Add better il2cpp_array_size_t definition for script outputs in versions post 2017.2.1, fix some other cpp gen issues
This commit is contained in:
@@ -575,7 +575,7 @@ namespace Il2CppInspector.Cpp
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}
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/* Reserve commonly defined C++ symbols for MSVC DLL projects */
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/* This is not an exhaustive list! (windows.h etc.) */
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foreach (var symbol in new[] {"_int32", "DEFAULT_CHARSET", "FILETIME", "NULL", "SYSTEMTIME", "stderr", "stdin", "stdout"}) {
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foreach (var symbol in new[] {"_int8", "_int16", "_int32", "_int64", "DEFAULT_CHARSET", "FILETIME", "NULL", "SYSTEMTIME", "stderr", "stdin", "stdout"}) {
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ns.ReserveName(symbol);
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}
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/* Reserve builtin keywords in IDA */
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@@ -586,7 +586,7 @@ namespace Il2CppInspector.Cpp
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"__ptr32", "__ptr64", "__pure", "__restrict", "__return_ptr", "__shifted", "__spoils", "__stdcall", "__struct_ptr",
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"__thiscall", "__thread", "__unaligned", "__usercall", "__userpurge",
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"_cs", "_ds", "_es", "_ss", "far", "flat", "near",
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"Mask", "Region", "Pointer", "GC" }) {
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"Mask", "Region", "Pointer", "GC", "Time" /* wtf? */ }) {
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ns.ReserveName(keyword);
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}
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/* Reserve builtin keywords for Ghidra */
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@@ -383,7 +383,7 @@ namespace Il2CppInspector.Cpp
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sb.Append(Name + (Name.Length > 0 ? " " : ""));
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sb.Append("{");
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sb.Append('{');
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foreach (var field in Fields.Values.SelectMany(f => f)) {
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var fieldString = field.ToString(format);
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var suffix = ";";
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@@ -399,18 +399,19 @@ namespace Il2CppInspector.Cpp
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suffix = "";
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}
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sb.Append("\n ");
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foreach (var fieldStr in fieldString.Split('\n'))
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var parts = fieldString.Split('\n');
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foreach (var part in parts)
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{
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sb.Append(fieldStr);
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sb.Append("\n ");
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sb.Append(part);
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}
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sb.Append(suffix);
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}
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sb.Append($"\n}}{(format == "o"? $" /* Size: 0x{SizeBytes:x2} */" : "")};");
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sb.Append("\n");
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sb.Append('\n');
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return sb.ToString();
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}
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}
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@@ -1846,7 +1846,7 @@ typedef struct Il2CppAppContext
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int32_t context_id;
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void* static_data;
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} Il2CppAppContext;
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struct Il2CppDecimal
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typedef struct Il2CppDecimal
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{
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uint16_t reserved;
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union
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@@ -1868,7 +1868,7 @@ struct Il2CppDecimal
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} v;
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uint64_t Lo64;
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} v;
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} Il2CppClass;
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} Il2CppDecimal;
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typedef struct Il2CppDouble
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{
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uint32_t mantLo : 32;
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@@ -1,7 +1,7 @@
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/*
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Copyright 2017-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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Copyright 2020 Robert Xiao - https://robertxiao.ca
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Copyright 2023 LukeFZ - https://github.com/LukeFZ
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All rights reserved.
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*/
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@@ -10,12 +10,11 @@ using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text.RegularExpressions;
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using NoisyCowStudios.Bin2Object;
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namespace Il2CppInspector.Cpp.UnityHeaders
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{
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// Parsed representation of a Unity version number, such as 5.3.0f1 or 2019.3.7.
