
using var fsApi = new FileStream(il2cppApiFile, FileMode.Create);
|
||||
writer = new StreamWriter(fsApi, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
|
||||
// Elide APIs that aren't in the binary to avoid compile errors
|
||||
foreach (var line in apiHeaderText.Split('\n')) {
|
||||
var fnName = UnityHeaders.GetFunctionNameFromAPILine(line);
|
||||
|
||||
if (string.IsNullOrEmpty(fnName))
|
||||
writer.WriteLine(line);
|
||||
else if (model.AvailableAPIs.ContainsKey(fnName))
|
||||
writer.WriteLine(line);
|
||||
}
|
||||
writer.Close();
|
||||
|
||||
// Write API function pointers to il2cpp-api-functions-ptr.h
|
||||
var il2cppFnPtrFile = Path.Combine(srcDataPath, "il2cpp-api-functions-ptr.h");
|
||||
|
||||
using var fs2 = new FileStream(il2cppFnPtrFile, FileMode.Create);
|
||||
writer = new StreamWriter(fs2, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP API function pointers");
|
||||
|
||||
// We could use model.AvailableAPIs here but that would exclude outputting the address
|
||||
// of API exports which for some reason aren't defined in our selected API header,
|
||||
// so although it doesn't affect the C++ compilation, we use GetAPIExports() instead for completeness
|
||||
var exports = model.Package.Binary.APIExports;
|
||||
|
||||
foreach (var export in exports) {
|
||||
writeCode($"#define {export.Key}_ptr 0x{model.Package.BinaryImage.MapVATR(export.Value):X8}");
|
||||
}
|
||||
|
||||
writer.Close();
|
||||
|
||||
// Write application type definition addresses to il2cpp-types-ptr.h
|
||||
var il2cppTypeInfoFile = Path.Combine(srcDataPath, "il2cpp-types-ptr.h");
|
||||
|
||||
using var fs3 = new FileStream(il2cppTypeInfoFile, FileMode.Create);
|
||||
writer = new StreamWriter(fs3, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP application-specific type definition addresses");
|
||||
|
||||
foreach (var type in model.Types.Values.Where(t => t.TypeClassAddress != 0xffffffff_ffffffff)) {
|
||||
writeCode($"DO_TYPEDEF(0x{type.TypeClassAddress - model.Package.BinaryImage.ImageBase:X8}, {type.Name});");
|
||||
}
|
||||
|
||||
writer.Close();
|
||||
|
||||
// Write method pointers and signatures to il2cpp-functions.h
|
||||
var methodFile = Path.Combine(srcDataPath, "il2cpp-functions.h");
|
||||
|
||||
using var fs4 = new FileStream(methodFile, FileMode.Create);
|
||||
writer = new StreamWriter(fs4, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP application-specific method definition addresses and signatures");
|
||||
|
||||
writeCode("using namespace app;");
|
||||
writeLine("");
|
||||
|
||||
foreach (var method in model.Methods.Values) {
|
||||
if (method.HasCompiledCode) {
|
||||
var arguments = string.Join(", ", method.CppFnPtrType.Arguments.Select(a => a.Type.Name + " " + (a.Name == "this" ? "__this" : a.Name)));
|
||||
|
||||
writeCode($"DO_APP_FUNC(0x{method.MethodCodeAddress - model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.ReturnType.Name}, "
|
||||
+ $"{method.CppFnPtrType.Name}, ({arguments}));");
|
||||
}
|
||||
|
||||
if (method.HasMethodInfo) {
|
||||
writeCode($"DO_APP_FUNC_METHODINFO(0x{method.MethodInfoPtrAddress - model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.Name}__MethodInfo);");
|
||||
}
|
||||
}
|
||||
|
||||
writer.Close();
|
||||
|
||||
// Write metadata version
|
||||
var versionFile = Path.Combine(srcDataPath, "il2cpp-metadata-version.h");
|
||||
|
||||
using var fs5 = new FileStream(versionFile, FileMode.Create);
|
||||
writer = new StreamWriter(fs5, Encoding.ASCII);
|
||||
|
||||
writeHeader();
|
||||
writeCode($"#define __IL2CPP_METADATA_VERSION {model.Package.Version * 10:F0}");
|
||||
|
||||
writer.Close();
|
||||
|
||||
// Write boilerplate code
