71 Commits

Author SHA1 Message Date
Perfare
8906c856e8 Update README.md 2018-04-07 08:41:48 +08:00
Perfare
dec672f9e2 Fixed appveyor build 2018-04-07 08:24:59 +08:00
Perfare
0b111d5f79 Prototype animation export 2018-04-07 07:51:33 +08:00
Perfare
4bcbdbc57d Fixed #170 2018-04-07 00:10:13 +08:00
Perfare
d5d937247e Add animation related classes 2018-04-06 23:57:36 +08:00
Perfare
4ab513002f New project name 2018-04-03 06:51:22 +08:00
Perfare
140a732046 Fixed #165 2018-03-29 01:29:51 +08:00
Perfare
e5104d5cc7 some changes 2018-03-28 06:29:28 +08:00
Perfare
f87390cc2b Update README.md
Updated project
Support 2017.4
2018-03-25 13:53:52 +08:00
Perfare
a062905734 platform update 2018-03-05 06:02:19 +08:00
Perfare
62206f8977 add brotli compression support 2018-03-05 05:07:41 +08:00
Perfare
8891414f60 fixed bug 2018-03-05 03:05:06 +08:00
Perfare
90dce1c17d fixed bug 2018-03-05 02:39:16 +08:00
Perfare
a9f1bd320e support UnityWebData 2018-03-05 02:35:53 +08:00
Perfare
c8393e165f Separate code
rename
2018-03-01 20:01:25 +08:00
Perfare
9d7c3b9f64 Merge pull request #154 from mafaca/master
Fixed sprite reading for Unity 4.x
2018-03-01 16:38:13 +08:00
mafaca
aa653cd508 Merge branch 'master' of https://github.com/Perfare/UnityStudio
merge
2018-03-01 02:32:09 +03:00
Perfare
3d60c5a7f6 Improve file import
fixed bug
2018-03-01 03:42:43 +08:00
Perfare
4ef160de34 Improve Sprite export 2018-02-28 19:10:36 +08:00
mafaca
8f7def379d fixed sprite reading for Unity 4.x 2018-02-28 13:52:38 +03:00
Perfare
351228e45c Improve external file reading 2018-02-27 18:20:12 +08:00
Perfare
ee6c050330 new crunch library after Unity 2017.3 2018-02-27 17:23:15 +08:00
Perfare
b4ce12a9e8 Split Texture2D conversion code 2018-02-27 17:11:08 +08:00
Perfare
8664531c47 Merge pull request #151 from mafaca/master
fixed compressed mesh reading
2018-02-19 14:52:11 +08:00
mafaca
40f6dbcc06 fixed compressed mesh reading 2018-02-17 23:15:45 +03:00
Perfare
1f21a67610 fixed bug 2018-01-31 07:09:46 +08:00
Perfare
929781a380 Release 0.9.0 2018-01-22 04:02:18 +08:00
Perfare
4d85c7f665 improve AudioClip export 2018-01-22 03:55:30 +08:00
Perfare
7e67f354e4 fixed some bug 2018-01-19 10:25:37 +08:00
Perfare
0cd8d51526 move file
UI adjust
2018-01-18 22:08:44 +08:00
Perfare
6f2c4521b2 Update README.md 2018-01-18 09:56:19 +08:00
Perfare
738e7d3785 Update README.md 2018-01-18 09:31:15 +08:00
Perfare
fc44ba373b add Sprite support 2018-01-18 08:08:48 +08:00
Perfare
468976db58 improve the speed of loading a large number of files
Rewriting folder related functions
fixed some bug
2018-01-17 09:57:05 +08:00
Perfare
647ce56f81 Fixed #121
clean up code
2018-01-17 06:20:06 +08:00
Perfare
db92daedf0 Update README.md 2018-01-15 10:08:02 +08:00
Perfare
6969412385 support new TextureFormat 2018-01-15 08:16:55 +08:00
Perfare
8da4c4623f update OpenTK to 3.0.0-pre 2018-01-15 06:27:23 +08:00
Perfare
50265c1d57 Fixed #129 2018-01-15 06:07:10 +08:00
Perfare
c00da37267 Fixed #130 2018-01-08 23:53:15 +08:00
Perfare
17d2140909 support Unity 2017.3, Fixed #126 2018-01-03 04:24:17 +08:00
Perfare
40153f6f19 fixed bug 2017-11-29 03:57:32 +08:00
Perfare
e75b9858da Merge pull request #122 from mafaca/master
fix skin indexes
2017-11-29 02:13:37 +08:00
mafaca
1f69f476f9 fix skin indexes 2017-11-25 02:17:31 +03:00
Perfare
b2ecc65885 support export MovieTexture 2017-11-13 17:46:26 +08:00
Perfare
682ef4552e clean up code 2017-11-13 17:04:29 +08:00
Perfare
96c7aaabb0 Support export VideoClip 2017-11-10 22:00:09 +08:00
Perfare
38f1f068d2 update ClassID 2017-11-10 19:18:42 +08:00
Perfare
0359169802 fixed #103 2017-11-10 07:58:53 +08:00
Perfare
a49d409619 fixed #110 2017-11-10 07:11:27 +08:00
Perfare
7e6ef31875 Update README.md 2017-11-10 04:34:03 +08:00
Perfare
5dd9f31398 Add Unity 2017.2 Shader support
Stop decompress Shader
2017-11-10 04:24:12 +08:00
Perfare
120c3e235d fixed bug 2017-11-10 03:39:35 +08:00
Perfare
3a6ebf7ce6 clean up code 2017-11-10 03:36:08 +08:00
Perfare
9d505c8900 change Audio related code 2017-11-10 02:27:36 +08:00
Perfare
d0486d855a Add fullSize 2017-11-10 00:04:27 +08:00
Perfare
7ddbf3ce3e fixed bug 2017-10-23 22:22:24 +08:00
Perfare
4666b378b3 fixed #107 2017-10-23 00:05:55 +08:00
Perfare
2a7d40616d add OpenFolderDialog 2017-10-22 23:48:31 +08:00
Kanglai Qian
96b8732d91 fix rotation&translation order (#101) 2017-09-30 15:32:09 +08:00
Kanglai Qian
e19ecf4770 we don't need matrix[] in fact (#98)
fix scale to avoid near face cull
2017-09-30 07:26:27 +08:00
Perfare
df45fa9b8e Fixes #99 2017-09-29 05:21:53 +08:00
Kanglai Qian
bd7a43f0dc better shader with sky/ground light, along with half lambert (#96)
* better shader with sky/ground light, along with half lambert

* force recalculate normal

* more wireframe/shade/normal mode!
2017-09-29 05:08:59 +08:00
Kanglai Qian
01f1d7c14e normalize model to center (#95)
* normalize model to center

* force same scale on XYZ
2017-09-27 01:57:47 +08:00
Perfare
cc74130ad4 display message if resource file can't be found 2017-09-24 08:27:49 +08:00
Perfare
dc8990115a modify export UI
delete AboutBox
2017-09-24 07:14:18 +08:00
Perfare
1c777aa1a8 Fixes #91 2017-09-21 05:50:14 +08:00
Perfare
6d019e6e8a When open multiple bundle files, first extract all the assets files into memory,and then parse the file to make sure the sharedfile index is correct 2017-09-19 04:34:58 +08:00
Perfare
2d7fd68ff5 Merge branch 'master' of https://github.com/Perfare/UnityStudio.git 2017-09-19 01:02:13 +08:00
Perfare
cdfc9cf2e6 fixed PlayerSettings in unity 2017.1
split code
improve read struct
2017-09-19 01:01:14 +08:00
Perfare
6e3c808799 Update README.md 2017-09-06 01:30:05 +08:00
151 changed files with 11714 additions and 6126 deletions

49
AssetStudio.sln Normal file
View File

@@ -0,0 +1,49 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27130.2024
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio", "AssetStudio\AssetStudio.csproj", "{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudio-x86", "AssetStudio\AssetStudio-x86.csproj", "{F5E07FB2-95E4-417F-943F-D439D9A03BBA}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX", "AssetStudioFBX\AssetStudioFBX.vcxproj", "{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AssetStudioUtility", "AssetStudioUtility\AssetStudioUtility.csproj", "{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "AssetStudioFBX-x86", "AssetStudioFBX\AssetStudioFBX-x86.vcxproj", "{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.ActiveCfg = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Debug|Any CPU.Build.0 = Debug|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.ActiveCfg = Release|x64
{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}.Release|Any CPU.Build.0 = Release|x64
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.ActiveCfg = Debug|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Debug|Any CPU.Build.0 = Debug|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.ActiveCfg = Release|x86
{F5E07FB2-95E4-417F-943F-D439D9A03BBA}.Release|Any CPU.Build.0 = Release|x86
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|Any CPU.ActiveCfg = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Debug|Any CPU.Build.0 = Debug|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|Any CPU.ActiveCfg = Release|x64
{4F8EF5EF-732B-49CF-9EB3-B23E19AE6267}.Release|Any CPU.Build.0 = Release|x64
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Debug|Any CPU.Build.0 = Debug|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|Any CPU.ActiveCfg = Release|Any CPU
{9131C403-7FE8-444D-9AF5-5FE5DF76FF24}.Release|Any CPU.Build.0 = Release|Any CPU
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Debug|Any CPU.ActiveCfg = Debug|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Debug|Any CPU.Build.0 = Debug|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Release|Any CPU.ActiveCfg = Release|Win32
{276DE52E-3FFE-4C3D-9076-62BCB7A5B991}.Release|Any CPU.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {F5C476A6-2B3B-416F-8BD5-6FE454FF3972}
EndGlobalSection
EndGlobal

View File

@@ -8,8 +8,8 @@
<ProjectGuid>{F5E07FB2-95E4-417F-943F-D439D9A03BBA}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Unity_Studio</RootNamespace>
<AssemblyName>Unity Studio</AssemblyName>
<RootNamespace>AssetStudio</RootNamespace>
<AssemblyName>AssetStudio</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
@@ -31,7 +31,8 @@
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup>
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
@@ -55,21 +56,30 @@
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\BrotliSharpLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.dll</HintPath>
<HintPath>Library\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.GLControl.dll</HintPath>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\System.Half.dll</HintPath>
<HintPath>Library\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
@@ -130,30 +140,47 @@
<Compile Include="7zip\SevenZipHelper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AboutBox.cs">
<Compile Include="AssetStudioForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AboutBox.Designer.cs">
<DependentUpon>AboutBox.cs</DependentUpon>
<Compile Include="AssetStudioForm.Designer.cs">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
</Compile>
<Compile Include="Resource1.Designer.cs">
<DependentUpon>Resource1.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="ShaderResource.Designer.cs">
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
<Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />
<Compile Include="StudioClasses\ClassStruct.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\ModelConverter.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<DependentUpon>ShaderResource.resx</DependentUpon>
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
</Compile>
<Compile Include="Unity Classes\AssetBundle.cs" />
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
<Compile Include="Unity Classes\AudioClip.cs" />
<Compile Include="Unity Classes\BuildSettings.cs" />
<Compile Include="Unity Studio Classes\BundleFile.cs" />
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
<Compile Include="Unity Studio Classes\EndianStream.cs" />
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\StringExtensions.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="Classes\Texture2D.Converter.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
<Compile Include="StudioClasses\Importer.cs" />
<Compile Include="StudioClasses\Studio.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>
</Compile>
@@ -163,36 +190,31 @@
<Compile Include="FMOD Studio API\fmod.cs" />
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
<Compile Include="FMOD Studio API\fmod_errors.cs" />
<Compile Include="Unity Classes\Font.cs" />
<Compile Include="Classes\Font.cs" />
<Compile Include="GOHierarchy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Unity Studio Classes\Lz4DecoderStream.cs" />
<Compile Include="Unity Classes\Material.cs" />
<Compile Include="Unity Classes\Mesh.cs" />
<Compile Include="Unity Classes\GameObject.cs" />
<Compile Include="Unity Studio Classes\helpers.cs" />
<Compile Include="Unity Classes\MonoBehaviour.cs" />
<Compile Include="Unity Classes\PlayerSettings.cs" />
<Compile Include="Unity Classes\RectTransform.cs" />
<Compile Include="Unity Classes\MeshRenderer.cs" />
<Compile Include="Unity Classes\Shader.cs" />
<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Unity Classes\MeshFilter.cs" />
<Compile Include="Unity Classes\TextAsset.cs" />
<Compile Include="Unity Classes\Texture2D.cs" />
<Compile Include="Unity Classes\Transform.cs" />
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Classes\Material.cs" />
<Compile Include="Classes\Mesh.cs" />
<Compile Include="Classes\GameObject.cs" />
<Compile Include="StudioClasses\PPtrHelpers.cs" />
<Compile Include="Classes\MonoBehaviour.cs" />
<Compile Include="Classes\PlayerSettings.cs" />
<Compile Include="Classes\RectTransform.cs" />
<Compile Include="Classes\MeshRenderer.cs" />
<Compile Include="Classes\Shader.cs" />
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Classes\MeshFilter.cs" />
<Compile Include="Classes\TextAsset.cs" />
<Compile Include="Classes\Texture2D.cs" />
<Compile Include="Classes\Transform.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Unity Studio Classes\AssetsFile.cs" />
<Compile Include="UnityStudioForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UnityStudioForm.Designer.cs">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="AboutBox.resx">
<DependentUpon>AboutBox.cs</DependentUpon>
<Compile Include="StudioClasses\AssetsFile.cs" />
<Compile Include="StudioClasses\WebFile.cs" />
<EmbeddedResource Include="AssetStudioForm.resx">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ExportOptions.resx">
@@ -208,18 +230,10 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Resource1.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="ShaderResource.resx">
<EmbeddedResource Include="StudioClasses\ShaderResource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="UnityStudioForm.resx">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="app.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
@@ -249,15 +263,22 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Resources\unity.ico" />
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\preview.png" />
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX-x86.vcxproj">
<Project>{276de52e-3ffe-4c3d-9076-62bcb7a5b991}</Project>
<Name>AssetStudioFBX-x86</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
<Project>{9131c403-7fe8-444d-9af5-5fe5df76ff24}</Project>
<Name>AssetStudioUtility</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
<PostBuildEvent>xcopy /y "$(ProjectDir)Library" "$(TargetDir)"
xcopy /y "$(ProjectDir)Library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -8,8 +8,8 @@
<ProjectGuid>{24551E2D-E9B6-4CD6-8F2A-D9F4A13E7853}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Unity_Studio</RootNamespace>
<AssemblyName>Unity Studio</AssemblyName>
<RootNamespace>AssetStudio</RootNamespace>
<AssemblyName>AssetStudio</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>
</TargetFrameworkProfile>
@@ -31,7 +31,8 @@
<BootstrapperEnabled>true</BootstrapperEnabled>
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>Resources\unity.ico</ApplicationIcon>
<ApplicationIcon>
</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
@@ -55,21 +56,30 @@
<RunPostBuildEvent>OnBuildSuccess</RunPostBuildEvent>
</PropertyGroup>
<ItemGroup>
<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Library\BrotliSharpLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.dll</HintPath>
<HintPath>Library\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.GLControl.dll</HintPath>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\System.Half.dll</HintPath>
<HintPath>Library\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
@@ -130,30 +140,40 @@
<Compile Include="7zip\SevenZipHelper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AboutBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="AboutBox.Designer.cs">
<DependentUpon>AboutBox.cs</DependentUpon>
</Compile>
<Compile Include="Resource1.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resource1.resx</DependentUpon>
</Compile>
<Compile Include="ShaderResource.Designer.cs">
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>ShaderResource.resx</DependentUpon>
</Compile>
<Compile Include="Unity Classes\AssetBundle.cs" />
<Compile Include="Unity Studio Classes\AssetPreloadData.cs" />
<Compile Include="Unity Classes\AudioClip.cs" />
<Compile Include="Unity Classes\BuildSettings.cs" />
<Compile Include="Unity Studio Classes\BundleFile.cs" />
<Compile Include="Unity Studio Classes\UnityStudio.cs" />
<Compile Include="Unity Studio Classes\ClassIDReference.cs" />
<Compile Include="Unity Studio Classes\EndianStream.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
<Compile Include="Classes\Sprite.cs" />
<Compile Include="Classes\SpriteAtlas.cs" />
<Compile Include="Classes\VideoClip.cs" />
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />
<Compile Include="StudioClasses\ClassStruct.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\StringExtensions.cs" />
<Compile Include="Classes\Texture2D.Converter.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
<Compile Include="StudioClasses\Importer.cs" />
<Compile Include="StudioClasses\Studio.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>
</Compile>
@@ -163,38 +183,36 @@
<Compile Include="FMOD Studio API\fmod.cs" />
<Compile Include="FMOD Studio API\fmod_dsp.cs" />
<Compile Include="FMOD Studio API\fmod_errors.cs" />
<Compile Include="Unity Classes\Font.cs" />
<Compile Include="Classes\Font.cs" />
<Compile Include="GOHierarchy.cs">
<SubType>Component</SubType>
</Compile>
<Compile Include="Unity Studio Classes\Lz4DecoderStream.cs" />
<Compile Include="Unity Classes\Material.cs" />
<Compile Include="Unity Classes\Mesh.cs" />
<Compile Include="Unity Classes\GameObject.cs" />
<Compile Include="Unity Studio Classes\helpers.cs" />
<Compile Include="Unity Classes\MonoBehaviour.cs" />
<Compile Include="Unity Classes\PlayerSettings.cs" />
<Compile Include="Unity Classes\RectTransform.cs" />
<Compile Include="Unity Classes\MeshRenderer.cs" />
<Compile Include="Unity Classes\Shader.cs" />
<Compile Include="Unity Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Unity Classes\MeshFilter.cs" />
<Compile Include="Unity Classes\TextAsset.cs" />
<Compile Include="Unity Classes\Texture2D.cs" />
<Compile Include="Unity Classes\Transform.cs" />
<Compile Include="Lz4DecoderStream.cs" />
<Compile Include="Classes\Material.cs" />
<Compile Include="Classes\Mesh.cs" />
<Compile Include="Classes\GameObject.cs" />
<Compile Include="StudioClasses\PPtrHelpers.cs" />
<Compile Include="Classes\MonoBehaviour.cs" />
<Compile Include="Classes\PlayerSettings.cs" />
<Compile Include="Classes\RectTransform.cs" />
<Compile Include="Classes\MeshRenderer.cs" />
<Compile Include="Classes\Shader.cs" />
<Compile Include="Classes\SkinnedMeshRenderer.cs" />
<Compile Include="Classes\MeshFilter.cs" />
<Compile Include="Classes\TextAsset.cs" />
<Compile Include="Classes\Texture2D.cs" />
<Compile Include="Classes\Transform.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Unity Studio Classes\AssetsFile.cs" />
<Compile Include="UnityStudioForm.cs">
<Compile Include="StudioClasses\AssetsFile.cs" />
<Compile Include="StudioClasses\ModelConverter.cs" />
<Compile Include="StudioClasses\WebFile.cs" />
<Compile Include="AssetStudioForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="UnityStudioForm.Designer.cs">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
<Compile Include="AssetStudioForm.Designer.cs">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
</Compile>
<EmbeddedResource Include="AboutBox.resx">
<DependentUpon>AboutBox.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="ExportOptions.resx">
<DependentUpon>ExportOptions.cs</DependentUpon>
</EmbeddedResource>
@@ -208,16 +226,12 @@
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<EmbeddedResource Include="Resource1.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resource1.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="ShaderResource.resx">
<EmbeddedResource Include="StudioClasses\ShaderResource.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>ShaderResource.Designer.cs</LastGenOutput>
</EmbeddedResource>
<EmbeddedResource Include="UnityStudioForm.resx">
<DependentUpon>UnityStudioForm.cs</DependentUpon>
<EmbeddedResource Include="AssetStudioForm.resx">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<None Include="app.config" />
@@ -249,15 +263,22 @@
</BootstrapperPackage>
</ItemGroup>
<ItemGroup>
<None Include="Resources\unity.ico" />
<None Include="Resources\preview.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\preview.png" />
<ProjectReference Include="..\AssetStudioFBX\AssetStudioFBX.vcxproj">
<Project>{4f8ef5ef-732b-49cf-9eb3-b23e19ae6267}</Project>
<Name>AssetStudioFBX</Name>
</ProjectReference>
<ProjectReference Include="..\AssetStudioUtility\AssetStudioUtility.csproj">
<Project>{9131c403-7fe8-444d-9af5-5fe5df76ff24}</Project>
<Name>AssetStudioUtility</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>xcopy /y "$(ProjectDir)library" "$(TargetDir)"
xcopy /y "$(ProjectDir)library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
<PostBuildEvent>xcopy /y "$(ProjectDir)Library" "$(TargetDir)"
xcopy /y "$(ProjectDir)Library\$(PlatformName)" "$(TargetDir)"</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