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public class UnityVersion : IComparable<UnityVersion>, IEquatable<UnityVersion>
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public partial class UnityVersion : IComparable<UnityVersion>, IEquatable<UnityVersion>
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{
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// A sorted enumeration of build types, in order of maturity
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public enum BuildTypeEnum
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@@ -58,7 +57,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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public int BuildNumber { get; }
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public UnityVersion(string versionString) {
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var match = Regex.Match(versionString, @"^(\d+)\.(\d+)(?:\.(\d+))?(?:([a-zA-Z]+)(\d+))?$");
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var match = VersionRegex().Match(versionString);
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if (!match.Success)
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throw new ArgumentException($"'${versionString}' is not a valid Unity version number.");
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Major = int.Parse(match.Groups[1].Value);
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@@ -88,7 +87,7 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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return new UnityVersion(unityString);
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}
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public static implicit operator UnityVersion(string versionString) => new UnityVersion(versionString);
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public static implicit operator UnityVersion(string versionString) => new(versionString);
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public override string ToString() {
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var res = $"{Major}.{Minor}.{Update}";
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@@ -143,6 +142,9 @@ namespace Il2CppInspector.Cpp.UnityHeaders
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}
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public override int GetHashCode() => HashCode.Combine(Major, Minor, Update, BuildType, BuildNumber);
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[GeneratedRegex(@"^(\d+)\.(\d+)(?:\.(\d+))?(?:([a-zA-Z]+)(\d+))?$")]
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private static partial Regex VersionRegex();
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}
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// A range of Unity versions
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@@ -1,5 +1,6 @@
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// Copyright 2020 Robert Xiao - https://robertxiao.ca/
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// Copyright (c) 2020-2021 Katy Coe - http://www.djkaty.com - https://github.com/djkaty
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// Copyright (c) 2023 LukeFZ https://github.com/LukeFZ
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// All rights reserved
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using System;
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@@ -15,26 +16,35 @@ using Il2CppInspector.Properties;
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namespace Il2CppInspector.Outputs
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{
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public class CppScaffolding
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public partial class CppScaffolding(AppModel model, bool useBetterArraySize = false)
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{
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private readonly AppModel model;
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private StreamWriter writer;
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private readonly AppModel _model = model;
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private readonly Regex rgxGCCalign = new Regex(@"__attribute__\s*?\(\s*?\(\s*?aligned\s*?\(\s*?([0-9]+)\s*?\)\s*?\)\s*?\)");
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private readonly Regex rgxMSVCalign = new Regex(@"__declspec\s*?\(\s*?align\s*?\(\s*?([0-9]+)\s*?\)\s*?\)");
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/*
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* 2017.2.1 changed the type of il2cpp_array_size_t to uintptr_t from int32_t. The code, however, uses static_cast<int32_t>(maxLength) to access this value,
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* which makes decompilation a bit unpleasant due to it only ever checking the lower 32 bits.
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* The better array size type is a union of the actual size (int32_t) and the actual value (uintptr_t) which should hopefully improve decompilation.