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "dllmain.cpp"), Resources.Cpp_DLLMainCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "helpers.cpp"), Resources.Cpp_HelpersCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "helpers.h"), Resources.Cpp_HelpersH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-appdata.h"), Resources.Cpp_Il2CppAppDataH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.cpp"), Resources.Cpp_Il2CppInitCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.h"), Resources.Cpp_Il2CppInitH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.cpp"), Resources.Cpp_PCHIl2Cpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.h"), Resources.Cpp_PCHIl2CppH);
|
||||
|
||||
// Write user code without overwriting existing code
|
||||
void WriteIfNotExists(string path, string contents) { if (!File.Exists(path)) File.WriteAllText(path, contents); }
|
||||
|
||||
WriteIfNotExists(Path.Combine(srcUserPath, "main.cpp"), Resources.Cpp_MainCpp);
|
||||
WriteIfNotExists(Path.Combine(srcUserPath, "main.h"), Resources.Cpp_MainH);
|
||||
|
||||
// Write Visual Studio project and solution files
|
||||
var projectGuid = Guid.NewGuid();
|
||||
var projectName = "IL2CppDLL";
|
||||
var projectFile = projectName + ".vcxproj";
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, projectFile),
|
||||
Resources.CppProjTemplate.Replace("%PROJECTGUID%", projectGuid.ToString()));
|
||||
|
||||
var guid1 = Guid.NewGuid();
|
||||
var guid2 = Guid.NewGuid();
|
||||
var guid3 = Guid.NewGuid();
|
||||
var filtersFile = projectFile + ".filters";
|
||||
|
||||
var filters = Resources.CppProjFilters
|
||||
.Replace("%GUID1%", guid1.ToString())
|
||||
.Replace("%GUID2%", guid2.ToString())
|
||||
.Replace("%GUID3%", guid3.ToString());
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, filtersFile), filters);
|
||||
|
||||
var solutionGuid = Guid.NewGuid();
|
||||
var solutionFile = projectName + ".sln";
|
||||
|
||||
var sln = Resources.CppSlnTemplate
|
||||
.Replace("%PROJECTGUID%", projectGuid.ToString())
|
||||
.Replace("%PROJECTNAME%", projectName)
|
||||
.Replace("%PROJECTFILE%", projectFile)
|
||||
.Replace("%SOLUTIONGUID%", solutionGuid.ToString());
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, solutionFile), sln);
|
||||
}
|
||||
|
||||
private void writeHeader() {
|
||||
writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
|
||||
writeLine("// Target Unity version: " + model.UnityHeaders);
|
||||
writeLine("");
|
||||
}
|
||||
|
||||
private void writeTypesForGroup(string header, string group) {
|
||||
writeSectionHeader(header);
|
||||
foreach (var cppType in model.GetDependencyOrderedCppTypeGroup(group))
|
||||
if (cppType is CppEnumType) {
|
||||
// Ghidra can't process C++ enum base types
|
||||
writeCode("#if defined(_CPLUSPLUS_)");
|
||||
writeCode(cppType.ToString());
|
||||
writeCode("#else");
|
||||
writeCode(cppType.ToString("c"));
|
||||
writeCode("#endif");
|
||||
} else {
|
||||
writeCode(cppType.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void writeCode(string text) {
|
||||
if (model.TargetCompiler == CppCompilerType.MSVC)
|
||||
text = rgxGCCalign.Replace(text, @"__declspec(align($1))");
|
||||
if (model.TargetCompiler == CppCompilerType.GCC)
|
||||
text = rgxMSVCalign.Replace(text, @"__attribute__((aligned($1)))");
|
||||
|
||||
var lines = text.Replace("\r", "").Split('\n');
|
||||
var cleanLines = lines.Select(s => s.ToEscapedString());
|
||||
var declString = string.Join('\n', cleanLines);
|
||||
if (declString != "")
|
||||
writeLine(declString);
|
||||
}
|
||||
|
||||
private void writeSectionHeader(string name) {
|
||||
writeLine("// ******************************************************************************");
|
||||
writeLine("// * " + name);