View File

@@ -1,6 +1,6 @@
namespace Unity_Studio
namespace AssetStudio
{
partial class UnityStudioForm
partial class AssetStudioForm
{
/// <summary>
/// Required designer variable.
@@ -29,7 +29,7 @@
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(UnityStudioForm));
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AssetStudioForm));
this.menuStrip1 = new System.Windows.Forms.MenuStrip();
this.fileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.loadFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
@@ -52,15 +52,13 @@
this.assetGroupOptions = new System.Windows.Forms.ToolStripComboBox();
this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
this.exportToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.exportAllAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelectedAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportFilteredAssetsMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.helpToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.aboutToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this._3DToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportAll3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.all3DObjectssplitToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.exportSelected3DMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
@@ -101,12 +99,12 @@
this.timer = new System.Windows.Forms.Timer(this.components);
this.timerOpenTK = new System.Windows.Forms.Timer(this.components);
this.openFileDialog1 = new System.Windows.Forms.OpenFileDialog();
this.openFolderDialog1 = new System.Windows.Forms.OpenFileDialog();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.saveFolderDialog1 = new System.Windows.Forms.SaveFileDialog();
this.treeTip = new System.Windows.Forms.ToolTip(this.components);
this.contextMenuStrip1 = new System.Windows.Forms.ContextMenuStrip(this.components);
this.showOriginalFileToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.toolStripSeparator1 = new System.Windows.Forms.ToolStripSeparator();
this.animatorWithAnimationClipToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
this.menuStrip1.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.splitContainer1)).BeginInit();
this.splitContainer1.Panel1.SuspendLayout();
@@ -116,7 +114,6 @@
this.tabPage1.SuspendLayout();
this.tabPage2.SuspendLayout();
this.progressbarPanel.SuspendLayout();
this.glControl1.SuspendLayout();
this.previewPanel.SuspendLayout();
this.FMODpanel.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.FMODprogressBar)).BeginInit();
@@ -134,10 +131,10 @@
this.debugMenuItem,
this.optionsToolStripMenuItem,
this.exportToolStripMenuItem,
this.helpToolStripMenuItem});
this._3DToolStripMenuItem});
this.menuStrip1.Location = new System.Drawing.Point(0, 0);
this.menuStrip1.Name = "menuStrip1";
this.menuStrip1.Size = new System.Drawing.Size(1264, 24);
this.menuStrip1.Size = new System.Drawing.Size(1264, 25);
this.menuStrip1.TabIndex = 0;
this.menuStrip1.Text = "menuStrip1";
//
@@ -150,40 +147,40 @@
this.extractBundleToolStripMenuItem,
this.extractFolderToolStripMenuItem});
this.fileToolStripMenuItem.Name = "fileToolStripMenuItem";
this.fileToolStripMenuItem.Size = new System.Drawing.Size(37, 20);
this.fileToolStripMenuItem.Size = new System.Drawing.Size(39, 21);
this.fileToolStripMenuItem.Text = "File";
//
// loadFileToolStripMenuItem
//
this.loadFileToolStripMenuItem.Name = "loadFileToolStripMenuItem";
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
this.loadFileToolStripMenuItem.Text = "Load file...";
this.loadFileToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.loadFileToolStripMenuItem.Text = "Load file";
this.loadFileToolStripMenuItem.Click += new System.EventHandler(this.loadFile_Click);
//
// loadFolderToolStripMenuItem
//
this.loadFolderToolStripMenuItem.Name = "loadFolderToolStripMenuItem";
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
this.loadFolderToolStripMenuItem.Text = "Load folder...";
this.loadFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.loadFolderToolStripMenuItem.Text = "Load folder";
this.loadFolderToolStripMenuItem.Click += new System.EventHandler(this.loadFolder_Click);
//
// toolStripMenuItem1
//
this.toolStripMenuItem1.Name = "toolStripMenuItem1";
this.toolStripMenuItem1.Size = new System.Drawing.Size(155, 6);
this.toolStripMenuItem1.Size = new System.Drawing.Size(156, 6);
//
// extractBundleToolStripMenuItem
//
this.extractBundleToolStripMenuItem.Name = "extractBundleToolStripMenuItem";
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
this.extractBundleToolStripMenuItem.Text = "Extract bundle...";
this.extractBundleToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.extractBundleToolStripMenuItem.Text = "Extract bundle";
this.extractBundleToolStripMenuItem.Click += new System.EventHandler(this.extractBundleToolStripMenuItem_Click);
//
// extractFolderToolStripMenuItem
//
this.extractFolderToolStripMenuItem.Name = "extractFolderToolStripMenuItem";
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(158, 22);
this.extractFolderToolStripMenuItem.Text = "Extract folder...";
this.extractFolderToolStripMenuItem.Size = new System.Drawing.Size(159, 22);
this.extractFolderToolStripMenuItem.Text = "Extract folder";
this.extractFolderToolStripMenuItem.Click += new System.EventHandler(this.extractFolderToolStripMenuItem_Click);
//
// debugMenuItem
@@ -195,7 +192,7 @@
this.toolStripSeparator2,
this.exportClassStructuresMenuItem});
this.debugMenuItem.Name = "debugMenuItem";
this.debugMenuItem.Size = new System.Drawing.Size(80, 20);
this.debugMenuItem.Size = new System.Drawing.Size(87, 21);
this.debugMenuItem.Text = "Diagnostics";
this.debugMenuItem.Visible = false;
//
@@ -203,14 +200,14 @@
//
this.buildClassStructuresMenuItem.CheckOnClick = true;
this.buildClassStructuresMenuItem.Name = "buildClassStructuresMenuItem";
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
this.buildClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
this.buildClassStructuresMenuItem.Text = "Build class structures";
//
// dontLoadAssetsMenuItem
//
this.dontLoadAssetsMenuItem.CheckOnClick = true;
this.dontLoadAssetsMenuItem.Name = "dontLoadAssetsMenuItem";
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(208, 22);
this.dontLoadAssetsMenuItem.Size = new System.Drawing.Size(224, 22);
this.dontLoadAssetsMenuItem.Text = "Don\'t load assets";
this.dontLoadAssetsMenuItem.CheckedChanged += new System.EventHandler(this.dontLoadAssetsMenuItem_CheckedChanged);
//
@@ -218,18 +215,18 @@
//
this.dontBuildHierarchyMenuItem.CheckOnClick = true;
this.dontBuildHierarchyMenuItem.Name = "dontBuildHierarchyMenuItem";
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(208, 22);
this.dontBuildHierarchyMenuItem.Size = new System.Drawing.Size(224, 22);
this.dontBuildHierarchyMenuItem.Text = "Don\'t build hierarchy tree";
//
// toolStripSeparator2
//
this.toolStripSeparator2.Name = "toolStripSeparator2";
this.toolStripSeparator2.Size = new System.Drawing.Size(205, 6);
this.toolStripSeparator2.Size = new System.Drawing.Size(221, 6);
//
// exportClassStructuresMenuItem
//
this.exportClassStructuresMenuItem.Name = "exportClassStructuresMenuItem";
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(208, 22);
this.exportClassStructuresMenuItem.Size = new System.Drawing.Size(224, 22);
this.exportClassStructuresMenuItem.Text = "Export class structures";
this.exportClassStructuresMenuItem.Click += new System.EventHandler(this.exportClassStructuresMenuItem_Click);
//
@@ -244,18 +241,9 @@
this.assetGroupOptions,
this.showExpOpt});
this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(61, 20);
this.optionsToolStripMenuItem.Size = new System.Drawing.Size(66, 21);
this.optionsToolStripMenuItem.Text = "Options";
//
// displayOriginalName
//
this.displayOriginalName.CheckOnClick = true;
this.displayOriginalName.Name = "displayOriginalName";
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
this.displayOriginalName.Text = "Display asset original name";
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
//
// displayAll
//
this.displayAll.CheckOnClick = true;
@@ -266,6 +254,15 @@
"t the RAW file.";
this.displayAll.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
//
// displayOriginalName
//
this.displayOriginalName.CheckOnClick = true;
this.displayOriginalName.Name = "displayOriginalName";
this.displayOriginalName.Size = new System.Drawing.Size(252, 22);
this.displayOriginalName.Text = "Display asset original name";
this.displayOriginalName.ToolTipText = "Check this option will use asset original name when display and export";
this.displayOriginalName.CheckedChanged += new System.EventHandler(this.MenuItem_CheckedChanged);
//
// enablePreview
//
this.enablePreview.Checked = true;
@@ -307,97 +304,86 @@
"Group exported assets by source file",
"Do not group exported assets"});
this.assetGroupOptions.Name = "assetGroupOptions";
this.assetGroupOptions.Size = new System.Drawing.Size(192, 23);
this.assetGroupOptions.Size = new System.Drawing.Size(192, 25);
this.assetGroupOptions.SelectedIndexChanged += new System.EventHandler(this.assetGroupOptions_SelectedIndexChanged);
//
// showExpOpt
//
this.showExpOpt.Name = "showExpOpt";
this.showExpOpt.Size = new System.Drawing.Size(252, 22);
this.showExpOpt.Text = "Export options...";
this.showExpOpt.Text = "Export options";
this.showExpOpt.Click += new System.EventHandler(this.showExpOpt_Click);
//
// exportToolStripMenuItem
//
this.exportToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.exportAll3DMenuItem,
this.all3DObjectssplitToolStripMenuItem,
this.exportSelected3DMenuItem,
this.toolStripSeparator1,
this.exportAllAssetsMenuItem,
this.exportSelectedAssetsMenuItem,
this.exportFilteredAssetsMenuItem});
this.exportFilteredAssetsMenuItem,
this.toolStripSeparator1,
this.animatorWithAnimationClipToolStripMenuItem});
this.exportToolStripMenuItem.Name = "exportToolStripMenuItem";
this.exportToolStripMenuItem.Size = new System.Drawing.Size(52, 20);
this.exportToolStripMenuItem.Size = new System.Drawing.Size(58, 21);
this.exportToolStripMenuItem.Text = "Export";
//
// exportAll3DMenuItem
//
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
this.exportAll3DMenuItem.Size = new System.Drawing.Size(179, 22);
this.exportAll3DMenuItem.Text = "All 3D objects";
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
// all3DObjectssplitToolStripMenuItem
//
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(179, 22);
this.all3DObjectssplitToolStripMenuItem.Text = "All 3D objects (split)";
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
//
// exportSelected3DMenuItem
//
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(179, 22);
this.exportSelected3DMenuItem.Text = "Selected 3D objects";
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
// toolStripSeparator1
//
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(176, 6);
this.exportToolStripMenuItem.Visible = false;
//
// exportAllAssetsMenuItem
//
this.exportAllAssetsMenuItem.Name = "exportAllAssetsMenuItem";
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
this.exportAllAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportAllAssetsMenuItem.Text = "All assets";
this.exportAllAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
// exportSelectedAssetsMenuItem
//
this.exportSelectedAssetsMenuItem.Name = "exportSelectedAssetsMenuItem";
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
this.exportSelectedAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportSelectedAssetsMenuItem.Text = "Selected assets";
this.exportSelectedAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
// exportFilteredAssetsMenuItem
//
this.exportFilteredAssetsMenuItem.Name = "exportFilteredAssetsMenuItem";
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(179, 22);
this.exportFilteredAssetsMenuItem.Size = new System.Drawing.Size(165, 22);
this.exportFilteredAssetsMenuItem.Text = "Filtered assets";
this.exportFilteredAssetsMenuItem.Click += new System.EventHandler(this.ExportAssets_Click);
//
// helpToolStripMenuItem
// _3DToolStripMenuItem
//
this.helpToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.aboutToolStripMenuItem});
this.helpToolStripMenuItem.Name = "helpToolStripMenuItem";
this.helpToolStripMenuItem.Size = new System.Drawing.Size(44, 20);
this.helpToolStripMenuItem.Text = "Help";
this._3DToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.exportAll3DMenuItem,
this.all3DObjectssplitToolStripMenuItem,
this.exportSelected3DMenuItem});
this._3DToolStripMenuItem.Name = "_3DToolStripMenuItem";
this._3DToolStripMenuItem.Size = new System.Drawing.Size(78, 21);
this._3DToolStripMenuItem.Text = "3D Model";
//
// aboutToolStripMenuItem
// exportAll3DMenuItem
//
this.aboutToolStripMenuItem.Name = "aboutToolStripMenuItem";
this.aboutToolStripMenuItem.Size = new System.Drawing.Size(107, 22);
this.aboutToolStripMenuItem.Text = "About";
this.aboutToolStripMenuItem.Click += new System.EventHandler(this.aboutToolStripMenuItem_Click);
this.exportAll3DMenuItem.Name = "exportAll3DMenuItem";
this.exportAll3DMenuItem.Size = new System.Drawing.Size(234, 22);
this.exportAll3DMenuItem.Text = "Export All 3D objects";
this.exportAll3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
// all3DObjectssplitToolStripMenuItem
//
this.all3DObjectssplitToolStripMenuItem.Name = "all3DObjectssplitToolStripMenuItem";
this.all3DObjectssplitToolStripMenuItem.Size = new System.Drawing.Size(234, 22);
this.all3DObjectssplitToolStripMenuItem.Text = "Export All 3D objects (split)";
this.all3DObjectssplitToolStripMenuItem.Click += new System.EventHandler(this.all3DObjectssplitToolStripMenuItem_Click);
//
// exportSelected3DMenuItem
//
this.exportSelected3DMenuItem.Name = "exportSelected3DMenuItem";
this.exportSelected3DMenuItem.Size = new System.Drawing.Size(234, 22);
this.exportSelected3DMenuItem.Text = "Export Selected 3D objects";
this.exportSelected3DMenuItem.Click += new System.EventHandler(this.Export3DObjects_Click);
//
// splitContainer1
//
this.splitContainer1.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.Location = new System.Drawing.Point(0, 24);
this.splitContainer1.Location = new System.Drawing.Point(0, 25);
this.splitContainer1.Name = "splitContainer1";
//
// splitContainer1.Panel1
@@ -412,7 +398,7 @@
this.splitContainer1.Panel2.Controls.Add(this.classPreviewPanel);
this.splitContainer1.Panel2.Controls.Add(this.statusStrip1);
this.splitContainer1.Panel2MinSize = 400;
this.splitContainer1.Size = new System.Drawing.Size(1264, 659);
this.splitContainer1.Size = new System.Drawing.Size(1264, 656);
this.splitContainer1.SplitterDistance = 420;
this.splitContainer1.TabIndex = 2;
this.splitContainer1.TabStop = false;
@@ -426,7 +412,7 @@
this.tabControl1.Name = "tabControl1";
this.tabControl1.Padding = new System.Drawing.Point(17, 3);
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(418, 635);
this.tabControl1.Size = new System.Drawing.Size(418, 634);
this.tabControl1.SizeMode = System.Windows.Forms.TabSizeMode.Fixed;
this.tabControl1.TabIndex = 0;
this.tabControl1.Selected += new System.Windows.Forms.TabControlEventHandler(this.tabPageSelected);
@@ -437,7 +423,7 @@
this.tabPage1.Controls.Add(this.treeSearch);
this.tabPage1.Location = new System.Drawing.Point(4, 22);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Size = new System.Drawing.Size(410, 557);
this.tabPage1.Size = new System.Drawing.Size(410, 608);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "Scene Hierarchy";
this.tabPage1.UseVisualStyleBackColor = true;
@@ -449,7 +435,7 @@
this.sceneTreeView.HideSelection = false;
this.sceneTreeView.Location = new System.Drawing.Point(0, 21);
this.sceneTreeView.Name = "sceneTreeView";
this.sceneTreeView.Size = new System.Drawing.Size(410, 536);
this.sceneTreeView.Size = new System.Drawing.Size(410, 587);
this.sceneTreeView.TabIndex = 1;
this.sceneTreeView.AfterCheck += new System.Windows.Forms.TreeViewEventHandler(this.sceneTreeView_AfterCheck);
//
@@ -459,7 +445,7 @@
this.treeSearch.ForeColor = System.Drawing.SystemColors.GrayText;
this.treeSearch.Location = new System.Drawing.Point(0, 0);
this.treeSearch.Name = "treeSearch";
this.treeSearch.Size = new System.Drawing.Size(410, 20);
this.treeSearch.Size = new System.Drawing.Size(410, 21);
this.treeSearch.TabIndex = 0;
this.treeSearch.Text = " Search ";
this.treeSearch.TextChanged += new System.EventHandler(this.treeSearch_TextChanged);
@@ -474,7 +460,7 @@
this.tabPage2.Controls.Add(this.listSearch);
this.tabPage2.Location = new System.Drawing.Point(4, 22);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Size = new System.Drawing.Size(410, 609);
this.tabPage2.Size = new System.Drawing.Size(410, 608);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Asset List";
this.tabPage2.UseVisualStyleBackColor = true;
@@ -491,9 +477,9 @@
this.assetListView.GridLines = true;
this.assetListView.HideSelection = false;
this.assetListView.LabelEdit = true;
this.assetListView.Location = new System.Drawing.Point(0, 20);
this.assetListView.Location = new System.Drawing.Point(0, 21);
this.assetListView.Name = "assetListView";
this.assetListView.Size = new System.Drawing.Size(410, 589);
this.assetListView.Size = new System.Drawing.Size(410, 587);
this.assetListView.TabIndex = 1;
this.assetListView.UseCompatibleStateImageBehavior = false;
this.assetListView.View = System.Windows.Forms.View.Details;
@@ -524,7 +510,7 @@
this.listSearch.ForeColor = System.Drawing.SystemColors.GrayText;
this.listSearch.Location = new System.Drawing.Point(0, 0);
this.listSearch.Name = "listSearch";
this.listSearch.Size = new System.Drawing.Size(410, 20);
this.listSearch.Size = new System.Drawing.Size(410, 21);
this.listSearch.TabIndex = 0;
this.listSearch.Text = " Filter ";
this.listSearch.TextChanged += new System.EventHandler(this.ListSearchTextChanged);
@@ -535,25 +521,25 @@
//
this.progressbarPanel.Controls.Add(this.progressBar1);
this.progressbarPanel.Dock = System.Windows.Forms.DockStyle.Bottom;
this.progressbarPanel.Location = new System.Drawing.Point(0, 635);
this.progressbarPanel.Location = new System.Drawing.Point(0, 634);
this.progressbarPanel.Name = "progressbarPanel";
this.progressbarPanel.Padding = new System.Windows.Forms.Padding(1, 3, 1, 1);
this.progressbarPanel.Size = new System.Drawing.Size(418, 22);
this.progressbarPanel.Size = new System.Drawing.Size(418, 20);
this.progressbarPanel.TabIndex = 2;
//
// progressBar1
//
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Fill;
this.progressBar1.Location = new System.Drawing.Point(1, 3);
this.progressBar1.Dock = System.Windows.Forms.DockStyle.Bottom;
this.progressBar1.Location = new System.Drawing.Point(1, 2);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(416, 18);
this.progressBar1.Size = new System.Drawing.Size(416, 17);
this.progressBar1.Step = 1;
this.progressBar1.TabIndex = 1;
//
// previewPanel
//
this.previewPanel.BackColor = System.Drawing.SystemColors.ControlDark;
this.previewPanel.BackgroundImage = global::Unity_Studio.Properties.Resources.preview;
this.previewPanel.BackgroundImage = global::AssetStudio.Properties.Resources.preview;
this.previewPanel.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
this.previewPanel.Controls.Add(this.assetInfoLabel);
this.previewPanel.Controls.Add(this.FMODpanel);
@@ -563,7 +549,7 @@
this.previewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.previewPanel.Location = new System.Drawing.Point(0, 0);
this.previewPanel.Name = "previewPanel";
this.previewPanel.Size = new System.Drawing.Size(838, 635);
this.previewPanel.Size = new System.Drawing.Size(838, 632);
this.previewPanel.TabIndex = 1;
//
// assetInfoLabel
@@ -571,14 +557,13 @@
this.assetInfoLabel.AutoSize = true;
this.assetInfoLabel.BackColor = System.Drawing.Color.Transparent;
this.assetInfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.assetInfoLabel.Location = new System.Drawing.Point(4, 8);
this.assetInfoLabel.Location = new System.Drawing.Point(4, 7);
this.assetInfoLabel.Name = "assetInfoLabel";
this.assetInfoLabel.Size = new System.Drawing.Size(0, 13);
this.assetInfoLabel.Size = new System.Drawing.Size(0, 12);
this.assetInfoLabel.TabIndex = 0;
//
// FMODpanel
//
this.FMODpanel.Anchor = System.Windows.Forms.AnchorStyles.None;
this.FMODpanel.BackColor = System.Drawing.SystemColors.ControlDark;
this.FMODpanel.Controls.Add(this.FMODcopyright);
this.FMODpanel.Controls.Add(this.FMODinfoLabel);
@@ -590,9 +575,10 @@
this.FMODpanel.Controls.Add(this.FMODstopButton);
this.FMODpanel.Controls.Add(this.FMODpauseButton);
this.FMODpanel.Controls.Add(this.FMODplayButton);
this.FMODpanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.FMODpanel.Location = new System.Drawing.Point(0, 0);
this.FMODpanel.Name = "FMODpanel";
this.FMODpanel.Size = new System.Drawing.Size(838, 635);
this.FMODpanel.Size = new System.Drawing.Size(838, 632);
this.FMODpanel.TabIndex = 2;
this.FMODpanel.Visible = false;
//
@@ -600,26 +586,27 @@
//
this.FMODcopyright.AutoSize = true;
this.FMODcopyright.ForeColor = System.Drawing.SystemColors.ControlLight;
this.FMODcopyright.Location = new System.Drawing.Point(249, 380);
this.FMODcopyright.Location = new System.Drawing.Point(249, 351);
this.FMODcopyright.Name = "FMODcopyright";
this.FMODcopyright.Size = new System.Drawing.Size(283, 13);
this.FMODcopyright.Size = new System.Drawing.Size(341, 12);
this.FMODcopyright.TabIndex = 9;
this.FMODcopyright.Text = "Audio Engine supplied by FMOD by Firelight Technologies.";
//
// FMODinfoLabel
//
this.FMODinfoLabel.AutoSize = true;
this.FMODinfoLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 271);
this.FMODinfoLabel.Location = new System.Drawing.Point(305, 250);
this.FMODinfoLabel.Name = "FMODinfoLabel";
this.FMODinfoLabel.Size = new System.Drawing.Size(176, 13);
this.FMODinfoLabel.Size = new System.Drawing.Size(0, 12);
this.FMODinfoLabel.TabIndex = 8;
//
// FMODtimerLabel
//
this.FMODtimerLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODtimerLabel.Location = new System.Drawing.Point(435, 271);
this.FMODtimerLabel.Location = new System.Drawing.Point(440, 250);
this.FMODtimerLabel.Name = "FMODtimerLabel";
this.FMODtimerLabel.Size = new System.Drawing.Size(158, 13);
this.FMODtimerLabel.Size = new System.Drawing.Size(155, 12);
this.FMODtimerLabel.TabIndex = 7;
this.FMODtimerLabel.Text = "0:00.0 / 0:00.0";
this.FMODtimerLabel.TextAlign = System.Drawing.ContentAlignment.TopRight;
@@ -627,19 +614,19 @@
// FMODstatusLabel
//
this.FMODstatusLabel.ForeColor = System.Drawing.SystemColors.ControlLightLight;
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 271);
this.FMODstatusLabel.Location = new System.Drawing.Point(249, 250);
this.FMODstatusLabel.Name = "FMODstatusLabel";
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 13);
this.FMODstatusLabel.Size = new System.Drawing.Size(50, 12);
this.FMODstatusLabel.TabIndex = 6;
this.FMODstatusLabel.Text = "Stopped";
//
// FMODprogressBar
//
this.FMODprogressBar.AutoSize = false;
this.FMODprogressBar.Location = new System.Drawing.Point(252, 290);
this.FMODprogressBar.Location = new System.Drawing.Point(249, 268);
this.FMODprogressBar.Maximum = 1000;
this.FMODprogressBar.Name = "FMODprogressBar";
this.FMODprogressBar.Size = new System.Drawing.Size(348, 24);
this.FMODprogressBar.Size = new System.Drawing.Size(350, 22);
this.FMODprogressBar.TabIndex = 5;
this.FMODprogressBar.TickStyle = System.Windows.Forms.TickStyle.None;
this.FMODprogressBar.Scroll += new System.EventHandler(this.FMODprogressBar_Scroll);
@@ -649,7 +636,7 @@
// FMODvolumeBar
//
this.FMODvolumeBar.LargeChange = 2;
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 320);
this.FMODvolumeBar.Location = new System.Drawing.Point(496, 295);
this.FMODvolumeBar.Name = "FMODvolumeBar";
this.FMODvolumeBar.Size = new System.Drawing.Size(104, 45);
this.FMODvolumeBar.TabIndex = 4;
@@ -660,9 +647,9 @@
// FMODloopButton
//
this.FMODloopButton.Appearance = System.Windows.Forms.Appearance.Button;
this.FMODloopButton.Location = new System.Drawing.Point(435, 320);
this.FMODloopButton.Location = new System.Drawing.Point(435, 295);
this.FMODloopButton.Name = "FMODloopButton";
this.FMODloopButton.Size = new System.Drawing.Size(55, 46);
this.FMODloopButton.Size = new System.Drawing.Size(55, 42);
this.FMODloopButton.TabIndex = 3;
this.FMODloopButton.Text = "Loop";
this.FMODloopButton.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
@@ -671,9 +658,9 @@
//
// FMODstopButton
//
this.FMODstopButton.Location = new System.Drawing.Point(374, 320);
this.FMODstopButton.Location = new System.Drawing.Point(374, 295);
this.FMODstopButton.Name = "FMODstopButton";
this.FMODstopButton.Size = new System.Drawing.Size(55, 46);
this.FMODstopButton.Size = new System.Drawing.Size(55, 42);
this.FMODstopButton.TabIndex = 2;
this.FMODstopButton.Text = "Stop";
this.FMODstopButton.UseVisualStyleBackColor = true;
@@ -681,9 +668,9 @@
//
// FMODpauseButton
//
this.FMODpauseButton.Location = new System.Drawing.Point(313, 320);
this.FMODpauseButton.Location = new System.Drawing.Point(313, 295);
this.FMODpauseButton.Name = "FMODpauseButton";
this.FMODpauseButton.Size = new System.Drawing.Size(55, 46);
this.FMODpauseButton.Size = new System.Drawing.Size(55, 42);
this.FMODpauseButton.TabIndex = 1;
this.FMODpauseButton.Text = "Pause";
this.FMODpauseButton.UseVisualStyleBackColor = true;
@@ -691,9 +678,9 @@
//
// FMODplayButton
//
this.FMODplayButton.Location = new System.Drawing.Point(252, 320);
this.FMODplayButton.Location = new System.Drawing.Point(252, 295);
this.FMODplayButton.Name = "FMODplayButton";
this.FMODplayButton.Size = new System.Drawing.Size(55, 46);
this.FMODplayButton.Size = new System.Drawing.Size(55, 42);
this.FMODplayButton.TabIndex = 0;
this.FMODplayButton.Text = "Play";
this.FMODplayButton.UseVisualStyleBackColor = true;
@@ -707,7 +694,7 @@
this.fontPreviewBox.Name = "fontPreviewBox";
this.fontPreviewBox.ReadOnly = true;
this.fontPreviewBox.ScrollBars = System.Windows.Forms.RichTextBoxScrollBars.Vertical;
this.fontPreviewBox.Size = new System.Drawing.Size(838, 635);
this.fontPreviewBox.Size = new System.Drawing.Size(838, 632);
this.fontPreviewBox.TabIndex = 0;
this.fontPreviewBox.Text = resources.GetString("fontPreviewBox.Text");
this.fontPreviewBox.Visible = false;
@@ -722,7 +709,7 @@
this.textPreviewBox.Name = "textPreviewBox";
this.textPreviewBox.ReadOnly = true;
this.textPreviewBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.textPreviewBox.Size = new System.Drawing.Size(838, 635);
this.textPreviewBox.Size = new System.Drawing.Size(838, 632);
this.textPreviewBox.TabIndex = 2;
this.textPreviewBox.Visible = false;
this.textPreviewBox.WordWrap = false;
@@ -733,10 +720,11 @@
this.glControl1.Dock = System.Windows.Forms.DockStyle.Fill;
this.glControl1.Location = new System.Drawing.Point(0, 0);
this.glControl1.Name = "glControl1";
this.glControl1.Size = new System.Drawing.Size(838, 635);
this.glControl1.Size = new System.Drawing.Size(838, 632);
this.glControl1.TabIndex = 4;
this.glControl1.VSync = false;
this.glControl1.Paint += new System.Windows.Forms.PaintEventHandler(this.glControl1_Paint);
this.glControl1.MouseWheel += new System.Windows.Forms.MouseEventHandler(this.glControl1_MouseWheel);
//
// classPreviewPanel
//
@@ -744,7 +732,7 @@
this.classPreviewPanel.Dock = System.Windows.Forms.DockStyle.Fill;
this.classPreviewPanel.Location = new System.Drawing.Point(0, 0);
this.classPreviewPanel.Name = "classPreviewPanel";
this.classPreviewPanel.Size = new System.Drawing.Size(838, 635);
this.classPreviewPanel.Size = new System.Drawing.Size(838, 632);
this.classPreviewPanel.TabIndex = 3;
this.classPreviewPanel.Visible = false;
//
@@ -756,7 +744,7 @@
this.classTextBox.Name = "classTextBox";
this.classTextBox.ReadOnly = true;
this.classTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Both;
this.classTextBox.Size = new System.Drawing.Size(838, 635);
this.classTextBox.Size = new System.Drawing.Size(838, 632);
this.classTextBox.TabIndex = 3;
this.classTextBox.WordWrap = false;
//
@@ -764,7 +752,7 @@
//
this.statusStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.toolStripStatusLabel1});
this.statusStrip1.Location = new System.Drawing.Point(0, 635);
this.statusStrip1.Location = new System.Drawing.Point(0, 632);
this.statusStrip1.Name = "statusStrip1";
this.statusStrip1.Size = new System.Drawing.Size(838, 22);
this.statusStrip1.TabIndex = 2;
@@ -820,71 +808,65 @@
//
this.timer.Interval = 10;
this.timer.Tick += new System.EventHandler(this.timer_Tick);
//
//
// timerOpenTK
//
this.timerOpenTK.Interval = 1000 / 6;
//
this.timerOpenTK.Interval = 166;
this.timerOpenTK.Tick += new System.EventHandler(this.timerOpenTK_Tick);
//
// openFileDialog1
//
this.openFileDialog1.AddExtension = false;
this.openFileDialog1.Filter = resources.GetString("openFileDialog1.Filter");
this.openFileDialog1.Filter = "All types|*.*";
this.openFileDialog1.Multiselect = true;
this.openFileDialog1.RestoreDirectory = true;
//
// openFolderDialog1
//
this.openFolderDialog1.AddExtension = false;
this.openFolderDialog1.CheckFileExists = false;
this.openFolderDialog1.FileName = "Select folder";
this.openFolderDialog1.Filter = "Folders|*.";
this.openFolderDialog1.RestoreDirectory = true;
this.openFolderDialog1.Title = "Browse for folder";
//
// saveFileDialog1
//
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
this.saveFileDialog1.Filter = "FBX file|*.fbx";
this.saveFileDialog1.RestoreDirectory = true;
//
// saveFolderDialog1
//
this.saveFolderDialog1.AddExtension = false;
this.saveFolderDialog1.FileName = "Select folder or write folder name to create";
this.saveFolderDialog1.Filter = "Folders|*.";
this.saveFolderDialog1.RestoreDirectory = true;
this.saveFolderDialog1.Title = "Browse for folder";
//
// contextMenuStrip1
//
this.contextMenuStrip1.ImageScalingSize = new System.Drawing.Size(20, 20);
this.contextMenuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] {
this.showOriginalFileToolStripMenuItem});
this.showOriginalFileToolStripMenuItem});
this.contextMenuStrip1.Name = "contextMenuStrip1";
this.contextMenuStrip1.Size = new System.Drawing.Size(202, 56);
this.contextMenuStrip1.Size = new System.Drawing.Size(176, 26);
//
// showOriginalFileToolStripMenuItem
//
this.showOriginalFileToolStripMenuItem.Name = "showOriginalFileToolStripMenuItem";
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(201, 24);
this.showOriginalFileToolStripMenuItem.Size = new System.Drawing.Size(175, 22);
this.showOriginalFileToolStripMenuItem.Text = "show original file";
this.showOriginalFileToolStripMenuItem.Click += new System.EventHandler(this.showOriginalFileToolStripMenuItem_Click);
//
// UnityStudioForm
// toolStripSeparator1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.toolStripSeparator1.Name = "toolStripSeparator1";
this.toolStripSeparator1.Size = new System.Drawing.Size(162, 6);
//
// animatorWithAnimationClipToolStripMenuItem
//
this.animatorWithAnimationClipToolStripMenuItem.Name = "animatorWithAnimationClipToolStripMenuItem";
this.animatorWithAnimationClipToolStripMenuItem.Size = new System.Drawing.Size(240, 22);
this.animatorWithAnimationClipToolStripMenuItem.Text = "Export Animator with AnimationClip";
this.animatorWithAnimationClipToolStripMenuItem.Click += new System.EventHandler(this.ExportAnimatorwithAnimationClip_Click);
//
// AssetStudioForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1264, 683);
this.ClientSize = new System.Drawing.Size(1264, 681);
this.Controls.Add(this.splitContainer1);
this.Controls.Add(this.menuStrip1);
this.Icon = global::Unity_Studio.Properties.Resources.unity;
this.KeyPreview = true;
this.MainMenuStrip = this.menuStrip1;
this.MinimumSize = new System.Drawing.Size(620, 400);
this.Name = "UnityStudioForm";
this.MinimumSize = new System.Drawing.Size(620, 372);
this.Name = "AssetStudioForm";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "Unity Studio";
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.UnityStudioForm_KeyDown);
this.Text = "AssetStudio";
this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.AssetStudioForm_KeyDown);
this.menuStrip1.ResumeLayout(false);
this.menuStrip1.PerformLayout();
this.splitContainer1.Panel1.ResumeLayout(false);
@@ -898,7 +880,6 @@
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.progressbarPanel.ResumeLayout(false);
this.glControl1.ResumeLayout(false);
this.previewPanel.ResumeLayout(false);
this.previewPanel.PerformLayout();
this.FMODpanel.ResumeLayout(false);
@@ -941,7 +922,7 @@
private System.Windows.Forms.ToolStripStatusLabel toolStripStatusLabel1;
private System.Windows.Forms.Panel progressbarPanel;
private System.Windows.Forms.ToolStripMenuItem exportFilteredAssetsMenuItem;
private System.Windows.Forms.ToolStripMenuItem helpToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem _3DToolStripMenuItem;
private System.Windows.Forms.Label assetInfoLabel;
private System.Windows.Forms.TextBox textPreviewBox;
private System.Windows.Forms.RichTextBox fontPreviewBox;
@@ -957,7 +938,6 @@
private System.Windows.Forms.Label FMODinfoLabel;
private System.Windows.Forms.Timer timer;
private System.Windows.Forms.Timer timerOpenTK;
private System.Windows.Forms.ToolStripMenuItem aboutToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem optionsToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem displayAll;
private System.Windows.Forms.ToolStripMenuItem displayOriginalName;
@@ -968,11 +948,8 @@
private System.Windows.Forms.ToolStripMenuItem extractFolderToolStripMenuItem;
private System.Windows.Forms.ToolStripMenuItem exportAll3DMenuItem;
private System.Windows.Forms.ToolStripMenuItem exportSelected3DMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.OpenFileDialog openFileDialog1;
private System.Windows.Forms.OpenFileDialog openFolderDialog1;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
private System.Windows.Forms.SaveFileDialog saveFolderDialog1;
private System.Windows.Forms.ToolStripComboBox assetGroupOptions;
private System.Windows.Forms.ToolStripMenuItem openAfterExport;
private System.Windows.Forms.ToolStripMenuItem showExpOpt;
@@ -995,6 +972,8 @@
private OpenTK.GLControl glControl1;
private System.Windows.Forms.ContextMenuStrip contextMenuStrip1;
private System.Windows.Forms.ToolStripMenuItem showOriginalFileToolStripMenuItem;
private System.Windows.Forms.ToolStripSeparator toolStripSeparator1;
private System.Windows.Forms.ToolStripMenuItem animatorWithAnimationClipToolStripMenuItem;
}
}