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*/
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private readonly bool _useBetterArraySize =
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model.UnityVersion.CompareTo("2017.2.1") >= 0
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&& model.Package.BinaryImage.Bits == 64
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&& useBetterArraySize;
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public CppScaffolding(AppModel model) => this.model = model;
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private StreamWriter _writer;
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// Write the type header
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// This can be used by other output modules
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public void WriteTypes(string typeHeaderFile) {
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using var fs = new FileStream(typeHeaderFile, FileMode.Create);
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writer = new StreamWriter(fs, Encoding.ASCII);
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_writer = new StreamWriter(fs, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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// Write primitive type definitions for when we're not including other headers
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writeCode($@"#if defined(_GHIDRA_) || defined(_IDA_)
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writeCode($$"""
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#if defined(_GHIDRA_) || defined(_IDA_)
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typedef unsigned __int8 uint8_t;
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typedef unsigned __int16 uint16_t;
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typedef unsigned __int32 uint32_t;
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@@ -46,7 +56,7 @@ typedef __int64 int64_t;
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#endif
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#if defined(_GHIDRA_)
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typedef __int{model.Package.BinaryImage.Bits} size_t;
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typedef __int{{_model.Package.BinaryImage.Bits}} size_t;
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typedef size_t intptr_t;
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typedef size_t uintptr_t;
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#endif
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@@ -54,25 +64,41 @@ typedef size_t uintptr_t;
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#if !defined(_GHIDRA_) && !defined(_IDA_)
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#define _CPLUSPLUS_
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#endif
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");
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""");
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if (_useBetterArraySize)
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writeCode("#define il2cpp_array_size_t actual_il2cpp_array_size_t");
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writeSectionHeader("IL2CPP internal types");
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writeCode(model.UnityHeaders.GetTypeHeaderText(model.WordSizeBits));
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writeCode(_model.UnityHeaders.GetTypeHeaderText(_model.WordSizeBits));
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if (_useBetterArraySize)
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writeCode("""
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#undef il2cpp_array_size_t
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typedef union better_il2cpp_array_size_t
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{
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int32_t size;
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actual_il2cpp_array_size_t value;
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} better_il2cpp_array_size_t;
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#define il2cpp_array_size_t better_il2cpp_array_size_t
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""");
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if (_model.TargetCompiler == CppCompilerType.MSVC)
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{
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// Stop MSVC complaining about out-of-bounds enum values
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if (model.TargetCompiler == CppCompilerType.MSVC)
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writeCode("#pragma warning(disable : 4369)");
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// Stop MSVC complaining about constant truncation of enum values
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if (model.TargetCompiler == CppCompilerType.MSVC)
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writeCode("#pragma warning(disable : 4309)");
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// MSVC will (rightly) throw a compiler warning when compiling for 32-bit architectures
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// if the specified alignment of a type is smaller than the size of its largest element.
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// We keep the alignments in to make them match Il2CppObject wherever possible, but it is
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// safe to ignore them if they are too small, so we just disable the warning
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if (model.TargetCompiler == CppCompilerType.MSVC)
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writeCode("#pragma warning(disable : 4359)");
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}
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// C does not support namespaces
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writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
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@@ -88,8 +114,7 @@ typedef size_t uintptr_t;
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writeCode("#if !defined(_GHIDRA_) && !defined(_IDA_)");
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writeCode("}");
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writeCode("#endif");
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writer.Close();
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}
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}
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public void Write(string projectPath) {
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@@ -110,96 +135,108 @@ typedef size_t uintptr_t;
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// Write selected Unity API function file to il2cpp-api-functions.h
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// (this is a copy of the header file from an actual Unity install)
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var il2cppApiFile = Path.Combine(srcDataPath, "il2cpp-api-functions.h");
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var apiHeaderText = model.UnityHeaders.GetAPIHeaderText();