|
||||
writeLine("// ******************************************************************************");
|
||||
writeLine("");
|
||||
}
|
||||
|
||||
private void writeLine(string line) => writer.WriteLine(line);
|
||||
}
|
||||
}
|
||||
// Copyright 2020 Robert Xiao - https://robertxiao.ca/
|
||||
// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
|
||||
// Copyright (c) 2023 LukeFZ https://github.com/LukeFZ
|
||||
// All rights reserved
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Il2CppInspector.Reflection;
|
||||
using Il2CppInspector.Cpp;
|
||||
using Il2CppInspector.Cpp.UnityHeaders;
|
||||
using Il2CppInspector.Model;
|
||||
using Il2CppInspector.Properties;
|
||||
|
||||
namespace Il2CppInspector.Outputs
|
||||
{
|
||||
public partial class CppScaffolding(AppModel model, bool useBetterArraySize = false)
|
||||
{
|
||||
private readonly AppModel _model = model;
|
||||
|
||||
/*
|
||||
* 2017.2.1 changed the type of il2cpp_array_size_t to uintptr_t from int32_t. The code, however, uses static_cast<int32_t>(maxLength) to access this value,
|
||||
* which makes decompilation a bit unpleasant due to it only ever checking the lower 32 bits.
|
||||
* The better array size type is a union of the actual size (int32_t) and the actual value (uintptr_t) which should hopefully improve decompilation.
|
||||
*/
|
||||
private readonly bool _useBetterArraySize =
|
||||
model.UnityVersion.CompareTo("2017.2.1") >= 0
|
||||
&& model.Package.BinaryImage.Bits == 64
|
||||
&& useBetterArraySize;
|
||||
|
||||
private StreamWriter _writer;
|
||||
|
||||
// Write the type header
|
||||
// This can be used by other output modules
|
||||
public void WriteTypes(string typeHeaderFile) {
|
||||
using var fs = new FileStream(typeHeaderFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fs, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
|
||||
// Write primitive type definitions for when we're not including other headers
|
||||
writeCode($$"""
|
||||
#if defined(_GHIDRA_) || defined(_IDA_)
|
||||
typedef unsigned __int8 uint8_t;
|
||||
typedef unsigned __int16 uint16_t;
|
||||
typedef unsigned __int32 uint32_t;
|
||||
typedef unsigned __int64 uint64_t;
|
||||
typedef __int8 int8_t;
|
||||
typedef __int16 int16_t;
|
||||
typedef __int32 int32_t;
|
||||
typedef __int64 int64_t;
|
||||
#endif
|
||||
|
||||
#if defined(_GHIDRA_)
|
||||
typedef __int{{_model.Package.BinaryImage.Bits}} size_t;
|
||||
typedef size_t intptr_t;
|
||||
typedef size_t uintptr_t;
|
||||
#endif
|
||||
|
||||
#if !defined(_GHIDRA_) && !defined(_IDA_)
|
||||
#define _CPLUSPLUS_
|
||||
#endif
|
||||
""");
|
||||
|
||||
if (_useBetterArraySize)
|
||||
writeCode("#define il2cpp_array_size_t actual_il2cpp_array_size_t");
|
||||
|
||||
writeSectionHeader("IL2CPP internal types");
|
||||
writeCode(_model.UnityHeaders.GetTypeHeaderText(_model.WordSizeBits));
|
||||
|
||||
if (_useBetterArraySize)
|
||||
writeCode("""
|
||||
#undef il2cpp_array_size_t
|
||||
|
||||
typedef union better_il2cpp_array_size_t
|
||||
{
|
||||
int32_t size;
|
||||
actual_il2cpp_array_size_t value;
|
||||
} better_il2cpp_array_size_t;
|
||||
|
||||
#define il2cpp_array_size_t better_il2cpp_array_size_t
|
||||
""");
|
||||
|
||||
if (_model.TargetCompiler == CppCompilerType.MSVC)
|
||||
{
|
||||
// Stop MSVC complaining about out-of-bounds enum values
|
||||
writeCode("#pragma warning(disable : 4369)");
|
||||
|
||||
// Stop MSVC complaining about constant truncation of enum values
|
||||
writeCode("#pragma warning(disable : 4309)");
|
||||
|
||||
// MSVC will (rightly) throw a compiler warning when compiling for 32-bit architectures
|
||||
// if the specified alignment of a type is smaller than the size of its largest element.