View File

@@ -117,10 +117,9 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>325, 17</value>
</data>
<metadata name="menuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>312, 17</value>
</metadata>
<data name="fontPreviewBox.Text" xml:space="preserve">
<value>abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWYZ
1234567890.:,;'\"(!?)+-*/=
@@ -139,32 +138,28 @@ The quick brown fox jumps over the lazy dog. 1234567890
The quick brown fox jumps over the lazy dog. 1234567890</value>
</data>
<data name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>440, 17</value>
</data>
<data name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>556, 17</value>
</data>
<data name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>636, 17</value>
</data>
<data name="openFileDialog1.Filter" xml:space="preserve">
<value>Unity asset files|*.*|Unity bundle files|*.*|Unity asset files|level*; globalgamemanagers; mainData; CustomAssetBundle-*; CAB-*; BuildPlayer-*; *.assets; *.sharedAssets|Unity bundle files|*.unity3d; *.unity3d.lz4; *.assetbundle; *.bundle; *.bytes</value>
</data>
<data name="openFolderDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>169, 17</value>
</data>
<data name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>776, 17</value>
</data>
<data name="saveFolderDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing">
<metadata name="statusStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>432, 17</value>
</metadata>
<metadata name="timer.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>553, 17</value>
</metadata>
<metadata name="timerOpenTK.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</data>
<data name="treeTip.TrayLocation" type="System.Drawing.Point, System.Drawing">
<value>912, 17</value>
</data>
<assembly alias="mscorlib" name="mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="$this.TrayHeight" type="System.Int32, mscorlib">
</metadata>
<metadata name="openFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>636, 17</value>
</metadata>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>784, 17</value>
</metadata>
<metadata name="treeTip.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>928, 17</value>
</metadata>
<metadata name="contextMenuStrip1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>147, 17</value>
</metadata>
<metadata name="$this.TrayHeight" type="System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089">
<value>67</value>
</data>
</metadata>
</root>

View File

@@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Animation
{
public PPtr m_GameObject;
public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Animation = sourceFile.ReadPPtr();
int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations);
for (int i = 0; i < numAnimations; i++)
{
m_Animations.Add(sourceFile.ReadPPtr());
}
}
}
}

View File

@@ -0,0 +1,763 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public class Keyframe<T>
{
public float time { get; set; }
public T value { get; set; }
public T inSlope { get; set; }
public T outSlope { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc)
{
time = reader.ReadSingle();
value = readerFunc();
inSlope = readerFunc();
outSlope = readerFunc();
}
}
public class AnimationCurve<T>
{
public List<Keyframe<T>> m_Curve { get; set; }
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public int m_RotationOrder { get; set; }
public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
{
int numCurves = reader.ReadInt32();
m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++)
{
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
}
m_PreInfinity = reader.ReadInt32();
m_PostInfinity = reader.ReadInt32();
if (version[0] >= 5)//5.0 and up
{
m_RotationOrder = reader.ReadInt32();
}
}
}
public class QuaternionCurve
{
public AnimationCurve<Quaternion> curve { get; set; }
public string path { get; set; }
public QuaternionCurve(EndianBinaryReader reader, int[] version)
{
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version);
path = reader.ReadAlignedString();
}
}
public class PackedBitVector
{
public uint m_NumItems { get; set; }
public float m_Range { get; set; }
public float m_Start { get; set; }
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedBitVector(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
m_Range = reader.ReadSingle();
m_Start = reader.ReadSingle();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
m_BitSize = reader.ReadByte();
reader.AlignStream(4);
}
}
public class PackedBitVector2
{
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedBitVector2(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
m_BitSize = reader.ReadByte();
reader.AlignStream(4);
}
}
public class PackedBitVector3
{
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public PackedBitVector3(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
}
}
public class CompressedAnimationCurve
{
public string m_Path { get; set; }
public PackedBitVector2 m_Times { get; set; }
public PackedBitVector3 m_Values { get; set; }
public PackedBitVector m_Slopes { get; set; }
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public CompressedAnimationCurve(EndianBinaryReader reader)
{
m_Path = reader.ReadAlignedString();
m_Times = new PackedBitVector2(reader);
m_Values = new PackedBitVector3(reader);
m_Slopes = new PackedBitVector(reader);
m_PreInfinity = reader.ReadInt32();
m_PostInfinity = reader.ReadInt32();
}
}
public class Vector3Curve
{
public AnimationCurve<Vector3> curve { get; set; }
public string path { get; set; }
public Vector3Curve(EndianBinaryReader reader, int[] version)
{
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version);
path = reader.ReadAlignedString();
}
}
public class FloatCurve
{
public AnimationCurve<float> curve { get; set; }
public string attribute { get; set; }
public string path { get; set; }
public int classID { get; set; }
public PPtr script { get; set; }
public FloatCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
}
}
public class PPtrKeyframe
{
public float time { get; set; }
public PPtr value { get; set; }
public PPtrKeyframe(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr();
}
}
public class PPtrCurve
{
public List<PPtrKeyframe> curve { get; set; }
public string attribute { get; set; }
public string path { get; set; }
public int classID { get; set; }
public PPtr script { get; set; }
public PPtrCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves);
for (int i = 0; i < numCurves; i++)
{
curve.Add(new PPtrKeyframe(preloadData));
}
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
}
}
public class AABB
{
public Vector3 m_Center { get; set; }
public Vector3 m_Extend { get; set; }
public AABB(EndianBinaryReader reader)
{
m_Center = reader.ReadVector3();
m_Extend = reader.ReadVector3();
}
}
public class xform
{
public object t { get; set; }
public Quaternion q { get; set; }
public object s { get; set; }
public xform(EndianBinaryReader reader, int[] version)
{
t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
q = reader.ReadQuaternion();
s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
}
}
public class HandPose
{
public xform m_GrabX { get; set; }
public float[] m_DoFArray { get; set; }
public float m_Override { get; set; }
public float m_CloseOpen { get; set; }
public float m_InOut { get; set; }
public float m_Grab { get; set; }
public HandPose(EndianBinaryReader reader, int[] version)
{
m_GrabX = new xform(reader, version);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
m_Override = reader.ReadSingle();
m_CloseOpen = reader.ReadSingle();
m_InOut = reader.ReadSingle();
m_Grab = reader.ReadSingle();
}
}
public class HumanGoal
{
public xform m_X { get; set; }
public float m_WeightT { get; set; }
public float m_WeightR { get; set; }
public object m_HintT { get; set; }
public float m_HintWeightT { get; set; }
public HumanGoal(EndianBinaryReader reader, int[] version)
{
m_X = new xform(reader, version);
m_WeightT = reader.ReadSingle();
m_WeightR = reader.ReadSingle();
if (version[0] >= 5)//5.0 and up
{
m_HintT = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_HintWeightT = reader.ReadSingle();
}
}
}
public class HumanPose
{
public xform m_RootX { get; set; }
public object m_LookAtPosition { get; set; }
public Vector4 m_LookAtWeight { get; set; }
public List<HumanGoal> m_GoalArray { get; set; }
public HandPose m_LeftHandPose { get; set; }
public HandPose m_RightHandPose { get; set; }
public float[] m_DoFArray { get; set; }
public object[] m_TDoFArray { get; set; }
public HumanPose(EndianBinaryReader reader, int[] version)
{
m_RootX = new xform(reader, version);
m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_LookAtWeight = reader.ReadVector4();
int numGoals = reader.ReadInt32();
m_GoalArray = new List<HumanGoal>(numGoals);
for (int i = 0; i < numGoals; i++)
{
m_GoalArray.Add(new HumanGoal(reader, version));
}
m_LeftHandPose = new HandPose(reader, version);
m_RightHandPose = new HandPose(reader, version);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
if (version[0] >= 5)//5.0 and up
{
int numTDof = reader.ReadInt32();
m_TDoFArray = new object[numTDof];
for (int i = 0; i < numTDof; i++)
{
m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
}
}
}
}
public class StreamedClip
{
public uint[] data { get; set; }
public uint curveCount { get; set; }
public StreamedClip(EndianBinaryReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadUInt32Array(numData);
curveCount = reader.ReadUInt32();
}
public class StreamedCurveKey
{
public int index { get; set; }
public Vector3 tcb { get; set; }
public float value { get; set; }
public StreamedCurveKey(BinaryReader reader)
{
index = reader.ReadInt32();
tcb = reader.ReadVector3();
value = reader.ReadSingle();
}
}
public class StreamedFrame
{
public float time { get; set; }
public List<StreamedCurveKey> keyList { get; set; }
public StreamedFrame(BinaryReader reader)
{
time = reader.ReadSingle();
int numKeys = reader.ReadInt32();
keyList = new List<StreamedCurveKey>(numKeys);
for (int i = 0; i < numKeys; i++)
{
keyList.Add(new StreamedCurveKey(reader));
}
}
}
public List<StreamedFrame> ReadData()
{
List<StreamedFrame> frameList = new List<StreamedFrame>();
using (Stream stream = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(data);
stream.Position = 0;
while (stream.Position < stream.Length)
{
frameList.Add(new StreamedFrame(new BinaryReader(stream)));
}
}
return frameList;
}
}
public class DenseClip
{
public int m_FrameCount { get; set; }
public uint m_CurveCount { get; set; }
public float m_SampleRate { get; set; }
public float m_BeginTime { get; set; }
public float[] m_SampleArray { get; set; }
public DenseClip(EndianBinaryReader reader)
{
m_FrameCount = reader.ReadInt32();
m_CurveCount = reader.ReadUInt32();
m_SampleRate = reader.ReadSingle();
m_BeginTime = reader.ReadSingle();
int numSamples = reader.ReadInt32();
m_SampleArray = reader.ReadSingleArray(numSamples);
}
}
public class ConstantClip
{
public float[] data { get; set; }
public ConstantClip(EndianBinaryReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadSingleArray(numData);
}
}
public class ValueConstant
{
public uint m_ID { get; set; }
public uint m_TypeID { get; set; }
public uint m_Type { get; set; }
public uint m_Index { get; set; }
public ValueConstant(EndianBinaryReader reader, int[] version)
{
m_ID = reader.ReadUInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
{
m_TypeID = reader.ReadUInt32();
}
m_Type = reader.ReadUInt32();
m_Index = reader.ReadUInt32();
}
}
public class ValueArrayConstant
{
public List<ValueConstant> m_ValueArray { get; set; }
public ValueArrayConstant(EndianBinaryReader reader, int[] version)
{
int numVals = reader.ReadInt32();
m_ValueArray = new List<ValueConstant>(numVals);
for (int i = 0; i < numVals; i++)
{
m_ValueArray.Add(new ValueConstant(reader, version));
}
}
}
public class Clip
{
public StreamedClip m_StreamedClip { get; set; }
public DenseClip m_DenseClip { get; set; }
public ConstantClip m_ConstantClip { get; set; }
public ValueArrayConstant m_Binding { get; set; }
public Clip(EndianBinaryReader reader, int[] version)
{
m_StreamedClip = new StreamedClip(reader);
m_DenseClip = new DenseClip(reader);
m_ConstantClip = new ConstantClip(reader);
m_Binding = new ValueArrayConstant(reader, version);
}
}
public class ValueDelta
{
public float m_Start { get; set; }
public float m_Stop { get; set; }
public ValueDelta(EndianBinaryReader reader)
{
m_Start = reader.ReadSingle();
m_Stop = reader.ReadSingle();
}
}
public class ClipMuscleConstant
{
public HumanPose m_DeltaPose { get; set; }
public xform m_StartX { get; set; }
public xform m_StopX { get; set; }
public xform m_LeftFootStartX { get; set; }
public xform m_RightFootStartX { get; set; }
public xform m_MotionStartX { get; set; }
public xform m_MotionStopX { get; set; }
public object m_AverageSpeed { get; set; }
public Clip m_Clip { get; set; }
public float m_StartTime { get; set; }
public float m_StopTime { get; set; }
public float m_OrientationOffsetY { get; set; }
public float m_Level { get; set; }
public float m_CycleOffset { get; set; }
public float m_AverageAngularSpeed { get; set; }
public int[] m_IndexArray { get; set; }
public List<ValueDelta> m_ValueArrayDelta { get; set; }
public float[] m_ValueArrayReferencePose { get; set; }
public bool m_Mirror { get; set; }
public bool m_LoopTime { get; set; }
public bool m_LoopBlend { get; set; }
public bool m_LoopBlendOrientation { get; set; }
public bool m_LoopBlendPositionY { get; set; }
public bool m_LoopBlendPositionXZ { get; set; }
public bool m_StartAtOrigin { get; set; }
public bool m_KeepOriginalOrientation { get; set; }
public bool m_KeepOriginalPositionY { get; set; }
public bool m_KeepOriginalPositionXZ { get; set; }
public bool m_HeightFromFeet { get; set; }
public ClipMuscleConstant(EndianBinaryReader reader, int[] version)
{
m_DeltaPose = new HumanPose(reader, version);
m_StartX = new xform(reader, version);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = new xform(reader, version);
}
m_LeftFootStartX = new xform(reader, version);
m_RightFootStartX = new xform(reader, version);
if (version[0] < 5)//5.0 down
{
m_MotionStartX = new xform(reader, version);
m_MotionStopX = new xform(reader, version);
}
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader, version);
m_StartTime = reader.ReadSingle();
m_StopTime = reader.ReadSingle();
m_OrientationOffsetY = reader.ReadSingle();
m_Level = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_AverageAngularSpeed = reader.ReadSingle();
int numIndices = reader.ReadInt32();
m_IndexArray = reader.ReadInt32Array(numIndices);
int numDeltas = reader.ReadInt32();
m_ValueArrayDelta = new List<ValueDelta>(numDeltas);
for (int i = 0; i < numDeltas; i++)
{
m_ValueArrayDelta.Add(new ValueDelta(reader));
}
if (version[0] >= 5)//5.0 and up
{
m_ValueArrayReferencePose = reader.ReadSingleArray(reader.ReadInt32());
}
m_Mirror = reader.ReadBoolean();
m_LoopTime = reader.ReadBoolean();
m_LoopBlend = reader.ReadBoolean();
m_LoopBlendOrientation = reader.ReadBoolean();
m_LoopBlendPositionY = reader.ReadBoolean();
m_LoopBlendPositionXZ = reader.ReadBoolean();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StartAtOrigin = reader.ReadBoolean();
}
m_KeepOriginalOrientation = reader.ReadBoolean();
m_KeepOriginalPositionY = reader.ReadBoolean();
m_KeepOriginalPositionXZ = reader.ReadBoolean();
m_HeightFromFeet = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class GenericBinding
{
public uint path { get; set; }
public uint attribute { get; set; }
public PPtr script { get; set; }
public int typeID { get; set; }
public byte customType { get; set; }
public byte isPPtrCurve { get; set; }
public GenericBinding(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var version = preloadData.sourceFile.version;
path = reader.ReadUInt32();
attribute = reader.ReadUInt32();
script = preloadData.sourceFile.ReadPPtr();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
typeID = reader.ReadInt32();
}
else
{
typeID = reader.ReadUInt16();
}
customType = reader.ReadByte();
isPPtrCurve = reader.ReadByte();
reader.AlignStream(4);
}
}
public class AnimationClipBindingConstant
{
public List<GenericBinding> genericBindings { get; set; }
public List<PPtr> pptrCurveMapping { get; set; }
public AnimationClipBindingConstant(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++)
{
genericBindings.Add(new GenericBinding(preloadData));
}
int numMappings = reader.ReadInt32();
pptrCurveMapping = new List<PPtr>(numMappings);
for (int i = 0; i < numMappings; i++)
{
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr());
}
}
public GenericBinding FindBinding(int index)
{
int curves = 0;
for (int i = 0; i < genericBindings.Count; i++)
{
GenericBinding b = genericBindings[i];
curves += b.attribute == 2 ? 4 : b.attribute <= 4 ? 3 : 1;
if (curves > index)
{
return b;
}
}
return null;
}
public GenericBinding FindBinding(uint path, uint attribute)
{
return genericBindings.Find
(
delegate (GenericBinding b)
{
return b.path == path && b.attribute == attribute;
}
);
}
}
public class AnimationClip
{
public string m_Name { get; set; }
public int m_AnimationType { get; set; }
public bool m_Legacy { get; set; }
public bool m_Compressed { get; set; }
public bool m_UseHighQualityCurve { get; set; }
public List<QuaternionCurve> m_RotationCurves { get; set; }
public List<CompressedAnimationCurve> m_CompressedRotationCurves { get; set; }
public List<Vector3Curve> m_EulerCurves { get; set; }
public List<Vector3Curve> m_PositionCurves { get; set; }
public List<Vector3Curve> m_ScaleCurves { get; set; }
public List<FloatCurve> m_FloatCurves { get; set; }
public List<PPtrCurve> m_PPtrCurves { get; set; }
public float m_SampleRate { get; set; }
public int m_WrapMode { get; set; }
public AABB m_Bounds { get; set; }
public uint m_MuscleClipSize { get; set; }
public ClipMuscleConstant m_MuscleClip { get; set; }
public AnimationClipBindingConstant m_ClipBindingConstant { get; set; }
//public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
if (version[0] >= 5)//5.0 and up
{
m_Legacy = reader.ReadBoolean();
}
else
{
m_AnimationType = reader.ReadInt32();
}
m_Compressed = reader.ReadBoolean();
m_UseHighQualityCurve = reader.ReadBoolean();
reader.AlignStream(4);
if (m_Compressed)
{
//TODO
}
int numRCurves = reader.ReadInt32();
m_RotationCurves = new List<QuaternionCurve>(numRCurves);
for (int i = 0; i < numRCurves; i++)
{
m_RotationCurves.Add(new QuaternionCurve(reader, version));
}
int numCRCurves = reader.ReadInt32();
m_CompressedRotationCurves = new List<CompressedAnimationCurve>(numCRCurves);
for (int i = 0; i < numCRCurves; i++)
{
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
}
if (version[0] >= 5)//5.0 and up
{
int numEulerCurves = reader.ReadInt32();
m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
for (int i = 0; i < numEulerCurves; i++)
{
m_EulerCurves.Add(new Vector3Curve(reader, version));
}
}
int numPCurves = reader.ReadInt32();
m_PositionCurves = new List<Vector3Curve>(numPCurves);
for (int i = 0; i < numPCurves; i++)
{
m_PositionCurves.Add(new Vector3Curve(reader, version));
}
int numSCurves = reader.ReadInt32();
m_ScaleCurves = new List<Vector3Curve>(numSCurves);
for (int i = 0; i < numSCurves; i++)
{
m_ScaleCurves.Add(new Vector3Curve(reader, version));
}
int numFCurves = reader.ReadInt32();
m_FloatCurves = new List<FloatCurve>(numFCurves);
for (int i = 0; i < numFCurves; i++)
{
m_FloatCurves.Add(new FloatCurve(preloadData));
}
int numPtrCurves = reader.ReadInt32();
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
for (int i = 0; i < numPtrCurves; i++)
{
m_PPtrCurves.Add(new PPtrCurve(preloadData));
}
m_SampleRate = reader.ReadSingle();
m_WrapMode = reader.ReadInt32();
m_Bounds = new AABB(reader);
m_MuscleClipSize = reader.ReadUInt32();
m_MuscleClip = new ClipMuscleConstant(reader, version);
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData);
/*int numEvents = reader.ReadInt32();
m_Events = new List<AnimationEvent>(numEvents);
for (int i = 0; i < numEvents; i++)
{
m_Events.Add(new AnimationEvent(stream, file.Version[0] - '0'));
}*/
}
}
}

