Files
AssetStudio/AssetStudio/Classes/SpriteAtlas.cs
2018-11-08 09:09:55 +08:00

70 lines
2.3 KiB
C#

using SharpDX;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class SpriteAtlasData
{
public PPtr texture;
public PPtr alphaTexture;
public System.Drawing.RectangleF textureRect;
public Vector2 textureRectOffset;
public Vector2 atlasRectOffset;
public Vector4 uvTransform;
public float downscaleMultiplier;
public SpriteSettings settingsRaw;
public SpriteAtlasData(ObjectReader reader)
{
var version = reader.version;
texture = reader.ReadPPtr();
alphaTexture = reader.ReadPPtr();
textureRect = reader.ReadRectangleF();
textureRectOffset = reader.ReadVector2();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
atlasRectOffset = reader.ReadVector2();
}
uvTransform = reader.ReadVector4();
downscaleMultiplier = reader.ReadSingle();
settingsRaw = new SpriteSettings(reader);
}
}
public sealed class SpriteAtlas : NamedObject
{
public Dictionary<Tuple<Guid, long>, SpriteAtlasData> m_RenderDataMap;
public SpriteAtlas(ObjectReader reader) : base(reader)
{
var m_PackedSpritesSize = reader.ReadInt32();
for (int i = 0; i < m_PackedSpritesSize; i++)
{
reader.ReadPPtr(); //PPtr<Sprite> data
}
var m_PackedSpriteNamesToIndexSize = reader.ReadInt32();
for (int i = 0; i < m_PackedSpriteNamesToIndexSize; i++)
{
reader.ReadAlignedString();
}
var m_RenderDataMapSize = reader.ReadInt32();
m_RenderDataMap = new Dictionary<Tuple<Guid, long>, SpriteAtlasData>(m_RenderDataMapSize);
for (int i = 0; i < m_RenderDataMapSize; i++)
{
var first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
var value = new SpriteAtlasData(reader);
m_RenderDataMap.Add(new Tuple<Guid, long>(first, second), value);
}
//string m_Tag
//bool m_IsVariant
}
}
}