|
||||
// We keep the alignments in to make them match Il2CppObject wherever possible, but it is
|
||||
// safe to ignore them if they are too small, so we just disable the warning
|
||||
writeCode("#pragma warning(disable : 4359)");
|
||||
}
|
||||
|
||||
// C does not support namespaces
|
||||
writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
|
||||
writeCode("namespace app {");
|
||||
writeCode("#endif");
|
||||
writeLine("");
|
||||
|
||||
writeTypesForGroup("Application types from method calls", "types_from_methods");
|
||||
writeTypesForGroup("Application types from generic methods", "types_from_generic_methods");
|
||||
writeTypesForGroup("Application types from usages", "types_from_usages");
|
||||
writeTypesForGroup("Application unused value types", "unused_concrete_types");
|
||||
|
||||
writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
|
||||
writeCode("}");
|
||||
writeCode("#endif");
|
||||
}
|
||||
}
|
||||
|
||||
public void Write(string projectPath) {
|
||||
// Ensure output directory exists and is not a file
|
||||
// A System.IOException will be thrown if it's a file'
|
||||
var srcUserPath = Path.Combine(projectPath, "user");
|
||||
var srcFxPath = Path.Combine(projectPath, "framework");
|
||||
var srcDataPath = Path.Combine(projectPath, "appdata");
|
||||
|
||||
Directory.CreateDirectory(projectPath);
|
||||
Directory.CreateDirectory(srcUserPath);
|
||||
Directory.CreateDirectory(srcFxPath);
|
||||
Directory.CreateDirectory(srcDataPath);
|
||||
|
||||
// Write type definitions to il2cpp-types.h
|
||||
WriteTypes(Path.Combine(srcDataPath, "il2cpp-types.h"));
|
||||
|
||||
// Write selected Unity API function file to il2cpp-api-functions.h
|
||||
// (this is a copy of the header file from an actual Unity install)
|
||||
var il2cppApiFile = Path.Combine(srcDataPath, "il2cpp-api-functions.h");
|
||||
var apiHeaderText = _model.UnityHeaders.GetAPIHeaderText();
|
||||
|
||||
using var fsApi = new FileStream(il2cppApiFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fsApi, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
|
||||
// Elide APIs that aren't in the binary to avoid compile errors
|
||||
foreach (var line in apiHeaderText.Split('\n'))
|
||||
{
|
||||
var fnName = UnityHeaders.GetFunctionNameFromAPILine(line);
|
||||
|
||||
if (string.IsNullOrEmpty(fnName))
|
||||
_writer.WriteLine(line);
|
||||
else if (_model.AvailableAPIs.ContainsKey(fnName))
|
||||
_writer.WriteLine(line);
|
||||
}
|
||||
}
|
||||
|
||||
// Write API function pointers to il2cpp-api-functions-ptr.h
|
||||
var il2cppFnPtrFile = Path.Combine(srcDataPath, "il2cpp-api-functions-ptr.h");
|
||||
|
||||
using var fs2 = new FileStream(il2cppFnPtrFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fs2, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP API function pointers");
|
||||
|
||||
// We could use _model.AvailableAPIs here but that would exclude outputting the address
|
||||
// of API exports which for some reason aren't defined in our selected API header,
|
||||
// so although it doesn't affect the C++ compilation, we use GetAPIExports() instead for completeness
|
||||
var exports = _model.Package.Binary.APIExports;
|
||||
|
||||
foreach (var export in exports)
|
||||
{
|
||||
writeCode($"#define {export.Key}_ptr 0x{_model.Package.BinaryImage.MapVATR(export.Value):X8}");
|
||||
}
|
||||
}
|
||||
|
||||
// Write application type definition addresses to il2cpp-types-ptr.h
|