View File

@@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Animator
{
public PPtr m_GameObject;
public PPtr m_Avatar;
public PPtr m_Controller;
public Animator(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
m_Avatar = sourceFile.ReadPPtr();
m_Controller = sourceFile.ReadPPtr();
}
}
}

View File

@@ -0,0 +1,560 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public class HumanPoseMask
{
public uint word0 { get; set; }
public uint word1 { get; set; }
public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version)
{
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
word2 = reader.ReadUInt32();
}
}
}
public class SkeletonMaskElement
{
public uint m_PathHash { get; set; }
public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
}
}
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
}
}
}
public class LayerConstant
{
public uint m_StateMachineIndex { get; set; }
public uint m_StateMachineMotionSetIndex { get; set; }
public HumanPoseMask m_BodyMask { get; set; }
public SkeletonMask m_SkeletonMask { get; set; }
public uint m_Binding { get; set; }
public int m_LayerBlendingMode { get; set; }
public float m_DefaultWeight { get; set; }
public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version)
{
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
m_DefaultWeight = reader.ReadSingle();
m_IKPass = reader.ReadBoolean();
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class ConditionConstant
{
public uint m_ConditionMode { get; set; }
public uint m_EventID { get; set; }
public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
m_EventThreshold = reader.ReadSingle();
m_ExitTime = reader.ReadSingle();
}
}
public class TransitionConstant
{
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public uint m_DestinationState { get; set; }
public uint m_FullPathID { get; set; }
public uint m_ID { get; set; }
public uint m_UserID { get; set; }
public float m_TransitionDuration { get; set; }
public float m_TransitionOffset { get; set; }
public float m_ExitTime { get; set; }
public bool m_HasExitTime { get; set; }
public bool m_HasFixedDuration { get; set; }
public int m_InterruptionSource { get; set; }
public bool m_OrderedInterruption { get; set; }
public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version)
{
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
m_DestinationState = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_ID = reader.ReadUInt32();
m_UserID = reader.ReadUInt32();
m_TransitionDuration = reader.ReadSingle();
m_TransitionOffset = reader.ReadSingle();
if (version[0] >= 5) //5.0 and up
{
m_ExitTime = reader.ReadSingle();
m_HasExitTime = reader.ReadBoolean();
m_HasFixedDuration = reader.ReadBoolean();
reader.AlignStream(4);
m_InterruptionSource = reader.ReadInt32();
m_OrderedInterruption = reader.ReadBoolean();
}
else
{
m_Atomic = reader.ReadBoolean();
}
m_CanTransitionToSelf = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class LeafInfoConstant
{
public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader)
{
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32();
}
}
public class MotionNeighborList
{
public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader)
{
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
}
}
public class Blend2dDataConstant
{
public Vector2[] m_ChildPositionArray { get; set; }
public float[] m_ChildMagnitudeArray { get; set; }
public Vector2[] m_ChildPairVectorArray { get; set; }
public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
m_ChildPairVectorArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildPairAvgMagInvArray = reader.ReadSingleArray(reader.ReadInt32());
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
}
}
}
public class Blend1dDataConstant // wrong labeled
{
public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
}
}
public class BlendDirectDataConstant
{
public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeNodeConstant
{
public uint m_BlendType { get; set; }
public uint m_BlendEventID { get; set; }
public uint m_BlendEventYID { get; set; }
public uint[] m_ChildIndices { get; set; }
public Blend1dDataConstant m_Blend1dData { get; set; }
public Blend2dDataConstant m_Blend2dData { get; set; }
public BlendDirectDataConstant m_BlendDirectData { get; set; }
public uint m_ClipID { get; set; }
public uint m_ClipIndex { get; set; }
public float m_Duration { get; set; }
public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
{
m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32();
m_ChildIndices = reader.ReadUInt32Array(reader.ReadInt32());
m_Blend1dData = new Blend1dDataConstant(reader);
m_Blend2dData = new Blend2dDataConstant(reader);
if (version[0] >= 5) //5.0 and up
{
m_BlendDirectData = new BlendDirectDataConstant(reader);
}
m_ClipID = reader.ReadUInt32();
if (version[0] < 5) //5.0 down
{
m_ClipIndex = reader.ReadUInt32();
}
m_Duration = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeConstant
{
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
{
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
}
}
}
public class StateConstant
{
public TransitionConstant[] m_TransitionConstantArray { get; set; }
public int[] m_BlendTreeConstantIndexArray { get; set; }
public LeafInfoConstant[] m_LeafInfoArray { get; set; }
public BlendTreeConstant[] m_BlendTreeConstantArray { get; set; }
public uint m_NameID { get; set; }
public uint m_PathID { get; set; }
public uint m_FullPathID { get; set; }
public uint m_TagID { get; set; }
public uint m_SpeedParamID { get; set; }
public uint m_MirrorParamID { get; set; }
public uint m_CycleOffsetParamID { get; set; }
public float m_Speed { get; set; }
public float m_CycleOffset { get; set; }
public bool m_IKOnFeet { get; set; }
public bool m_WriteDefaultValues { get; set; }
public bool m_Loop { get; set; }
public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version)
{
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
}
int numBlendIndices = reader.ReadInt32();
m_BlendTreeConstantIndexArray = new int[numBlendIndices];
for (int i = 0; i < numBlendIndices; i++)
{
m_BlendTreeConstantIndexArray[i] = reader.ReadInt32();
}
if (version[0] < 5) //5.0 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
}
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
}
m_NameID = reader.ReadUInt32();
m_PathID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_TagID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_SpeedParamID = reader.ReadUInt32();
m_MirrorParamID = reader.ReadUInt32();
m_CycleOffsetParamID = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_TimeParamID = reader.ReadUInt32();
}
m_Speed = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_IKOnFeet = reader.ReadBoolean();
if (version[0] >= 5) //5.0 and up
{
m_WriteDefaultValues = reader.ReadBoolean();
}
m_Loop = reader.ReadBoolean();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class SelectorTransitionConstant
{
public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader)
{
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
}
}
public class SelectorStateConstant
{
public SelectorTransitionConstant[] m_TransitionConstantArray { get; set; }
public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
}
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class StateMachineConstant
{
public StateConstant[] m_StateConstantArray { get; set; }
public TransitionConstant[] m_AnyStateTransitionConstantArray { get; set; }
public SelectorStateConstant[] m_SelectorStateConstantArray { get; set; }
public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version)
{
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader, version);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
}
if (version[0] >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
}
}
m_DefaultState = reader.ReadUInt32();
m_MotionSetCount = reader.ReadUInt32();
}
}
public class ValueArray
{
public bool[] m_BoolValues { get; set; }
public int[] m_IntValues { get; set; }
public float[] m_FloatValues { get; set; }
public object[] m_PositionValues { get; set; }
public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version)
{
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
}
int numPosValues = reader.ReadInt32();
m_PositionValues = new object[numPosValues];
for (int i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
}
m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new object[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
}
}
}
public class ControllerConstant
{
public LayerConstant[] m_LayerArray { get; set; }
public StateMachineConstant[] m_StateMachineArray { get; set; }
public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader, version);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
}
m_Values = new ValueArrayConstant(reader, version);
m_DefaultValues = new ValueArray(reader, version);
}
}
public class AnimatorController
{
public string m_Name;
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);
int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
for (int i = 0; i < tosSize; i++)
{
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = sourceFile.ReadPPtr();
}
}
}
}

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class AnimatorOverrideController
{
public string m_Name;
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
m_Controller = sourceFile.ReadPPtr();
int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr();
}
}
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
class AssetBundle
@@ -27,23 +27,22 @@ namespace Unity_Studio
public AssetBundle(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var size = a_Stream.ReadInt32();
var m_Name = reader.ReadAlignedString();
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
sourceFile.ReadPPtr();
}
size = a_Stream.ReadInt32();
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var temp = new ContainerData();
temp.first = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
temp.first = reader.ReadAlignedString();
temp.second = new AssetInfo();
temp.second.preloadIndex = a_Stream.ReadInt32();
temp.second.preloadSize = a_Stream.ReadInt32();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();
temp.second.asset = sourceFile.ReadPPtr();
m_Container.Add(temp);
}

View File

@@ -0,0 +1,334 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
class AudioClip
{
public string m_Name;
public int m_Format;
public AudioType m_Type;
public bool m_3D;
public bool m_UseHardware;
//version 5
public int m_LoadType;
public int m_Channels;
public int m_Frequency;
public int m_BitsPerSample;
public float m_Length;
public bool m_IsTrackerFormat;
public int m_SubsoundIndex;
public bool m_PreloadAudioData;
public bool m_LoadInBackground;
public bool m_Legacy3D;
public AudioCompressionFormat m_CompressionFormat;
public string m_Source;
public long m_Offset;
public long m_Size;
public byte[] m_AudioData;
public bool version5;
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString();
version5 = sourceFile.version[0] >= 5;
if (sourceFile.version[0] < 5)
{
m_Format = reader.ReadInt32(); //channels?
m_Type = (AudioType)reader.ReadInt32();
m_3D = reader.ReadBoolean();
m_UseHardware = reader.ReadBoolean();
reader.Position += 2; //4 byte alignment
if (sourceFile.version[0] >= 4 || (sourceFile.version[0] == 3 && sourceFile.version[1] >= 2)) //3.2.0 to 5
{
int m_Stream = reader.ReadInt32();
m_Size = reader.ReadInt32();
var tsize = m_Size % 4 != 0 ? m_Size + 4 - m_Size % 4 : m_Size;
//TODO: Need more test
if (preloadData.Size + preloadData.Offset - reader.Position != tsize)
{
m_Offset = reader.ReadInt32();
m_Source = sourceFile.filePath + ".resS";
}
}
else
{
m_Size = reader.ReadInt32();
}
}
else
{
m_LoadType = reader.ReadInt32(); //Decompress on load, Compressed in memory, Streaming
m_Channels = reader.ReadInt32();
m_Frequency = reader.ReadInt32();
m_BitsPerSample = reader.ReadInt32();
m_Length = reader.ReadSingle();
m_IsTrackerFormat = reader.ReadBoolean();
reader.Position += 3;
m_SubsoundIndex = reader.ReadInt32();
m_PreloadAudioData = reader.ReadBoolean();
m_LoadInBackground = reader.ReadBoolean();
m_Legacy3D = reader.ReadBoolean();
reader.Position += 1;
m_3D = m_Legacy3D;
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
}
if (readSwitch)
{
if (!string.IsNullOrEmpty(m_Source))
{
var resourceFileName = Path.GetFileName(m_Source);
var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
resourceFilePath = findFiles[0];
}
}
if (File.Exists(resourceFilePath))
{
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
resourceReader.BaseStream.Position = m_Offset;
m_AudioData = resourceReader.ReadBytes((int)m_Size);
}
}
else
{
if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
{
resourceReader.Position = m_Offset;
m_AudioData = resourceReader.ReadBytes((int)m_Size);
}
else
{
MessageBox.Show($"can't find the resource file {resourceFileName}");
}
}
}
else
{
if (m_Size > 0)
m_AudioData = reader.ReadBytes((int)m_Size);
}
}
else
{
preloadData.InfoText = "Compression format: ";
if (sourceFile.version[0] < 5)
{
switch (m_Type)
{
case AudioType.ACC:
preloadData.extension = ".m4a";
preloadData.InfoText += "Acc";
break;
case AudioType.AIFF:
preloadData.extension = ".aif";
preloadData.InfoText += "AIFF";
break;
case AudioType.IT:
preloadData.extension = ".it";
preloadData.InfoText += "Impulse tracker";
break;
case AudioType.MOD:
preloadData.extension = ".mod";
preloadData.InfoText += "Protracker / Fasttracker MOD";
break;
case AudioType.MPEG:
preloadData.extension = ".mp3";
preloadData.InfoText += "MP2/MP3 MPEG";
break;
case AudioType.OGGVORBIS:
preloadData.extension = ".ogg";
preloadData.InfoText += "Ogg vorbis";
break;
case AudioType.S3M:
preloadData.extension = ".s3m";
preloadData.InfoText += "ScreamTracker 3";
break;
case AudioType.WAV:
preloadData.extension = ".wav";
preloadData.InfoText += "Microsoft WAV";
break;
case AudioType.XM:
preloadData.extension = ".xm";
preloadData.InfoText += "FastTracker 2 XM";
break;
case AudioType.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioType.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioType.AUDIOQUEUE:
preloadData.extension = ".fsb";
preloadData.InfoText += "iPhone";
break;
}
}
else
{
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "PCM";
break;
case AudioCompressionFormat.Vorbis:
preloadData.extension = ".fsb";
preloadData.InfoText += "Vorbis";
break;
case AudioCompressionFormat.ADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "ADPCM";
break;
case AudioCompressionFormat.MP3:
preloadData.extension = ".fsb";
preloadData.InfoText += "MP3";
break;
case AudioCompressionFormat.VAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PlayStation Portable ADPCM";
break;
case AudioCompressionFormat.HEVAG:
preloadData.extension = ".vag";
preloadData.InfoText += "PSVita ADPCM";
break;
case AudioCompressionFormat.XMA:
preloadData.extension = ".wav";
preloadData.InfoText += "Xbox360 XMA";
break;
case AudioCompressionFormat.AAC:
preloadData.extension = ".m4a";
preloadData.InfoText += "AAC";
break;
case AudioCompressionFormat.GCADPCM:
preloadData.extension = ".fsb";
preloadData.InfoText += "Nintendo 3DS/Wii DSP";
break;
case AudioCompressionFormat.ATRAC9:
preloadData.extension = ".at9";
preloadData.InfoText += "PSVita ATRAC9";
break;
}
}
if (preloadData.extension == null)
{
preloadData.extension = ".AudioClip";
preloadData.InfoText += "Unknown";
}
preloadData.InfoText += "\n3D: " + m_3D;
preloadData.Text = m_Name;
if (m_Source != null)
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
public bool IsFMODSupport
{
get
{
if (!version5)
{
switch (m_Type)
{
case AudioType.AIFF:
case AudioType.IT:
case AudioType.MOD:
case AudioType.S3M:
case AudioType.XM:
case AudioType.XMA:
case AudioType.VAG:
case AudioType.AUDIOQUEUE:
return true;
default:
return false;
}
}
else
{
switch (m_CompressionFormat)
{
case AudioCompressionFormat.PCM:
case AudioCompressionFormat.Vorbis:
case AudioCompressionFormat.ADPCM:
case AudioCompressionFormat.MP3:
case AudioCompressionFormat.VAG:
case AudioCompressionFormat.HEVAG:
case AudioCompressionFormat.XMA:
case AudioCompressionFormat.GCADPCM:
case AudioCompressionFormat.ATRAC9:
return true;
default:
return false;
}
}
}
}
}
public enum AudioType
{
UNKNOWN,
ACC,
AIFF,
IT = 10,
MOD = 12,
MPEG,
OGGVORBIS,
S3M = 17,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
}
}

View File

@@ -0,0 +1,251 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Avatar
{
public string m_Name;
private List<KeyValuePair<uint, string>> m_TOS;
public Avatar(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
var m_AvatarSize = reader.ReadUInt32();
//AvatarConstant m_Avatar
//- OffsetPtr m_AvatarSkeleton
//-- Skeleton data
//--- vector m_Node
var numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
int numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
int numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//- OffsetPtr m_AvatarSkeletonPose
//-- SkeletonPose data
int numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- OffsetPtr m_DefaultPose
//-- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- vector m_SkeletonNameIDArray
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//- OffsetPtr m_Human
//-- Human data
//--- xform m_RootX
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
//--- OffsetPtr m_Skeleton
//---- Skeleton data
numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//--- OffsetPtr m_SkeletonPose
//---- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//--- OffsetPtr m_LeftHand
//---- Hand data
//----- staticvector m_HandBoneIndex
int numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- OffsetPtr m_RightHand
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- vector m_Handles
int numHandles = reader.ReadInt32();
for (int i = 0; i < numHandles; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 48;
else
reader.Position += 56;
}
//--- vector m_ColliderArray
int numColliders = reader.ReadInt32();
for (int i = 0; i < numColliders; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 72;
else
reader.Position += 80;
}
//--- staticvector m_HumanBoneIndex
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- staticvector m_HumanBoneMass
int numMasses = reader.ReadInt32();
for (int i = 0; i < numMasses; i++)
{
reader.Position += 4;
}
//--- staticvector m_ColliderIndex
int numColliderIndexes = reader.ReadInt32();
for (int i = 0; i < numColliderIndexes; i++)
{
reader.Position += 4;
}
var m_Scale = reader.ReadSingle();
var m_ArmTwist = reader.ReadSingle();
var m_ForeArmTwist = reader.ReadSingle();
var m_UpperLegTwist = reader.ReadSingle();
var m_LegTwist = reader.ReadSingle();
var m_ArmStretch = reader.ReadSingle();
var m_LegStretch = reader.ReadSingle();
var m_FeetSpacing = reader.ReadSingle();
var m_HasLeftHand = reader.ReadBoolean();
var m_HasRightHand = reader.ReadBoolean();
var m_HasTDoF = reader.ReadBoolean();
reader.AlignStream(4);
//- vector m_HumanSkeletonIndexArray
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//- vector m_HumanSkeletonReverseIndexArray
int numReverseIndexes = reader.ReadInt32();
for (int i = 0; i < numReverseIndexes; i++)
{
reader.Position += 4;
}
var m_RootMotionBoneIndex = reader.ReadInt32();
//- xform m_RootMotionBoneX
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
//- OffsetPtr m_RootMotionSkeleton
//-- Skeleton data
//--- vector m_Node
numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//- OffsetPtr m_RootMotionSkeletonPose
//-- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- vector m_RootMotionSkeletonIndexArray
int numMotionIndexes = reader.ReadInt32();
for (int i = 0; i < numMotionIndexes; i++)
{
reader.Position += 4;
}
//map m_TOS
int numTOS = reader.ReadInt32();
m_TOS = new List<KeyValuePair<uint, string>>(numTOS);
for (int i = 0; i < numTOS; i++)
{
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
}
public string FindBoneName(uint hash)
{
foreach (var pair in m_TOS)
{
if (pair.Key == hash)
{
return pair.Value.Substring(pair.Value.LastIndexOf('/') + 1);
}
}
return null;
}
}
}