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var apiHeaderText = _model.UnityHeaders.GetAPIHeaderText();
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using var fsApi = new FileStream(il2cppApiFile, FileMode.Create);
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writer = new StreamWriter(fsApi, Encoding.ASCII);
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_writer = new StreamWriter(fsApi, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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// Elide APIs that aren't in the binary to avoid compile errors
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foreach (var line in apiHeaderText.Split('\n')) {
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foreach (var line in apiHeaderText.Split('\n'))
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{
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var fnName = UnityHeaders.GetFunctionNameFromAPILine(line);
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if (string.IsNullOrEmpty(fnName))
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writer.WriteLine(line);
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else if (model.AvailableAPIs.ContainsKey(fnName))
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writer.WriteLine(line);
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_writer.WriteLine(line);
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else if (_model.AvailableAPIs.ContainsKey(fnName))
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_writer.WriteLine(line);
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}
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}
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writer.Close();
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// Write API function pointers to il2cpp-api-functions-ptr.h
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var il2cppFnPtrFile = Path.Combine(srcDataPath, "il2cpp-api-functions-ptr.h");
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using var fs2 = new FileStream(il2cppFnPtrFile, FileMode.Create);
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writer = new StreamWriter(fs2, Encoding.ASCII);
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_writer = new StreamWriter(fs2, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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writeSectionHeader("IL2CPP API function pointers");
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// We could use model.AvailableAPIs here but that would exclude outputting the address
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// We could use _model.AvailableAPIs here but that would exclude outputting the address
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// of API exports which for some reason aren't defined in our selected API header,
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// so although it doesn't affect the C++ compilation, we use GetAPIExports() instead for completeness
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var exports = model.Package.Binary.APIExports;
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var exports = _model.Package.Binary.APIExports;
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foreach (var export in exports) {
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writeCode($"#define {export.Key}_ptr 0x{model.Package.BinaryImage.MapVATR(export.Value):X8}");
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foreach (var export in exports)
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{
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writeCode($"#define {export.Key}_ptr 0x{_model.Package.BinaryImage.MapVATR(export.Value):X8}");
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}
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}
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writer.Close();
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// Write application type definition addresses to il2cpp-types-ptr.h
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var il2cppTypeInfoFile = Path.Combine(srcDataPath, "il2cpp-types-ptr.h");
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using var fs3 = new FileStream(il2cppTypeInfoFile, FileMode.Create);
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writer = new StreamWriter(fs3, Encoding.ASCII);
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_writer = new StreamWriter(fs3, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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writeSectionHeader("IL2CPP application-specific type definition addresses");
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foreach (var type in model.Types.Values.Where(t => t.TypeClassAddress != 0xffffffff_ffffffff)) {
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writeCode($"DO_TYPEDEF(0x{type.TypeClassAddress - model.Package.BinaryImage.ImageBase:X8}, {type.Name});");
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foreach (var type in _model.Types.Values.Where(t => t.TypeClassAddress != 0xffffffff_ffffffff))
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{
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writeCode($"DO_TYPEDEF(0x{type.TypeClassAddress - _model.Package.BinaryImage.ImageBase:X8}, {type.Name});");
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}
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}
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writer.Close();
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// Write method pointers and signatures to il2cpp-functions.h
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var methodFile = Path.Combine(srcDataPath, "il2cpp-functions.h");
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using var fs4 = new FileStream(methodFile, FileMode.Create);
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writer = new StreamWriter(fs4, Encoding.ASCII);
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_writer = new StreamWriter(fs4, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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writeSectionHeader("IL2CPP application-specific method definition addresses and signatures");
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writeCode("using namespace app;");
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writeLine("");
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foreach (var method in model.Methods.Values) {
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if (method.HasCompiledCode) {
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foreach (var method in _model.Methods.Values)
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{
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if (method.HasCompiledCode)
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{
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var arguments = string.Join(", ", method.CppFnPtrType.Arguments.Select(a => a.Type.Name + " " + (a.Name == "this" ? "__this" : a.Name)));
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writeCode($"DO_APP_FUNC(0x{method.MethodCodeAddress - model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.ReturnType.Name}, "