||||
var il2cppTypeInfoFile = Path.Combine(srcDataPath, "il2cpp-types-ptr.h");
|
||||
|
||||
using var fs3 = new FileStream(il2cppTypeInfoFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fs3, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP application-specific type definition addresses");
|
||||
|
||||
foreach (var type in _model.Types.Values.Where(t => t.TypeClassAddress != 0xffffffff_ffffffff))
|
||||
{
|
||||
writeCode($"DO_TYPEDEF(0x{type.TypeClassAddress - _model.Package.BinaryImage.ImageBase:X8}, {type.Name});");
|
||||
}
|
||||
}
|
||||
|
||||
// Write method pointers and signatures to il2cpp-functions.h
|
||||
var methodFile = Path.Combine(srcDataPath, "il2cpp-functions.h");
|
||||
|
||||
using var fs4 = new FileStream(methodFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fs4, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
writeSectionHeader("IL2CPP application-specific method definition addresses and signatures");
|
||||
|
||||
writeCode("using namespace app;");
|
||||
writeLine("");
|
||||
|
||||
foreach (var method in _model.Methods.Values)
|
||||
{
|
||||
if (method.HasCompiledCode)
|
||||
{
|
||||
var arguments = string.Join(", ", method.CppFnPtrType.Arguments.Select(a => a.Type.Name + " " + (a.Name == "this" ? "__this" : a.Name)));
|
||||
|
||||
writeCode($"DO_APP_FUNC(0x{method.MethodCodeAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.ReturnType.Name}, "
|
||||
+ $"{method.CppFnPtrType.Name}, ({arguments}));");
|
||||
}
|
||||
|
||||
if (method.HasMethodInfo)
|
||||
{
|
||||
writeCode($"DO_APP_FUNC_METHODINFO(0x{method.MethodInfoPtrAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.Name}__MethodInfo);");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Write metadata version
|
||||
var versionFile = Path.Combine(srcDataPath, "il2cpp-metadata-version.h");
|
||||
|
||||
using var fs5 = new FileStream(versionFile, FileMode.Create);
|
||||
_writer = new StreamWriter(fs5, Encoding.ASCII);
|
||||
|
||||
using (_writer)
|
||||
{
|
||||
writeHeader();
|
||||
writeCode($"#define __IL2CPP_METADATA_VERSION {_model.Package.Version * 10:F0}");
|
||||
}
|
||||
|
||||
// Write boilerplate code
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "dllmain.cpp"), Resources.Cpp_DLLMainCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "helpers.cpp"), Resources.Cpp_HelpersCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "helpers.h"), Resources.Cpp_HelpersH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-appdata.h"), Resources.Cpp_Il2CppAppDataH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.cpp"), Resources.Cpp_Il2CppInitCpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "il2cpp-init.h"), Resources.Cpp_Il2CppInitH);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.cpp"), Resources.Cpp_PCHIl2Cpp);
|
||||
File.WriteAllText(Path.Combine(srcFxPath, "pch-il2cpp.h"), Resources.Cpp_PCHIl2CppH);
|
||||
|
||||
// Write user code without overwriting existing code
|
||||
void WriteIfNotExists(string path, string contents) { if (!File.Exists(path)) File.WriteAllText(path, contents); }
|
||||
|
||||
WriteIfNotExists(Path.Combine(srcUserPath, "main.cpp"), Resources.Cpp_MainCpp);
|
||||
WriteIfNotExists(Path.Combine(srcUserPath, "main.h"), Resources.Cpp_MainH);
|
||||
|
||||
// Write Visual Studio project and solution files
|
||||
var projectGuid = Guid.NewGuid();
|
||||
var projectName = "IL2CppDLL";
|
||||
var projectFile = projectName + ".vcxproj";
