diff --git a/Il2CppInspector.Redux.GUI/Outputs/CppScaffoldingOutput.cs b/Il2CppInspector.Redux.GUI/Outputs/CppScaffoldingOutput.cs index 267d53b..fcc01ed 100644 --- a/Il2CppInspector.Redux.GUI/Outputs/CppScaffoldingOutput.cs +++ b/Il2CppInspector.Redux.GUI/Outputs/CppScaffoldingOutput.cs @@ -19,7 +19,7 @@ public class CppScaffoldingOutput : IOutputFormatProvider { var settings = new Settings(settingsDict); - await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{settings.Compiler}"); + await client.ShowLogMessage($"Building application model for Unity {settings.UnityVersion}/{settings.Compiler}"); model.Build(new UnityVersion(settings.UnityVersion), settings.Compiler); await client.ShowLogMessage("Generating C++ scaffolding"); diff --git a/Il2CppInspector.Redux.GUI/Outputs/DisassemblerMetadataOutput.cs b/Il2CppInspector.Redux.GUI/Outputs/DisassemblerMetadataOutput.cs index 3ba55f2..e26190d 100644 --- a/Il2CppInspector.Redux.GUI/Outputs/DisassemblerMetadataOutput.cs +++ b/Il2CppInspector.Redux.GUI/Outputs/DisassemblerMetadataOutput.cs @@ -27,7 +27,7 @@ public class DisassemblerMetadataOutput : IOutputFormatProvider { var settings = new Settings(settingsDict); - await client.ShowLogMessage($"Bulding application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}"); + await client.ShowLogMessage($"Building application model for Unity {settings.UnityVersion}/{CppCompilerType.GCC}"); model.Build(new UnityVersion(settings.UnityVersion), CppCompilerType.GCC); var headerPath = Path.Join(outputPath, "il2cpp.h");