fix spelling mistakes in gui outputs

This commit is contained in:
LukeFZ
2025-07-25 21:27:47 +02:00
parent eada036ce0
commit 9d9ca9a253
2 changed files with 2 additions and 2 deletions

View File

@@ -19,7 +19,7 @@ public class CppScaffoldingOutput : IOutputFormatProvider
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{settings.Compiler}");
await client.ShowLogMessage($"Building application model for Unity {settings.UnityVersion}/{settings.Compiler}");
model.Build(new UnityVersion(settings.UnityVersion), settings.Compiler);
await client.ShowLogMessage("Generating C++ scaffolding");

View File

@@ -27,7 +27,7 @@ public class DisassemblerMetadataOutput : IOutputFormatProvider
{
var settings = new Settings(settingsDict);
await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}");
await client.ShowLogMessage($"Building application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}");
model.Build(new UnityVersion(settings.UnityVersion), CppCompilerType.GCC);
var headerPath = Path.Join(outputPath, "il2cpp.h");