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, projectFile),
|
||||
Resources.CppProjTemplate.Replace("%PROJECTGUID%", projectGuid.ToString()));
|
||||
|
||||
var guid1 = Guid.NewGuid();
|
||||
var guid2 = Guid.NewGuid();
|
||||
var guid3 = Guid.NewGuid();
|
||||
var filtersFile = projectFile + ".filters";
|
||||
|
||||
var filters = Resources.CppProjFilters
|
||||
.Replace("%GUID1%", guid1.ToString())
|
||||
.Replace("%GUID2%", guid2.ToString())
|
||||
.Replace("%GUID3%", guid3.ToString());
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, filtersFile), filters);
|
||||
|
||||
var solutionGuid = Guid.NewGuid();
|
||||
var solutionFile = projectName + ".sln";
|
||||
|
||||
var sln = Resources.CppSlnTemplate
|
||||
.Replace("%PROJECTGUID%", projectGuid.ToString())
|
||||
.Replace("%PROJECTNAME%", projectName)
|
||||
.Replace("%PROJECTFILE%", projectFile)
|
||||
.Replace("%SOLUTIONGUID%", solutionGuid.ToString());
|
||||
|
||||
WriteIfNotExists(Path.Combine(projectPath, solutionFile), sln);
|
||||
}
|
||||
|
||||
private void writeHeader() {
|
||||
writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
|
||||
writeLine("// Target Unity version: " + _model.UnityHeaders);
|
||||
writeLine("");
|
||||
}
|
||||
|
||||
private void writeTypesForGroup(string header, string group) {
|
||||
writeSectionHeader(header);
|
||||
foreach (var cppType in _model.GetDependencyOrderedCppTypeGroup(group))
|
||||
if (cppType is CppEnumType) {
|
||||
// Ghidra can't process C++ enum base types
|
||||
writeCode("#if defined(_CPLUSPLUS_)");
|
||||
writeCode(cppType.ToString());
|
||||
writeCode("#else");
|
||||
writeCode(cppType.ToString("c"));
|
||||
writeCode("#endif");
|
||||
} else {
|
||||
writeCode(cppType.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
private void writeCode(string text) {
|
||||
if (_model.TargetCompiler == CppCompilerType.MSVC)
|
||||
text = GccAlignRegex().Replace(text, @"__declspec(align($1))");
|
||||
else if (_model.TargetCompiler == CppCompilerType.GCC)
|
||||
text = MsvcAlignRegex().Replace(text, @"__attribute__((aligned($1)))");
|
||||
|
||||
var lines = text.Replace("\r", "").Split('\n');
|
||||
//var cleanLines = lines.Select(s => s.ToEscapedString()); Not sure if this is necessary? maybe for some obfuscated assemblies, but those would just fail on other steps
|
||||
|
||||
foreach (var line in lines)
|
||||
writeLine(line);
|
||||
}
|
||||
|
||||
private void writeSectionHeader(string name) {
|
||||
writeLine("// ******************************************************************************");
|
||||
writeLine("// * " + name);
|
||||
writeLine("// ******************************************************************************");
|
||||
writeLine("");
|
||||
}
|
||||
|
||||
private void writeLine(string line) => _writer.WriteLine(line);
|
||||
|
||||
[GeneratedRegex(@"__attribute__\s*?\(\s*?\(\s*?aligned\s*?\(\s*?([0-9]+)\s*?\)\s*?\)\s*?\)")]
|
||||
private static partial Regex GccAlignRegex();
|
||||
|
||||
[GeneratedRegex(@"__declspec\s*?\(\s*?align\s*?\(\s*?([0-9]+)\s*?\)\s*?\)")]
|
||||
private static partial Regex MsvcAlignRegex();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,80 +1,80 @@
|
||||
// Copyright (c) 2019-2020 Carter Bush - https://github.com/carterbush
|
||||
// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
|
||||
// Copyright 2020 Robert Xiao - https://robertxiao.ca/
|
||||
// All rights reserved
|
||||