View File

@@ -0,0 +1,37 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class BuildSettings
{
public string m_Version;
public BuildSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
int levels = reader.ReadInt32();
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(); }
if (sourceFile.version[0] == 5)
{
int preloadedPlugins = reader.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(); }
}
reader.Position += 4; //bool flags
if (sourceFile.fileGen >= 8) { reader.Position += 4; } //bool flags
if (sourceFile.fileGen >= 9) { reader.Position += 4; } //bool flags
if (sourceFile.version[0] == 5 ||
(sourceFile.version[0] == 4 && (sourceFile.version[1] >= 3 ||
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
{ reader.Position += 4; } //bool flags
m_Version = reader.ReadAlignedString();
}
}
}

190
AssetStudio/Classes/Font.cs Normal file
View File

@@ -0,0 +1,190 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class UFont
{
public string m_Name;
public byte[] m_FontData;
public UFont(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)
{
var m_LineSpacing = reader.ReadSingle();
var m_DefaultMaterial = sourceFile.ReadPPtr();
var m_FontSize = reader.ReadSingle();
var m_Texture = sourceFile.ReadPPtr();
int m_AsciiStartOffset = reader.ReadInt32();
var m_Tracking = reader.ReadSingle();
var m_CharacterSpacing = reader.ReadInt32();
var m_CharacterPadding = reader.ReadInt32();
var m_ConvertCase = reader.ReadInt32();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
{
bool flipped = reader.ReadBoolean();
reader.Position += 3;
}
}
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
var m_PixelScale = reader.ReadSingle();
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
else { preloadData.extension = ".ttf"; }
}
}
else
{
int m_AsciiStartOffset = reader.ReadInt32();
if (sourceFile.version[0] <= 3)
{
int m_FontCountX = reader.ReadInt32();
int m_FontCountY = reader.ReadInt32();
}
float m_Kerning = reader.ReadSingle();
float m_LineSpacing = reader.ReadSingle();
if (sourceFile.version[0] <= 3)
{
int m_PerCharacterKerning_size = reader.ReadInt32();
for (int i = 0; i < m_PerCharacterKerning_size; i++)
{
int first = reader.ReadInt32();
float second = reader.ReadSingle();
}
}
else
{
int m_CharacterSpacing = reader.ReadInt32();
int m_CharacterPadding = reader.ReadInt32();
}
int m_ConvertCase = reader.ReadInt32();
PPtr m_DefaultMaterial = sourceFile.ReadPPtr();
int m_CharacterRects_size = reader.ReadInt32();
for (int i = 0; i < m_CharacterRects_size; i++)
{
int index = reader.ReadInt32();
//Rectf uv
float uvx = reader.ReadSingle();
float uvy = reader.ReadSingle();
float uvwidth = reader.ReadSingle();
float uvheight = reader.ReadSingle();
//Rectf vert
float vertx = reader.ReadSingle();
float verty = reader.ReadSingle();
float vertwidth = reader.ReadSingle();
float vertheight = reader.ReadSingle();
float width = reader.ReadSingle();
if (sourceFile.version[0] >= 4)
{
bool flipped = reader.ReadBoolean();
reader.Position += 3;
}
}
PPtr m_Texture = sourceFile.ReadPPtr();
int m_KerningValues_size = reader.ReadInt32();
for (int i = 0; i < m_KerningValues_size; i++)
{
int pairfirst = reader.ReadInt16();
int pairsecond = reader.ReadInt16();
float second = reader.ReadSingle();
}
if (sourceFile.version[0] <= 3)
{
bool m_GridFont = reader.ReadBoolean();
reader.Position += 3; //4 byte alignment
}
else { float m_PixelScale = reader.ReadSingle(); }
int m_FontData_size = reader.ReadInt32();
if (m_FontData_size > 0)
{
m_FontData = reader.ReadBytes(m_FontData_size);
if (m_FontData[0] == 79 && m_FontData[1] == 84 && m_FontData[2] == 84 && m_FontData[3] == 79)
{ preloadData.extension = ".otf"; }
else { preloadData.extension = ".ttf"; }
}
float m_FontSize = reader.ReadSingle();//problem here in minifootball
float m_Ascent = reader.ReadSingle();
uint m_DefaultStyle = reader.ReadUInt32();
int m_FontNames = reader.ReadInt32();
for (int i = 0; i < m_FontNames; i++)
{
string m_FontName = reader.ReadAlignedString();
}
if (sourceFile.version[0] >= 4)
{
int m_FallbackFonts = reader.ReadInt32();
for (int i = 0; i < m_FallbackFonts; i++)
{
PPtr m_FallbackFont = sourceFile.ReadPPtr();
}
int m_FontRenderingMode = reader.ReadInt32();
}
}
}
else
{
preloadData.Text = m_Name;
}
}
}
}

View File

@@ -4,10 +4,11 @@ using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
namespace AssetStudio
{
public class GameObject : TreeNode
{
public AssetPreloadData asset;
public List<PPtr> m_Components = new List<PPtr>();
public PPtr m_Transform;
public PPtr m_MeshRenderer;
@@ -24,20 +25,20 @@ namespace Unity_Studio
{
if (preloadData != null)
{
asset = preloadData;
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
uniqueID = preloadData.uniqueID;
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
int m_Component_size = a_Stream.ReadInt32();
int m_Component_size = reader.ReadInt32();
for (int j = 0; j < m_Component_size; j++)
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
@@ -46,17 +47,16 @@ namespace Unity_Studio
}
else
{
int first = a_Stream.ReadInt32();
int first = reader.ReadInt32();
m_Components.Add(sourceFile.ReadPPtr());
}
}
m_Layer = a_Stream.ReadInt32();
int namesize = a_Stream.ReadInt32();
m_Name = a_Stream.ReadAlignedString(namesize);
m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString();
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = a_Stream.ReadUInt16();
m_IsActive = a_Stream.ReadBoolean();
m_Tag = reader.ReadUInt16();
m_IsActive = reader.ReadBoolean();
Text = m_Name;
preloadData.Text = m_Name;

View File

@@ -3,11 +3,30 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
class TexEnv
{
public string name;
public PPtr m_Texture;
public float[] m_Scale;
public float[] m_Offset;
}
class strFloatPair
{
public string first;
public float second;
}
class strColorPair
{
public string first;
public float[] second;
}
class Material
{
public string m_Name;
public PPtr m_Shader;
public string[] m_ShaderKeywords;
@@ -19,90 +38,89 @@ namespace Unity_Studio
public Material(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString();
m_Shader = sourceFile.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
{
m_ShaderKeywords = new string[a_Stream.ReadInt32()];
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
{
m_ShaderKeywords[i] = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_ShaderKeywords[i] = reader.ReadAlignedString();
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new string[1] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
uint m_LightmapFlags = a_Stream.ReadUInt32();
m_ShaderKeywords = new[] { reader.ReadAlignedString() };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
{
var m_EnableInstancingVariants = a_Stream.ReadBoolean();
var m_EnableInstancingVariants = reader.ReadBoolean();
//var m_DoubleSidedGI = a_Stream.ReadBoolean();//2017.x
a_Stream.AlignStream(4);
reader.AlignStream(4);
}
}
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = a_Stream.ReadInt32(); }
if (sourceFile.version[0] > 4 || sourceFile.version[0] == 4 && sourceFile.version[1] >= 3) { m_CustomRenderQueue = reader.ReadInt32(); }
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 1 || sourceFile.version[0] > 5)//5.1 and up
{
string[][] stringTagMap = new string[a_Stream.ReadInt32()][];
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
{
stringTagMap[i] = new string[2] { a_Stream.ReadAlignedString(a_Stream.ReadInt32()), a_Stream.ReadAlignedString(a_Stream.ReadInt32()) };
stringTagMap[i] = new[] { reader.ReadAlignedString(), reader.ReadAlignedString() };
}
}
//disabledShaderPasses
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 6) || sourceFile.version[0] > 5)//5.6.0 and up
{
var size = a_Stream.ReadInt32();
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
a_Stream.ReadAlignedString(a_Stream.ReadInt32());
reader.ReadAlignedString();
}
}
//m_SavedProperties
m_TexEnvs = new TexEnv[a_Stream.ReadInt32()];
m_TexEnvs = new TexEnv[reader.ReadInt32()];
for (int i = 0; i < m_TexEnvs.Length; i++)
{
TexEnv m_TexEnv = new TexEnv()
{
name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
name = reader.ReadAlignedString(),
m_Texture = sourceFile.ReadPPtr(),
m_Scale = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() },
m_Offset = new float[2] { a_Stream.ReadSingle(), a_Stream.ReadSingle() }
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
};
m_TexEnvs[i] = m_TexEnv;
}
m_Floats = new strFloatPair[a_Stream.ReadInt32()];
m_Floats = new strFloatPair[reader.ReadInt32()];
for (int i = 0; i < m_Floats.Length; i++)
{
strFloatPair m_Float = new strFloatPair()
{
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
second = a_Stream.ReadSingle()
first = reader.ReadAlignedString(),
second = reader.ReadSingle()
};
m_Floats[i] = m_Float;
}
m_Colors = new strColorPair[a_Stream.ReadInt32()];
m_Colors = new strColorPair[reader.ReadInt32()];
for (int i = 0; i < m_Colors.Length; i++)
{
strColorPair m_Color = new strColorPair()
{
first = a_Stream.ReadAlignedString(a_Stream.ReadInt32()),
second = new float[4] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() }
first = reader.ReadAlignedString(),
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
};
m_Colors[i] = m_Color;
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
public class MeshFilter
{
@@ -14,12 +14,11 @@ namespace Unity_Studio
public MeshFilter(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}

View File

@@ -0,0 +1,64 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class MeshRenderer
{
public PPtr m_GameObject;
public bool m_Enabled;
public byte m_CastShadows; //bool prior to version 5
public bool m_ReceiveShadows;
public ushort m_LightmapIndex;
public ushort m_LightmapIndexDynamic;
public PPtr[] m_Materials;
protected MeshRenderer() { }
public MeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
if (sourceFile.version[0] < 5)
{
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (sourceFile.version[0] >= 3) { reader.Position += 16; } //Vector4f m_LightmapTilingOffset
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
}
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
class MonoBehaviour
{
@@ -12,17 +12,15 @@ namespace Unity_Studio
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
var m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = a_Stream.ReadByte();
a_Stream.AlignStream(4);
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Script = sourceFile.ReadPPtr();
var m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
var m_Name = reader.ReadAlignedString();
if (readSwitch)
{
preloadData.extension = ".txt";
if ((serializedText = preloadData.ViewStruct()) == null)
{
var str = "PPtr<GameObject> m_GameObject\r\n";
@@ -38,15 +36,8 @@ namespace Unity_Studio
}
else
{
if (m_Name != "")
{
preloadData.Text = m_Name;
}
else
{
preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID;
}
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}

View File

@@ -0,0 +1,36 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class MovieTexture
{
public string m_Name;
public byte[] m_MovieData;
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
var m_Loop = reader.ReadBoolean();
reader.AlignStream(4);
//PPtr<AudioClip>
sourceFile.ReadPPtr();
var size = reader.ReadInt32();
m_MovieData = reader.ReadBytes(size);
var m_ColorSpace = reader.ReadInt32();
}
else
{
preloadData.extension = ".ogv";
preloadData.Text = m_Name;
}
}
}
}

View File

@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class PlayerSettings
{
public string companyName;
public string productName;
public PlayerSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
{
//productGUID
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
reader.ReadInt32();
}
if (sourceFile.version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(); }
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
int defaultScreenOrientation = reader.ReadInt32();
int targetDevice = reader.ReadInt32();
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 1))
{ int targetGlesGraphics = reader.ReadInt32(); }
if ((sourceFile.version[0] == 5 && sourceFile.version[1] < 1) || (sourceFile.version[0] == 4 && sourceFile.version[1] == 6 && sourceFile.version[2] >= 3))
{ int targetIOSGraphics = reader.ReadInt32(); }
if (sourceFile.version[0] >= 5 || sourceFile.version[0] == 5 && (sourceFile.version[1] > 2 || (sourceFile.version[1] == 2 && sourceFile.version[2] >= 1)))
{ bool useOnDemandResources = reader.ReadBoolean(); reader.AlignStream(4); }
if (sourceFile.version[0] < 5 || (sourceFile.version[0] == 5 && sourceFile.version[1] < 3))
{ int targetResolution = reader.ReadInt32(); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 1) { bool OverrideIPodMusic = reader.ReadBoolean(); reader.AlignStream(4); }
else if (sourceFile.version[0] == 3 && sourceFile.version[1] <= 4) { }
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
}
//fail in version 5 beta
companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();
}
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
public class RectTransform
{

View File

@@ -6,7 +6,7 @@ using System.Text;
using System.Web.Script.Serialization;
using Lz4;
namespace Unity_Studio
namespace AssetStudio
{
class Shader
{
@@ -16,43 +16,53 @@ namespace Unity_Studio
public Shader(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
preloadData.extension = ".txt";
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
{
a_Stream.Position = preloadData.Offset;
var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
m_Script = ReadSerializedShader(members, a_Stream);
if (str == null)
{
str = preloadData.ViewStruct();
if (str == null)
m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
else
m_Script = Encoding.UTF8.GetBytes(str);
}
else
{
reader.Position = preloadData.Offset;
var sb = new StringBuilder();
var members = new JavaScriptSerializer().Deserialize<List<ClassMember>>(str);
ClassStructHelper.ReadClassStruct(sb, members, reader);
m_Script = Encoding.UTF8.GetBytes(sb.ToString());
//m_Script = ReadSerializedShader(members, a_Stream);
}
}
else
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
m_Script = reader.ReadBytes(reader.ReadInt32());
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
a_Stream.AlignStream(4);
a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
var decompressedSize = a_Stream.ReadUInt32();
var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32());
reader.AlignStream(4);
reader.ReadAlignedString();//m_PathName
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];
using (var mstream = new MemoryStream(m_SubProgramBlob))
using (var decoder = new Lz4DecoderStream(new MemoryStream(m_SubProgramBlob)))
{
var decoder = new Lz4DecoderStream(mstream);
decoder.Read(decompressedBytes, 0, (int)decompressedSize);
decoder.Dispose();
}
m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
}
@@ -60,13 +70,12 @@ namespace Unity_Studio
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
private static byte[] ReadSerializedShader(List<ClassMember> members, EndianStream a_Stream)
/*private static byte[] ReadSerializedShader(List<ClassMember> members, EndianBinaryReader a_Stream)
{
var offsets = new List<uint>();
var compressedLengths = new List<uint>();
@@ -112,6 +121,8 @@ namespace Unity_Studio
return decompressedBlob;
}
var align = (member.Flag & 0x4000) != 0;
if (member.alignBefore)
a_Stream.AlignStream(4);
if (varTypeStr == "SInt8")//sbyte
{
a_Stream.ReadSByte();
@@ -132,7 +143,7 @@ namespace Unity_Studio
{
a_Stream.ReadInt32();
}
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int")//UInt32
else if (varTypeStr == "UInt32" || varTypeStr == "unsigned int" || varTypeStr == "Type*")//UInt32
{
a_Stream.ReadUInt32();
}
@@ -166,7 +177,7 @@ namespace Unity_Studio
if ((members[i - 1].Flag & 0x4000) != 0)
align = true;
var size = a_Stream.ReadInt32();
var array = AssetPreloadData.ReadArray(members, level, i);
var array = ClassStructHelper.ReadArray(members, level, i);
for (int j = 0; j < size; j++)
{
ReadSerializedShader(array, a_Stream);
@@ -175,12 +186,16 @@ namespace Unity_Studio
}
else
{
align = false;
if (align)
{
align = false;
ClassStructHelper.SetAlignBefore(members, level, i + 1);
}
}
if (align)
a_Stream.AlignStream(4);
}
return null;
}
}*/
}
}

View File

@@ -0,0 +1,148 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public class SkinnedMeshRenderer : MeshRenderer
{
public PPtr m_Mesh;
public PPtr[] m_Bones;
public List<float> m_BlendShapeWeights;
public SkinnedMeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
if (sourceFile.version[0] < 5)
{
m_Enabled = reader.ReadBoolean();
m_CastShadows = reader.ReadByte();//bool
m_ReceiveShadows = reader.ReadBoolean();
m_LightmapIndex = reader.ReadByte();
}
else
{
m_Enabled = reader.ReadBoolean();
reader.AlignStream(4);
m_CastShadows = reader.ReadByte();
m_ReceiveShadows = reader.ReadBoolean();
reader.AlignStream(4);
m_LightmapIndex = reader.ReadUInt16();
m_LightmapIndexDynamic = reader.ReadUInt16();
}
if (version[0] >= 3) { reader.Position += 16; } //m_LightmapTilingOffset vector4d
if (sourceFile.version[0] >= 5) { reader.Position += 16; } //Vector4f m_LightmapTilingOffsetDynamic
m_Materials = new PPtr[reader.ReadInt32()];
for (int m = 0; m < m_Materials.Length; m++)
{
m_Materials[m] = sourceFile.ReadPPtr();
}
if (version[0] < 3)
{
reader.Position += 16;//m_LightmapTilingOffset vector4d
}
else
{
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 5) || sourceFile.version[0] > 5)//5.5.0 and up
{
reader.Position += 4;//m_StaticBatchInfo
}
else
{
int m_SubsetIndices_size = reader.ReadInt32();
reader.Position += m_SubsetIndices_size * 4;
}
PPtr m_StaticBatchRoot = sourceFile.ReadPPtr();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 and up
{
PPtr m_ProbeAnchor = sourceFile.ReadPPtr();
PPtr m_LightProbeVolumeOverride = sourceFile.ReadPPtr();
}
else if (version[0] >= 4 || (version[0] == 3 && version[1] >= 5))
{
bool m_UseLightProbes = reader.ReadBoolean();
reader.Position += 3; //alignment
if (version[0] == 5) { int m_ReflectionProbeUsage = reader.ReadInt32(); }
//did I ever check if the anchor is conditioned by the bool?
PPtr m_LightProbeAnchor = sourceFile.ReadPPtr();
}
if (version[0] >= 5 || (version[0] == 4 && version[1] >= 3))
{
if (version[0] == 4 && version[1] <= 3) { int m_SortingLayer = reader.ReadInt16(); }
else { int m_SortingLayer = reader.ReadInt32(); }
int m_SortingOrder = reader.ReadInt16();
reader.AlignStream(4);
}
}
int m_Quality = reader.ReadInt32();
bool m_UpdateWhenOffscreen = reader.ReadBoolean();
bool m_SkinNormals = reader.ReadBoolean(); //3.1.0 and below
reader.Position += 2;
if (version[0] == 2 && version[1] < 6)
{
//this would be the only error if mainVersion is not read in time for a version 2.x game
PPtr m_DisableAnimationWhenOffscreen = sourceFile.ReadPPtr();
}
m_Mesh = sourceFile.ReadPPtr();
m_Bones = new PPtr[reader.ReadInt32()];
for (int b = 0; b < m_Bones.Length; b++)
{
m_Bones[b] = sourceFile.ReadPPtr();
}
if (version[0] < 3)
{
int m_BindPose = reader.ReadInt32();
reader.Position += m_BindPose * 16 * 4;//Matrix4x4f
}
else
{
if (version[0] > 4 || (version[0] == 4 && version[1] >= 3))//4.3 and up
{
int numBSWeights = reader.ReadInt32();
m_BlendShapeWeights = new List<float>(numBSWeights);
for (int i = 0; i < numBSWeights; i++)
{
m_BlendShapeWeights.Add(reader.ReadSingle());
}
}
/*if (version[0] > 4 || (version[0] >= 3 && version[1] >= 5))
{
PPtr m_RootBone = sourceFile.ReadPPtr();
}
if (version[0] > 4 || (version[0] == 3 && version[1] >= 4))
{
//AABB
float[] m_Center = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
float[] m_Extent = { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
bool m_DirtyAABB = reader.ReadBoolean();
}*/
}
}
}
}

View File

@@ -0,0 +1,169 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Sprite
{
public string m_Name;
public RectangleF m_Rect;
public float m_PixelsToUnits;
public PointF m_Pivot;
public Guid first;
public PPtr texture;
public PPtr m_SpriteAtlas;
public RectangleF textureRect;
public PointF[][] m_PhysicsShape;
public Sprite(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var version = sourceFile.version;
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
//Rectf m_Rect
m_Rect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
//Vector2f m_Offset
reader.Position += 8;
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
//Vector4f m_Border
reader.Position += 16;
}
m_PixelsToUnits = reader.ReadSingle();
if (version[0] > 5
|| (version[0] == 5 && version[1] > 4)
|| (version[0] == 5 && version[1] == 4 && version[2] >= 2)) //5.4.2 and up
{
//Vector2f m_Pivot
m_Pivot = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
var m_Extrude = reader.ReadUInt32();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 3)) //5.3 and up TODO need more test
{
var m_IsPolygon = reader.ReadBoolean();
reader.AlignStream(4);
}
if (version[0] >= 2017) //2017 and up
{
//pair m_RenderDataKey
first = new Guid(reader.ReadBytes(16));
var second = reader.ReadInt64();
//vector m_AtlasTags
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = reader.ReadAlignedString();
}
//PPtr<SpriteAtlas> m_SpriteAtlas
m_SpriteAtlas = sourceFile.ReadPPtr();
}
//SpriteRenderData m_RD
// PPtr<Texture2D> texture
texture = sourceFile.ReadPPtr();
// PPtr<Texture2D> alphaTexture
if (version[0] >= 5) //5.0 and up
{
var alphaTexture = sourceFile.ReadPPtr();
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
// vector m_SubMeshes
var size = reader.ReadInt32();
// SubMesh data
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
reader.Position += 48 * size;
}
else
{
reader.Position += 44 * size;
}
// vector m_IndexBuffer
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
// VertexData m_VertexData
var m_CurrentChannels = reader.ReadInt32();
var m_VertexCount = reader.ReadUInt32();
// vector m_Channels
size = reader.ReadInt32();
reader.Position += size * 4; //ChannelInfo data
// TypelessData m_DataSize
size = reader.ReadInt32();
reader.Position += size; //UInt8 data
reader.AlignStream(4);
}
else
{
// vector vertices
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//SpriteVertex data
reader.Position += 12; //Vector3f pos
if (version[0] < 4 || (version[0] == 4 && version[1] <= 3)) //4.3 and down
reader.Position += 8; //Vector2f uv
}
// vector indices
size = reader.ReadInt32();
reader.Position += 2 * size; //UInt16 data
reader.AlignStream(4);
}
// Rectf textureRect
textureRect = new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle());
// Vector2f textureRectOffset
reader.Position += 8;
// Vector2f atlasRectOffset - 5.6 and up
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
reader.Position += 8;
}
// unsigned int settingsRaw
reader.Position += 4;
// Vector4f uvTransform - 4.5 and up
if (version[0] > 4 || (version[0] == 4 && version[1] >= 5)) //4.5 and up
{
reader.Position += 16;
}
if (version[0] >= 2017) //2017 and up
{
// float downscaleMultiplier - 2017 and up
reader.Position += 4;
//vector m_PhysicsShape - 2017 and up
var m_PhysicsShape_size = reader.ReadInt32();
m_PhysicsShape = new PointF[m_PhysicsShape_size][];
for (int i = 0; i < m_PhysicsShape_size; i++)
{
var data_size = reader.ReadInt32();
//Vector2f
m_PhysicsShape[i] = new PointF[data_size];
for (int j = 0; j < data_size; j++)
{
m_PhysicsShape[i][j] = new PointF(reader.ReadSingle(), reader.ReadSingle());
}
}
}
}
else
{
preloadData.Text = m_Name;
}
}
}
}