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writeCode($"DO_APP_FUNC(0x{method.MethodCodeAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.ReturnType.Name}, "
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+ $"{method.CppFnPtrType.Name}, ({arguments}));");
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}
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if (method.HasMethodInfo) {
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writeCode($"DO_APP_FUNC_METHODINFO(0x{method.MethodInfoPtrAddress - model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.Name}__MethodInfo);");
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if (method.HasMethodInfo)
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{
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writeCode($"DO_APP_FUNC_METHODINFO(0x{method.MethodInfoPtrAddress - _model.Package.BinaryImage.ImageBase:X8}, {method.CppFnPtrType.Name}__MethodInfo);");
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}
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}
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}
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writer.Close();
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// Write metadata version
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var versionFile = Path.Combine(srcDataPath, "il2cpp-metadata-version.h");
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using var fs5 = new FileStream(versionFile, FileMode.Create);
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writer = new StreamWriter(fs5, Encoding.ASCII);
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_writer = new StreamWriter(fs5, Encoding.ASCII);
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using (_writer)
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{
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writeHeader();
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writeCode($"#define __IL2CPP_METADATA_VERSION {model.Package.Version * 10:F0}");
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writer.Close();
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writeCode($"#define __IL2CPP_METADATA_VERSION {_model.Package.Version * 10:F0}");
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}
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// Write boilerplate code
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File.WriteAllText(Path.Combine(srcFxPath, "dllmain.cpp"), Resources.Cpp_DLLMainCpp);
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@@ -251,13 +288,13 @@ typedef size_t uintptr_t;
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private void writeHeader() {
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writeLine("// Generated C++ file by Il2CppInspector - http://www.djkaty.com - https://github.com/djkaty");
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writeLine("// Target Unity version: " + model.UnityHeaders);
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writeLine("// Target Unity version: " + _model.UnityHeaders);
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writeLine("");
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}
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private void writeTypesForGroup(string header, string group) {
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writeSectionHeader(header);
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foreach (var cppType in model.GetDependencyOrderedCppTypeGroup(group))
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foreach (var cppType in _model.GetDependencyOrderedCppTypeGroup(group))
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if (cppType is CppEnumType) {
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// Ghidra can't process C++ enum base types
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writeCode("#if defined(_CPLUSPLUS_)");
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@@ -271,16 +308,16 @@ typedef size_t uintptr_t;
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}
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private void writeCode(string text) {
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if (model.TargetCompiler == CppCompilerType.MSVC)
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text = rgxGCCalign.Replace(text, @"__declspec(align($1))");
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if (model.TargetCompiler == CppCompilerType.GCC)
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text = rgxMSVCalign.Replace(text, @"__attribute__((aligned($1)))");
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if (_model.TargetCompiler == CppCompilerType.MSVC)
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text = GccAlignRegex().Replace(text, @"__declspec(align($1))");
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else if (_model.TargetCompiler == CppCompilerType.GCC)
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text = MsvcAlignRegex().Replace(text, @"__attribute__((aligned($1)))");
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var lines = text.Replace("\r", "").Split('\n');
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var cleanLines = lines.Select(s => s.ToEscapedString());
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var declString = string.Join('\n', cleanLines);
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if (declString != "")
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writeLine(declString);
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//var cleanLines = lines.Select(s => s.ToEscapedString()); Not sure if this is necessary? maybe for some obfuscated assemblies, but those would just fail on other steps
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foreach (var line in lines)
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writeLine(line);
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}
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private void writeSectionHeader(string name) {
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@@ -290,6 +327,12 @@ typedef size_t uintptr_t;
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writeLine("");
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}
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|
||||
private void writeLine(string line) => writer.WriteLine(line);
|
||||
private void writeLine(string line) => _writer.WriteLine(line);
|
||||
|
||||
[GeneratedRegex(@"__attribute__\s*?\(\s*?\(\s*?aligned\s*?\(\s*?([0-9]+)\s*?\)\s*?\)\s*?\)")]
|
||||
private static partial Regex GccAlignRegex();
|
||||
|
||||
[GeneratedRegex(@"__declspec\s*?\(\s*?align\s*?\(\s*?([0-9]+)\s*?\)\s*?\)")]
|
||||
private static partial Regex MsvcAlignRegex();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ namespace Il2CppInspector.Outputs
|
||||
File.WriteAllText(outputFile, script);
|
||||
}
|
||||
|
||||
private void writeTypes(string typeHeaderFile) => new CppScaffolding(model).WriteTypes(typeHeaderFile);
|
||||
private void writeTypes(string typeHeaderFile) => new CppScaffolding(model, useBetterArraySize: true).WriteTypes(typeHeaderFile);
|
||||
|
||||
private void writeJsonMetadata(string jsonMetadataFile) => new JSONMetadata(model).Write(jsonMetadataFile);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user