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using Il2CppInspector.Reflection;
|
||||
using Il2CppInspector.Model;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace Il2CppInspector.Outputs
|
||||
{
|
||||
public class PythonScript
|
||||
{
|
||||
private readonly AppModel model;
|
||||
|
||||
public PythonScript(AppModel model) => this.model = model;
|
||||
|
||||
// Get list of available script targets
|
||||
public static IEnumerable<string> GetAvailableTargets() {
|
||||
var ns = typeof(PythonScript).Namespace + ".ScriptResources.Targets";
|
||||
var res = ResourceHelper.GetNamesForNamespace(ns);
|
||||
return res.Select(s => Path.GetFileNameWithoutExtension(s.Substring(ns.Length + 1))).OrderBy(s => s);
|
||||
}
|
||||
|
||||
// Output script file
|
||||
public void WriteScriptToFile(string outputFile, string target, string existingTypeHeaderFIle = null, string existingJsonMetadataFile = null) {
|
||||
|
||||
// Check that target script API is valid
|
||||
if (!GetAvailableTargets().Contains(target))
|
||||
throw new InvalidOperationException("Unknown script API target: " + target);
|
||||
|
||||
// Write types file first if it hasn't been specified
|
||||
var typeHeaderFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".h");
|
||||
|
||||
if (string.IsNullOrEmpty(existingTypeHeaderFIle))
|
||||
writeTypes(typeHeaderFile);
|
||||
else
|
||||
typeHeaderFile = existingTypeHeaderFIle;
|
||||
|
||||
var typeHeaderRelativePath = getRelativePath(outputFile, typeHeaderFile);
|
||||
|
||||
// Write JSON metadata if it hasn't been specified
|
||||
var jsonMetadataFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".json");
|
||||
|
||||
if (string.IsNullOrEmpty(existingJsonMetadataFile))
|
||||
writeJsonMetadata(jsonMetadataFile);
|
||||
else
|
||||
jsonMetadataFile = existingJsonMetadataFile;
|
||||
|
||||
var jsonMetadataRelativePath = getRelativePath(outputFile, jsonMetadataFile);
|
||||
|
||||
var ns = typeof(PythonScript).Namespace + ".ScriptResources";
|
||||
var preamble = ResourceHelper.GetText(ns + ".shared-preamble.py");
|
||||
var main = ResourceHelper.GetText(ns + ".shared-main.py");
|
||||
var api = ResourceHelper.GetText($"{ns}.Targets.{target}.py");
|
||||
|
||||
var script = string.Join("\n", new [] { preamble, api, main })
|
||||
.Replace("%SCRIPTFILENAME%", Path.GetFileName(outputFile))
|
||||
.Replace("%TYPE_HEADER_RELATIVE_PATH%", typeHeaderRelativePath.ToEscapedString())
|
||||
.Replace("%JSON_METADATA_RELATIVE_PATH%", jsonMetadataRelativePath.ToEscapedString())
|
||||
.Replace("%TARGET_UNITY_VERSION%", model.UnityHeaders.ToString())
|
||||
.Replace("%IMAGE_BASE%", model.Package.BinaryImage.ImageBase.ToAddressString());
|
||||
|
||||
File.WriteAllText(outputFile, script);
|
||||
}
|
||||
|
||||
private void writeTypes(string typeHeaderFile) => new CppScaffolding(model).WriteTypes(typeHeaderFile);
|
||||
|
||||
private void writeJsonMetadata(string jsonMetadataFile) => new JSONMetadata(model).Write(jsonMetadataFile);
|
||||
|
||||
private string getRelativePath(string from, string to) =>
|
||||
Path.GetRelativePath(Path.GetDirectoryName(Path.GetFullPath(from)),
|
||||
Path.GetDirectoryName(Path.GetFullPath(to)))
|
||||
+ Path.DirectorySeparatorChar
|
||||
+ Path.GetFileName(to);
|
||||
}
|
||||
}
|
||||
// Copyright (c) 2019-2020 Carter Bush - https://github.com/carterbush
|
||||
// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
|
||||
// Copyright 2020 Robert Xiao - https://robertxiao.ca/