View File

@@ -0,0 +1,65 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class SpriteAtlas
{
public List<PPtr> textures = new List<PPtr>();
public List<RectangleF> textureRects = new List<RectangleF>();
public List<Guid> guids = new List<Guid>();
public SpriteAtlas(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var m_Name = reader.ReadAlignedString();
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//PPtr<Sprite> data
sourceFile.ReadPPtr();
}
//vector m_PackedSpriteNamesToIndex
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = reader.ReadAlignedString();
}
//map m_RenderDataMap
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
//pair first
guids.Add(new Guid(reader.ReadBytes(16)));
var second = reader.ReadInt64();
//SpriteAtlasData second
// PPtr<Texture2D> texture
textures.Add(sourceFile.ReadPPtr());
// PPtr<Texture2D> alphaTexture
var alphaTexture = sourceFile.ReadPPtr();
// Rectf textureRect
textureRects.Add(new RectangleF(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()));
// Vector2f textureRectOffset
reader.Position += 8;
if (sourceFile.version[0] > 2017 || (sourceFile.version[0] == 2017 && sourceFile.version[1] >= 2))//2017.2 and up
{
// Vector2f atlasRectOffset
reader.Position += 8;
}
// Vector4f uvTransform
// float downscaleMultiplier
// unsigned int settingsRaw
reader.Position += 24;
}
//string m_Tag
//bool m_IsVariant
}
}
}

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Linq.Expressions;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
class TextAsset
{
@@ -14,28 +14,25 @@ namespace Unity_Studio
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
preloadData.extension = ".txt";
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
m_Script = reader.ReadBytes(reader.ReadInt32());
}
else
{
if (m_Name != "") { preloadData.Text = m_Name; }
else { preloadData.Text = preloadData.TypeString + " #" + preloadData.uniqueID; }
preloadData.SubItems.AddRange(new[] { preloadData.TypeString, preloadData.Size.ToString() });
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}

View File

@@ -0,0 +1,540 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace AssetStudio
{
partial class Texture2D
{
[DllImport("PVRTexLibWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool DecompressPVR(byte[] buffer, IntPtr bmp, int len);
[DllImport("TextureConverterWrapper.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool Ponvert(byte[] buffer, IntPtr bmp, int nWidth, int nHeight, int len, int type, int bmpsize, bool fixAlpha);
[DllImport("crunch.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool DecompressCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
[DllImport("crunchunity.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern bool DecompressUnityCRN(byte[] pSrc_file_data, int src_file_size, out IntPtr uncompressedData, out int uncompressedSize);
[DllImport("texgenpack.dll", CallingConvention = CallingConvention.Cdecl)]
private static extern void texgenpackdecode(int texturetype, byte[] texturedata, int width, int height, IntPtr bmp, bool fixAlpha);
public byte[] ConvertToContainer()
{
if (image_data == null || image_data.Length == 0)
return null;
switch (m_TextureFormat)
{
case TextureFormat.Alpha8:
case TextureFormat.ARGB4444:
case TextureFormat.RGB24:
case TextureFormat.RGBA32:
case TextureFormat.ARGB32:
case TextureFormat.RGB565:
case TextureFormat.R16:
case TextureFormat.DXT1:
case TextureFormat.DXT5:
case TextureFormat.RGBA4444:
case TextureFormat.BGRA32:
case TextureFormat.RG16:
case TextureFormat.R8:
return ConvertToDDS();
case TextureFormat.YUY2:
case TextureFormat.PVRTC_RGB2:
case TextureFormat.PVRTC_RGBA2:
case TextureFormat.PVRTC_RGB4:
case TextureFormat.PVRTC_RGBA4:
case TextureFormat.ETC_RGB4:
case TextureFormat.ETC2_RGB:
case TextureFormat.ETC2_RGBA1:
case TextureFormat.ETC2_RGBA8:
case TextureFormat.ASTC_RGB_4x4:
case TextureFormat.ASTC_RGB_5x5:
case TextureFormat.ASTC_RGB_6x6:
case TextureFormat.ASTC_RGB_8x8:
case TextureFormat.ASTC_RGB_10x10:
case TextureFormat.ASTC_RGB_12x12:
case TextureFormat.ASTC_RGBA_4x4:
case TextureFormat.ASTC_RGBA_5x5:
case TextureFormat.ASTC_RGBA_6x6:
case TextureFormat.ASTC_RGBA_8x8:
case TextureFormat.ASTC_RGBA_10x10:
case TextureFormat.ASTC_RGBA_12x12:
case TextureFormat.ETC_RGB4_3DS:
case TextureFormat.ETC_RGBA8_3DS:
return ConvertToPVR();
case TextureFormat.RHalf:
case TextureFormat.RGHalf:
case TextureFormat.RGBAHalf:
case TextureFormat.RFloat:
case TextureFormat.RGFloat:
case TextureFormat.RGBAFloat:
case TextureFormat.BC4:
case TextureFormat.BC5:
case TextureFormat.BC6H:
case TextureFormat.BC7:
case TextureFormat.ATC_RGB4:
case TextureFormat.ATC_RGBA8:
case TextureFormat.EAC_R:
case TextureFormat.EAC_R_SIGNED:
case TextureFormat.EAC_RG:
case TextureFormat.EAC_RG_SIGNED:
return ConvertToKTX();
default:
return image_data;
}
}
private byte[] ConvertToDDS()
{
var imageBuffer = new byte[128 + image_data_size];
dwMagic.CopyTo(imageBuffer, 0);
BitConverter.GetBytes(dwFlags).CopyTo(imageBuffer, 8);
BitConverter.GetBytes(m_Height).CopyTo(imageBuffer, 12);
BitConverter.GetBytes(m_Width).CopyTo(imageBuffer, 16);
BitConverter.GetBytes(dwPitchOrLinearSize).CopyTo(imageBuffer, 20);
BitConverter.GetBytes(dwMipMapCount).CopyTo(imageBuffer, 28);
BitConverter.GetBytes(dwSize).CopyTo(imageBuffer, 76);
BitConverter.GetBytes(dwFlags2).CopyTo(imageBuffer, 80);
BitConverter.GetBytes(dwFourCC).CopyTo(imageBuffer, 84);
BitConverter.GetBytes(dwRGBBitCount).CopyTo(imageBuffer, 88);
BitConverter.GetBytes(dwRBitMask).CopyTo(imageBuffer, 92);
BitConverter.GetBytes(dwGBitMask).CopyTo(imageBuffer, 96);
BitConverter.GetBytes(dwBBitMask).CopyTo(imageBuffer, 100);
BitConverter.GetBytes(dwABitMask).CopyTo(imageBuffer, 104);
BitConverter.GetBytes(dwCaps).CopyTo(imageBuffer, 108);
BitConverter.GetBytes(dwCaps2).CopyTo(imageBuffer, 112);
image_data.CopyTo(imageBuffer, 128);
return imageBuffer;
}
private byte[] ConvertToPVR()
{
var mstream = new MemoryStream();
using (var writer = new BinaryWriter(mstream))
{
writer.Write(pvrVersion);
writer.Write(pvrFlags);
writer.Write(pvrPixelFormat);
writer.Write(pvrColourSpace);
writer.Write(pvrChannelType);
writer.Write(m_Height);
writer.Write(m_Width);
writer.Write(pvrDepth);
writer.Write(pvrNumSurfaces);
writer.Write(pvrNumFaces);
writer.Write(dwMipMapCount);
writer.Write(pvrMetaDataSize);
writer.Write(image_data);
return mstream.ToArray();
}
}
private byte[] ConvertToKTX()
{
var mstream = new MemoryStream();
using (var writer = new BinaryWriter(mstream))
{
writer.Write(KTXHeader.IDENTIFIER);
writer.Write(KTXHeader.ENDIANESS_LE);
writer.Write(glType);
writer.Write(glTypeSize);
writer.Write(glFormat);
writer.Write(glInternalFormat);
writer.Write(glBaseInternalFormat);
writer.Write(m_Width);
writer.Write(m_Height);
writer.Write(pixelDepth);
writer.Write(numberOfArrayElements);
writer.Write(numberOfFaces);
writer.Write(numberOfMipmapLevels);
writer.Write(bytesOfKeyValueData);
writer.Write(image_data_size);
writer.Write(image_data);
return mstream.ToArray();
}
}
public Bitmap ConvertToBitmap(bool flip)
{
if (image_data == null || image_data.Length == 0)
return null;
Bitmap bitmap;
switch (m_TextureFormat)
{
case TextureFormat.Alpha8:
case TextureFormat.ARGB4444:
case TextureFormat.RGB24:
case TextureFormat.RGBA32:
case TextureFormat.ARGB32:
case TextureFormat.R16:
case TextureFormat.RGBA4444:
case TextureFormat.BGRA32:
case TextureFormat.RG16:
case TextureFormat.R8:
bitmap = BGRA32ToBitmap();
break;
case TextureFormat.RGB565:
bitmap = RGB565ToBitmap();
break;
case TextureFormat.YUY2:
case TextureFormat.PVRTC_RGB2:
case TextureFormat.PVRTC_RGBA2:
case TextureFormat.PVRTC_RGB4:
case TextureFormat.PVRTC_RGBA4:
case TextureFormat.ETC_RGB4:
case TextureFormat.ETC2_RGB:
case TextureFormat.ETC2_RGBA1:
case TextureFormat.ETC2_RGBA8:
case TextureFormat.ASTC_RGB_4x4:
case TextureFormat.ASTC_RGB_5x5:
case TextureFormat.ASTC_RGB_6x6:
case TextureFormat.ASTC_RGB_8x8:
case TextureFormat.ASTC_RGB_10x10:
case TextureFormat.ASTC_RGB_12x12:
case TextureFormat.ASTC_RGBA_4x4:
case TextureFormat.ASTC_RGBA_5x5:
case TextureFormat.ASTC_RGBA_6x6:
case TextureFormat.ASTC_RGBA_8x8:
case TextureFormat.ASTC_RGBA_10x10:
case TextureFormat.ASTC_RGBA_12x12:
case TextureFormat.ETC_RGB4_3DS:
case TextureFormat.ETC_RGBA8_3DS:
bitmap = PVRToBitmap(ConvertToPVR());
break;
case TextureFormat.DXT1:
case TextureFormat.DXT5:
case TextureFormat.RHalf:
case TextureFormat.RGHalf:
case TextureFormat.RGBAHalf:
case TextureFormat.RFloat:
case TextureFormat.RGFloat:
case TextureFormat.RGBAFloat:
case TextureFormat.RGB9e5Float:
case TextureFormat.ATC_RGB4:
case TextureFormat.ATC_RGBA8:
case TextureFormat.EAC_R:
case TextureFormat.EAC_R_SIGNED:
case TextureFormat.EAC_RG:
case TextureFormat.EAC_RG_SIGNED:
bitmap = TextureConverter();
break;
case TextureFormat.BC4:
case TextureFormat.BC5:
case TextureFormat.BC6H:
case TextureFormat.BC7:
bitmap = Texgenpack();
break;
case TextureFormat.DXT1Crunched:
case TextureFormat.DXT5Crunched:
DecompressCRN();
bitmap = TextureConverter();
break;
case TextureFormat.ETC_RGB4Crunched:
case TextureFormat.ETC2_RGBA8Crunched:
DecompressCRN();
bitmap = PVRToBitmap(ConvertToPVR());
break;
default:
return null;
}
if (bitmap != null && flip)
bitmap.RotateFlip(RotateFlipType.RotateNoneFlipY);
return bitmap;
}
private Bitmap BGRA32ToBitmap()
{
var hObject = GCHandle.Alloc(image_data, GCHandleType.Pinned);
var pObject = hObject.AddrOfPinnedObject();
var bitmap = new Bitmap(m_Width, m_Height, m_Width * 4, PixelFormat.Format32bppArgb, pObject);
hObject.Free();
return bitmap;
}
private Bitmap RGB565ToBitmap()
{
//stride = m_Width * 2 + m_Width * 2 % 4
//所以m_Width * 2不为4的倍数时需要在每行补上相应的像素
byte[] buff;
var padding = m_Width * 2 % 4;
var stride = m_Width * 2 + padding;
if (padding != 0)
{
buff = new byte[stride * m_Height];
for (int i = 0; i < m_Height; i++)
{
Array.Copy(image_data, i * m_Width * 2, buff, i * stride, m_Width * 2);
}
}
else
{
buff = image_data;
}
var hObject = GCHandle.Alloc(buff, GCHandleType.Pinned);
var pObject = hObject.AddrOfPinnedObject();
var bitmap = new Bitmap(m_Width, m_Height, stride, PixelFormat.Format16bppRgb565, pObject);
hObject.Free();
return bitmap;
}
private Bitmap PVRToBitmap(byte[] pvrdata)
{
var bitmap = new Bitmap(m_Width, m_Height);
var rect = new Rectangle(0, 0, m_Width, m_Height);
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
var len = Math.Abs(bmd.Stride) * bmd.Height;
if (!DecompressPVR(pvrdata, bmd.Scan0, len))
{
bitmap.UnlockBits(bmd);
bitmap.Dispose();
return null;
}
bitmap.UnlockBits(bmd);
return bitmap;
}
private Bitmap TextureConverter()
{
var bitmap = new Bitmap(m_Width, m_Height);
var rect = new Rectangle(0, 0, m_Width, m_Height);
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
var len = Math.Abs(bmd.Stride) * bmd.Height;
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
if (!Ponvert(image_data, bmd.Scan0, m_Width, m_Height, image_data_size, (int)q_format, len, fixAlpha))
{
bitmap.UnlockBits(bmd);
bitmap.Dispose();
return null;
}
bitmap.UnlockBits(bmd);
return bitmap;
}
private void DecompressCRN()
{
IntPtr uncompressedData;
int uncompressedSize;
bool result;
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3)) //2017.3 and up
{
result = DecompressUnityCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
}
else
{
result = DecompressCRN(image_data, image_data_size, out uncompressedData, out uncompressedSize);
}
if (result)
{
var uncompressedBytes = new byte[uncompressedSize];
Marshal.Copy(uncompressedData, uncompressedBytes, 0, uncompressedSize);
Marshal.FreeHGlobal(uncompressedData);
image_data = uncompressedBytes;
image_data_size = uncompressedSize;
}
}
private Bitmap Texgenpack()
{
var bitmap = new Bitmap(m_Width, m_Height);
var rect = new Rectangle(0, 0, m_Width, m_Height);
var bmd = bitmap.LockBits(rect, ImageLockMode.WriteOnly, PixelFormat.Format32bppArgb);
var fixAlpha = glBaseInternalFormat == KTXHeader.GL_RED || glBaseInternalFormat == KTXHeader.GL_RG;
texgenpackdecode((int)texturetype, image_data, m_Width, m_Height, bmd.Scan0, fixAlpha);
bitmap.UnlockBits(bmd);
return bitmap;
}
}
public static class KTXHeader
{
public static byte[] IDENTIFIER = { 0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A };
public static byte[] ENDIANESS_LE = { 1, 2, 3, 4 };
public static byte[] ENDIANESS_BE = { 4, 3, 2, 1 };
// constants for glInternalFormat
public static int GL_ETC1_RGB8_OES = 0x8D64;
public static int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG = 0x8C00;
public static int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG = 0x8C01;
public static int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG = 0x8C02;
public static int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG = 0x8C03;
public static int GL_ATC_RGB_AMD = 0x8C92;
public static int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD = 0x8C93;
public static int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD = 0x87EE;
public static int GL_COMPRESSED_RGB8_ETC2 = 0x9274;
public static int GL_COMPRESSED_SRGB8_ETC2 = 0x9275;
public static int GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276;
public static int GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277;
public static int GL_COMPRESSED_RGBA8_ETC2_EAC = 0x9278;
public static int GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279;
public static int GL_COMPRESSED_R11_EAC = 0x9270;
public static int GL_COMPRESSED_SIGNED_R11_EAC = 0x9271;
public static int GL_COMPRESSED_RG11_EAC = 0x9272;
public static int GL_COMPRESSED_SIGNED_RG11_EAC = 0x9273;
public static int GL_COMPRESSED_RED_RGTC1 = 0x8DBB;
public static int GL_COMPRESSED_RG_RGTC2 = 0x8DBD;
public static int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F;
public static int GL_COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C;
public static int GL_R16F = 0x822D;
public static int GL_RG16F = 0x822F;
public static int GL_RGBA16F = 0x881A;
public static int GL_R32F = 0x822E;
public static int GL_RG32F = 0x8230;
public static int GL_RGBA32F = 0x8814;
// constants for glBaseInternalFormat
public static int GL_RED = 0x1903;
public static int GL_GREEN = 0x1904;
public static int GL_BLUE = 0x1905;
public static int GL_ALPHA = 0x1906;
public static int GL_RGB = 0x1907;
public static int GL_RGBA = 0x1908;
public static int GL_RG = 0x8227;
}
//from TextureConverter.h
public enum QFORMAT
{
// General formats
Q_FORMAT_RGBA_8UI = 1,
Q_FORMAT_RGBA_8I,
Q_FORMAT_RGB5_A1UI,
Q_FORMAT_RGBA_4444,
Q_FORMAT_RGBA_16UI,
Q_FORMAT_RGBA_16I,
Q_FORMAT_RGBA_32UI,
Q_FORMAT_RGBA_32I,
Q_FORMAT_PALETTE_8_RGBA_8888,
Q_FORMAT_PALETTE_8_RGBA_5551,
Q_FORMAT_PALETTE_8_RGBA_4444,
Q_FORMAT_PALETTE_4_RGBA_8888,
Q_FORMAT_PALETTE_4_RGBA_5551,
Q_FORMAT_PALETTE_4_RGBA_4444,
Q_FORMAT_PALETTE_1_RGBA_8888,
Q_FORMAT_PALETTE_8_RGB_888,
Q_FORMAT_PALETTE_8_RGB_565,
Q_FORMAT_PALETTE_4_RGB_888,
Q_FORMAT_PALETTE_4_RGB_565,
Q_FORMAT_R2_GBA10UI,
Q_FORMAT_RGB10_A2UI,
Q_FORMAT_RGB10_A2I,
Q_FORMAT_RGBA_F,
Q_FORMAT_RGBA_HF,
Q_FORMAT_RGB9_E5, // Last five bits are exponent bits (Read following section in GLES3 spec: "3.8.17 Shared Exponent Texture Color Conversion")
Q_FORMAT_RGB_8UI,
Q_FORMAT_RGB_8I,
Q_FORMAT_RGB_565,
Q_FORMAT_RGB_16UI,
Q_FORMAT_RGB_16I,
Q_FORMAT_RGB_32UI,
Q_FORMAT_RGB_32I,
Q_FORMAT_RGB_F,
Q_FORMAT_RGB_HF,
Q_FORMAT_RGB_11_11_10_F,
Q_FORMAT_RG_F,
Q_FORMAT_RG_HF,
Q_FORMAT_RG_32UI,
Q_FORMAT_RG_32I,
Q_FORMAT_RG_16I,
Q_FORMAT_RG_16UI,
Q_FORMAT_RG_8I,
Q_FORMAT_RG_8UI,
Q_FORMAT_RG_S88,
Q_FORMAT_R_32UI,
Q_FORMAT_R_32I,
Q_FORMAT_R_F,
Q_FORMAT_R_16F,
Q_FORMAT_R_16I,
Q_FORMAT_R_16UI,
Q_FORMAT_R_8I,
Q_FORMAT_R_8UI,
Q_FORMAT_LUMINANCE_ALPHA_88,
Q_FORMAT_LUMINANCE_8,
Q_FORMAT_ALPHA_8,
Q_FORMAT_LUMINANCE_ALPHA_F,
Q_FORMAT_LUMINANCE_F,
Q_FORMAT_ALPHA_F,
Q_FORMAT_LUMINANCE_ALPHA_HF,
Q_FORMAT_LUMINANCE_HF,
Q_FORMAT_ALPHA_HF,
Q_FORMAT_DEPTH_16,
Q_FORMAT_DEPTH_24,
Q_FORMAT_DEPTH_24_STENCIL_8,
Q_FORMAT_DEPTH_32,
Q_FORMAT_BGR_565,
Q_FORMAT_BGRA_8888,
Q_FORMAT_BGRA_5551,
Q_FORMAT_BGRX_8888,
Q_FORMAT_BGRA_4444,
// Compressed formats
Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATC_RGBA_EXPLICIT_ALPHA = Q_FORMAT_ATITC_RGBA,
Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGB = Q_FORMAT_ATITC_RGB,
Q_FORMAT_ATC_RGBA_INTERPOLATED_ALPHA,
Q_FORMAT_ETC1_RGB8,
Q_FORMAT_3DC_X,
Q_FORMAT_3DC_XY,
Q_FORMAT_ETC2_RGB8,
Q_FORMAT_ETC2_RGBA8,
Q_FORMAT_ETC2_RGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_ETC2_SRGB8,
Q_FORMAT_ETC2_SRGB8_ALPHA8,
Q_FORMAT_ETC2_SRGB8_PUNCHTHROUGH_ALPHA1,
Q_FORMAT_EAC_R_SIGNED,
Q_FORMAT_EAC_R_UNSIGNED,
Q_FORMAT_EAC_RG_SIGNED,
Q_FORMAT_EAC_RG_UNSIGNED,
Q_FORMAT_S3TC_DXT1_RGB,
Q_FORMAT_S3TC_DXT1_RGBA,
Q_FORMAT_S3TC_DXT3_RGBA,
Q_FORMAT_S3TC_DXT5_RGBA,
// YUV formats
Q_FORMAT_AYUV_32,
Q_FORMAT_I444_24,
Q_FORMAT_YUYV_16,
Q_FORMAT_UYVY_16,
Q_FORMAT_I420_12,
Q_FORMAT_YV12_12,
Q_FORMAT_NV21_12,
Q_FORMAT_NV12_12,
// ASTC Format
Q_FORMAT_ASTC_8,
Q_FORMAT_ASTC_16,
};
public enum texgenpack_texturetype
{
RGTC1,
RGTC2,
BPTC_FLOAT,
BPTC
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Unity_Studio
namespace AssetStudio
{
public class Transform
{
@@ -17,21 +17,20 @@ namespace Unity_Studio
public Transform(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var a_Stream = preloadData.sourceFile.a_Stream;
a_Stream.Position = preloadData.Offset;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
uint m_ObjectHideFlags = a_Stream.ReadUInt32();
uint m_ObjectHideFlags = reader.ReadUInt32();
PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_GameObject = sourceFile.ReadPPtr();
m_LocalRotation = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalPosition = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
m_LocalScale = new[] { a_Stream.ReadSingle(), a_Stream.ReadSingle(), a_Stream.ReadSingle() };
int m_ChildrenCount = a_Stream.ReadInt32();
m_LocalRotation = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalPosition = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
m_LocalScale = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() };
int m_ChildrenCount = reader.ReadInt32();
for (int j = 0; j < m_ChildrenCount; j++)
{
m_Children.Add(sourceFile.ReadPPtr());