|
||||
// All rights reserved
|
||||
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
using Il2CppInspector.Reflection;
|
||||
using Il2CppInspector.Model;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
namespace Il2CppInspector.Outputs
|
||||
{
|
||||
public class PythonScript
|
||||
{
|
||||
private readonly AppModel model;
|
||||
|
||||
public PythonScript(AppModel model) => this.model = model;
|
||||
|
||||
// Get list of available script targets
|
||||
public static IEnumerable<string> GetAvailableTargets() {
|
||||
var ns = typeof(PythonScript).Namespace + ".ScriptResources.Targets";
|
||||
var res = ResourceHelper.GetNamesForNamespace(ns);
|
||||
return res.Select(s => Path.GetFileNameWithoutExtension(s.Substring(ns.Length + 1))).OrderBy(s => s);
|
||||
}
|
||||
|
||||
// Output script file
|
||||
public void WriteScriptToFile(string outputFile, string target, string existingTypeHeaderFIle = null, string existingJsonMetadataFile = null) {
|
||||
|
||||
// Check that target script API is valid
|
||||
if (!GetAvailableTargets().Contains(target))
|
||||
throw new InvalidOperationException("Unknown script API target: " + target);
|
||||
|
||||
// Write types file first if it hasn't been specified
|
||||
var typeHeaderFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".h");
|
||||
|
||||
if (string.IsNullOrEmpty(existingTypeHeaderFIle))
|
||||
writeTypes(typeHeaderFile);
|
||||
else
|
||||
typeHeaderFile = existingTypeHeaderFIle;
|
||||
|
||||
var typeHeaderRelativePath = getRelativePath(outputFile, typeHeaderFile);
|
||||
|
||||
// Write JSON metadata if it hasn't been specified
|
||||
var jsonMetadataFile = Path.Combine(Path.GetDirectoryName(outputFile), Path.GetFileNameWithoutExtension(outputFile) + ".json");
|
||||
|
||||
if (string.IsNullOrEmpty(existingJsonMetadataFile))
|
||||
writeJsonMetadata(jsonMetadataFile);
|
||||
else
|
||||
jsonMetadataFile = existingJsonMetadataFile;
|
||||
|
||||
var jsonMetadataRelativePath = getRelativePath(outputFile, jsonMetadataFile);
|
||||
|
||||
var ns = typeof(PythonScript).Namespace + ".ScriptResources";
|
||||
var preamble = ResourceHelper.GetText(ns + ".shared-preamble.py");
|
||||
var main = ResourceHelper.GetText(ns + ".shared-main.py");
|
||||
var api = ResourceHelper.GetText($"{ns}.Targets.{target}.py");
|
||||
|
||||
var script = string.Join("\n", new [] { preamble, api, main })
|
||||
.Replace("%SCRIPTFILENAME%", Path.GetFileName(outputFile))
|
||||
.Replace("%TYPE_HEADER_RELATIVE_PATH%", typeHeaderRelativePath.ToEscapedString())
|
||||
.Replace("%JSON_METADATA_RELATIVE_PATH%", jsonMetadataRelativePath.ToEscapedString())
|
||||
.Replace("%TARGET_UNITY_VERSION%", model.UnityHeaders.ToString())
|
||||
.Replace("%IMAGE_BASE%", model.Package.BinaryImage.ImageBase.ToAddressString());
|
||||
|
||||
File.WriteAllText(outputFile, script);
|
||||
}
|
||||
|
||||
private void writeTypes(string typeHeaderFile) => new CppScaffolding(model, useBetterArraySize: true).WriteTypes(typeHeaderFile);
|
||||
|
||||
private void writeJsonMetadata(string jsonMetadataFile) => new JSONMetadata(model).Write(jsonMetadataFile);
|
||||
|
||||
private string getRelativePath(string from, string to) =>
|
||||
Path.GetRelativePath(Path.GetDirectoryName(Path.GetFullPath(from)),
|
||||
Path.GetDirectoryName(Path.GetFullPath(to)))
|
||||
+ Path.DirectorySeparatorChar
|
||||
+ Path.GetFileName(to);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user