View File

@@ -0,0 +1,102 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
class VideoClip
{
public string m_Name;
public byte[] m_VideoData;
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString();
var m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
var Height = reader.ReadUInt32();
if (sourceFile.version[0] >= 2017)//2017.x and up
{
var m_PixelAspecRatioNum = reader.ReadUInt32();
var m_PixelAspecRatioDen = reader.ReadUInt32();
}
var m_FrameRate = reader.ReadDouble();
var m_FrameCount = reader.ReadUInt64();
var m_Format = reader.ReadInt32();
//m_AudioChannelCount
var size = reader.ReadInt32();
reader.Position += size * 2;
reader.AlignStream(4);
//m_AudioSampleRate
size = reader.ReadInt32();
reader.Position += size * 4;
//m_AudioLanguage
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
reader.ReadAlignedString();
}
//StreamedResource m_ExternalResources
var m_Source = reader.ReadAlignedString();
var m_Offset = reader.ReadUInt64();
var m_Size = reader.ReadUInt64();
var m_HasSplitAlpha = reader.ReadBoolean();
if (readSwitch)
{
if (!string.IsNullOrEmpty(m_Source))
{
var resourceFileName = Path.GetFileName(m_Source);
var resourceFilePath = Path.GetDirectoryName(sourceFile.filePath) + "\\" + resourceFileName;
if (!File.Exists(resourceFilePath))
{
var findFiles = Directory.GetFiles(Path.GetDirectoryName(sourceFile.filePath), resourceFileName, SearchOption.AllDirectories);
if (findFiles.Length > 0)
{
resourceFilePath = findFiles[0];
}
}
if (File.Exists(resourceFilePath))
{
using (var resourceReader = new BinaryReader(File.OpenRead(resourceFilePath)))
{
resourceReader.BaseStream.Position = (long)m_Offset;
m_VideoData = resourceReader.ReadBytes((int)m_Size);
}
}
else
{
if (Studio.resourceFileReaders.TryGetValue(resourceFileName.ToUpper(), out var resourceReader))
{
resourceReader.Position = (long)m_Offset;
m_VideoData = resourceReader.ReadBytes((int)m_Size);
}
else
{
MessageBox.Show($"can't find the resource file {resourceFileName}");
}
}
}
else
{
if (m_Size > 0)
m_VideoData = reader.ReadBytes((int)m_Size);
}
}
else
{
preloadData.extension = Path.GetExtension(m_OriginalPath);
preloadData.Text = m_Name;
preloadData.fullSize = preloadData.Size + (int)m_Size;
}
}
}
}

View File

@@ -1,4 +1,4 @@
namespace Unity_Studio
namespace AssetStudio
{
partial class ExportOptions
{
@@ -46,21 +46,34 @@
this.scaleLabel = new System.Windows.Forms.Label();
this.fbxOKbutton = new System.Windows.Forms.Button();
this.fbxCancel = new System.Windows.Forms.Button();
this.saveFileDialog1 = new System.Windows.Forms.SaveFileDialog();
this.showExpOpt = new System.Windows.Forms.CheckBox();
this.groupBox1 = new System.Windows.Forms.GroupBox();
this.convertfsb = new System.Windows.Forms.CheckBox();
this.convertAudio = new System.Windows.Forms.CheckBox();
this.panel1 = new System.Windows.Forms.Panel();
this.tojpg = new System.Windows.Forms.RadioButton();
this.topng = new System.Windows.Forms.RadioButton();
this.tobmp = new System.Windows.Forms.RadioButton();
this.converttexture = new System.Windows.Forms.CheckBox();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.compatibility = new System.Windows.Forms.CheckBox();
this.flatInbetween = new System.Windows.Forms.CheckBox();
this.boneSize = new System.Windows.Forms.NumericUpDown();
this.label2 = new System.Windows.Forms.Label();
this.skins = new System.Windows.Forms.CheckBox();
this.label1 = new System.Windows.Forms.Label();
this.filterPrecision = new System.Windows.Forms.NumericUpDown();
this.allBones = new System.Windows.Forms.CheckBox();
this.allFrames = new System.Windows.Forms.CheckBox();
this.EulerFilter = new System.Windows.Forms.CheckBox();
this.includeBox.SuspendLayout();
this.geometryBox.SuspendLayout();
this.advancedBox.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.scaleFactor)).BeginInit();
this.groupBox1.SuspendLayout();
this.panel1.SuspendLayout();
this.groupBox2.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.boneSize)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).BeginInit();
this.SuspendLayout();
//
// includeBox
@@ -72,11 +85,9 @@
this.includeBox.Controls.Add(this.camerasBox);
this.includeBox.Controls.Add(this.exportDeformers);
this.includeBox.Controls.Add(this.geometryBox);
this.includeBox.Location = new System.Drawing.Point(16, 15);
this.includeBox.Margin = new System.Windows.Forms.Padding(4);
this.includeBox.Location = new System.Drawing.Point(12, 12);
this.includeBox.Name = "includeBox";
this.includeBox.Padding = new System.Windows.Forms.Padding(4);
this.includeBox.Size = new System.Drawing.Size(332, 334);
this.includeBox.Size = new System.Drawing.Size(249, 267);
this.includeBox.TabIndex = 0;
this.includeBox.TabStop = false;
this.includeBox.Text = "Include";
@@ -84,10 +95,9 @@
// convertDummies
//
this.convertDummies.AutoSize = true;
this.convertDummies.Location = new System.Drawing.Point(19, 205);
this.convertDummies.Margin = new System.Windows.Forms.Padding(4);
this.convertDummies.Location = new System.Drawing.Point(14, 164);
this.convertDummies.Name = "convertDummies";
this.convertDummies.Size = new System.Drawing.Size(302, 20);
this.convertDummies.Size = new System.Drawing.Size(228, 16);
this.convertDummies.TabIndex = 5;
this.convertDummies.Text = "Convert Deforming Dummies to Bones";
this.convertDummies.UseVisualStyleBackColor = true;
@@ -97,10 +107,9 @@
//
this.embedBox.AutoSize = true;
this.embedBox.Enabled = false;
this.embedBox.Location = new System.Drawing.Point(19, 288);
this.embedBox.Margin = new System.Windows.Forms.Padding(4);
this.embedBox.Location = new System.Drawing.Point(14, 230);
this.embedBox.Name = "embedBox";
this.embedBox.Size = new System.Drawing.Size(118, 20);
this.embedBox.Size = new System.Drawing.Size(90, 16);
this.embedBox.TabIndex = 4;
this.embedBox.Text = "Embed Media";
this.embedBox.UseVisualStyleBackColor = true;
@@ -109,10 +118,9 @@
//
this.lightsBox.AutoSize = true;
this.lightsBox.Enabled = false;
this.lightsBox.Location = new System.Drawing.Point(19, 260);
this.lightsBox.Margin = new System.Windows.Forms.Padding(4);
this.lightsBox.Location = new System.Drawing.Point(14, 208);
this.lightsBox.Name = "lightsBox";
this.lightsBox.Size = new System.Drawing.Size(78, 20);
this.lightsBox.Size = new System.Drawing.Size(60, 16);
this.lightsBox.TabIndex = 3;
this.lightsBox.Text = "Lights";
this.lightsBox.UseVisualStyleBackColor = true;
@@ -121,10 +129,9 @@
//
this.camerasBox.AutoSize = true;
this.camerasBox.Enabled = false;
this.camerasBox.Location = new System.Drawing.Point(19, 232);
this.camerasBox.Margin = new System.Windows.Forms.Padding(4);
this.camerasBox.Location = new System.Drawing.Point(14, 186);
this.camerasBox.Name = "camerasBox";
this.camerasBox.Size = new System.Drawing.Size(86, 20);
this.camerasBox.Size = new System.Drawing.Size(66, 16);
this.camerasBox.TabIndex = 2;
this.camerasBox.Text = "Cameras";
this.camerasBox.UseVisualStyleBackColor = true;
@@ -132,10 +139,9 @@
// exportDeformers
//
this.exportDeformers.AutoSize = true;
this.exportDeformers.Location = new System.Drawing.Point(19, 178);
this.exportDeformers.Margin = new System.Windows.Forms.Padding(4);
this.exportDeformers.Location = new System.Drawing.Point(14, 142);
this.exportDeformers.Name = "exportDeformers";
this.exportDeformers.Size = new System.Drawing.Size(142, 20);
this.exportDeformers.Size = new System.Drawing.Size(108, 16);
this.exportDeformers.TabIndex = 1;
this.exportDeformers.Text = "Skin Deformers";
this.exportDeformers.UseVisualStyleBackColor = true;
@@ -148,11 +154,9 @@
this.geometryBox.Controls.Add(this.exportUVs);
this.geometryBox.Controls.Add(this.exportTangents);
this.geometryBox.Controls.Add(this.exportNormals);
this.geometryBox.Location = new System.Drawing.Point(9, 22);
this.geometryBox.Margin = new System.Windows.Forms.Padding(4);
this.geometryBox.Location = new System.Drawing.Point(7, 18);
this.geometryBox.Name = "geometryBox";
this.geometryBox.Padding = new System.Windows.Forms.Padding(4);
this.geometryBox.Size = new System.Drawing.Size(313, 152);
this.geometryBox.Size = new System.Drawing.Size(235, 122);
this.geometryBox.TabIndex = 0;
this.geometryBox.TabStop = false;
this.geometryBox.Text = "Geometry";
@@ -162,10 +166,9 @@
this.exportColors.AutoSize = true;
this.exportColors.Checked = true;
this.exportColors.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportColors.Location = new System.Drawing.Point(9, 106);
this.exportColors.Margin = new System.Windows.Forms.Padding(4);
this.exportColors.Location = new System.Drawing.Point(7, 85);
this.exportColors.Name = "exportColors";
this.exportColors.Size = new System.Drawing.Size(134, 20);
this.exportColors.Size = new System.Drawing.Size(102, 16);
this.exportColors.TabIndex = 3;
this.exportColors.Text = "Vertex Colors";
this.exportColors.UseVisualStyleBackColor = true;
@@ -176,10 +179,9 @@
this.exportUVs.AutoSize = true;
this.exportUVs.Checked = true;
this.exportUVs.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportUVs.Location = new System.Drawing.Point(9, 79);
this.exportUVs.Margin = new System.Windows.Forms.Padding(4);
this.exportUVs.Location = new System.Drawing.Point(7, 63);
this.exportUVs.Name = "exportUVs";
this.exportUVs.Size = new System.Drawing.Size(142, 20);
this.exportUVs.Size = new System.Drawing.Size(108, 16);
this.exportUVs.TabIndex = 2;
this.exportUVs.Text = "UV Coordinates";
this.exportUVs.UseVisualStyleBackColor = true;
@@ -188,10 +190,9 @@
// exportTangents
//
this.exportTangents.AutoSize = true;
this.exportTangents.Location = new System.Drawing.Point(9, 51);
this.exportTangents.Margin = new System.Windows.Forms.Padding(4);
this.exportTangents.Location = new System.Drawing.Point(7, 41);
this.exportTangents.Name = "exportTangents";
this.exportTangents.Size = new System.Drawing.Size(94, 20);
this.exportTangents.Size = new System.Drawing.Size(72, 16);
this.exportTangents.TabIndex = 1;
this.exportTangents.Text = "Tangents";
this.exportTangents.UseVisualStyleBackColor = true;
@@ -202,10 +203,9 @@
this.exportNormals.AutoSize = true;
this.exportNormals.Checked = true;
this.exportNormals.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportNormals.Location = new System.Drawing.Point(9, 22);
this.exportNormals.Margin = new System.Windows.Forms.Padding(4);
this.exportNormals.Location = new System.Drawing.Point(7, 18);
this.exportNormals.Name = "exportNormals";
this.exportNormals.Size = new System.Drawing.Size(86, 20);
this.exportNormals.Size = new System.Drawing.Size(66, 16);
this.exportNormals.TabIndex = 0;
this.exportNormals.Text = "Normals";
this.exportNormals.UseVisualStyleBackColor = true;
@@ -218,11 +218,9 @@
this.advancedBox.Controls.Add(this.upAxis);
this.advancedBox.Controls.Add(this.scaleFactor);
this.advancedBox.Controls.Add(this.scaleLabel);
this.advancedBox.Location = new System.Drawing.Point(16, 355);
this.advancedBox.Margin = new System.Windows.Forms.Padding(4);
this.advancedBox.Location = new System.Drawing.Point(12, 285);
this.advancedBox.Name = "advancedBox";
this.advancedBox.Padding = new System.Windows.Forms.Padding(4);
this.advancedBox.Size = new System.Drawing.Size(332, 96);
this.advancedBox.Size = new System.Drawing.Size(249, 78);
this.advancedBox.TabIndex = 5;
this.advancedBox.TabStop = false;
this.advancedBox.Text = "Advanced Options";
@@ -230,10 +228,9 @@
// axisLabel
//
this.axisLabel.AutoSize = true;
this.axisLabel.Location = new System.Drawing.Point(8, 50);
this.axisLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.axisLabel.Location = new System.Drawing.Point(6, 40);
this.axisLabel.Name = "axisLabel";
this.axisLabel.Size = new System.Drawing.Size(72, 16);
this.axisLabel.Size = new System.Drawing.Size(53, 12);
this.axisLabel.TabIndex = 3;
this.axisLabel.Text = "Up Axis:";
//
@@ -242,11 +239,10 @@
this.upAxis.FormattingEnabled = true;
this.upAxis.Items.AddRange(new object[] {
"Y-up"});
this.upAxis.Location = new System.Drawing.Point(88, 47);
this.upAxis.Margin = new System.Windows.Forms.Padding(4);
this.upAxis.Location = new System.Drawing.Point(66, 38);
this.upAxis.MaxDropDownItems = 2;
this.upAxis.Name = "upAxis";
this.upAxis.Size = new System.Drawing.Size(92, 23);
this.upAxis.Size = new System.Drawing.Size(70, 20);
this.upAxis.TabIndex = 2;
//
// scaleFactor
@@ -257,10 +253,9 @@
0,
0,
131072});
this.scaleFactor.Location = new System.Drawing.Point(128, 17);
this.scaleFactor.Margin = new System.Windows.Forms.Padding(4);
this.scaleFactor.Location = new System.Drawing.Point(96, 14);
this.scaleFactor.Name = "scaleFactor";
this.scaleFactor.Size = new System.Drawing.Size(61, 25);
this.scaleFactor.Size = new System.Drawing.Size(46, 21);
this.scaleFactor.TabIndex = 1;
this.scaleFactor.Value = new decimal(new int[] {
254,
@@ -271,19 +266,17 @@
// scaleLabel
//
this.scaleLabel.AutoSize = true;
this.scaleLabel.Location = new System.Drawing.Point(8, 19);
this.scaleLabel.Margin = new System.Windows.Forms.Padding(4, 0, 4, 0);
this.scaleLabel.Location = new System.Drawing.Point(6, 15);
this.scaleLabel.Name = "scaleLabel";
this.scaleLabel.Size = new System.Drawing.Size(112, 16);
this.scaleLabel.Size = new System.Drawing.Size(83, 12);
this.scaleLabel.TabIndex = 0;
this.scaleLabel.Text = "Scale Factor:";
//
// fbxOKbutton
//
this.fbxOKbutton.Location = new System.Drawing.Point(443, 455);
this.fbxOKbutton.Margin = new System.Windows.Forms.Padding(4);
this.fbxOKbutton.Location = new System.Drawing.Point(339, 369);
this.fbxOKbutton.Name = "fbxOKbutton";
this.fbxOKbutton.Size = new System.Drawing.Size(100, 26);
this.fbxOKbutton.Size = new System.Drawing.Size(75, 21);
this.fbxOKbutton.TabIndex = 6;
this.fbxOKbutton.Text = "OK";
this.fbxOKbutton.UseVisualStyleBackColor = true;
@@ -292,76 +285,64 @@
// fbxCancel
//
this.fbxCancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.fbxCancel.Location = new System.Drawing.Point(560, 455);
this.fbxCancel.Margin = new System.Windows.Forms.Padding(4);
this.fbxCancel.Location = new System.Drawing.Point(420, 369);
this.fbxCancel.Name = "fbxCancel";
this.fbxCancel.Size = new System.Drawing.Size(100, 26);
this.fbxCancel.Size = new System.Drawing.Size(75, 21);
this.fbxCancel.TabIndex = 7;
this.fbxCancel.Text = "Cancel";
this.fbxCancel.UseVisualStyleBackColor = true;
this.fbxCancel.Click += new System.EventHandler(this.fbxCancel_Click);
//
// saveFileDialog1
//
this.saveFileDialog1.Filter = "FBX file|*.fbx|Collada|*.dae";
this.saveFileDialog1.RestoreDirectory = true;
//
// showExpOpt
//
this.showExpOpt.AutoSize = true;
this.showExpOpt.Location = new System.Drawing.Point(16, 459);
this.showExpOpt.Margin = new System.Windows.Forms.Padding(4);
this.showExpOpt.Location = new System.Drawing.Point(12, 372);
this.showExpOpt.Name = "showExpOpt";
this.showExpOpt.Size = new System.Drawing.Size(294, 20);
this.showExpOpt.Size = new System.Drawing.Size(222, 16);
this.showExpOpt.TabIndex = 8;
this.showExpOpt.Text = "Show this dialog for every export";
this.showExpOpt.UseVisualStyleBackColor = true;
//
// groupBox1
//
this.groupBox1.Controls.Add(this.convertfsb);
this.groupBox1.Controls.Add(this.convertAudio);
this.groupBox1.Controls.Add(this.panel1);
this.groupBox1.Controls.Add(this.converttexture);
this.groupBox1.Location = new System.Drawing.Point(356, 15);
this.groupBox1.Margin = new System.Windows.Forms.Padding(4);
this.groupBox1.Location = new System.Drawing.Point(267, 12);
this.groupBox1.Name = "groupBox1";
this.groupBox1.Padding = new System.Windows.Forms.Padding(4);
this.groupBox1.Size = new System.Drawing.Size(304, 436);
this.groupBox1.Size = new System.Drawing.Size(228, 140);
this.groupBox1.TabIndex = 9;
this.groupBox1.TabStop = false;
this.groupBox1.Text = "Convert";
//
// convertfsb
// convertAudio
//
this.convertfsb.AutoSize = true;
this.convertfsb.Checked = true;
this.convertfsb.CheckState = System.Windows.Forms.CheckState.Checked;
this.convertfsb.Location = new System.Drawing.Point(11, 101);
this.convertfsb.Margin = new System.Windows.Forms.Padding(4);
this.convertfsb.Name = "convertfsb";
this.convertfsb.Size = new System.Drawing.Size(174, 20);
this.convertfsb.TabIndex = 6;
this.convertfsb.Text = "Convert FSB to WAV";
this.convertfsb.UseVisualStyleBackColor = true;
this.convertAudio.AutoSize = true;
this.convertAudio.Checked = true;
this.convertAudio.CheckState = System.Windows.Forms.CheckState.Checked;
this.convertAudio.Location = new System.Drawing.Point(6, 78);
this.convertAudio.Name = "convertAudio";
this.convertAudio.Size = new System.Drawing.Size(198, 28);
this.convertAudio.TabIndex = 6;
this.convertAudio.Text = "Convert AudioClip to WAV(PCM)\r\n(If support)";
this.convertAudio.UseVisualStyleBackColor = true;
//
// panel1
//
this.panel1.Controls.Add(this.tojpg);
this.panel1.Controls.Add(this.topng);
this.panel1.Controls.Add(this.tobmp);
this.panel1.Location = new System.Drawing.Point(40, 52);
this.panel1.Margin = new System.Windows.Forms.Padding(4);
this.panel1.Location = new System.Drawing.Point(30, 42);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(195, 38);
this.panel1.Size = new System.Drawing.Size(146, 30);
this.panel1.TabIndex = 5;
//
// tojpg
//
this.tojpg.AutoSize = true;
this.tojpg.Location = new System.Drawing.Point(129, 8);
this.tojpg.Margin = new System.Windows.Forms.Padding(4);
this.tojpg.Location = new System.Drawing.Point(97, 6);
this.tojpg.Name = "tojpg";
this.tojpg.Size = new System.Drawing.Size(61, 20);
this.tojpg.Size = new System.Drawing.Size(47, 16);
this.tojpg.TabIndex = 4;
this.tojpg.Text = "JPEG";
this.tojpg.UseVisualStyleBackColor = true;
@@ -370,10 +351,9 @@
//
this.topng.AutoSize = true;
this.topng.Checked = true;
this.topng.Location = new System.Drawing.Point(67, 8);
this.topng.Margin = new System.Windows.Forms.Padding(4);
this.topng.Location = new System.Drawing.Point(50, 6);
this.topng.Name = "topng";
this.topng.Size = new System.Drawing.Size(53, 20);
this.topng.Size = new System.Drawing.Size(41, 16);
this.topng.TabIndex = 3;
this.topng.TabStop = true;
this.topng.Text = "PNG";
@@ -382,10 +362,9 @@
// tobmp
//
this.tobmp.AutoSize = true;
this.tobmp.Location = new System.Drawing.Point(4, 8);
this.tobmp.Margin = new System.Windows.Forms.Padding(4);
this.tobmp.Location = new System.Drawing.Point(3, 6);
this.tobmp.Name = "tobmp";
this.tobmp.Size = new System.Drawing.Size(53, 20);
this.tobmp.Size = new System.Drawing.Size(41, 16);
this.tobmp.TabIndex = 2;
this.tobmp.Text = "BMP";
this.tobmp.UseVisualStyleBackColor = true;
@@ -395,28 +374,158 @@
this.converttexture.AutoSize = true;
this.converttexture.Checked = true;
this.converttexture.CheckState = System.Windows.Forms.CheckState.Checked;
this.converttexture.Location = new System.Drawing.Point(11, 25);
this.converttexture.Margin = new System.Windows.Forms.Padding(4);
this.converttexture.Location = new System.Drawing.Point(6, 20);
this.converttexture.Name = "converttexture";
this.converttexture.Size = new System.Drawing.Size(254, 20);
this.converttexture.Size = new System.Drawing.Size(192, 16);
this.converttexture.TabIndex = 1;
this.converttexture.Text = "Convert Texture (If support)";
this.converttexture.UseVisualStyleBackColor = true;
//
// groupBox2
//
this.groupBox2.Controls.Add(this.compatibility);
this.groupBox2.Controls.Add(this.flatInbetween);
this.groupBox2.Controls.Add(this.boneSize);
this.groupBox2.Controls.Add(this.label2);
this.groupBox2.Controls.Add(this.skins);
this.groupBox2.Controls.Add(this.label1);
this.groupBox2.Controls.Add(this.filterPrecision);
this.groupBox2.Controls.Add(this.allBones);
this.groupBox2.Controls.Add(this.allFrames);
this.groupBox2.Controls.Add(this.EulerFilter);
this.groupBox2.Location = new System.Drawing.Point(267, 158);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(228, 205);
this.groupBox2.TabIndex = 11;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Animator";
//
// compatibility
//
this.compatibility.AutoSize = true;
this.compatibility.Location = new System.Drawing.Point(6, 177);
this.compatibility.Name = "compatibility";
this.compatibility.Size = new System.Drawing.Size(102, 16);
this.compatibility.TabIndex = 13;
this.compatibility.Text = "compatibility";
this.compatibility.UseVisualStyleBackColor = true;
//
// flatInbetween
//
this.flatInbetween.AutoSize = true;
this.flatInbetween.Location = new System.Drawing.Point(6, 155);
this.flatInbetween.Name = "flatInbetween";
this.flatInbetween.Size = new System.Drawing.Size(102, 16);
this.flatInbetween.TabIndex = 12;
this.flatInbetween.Text = "flatInbetween";
this.flatInbetween.UseVisualStyleBackColor = true;
//
// boneSize
//
this.boneSize.Location = new System.Drawing.Point(65, 128);
this.boneSize.Name = "boneSize";
this.boneSize.Size = new System.Drawing.Size(46, 21);
this.boneSize.TabIndex = 11;
this.boneSize.Value = new decimal(new int[] {
10,
0,
0,
0});
//
// label2
//
this.label2.AutoSize = true;
this.label2.Location = new System.Drawing.Point(6, 130);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(53, 12);
this.label2.TabIndex = 10;
this.label2.Text = "boneSize";
//
// skins
//
this.skins.AutoSize = true;
this.skins.Checked = true;
this.skins.CheckState = System.Windows.Forms.CheckState.Checked;
this.skins.Location = new System.Drawing.Point(6, 105);
this.skins.Name = "skins";
this.skins.Size = new System.Drawing.Size(54, 16);
this.skins.TabIndex = 8;
this.skins.Text = "skins";
this.skins.UseVisualStyleBackColor = true;
//
// label1
//
this.label1.AutoSize = true;
this.label1.Location = new System.Drawing.Point(26, 39);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(95, 12);
this.label1.TabIndex = 7;
this.label1.Text = "filterPrecision";
//
// filterPrecision
//
this.filterPrecision.DecimalPlaces = 2;
this.filterPrecision.Increment = new decimal(new int[] {
1,
0,
0,
131072});
this.filterPrecision.Location = new System.Drawing.Point(127, 37);
this.filterPrecision.Name = "filterPrecision";
this.filterPrecision.Size = new System.Drawing.Size(51, 21);
this.filterPrecision.TabIndex = 6;
this.filterPrecision.Value = new decimal(new int[] {
25,
0,
0,
131072});
//
// allBones
//
this.allBones.AutoSize = true;
this.allBones.Checked = true;
this.allBones.CheckState = System.Windows.Forms.CheckState.Checked;
this.allBones.Location = new System.Drawing.Point(6, 83);
this.allBones.Name = "allBones";
this.allBones.Size = new System.Drawing.Size(72, 16);
this.allBones.TabIndex = 5;
this.allBones.Text = "allBones";
this.allBones.UseVisualStyleBackColor = true;
//
// allFrames
//
this.allFrames.AutoSize = true;
this.allFrames.Location = new System.Drawing.Point(6, 61);
this.allFrames.Name = "allFrames";
this.allFrames.Size = new System.Drawing.Size(78, 16);
this.allFrames.TabIndex = 4;
this.allFrames.Text = "allFrames";
this.allFrames.UseVisualStyleBackColor = true;
//
// EulerFilter
//
this.EulerFilter.AutoSize = true;
this.EulerFilter.Location = new System.Drawing.Point(6, 20);
this.EulerFilter.Name = "EulerFilter";
this.EulerFilter.Size = new System.Drawing.Size(90, 16);
this.EulerFilter.TabIndex = 3;
this.EulerFilter.Text = "EulerFilter";
this.EulerFilter.UseVisualStyleBackColor = true;
//
// ExportOptions
//
this.AcceptButton = this.fbxOKbutton;
this.AutoScaleDimensions = new System.Drawing.SizeF(8F, 15F);
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.CancelButton = this.fbxCancel;
this.ClientSize = new System.Drawing.Size(684, 490);
this.ClientSize = new System.Drawing.Size(508, 398);
this.Controls.Add(this.groupBox2);
this.Controls.Add(this.groupBox1);
this.Controls.Add(this.showExpOpt);
this.Controls.Add(this.fbxCancel);
this.Controls.Add(this.fbxOKbutton);
this.Controls.Add(this.advancedBox);
this.Controls.Add(this.includeBox);
this.Margin = new System.Windows.Forms.Padding(4);
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "ExportOptions";
@@ -436,6 +545,10 @@
this.groupBox1.PerformLayout();
this.panel1.ResumeLayout(false);
this.panel1.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.groupBox2.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.boneSize)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.filterPrecision)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
@@ -460,7 +573,6 @@
private System.Windows.Forms.ComboBox upAxis;
private System.Windows.Forms.Button fbxOKbutton;
private System.Windows.Forms.Button fbxCancel;
private System.Windows.Forms.SaveFileDialog saveFileDialog1;
private System.Windows.Forms.CheckBox showExpOpt;
private System.Windows.Forms.CheckBox convertDummies;
private System.Windows.Forms.GroupBox groupBox1;
@@ -468,7 +580,18 @@
private System.Windows.Forms.RadioButton tojpg;
private System.Windows.Forms.RadioButton topng;
private System.Windows.Forms.RadioButton tobmp;
private System.Windows.Forms.CheckBox convertfsb;
private System.Windows.Forms.CheckBox convertAudio;
private System.Windows.Forms.Panel panel1;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.CheckBox compatibility;
private System.Windows.Forms.CheckBox flatInbetween;
private System.Windows.Forms.NumericUpDown boneSize;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.CheckBox skins;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.NumericUpDown filterPrecision;
private System.Windows.Forms.CheckBox allBones;
private System.Windows.Forms.CheckBox allFrames;
private System.Windows.Forms.CheckBox EulerFilter;
}
}

View File

@@ -8,7 +8,7 @@ using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
namespace AssetStudio
{
public partial class ExportOptions : Form
{
@@ -26,7 +26,7 @@ namespace Unity_Studio
upAxis.SelectedIndex = (int)Properties.Settings.Default["upAxis"];
showExpOpt.Checked = (bool)Properties.Settings.Default["showExpOpt"];
converttexture.Checked = (bool)Properties.Settings.Default["convertTexture"];
convertfsb.Checked = (bool)Properties.Settings.Default["convertfsb"];
convertAudio.Checked = (bool)Properties.Settings.Default["convertAudio"];
var str = (string)Properties.Settings.Default["convertType"];
foreach (Control c in panel1.Controls)
{
@@ -36,6 +36,14 @@ namespace Unity_Studio
break;
}
}
EulerFilter.Checked = (bool)Properties.Settings.Default["EulerFilter"];
filterPrecision.Value = (decimal)Properties.Settings.Default["filterPrecision"];
allFrames.Checked = (bool)Properties.Settings.Default["allFrames"];
allBones.Checked = (bool)Properties.Settings.Default["allBones"];
skins.Checked = (bool)Properties.Settings.Default["skins"];
boneSize.Value = (decimal)Properties.Settings.Default["boneSize"];
flatInbetween.Checked = (bool)Properties.Settings.Default["flatInbetween"];
compatibility.Checked = (bool)Properties.Settings.Default["compatibility"];
}
private void exportOpnions_CheckedChanged(object sender, EventArgs e)
@@ -54,7 +62,7 @@ namespace Unity_Studio
Properties.Settings.Default["scaleFactor"] = scaleFactor.Value;
Properties.Settings.Default["upAxis"] = upAxis.SelectedIndex;
Properties.Settings.Default["convertTexture"] = converttexture.Checked;
Properties.Settings.Default["convertfsb"] = convertfsb.Checked;
Properties.Settings.Default["convertAudio"] = convertAudio.Checked;
foreach (Control c in panel1.Controls)
{
if (((RadioButton)c).Checked)
@@ -63,6 +71,14 @@ namespace Unity_Studio
break;
}
}
Properties.Settings.Default["EulerFilter"] = EulerFilter.Checked;
Properties.Settings.Default["filterPrecision"] = filterPrecision.Value;
Properties.Settings.Default["allFrames"] = allFrames.Checked;
Properties.Settings.Default["allBones"] = allBones.Checked;
Properties.Settings.Default["skins"] = skins.Checked;
Properties.Settings.Default["boneSize"] = boneSize.Value;
Properties.Settings.Default["flatInbetween"] = flatInbetween.Checked;
Properties.Settings.Default["compatibility"] = compatibility.Checked;
Properties.Settings.Default.Save();
DialogResult = DialogResult.OK;
Close();

View File

@@ -117,7 +117,4 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<metadata name="saveFileDialog1.TrayLocation" type="System.Drawing.Point, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a">
<value>17, 17</value>
</metadata>
</root>

View File

@@ -4,7 +4,7 @@ using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Unity_Studio
namespace AssetStudio
{
public class GOHierarchy : TreeView
{

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@@ -31,9 +31,20 @@ namespace Lz4
inBufEnd = DecBufLen;
}
public override void Close()
protected override void Dispose(bool disposing)
{
input = null;
try
{
if (disposing && input != null)
{
input.Close();
}
input = null;
}
finally
{
base.Dispose(disposing);
}
}
private long inputLength;
@@ -500,15 +511,12 @@ namespace Lz4
{
}
public override long Length
{
get { throw new NotSupportedException(); }
}
public override long Length => throw new NotSupportedException();
public override long Position
{
get { throw new NotSupportedException(); }
set { throw new NotSupportedException(); }
get => throw new NotSupportedException();
set => throw new NotSupportedException();
}
public override long Seek(long offset, SeekOrigin origin)

View File

@@ -0,0 +1,232 @@
using System;
using System.IO;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace AssetStudio
{
class OpenFolderDialog
{
/// <summary>
/// Gets/sets folder in which dialog will be open.
/// </summary>
public string InitialFolder { get; set; }
/// <summary>
/// Gets/sets directory in which dialog will be open if there is no recent directory available.
/// </summary>
public string DefaultFolder { get; set; }
/// <summary>
/// Gets selected folder.
/// </summary>
public string Folder { get; private set; }
internal DialogResult ShowDialog(IWin32Window owner)
{
if (Environment.OSVersion.Version.Major >= 6)
{
return ShowVistaDialog(owner);
}
else
{
return ShowLegacyDialog(owner);
}
}
private DialogResult ShowVistaDialog(IWin32Window owner)
{
var frm = (NativeMethods.IFileDialog)(new NativeMethods.FileOpenDialogRCW());
frm.GetOptions(out var options);
options |= NativeMethods.FOS_PICKFOLDERS | NativeMethods.FOS_FORCEFILESYSTEM | NativeMethods.FOS_NOVALIDATE | NativeMethods.FOS_NOTESTFILECREATE | NativeMethods.FOS_DONTADDTORECENT;
frm.SetOptions(options);
if (this.InitialFolder != null)
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(this.InitialFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetFolder(directoryShellItem);
}
}
if (this.DefaultFolder != null)
{
var riid = new Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"); //IShellItem
if (NativeMethods.SHCreateItemFromParsingName(this.DefaultFolder, IntPtr.Zero, ref riid, out var directoryShellItem) == NativeMethods.S_OK)
{
frm.SetDefaultFolder(directoryShellItem);
}
}
if (frm.Show(owner.Handle) == NativeMethods.S_OK)
{
if (frm.GetResult(out var shellItem) == NativeMethods.S_OK)
{
if (shellItem.GetDisplayName(NativeMethods.SIGDN_FILESYSPATH, out var pszString) == NativeMethods.S_OK)
{
if (pszString != IntPtr.Zero)
{
try
{
this.Folder = Marshal.PtrToStringAuto(pszString);
return DialogResult.OK;
}
finally
{
Marshal.FreeCoTaskMem(pszString);
}
}
}
}
}
return DialogResult.Cancel;
}
private DialogResult ShowLegacyDialog(IWin32Window owner)
{
using (var frm = new FolderBrowserDialog())
{
if (this.InitialFolder != null) { frm.SelectedPath = this.InitialFolder; }
if (frm.ShowDialog(owner) == DialogResult.OK)
{
this.Folder = Path.GetDirectoryName(frm.SelectedPath);
return DialogResult.OK;
}
else
{
return DialogResult.Cancel;
}
}
}
}
internal static class NativeMethods
{
#region Constants
public const uint FOS_PICKFOLDERS = 0x00000020;
public const uint FOS_FORCEFILESYSTEM = 0x00000040;
public const uint FOS_NOVALIDATE = 0x00000100;
public const uint FOS_NOTESTFILECREATE = 0x00010000;
public const uint FOS_DONTADDTORECENT = 0x02000000;
public const uint S_OK = 0x0000;
public const uint SIGDN_FILESYSPATH = 0x80058000;
#endregion
#region COM
[ComImport, ClassInterface(ClassInterfaceType.None), TypeLibType(TypeLibTypeFlags.FCanCreate), Guid("DC1C5A9C-E88A-4DDE-A5A1-60F82A20AEF7")]
internal class FileOpenDialogRCW { }
[ComImport(), Guid("42F85136-DB7E-439C-85F1-E4075D135FC8"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IFileDialog
{
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
[PreserveSig()]
uint Show([In, Optional] IntPtr hwndOwner); //IModalWindow
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileTypes([In] uint cFileTypes, [In, MarshalAs(UnmanagedType.LPArray)] IntPtr rgFilterSpec);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileTypeIndex([In] uint iFileType);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFileTypeIndex(out uint piFileType);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Advise([In, MarshalAs(UnmanagedType.Interface)] IntPtr pfde, out uint pdwCookie);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Unadvise([In] uint dwCookie);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetOptions([In] uint fos);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetOptions(out uint fos);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
void SetDefaultFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFolder([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFolder([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetCurrentSelection([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileName([In, MarshalAs(UnmanagedType.LPWStr)] string pszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetFileName([MarshalAs(UnmanagedType.LPWStr)] out string pszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetTitle([In, MarshalAs(UnmanagedType.LPWStr)] string pszTitle);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetOkButtonLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszText);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFileNameLabel([In, MarshalAs(UnmanagedType.LPWStr)] string pszLabel);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetResult([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint AddPlace([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, uint fdap);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetDefaultExtension([In, MarshalAs(UnmanagedType.LPWStr)] string pszDefaultExtension);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Close([MarshalAs(UnmanagedType.Error)] uint hr);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetClientGuid([In] ref Guid guid);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint ClearClientData();
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint SetFilter([MarshalAs(UnmanagedType.Interface)] IntPtr pFilter);
}
[ComImport, Guid("43826D1E-E718-42EE-BC55-A1E261C37BFE"), InterfaceType(ComInterfaceType.InterfaceIsIUnknown)]
internal interface IShellItem
{
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint BindToHandler([In] IntPtr pbc, [In] ref Guid rbhid, [In] ref Guid riid, [Out, MarshalAs(UnmanagedType.Interface)] out IntPtr ppvOut);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetParent([MarshalAs(UnmanagedType.Interface)] out IShellItem ppsi);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetDisplayName([In] uint sigdnName, out IntPtr ppszName);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint GetAttributes([In] uint sfgaoMask, out uint psfgaoAttribs);
[MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)]
uint Compare([In, MarshalAs(UnmanagedType.Interface)] IShellItem psi, [In] uint hint, out int piOrder);
}
#endregion
[DllImport("shell32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
internal static extern int SHCreateItemFromParsingName([MarshalAs(UnmanagedType.LPWStr)] string pszPath, IntPtr pbc, ref Guid riid, [MarshalAs(UnmanagedType.Interface)] out IShellItem ppv);
}
}

View File

@@ -3,7 +3,7 @@ using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace Unity_Studio
namespace AssetStudio
{
static class Program
{
@@ -13,10 +13,9 @@ namespace Unity_Studio
[STAThread]
static void Main()
{
OpenTK.Toolkit.Init(new OpenTK.ToolkitOptions { EnableHighResolution = false });
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new UnityStudioForm());
Application.Run(new AssetStudioForm());
}
}
}

View File

@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AssetStudio")]
[assembly: AssemblyDescription("AssetStudio is a tool for exploring, extracting and exporting assets and assetBundles.")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AssetStudio")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("05c04c20-dd89-4895-9f06-33d5cfbfe925")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.0")]
[assembly: AssemblyFileVersion("0.9.0.0")]

View File

@@ -8,7 +8,7 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Unity_Studio {
namespace AssetStudio.Properties {
using System;
@@ -19,17 +19,17 @@ namespace Unity_Studio {
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
// (以 /str 作为命令选项),或重新生成 VS 项目。
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resource1 {
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resource1() {
internal Resources() {
}
/// <summary>
@@ -39,7 +39,7 @@ namespace Unity_Studio {
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Unity_Studio.Resource1", typeof(Resource1).Assembly);
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AssetStudio.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
@@ -63,26 +63,20 @@ namespace Unity_Studio {
/// <summary>
/// 查找类似 #version 140
///
///in vec3 surfaceNormal;
///in vec3 toLightVector;
///in vec4 color;
///in vec3 normal;
///
///out vec4 outputColor;
///
///void main()
///{
/// vec3 lightColor = vec3(0.5, 0.5, 0.5);
/// vec3 unitNormal = normalize(normal);
/// float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
/// vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
/// vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
///
/// // Ambient
/// float ambientStrength = 0.9;
/// vec3 ambient = ambientStrength * lightColor;
///
/// // Diffuse
/// vec3 unitNormal = normalize(surfaceNormal);
/// vec3 unitLightVector = normalize(toLightVector);
/// float nDotProduct = dot(unitNormal, unitLightVector);
/// float brightness = clamp(nDotProduct, 0, 1); // max(nDotProduct, 0.0);
/// vec3 diffuse [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
/// color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
/// color += vec3(0.368, 0.477, 0. [字符串的其余部分被截断]&quot;; 的本地化字符串。
/// </summary>
internal static string fs {
get {
@@ -90,24 +84,65 @@ namespace Unity_Studio {
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///
///void main()
///{
/// outputColor = vec4(0, 0, 0, 1);
///} 的本地化字符串。
/// </summary>
internal static string fsBlack {
get {
return ResourceManager.GetString("fsBlack", resourceCulture);
}
}
/// <summary>
/// 查找类似 #version 140
///
///out vec4 outputColor;
///in vec4 color;
///
///void main()
///{
/// outputColor = color;
///} 的本地化字符串。
/// </summary>
internal static string fsColor {
get {
return ResourceManager.GetString("fsColor", resourceCulture);
}
}
/// <summary>
/// 查找 System.Drawing.Bitmap 类型的本地化资源。
/// </summary>
internal static System.Drawing.Bitmap preview {
get {
object obj = ResourceManager.GetObject("preview", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// 查找类似 #version 140
///
///in vec3 vertexPosition;
///in vec3 normalDirection;
///in vec4 vertexColor;
///uniform mat4 modelMatrix;
///uniform mat4 viewMatrix;
///
///out vec3 surfaceNormal;
///out vec3 toLightVector;
///out vec3 normal;
///out vec4 color;
///
///void main()
///{
/// vec3 lightPosition = vec3(200.0, 200.0, 200.0);
/// gl_Position = viewMatrix * vec4(vertexPosition, 1.0);
/// surfaceNormal = normalDirection;
/// toLightVector = lightPosition - vertexPosition;
/// gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
/// normal = normalDirection;
/// color = vertexColor;
///} 的本地化字符串。
/// </summary>

View File

@@ -117,11 +117,68 @@
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<data name="fs" xml:space="preserve">
<value>#version 140
in vec3 normal;
out vec4 outputColor;
void main()
{
vec3 unitNormal = normalize(normal);
float nDotProduct = clamp(dot(unitNormal, vec3(0.707, 0, 0.707)), 0, 1);
vec2 ContributionWeightsSqrt = vec2(0.5, 0.5f) + vec2(0.5f, -0.5f) * unitNormal.y;
vec2 ContributionWeights = ContributionWeightsSqrt * ContributionWeightsSqrt;
vec3 color = nDotProduct * vec3(1, 0.957, 0.839) / 3.14159;
color += vec3(0.779, 0.716, 0.453) * ContributionWeights.y;
color += vec3(0.368, 0.477, 0.735) * ContributionWeights.x;
outputColor = vec4(sqrt(color), 1);
}</value>
</data>
<data name="fsBlack" xml:space="preserve">
<value>#version 140
out vec4 outputColor;
void main()
{
outputColor = vec4(0, 0, 0, 1);
}</value>
</data>
<data name="fsColor" xml:space="preserve">
<value>#version 140
out vec4 outputColor;
in vec4 color;
void main()
{
outputColor = color;
}</value>
</data>
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" />
<data name="preview" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\preview.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
</data>
<data name="unity" type="System.Resources.ResXFileRef, System.Windows.Forms">
<value>..\Resources\unity.ico;System.Drawing.Icon, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value>
<data name="vs" xml:space="preserve">
<value>#version 140
in vec3 vertexPosition;
in vec3 normalDirection;
in vec4 vertexColor;
uniform mat4 modelMatrix;
uniform mat4 viewMatrix;
out vec3 normal;
out vec4 color;
void main()
{
gl_Position = viewMatrix * modelMatrix * vec4(vertexPosition, 1.0);
normal = normalDirection;
color = vertexColor;
}</value>
</data>
</root>

View File

@@ -8,11 +8,11 @@
// </auto-generated>
//------------------------------------------------------------------------------
namespace Unity_Studio.Properties {
namespace AssetStudio.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "15.6.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
@@ -206,12 +206,12 @@ namespace Unity_Studio.Properties {
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool convertfsb {
public bool convertAudio {
get {
return ((bool)(this["convertfsb"]));
return ((bool)(this["convertAudio"]));
}
set {
this["convertfsb"] = value;
this["convertAudio"] = value;
}
}
@@ -238,5 +238,101 @@ namespace Unity_Studio.Properties {
this["displayOriginalName"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool EulerFilter {
get {
return ((bool)(this["EulerFilter"]));
}
set {
this["EulerFilter"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("0.25")]
public decimal filterPrecision {
get {
return ((decimal)(this["filterPrecision"]));
}
set {
this["filterPrecision"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool allFrames {
get {
return ((bool)(this["allFrames"]));
}
set {
this["allFrames"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool allBones {
get {
return ((bool)(this["allBones"]));
}
set {
this["allBones"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("True")]
public bool skins {
get {
return ((bool)(this["skins"]));
}
set {
this["skins"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("10")]
public decimal boneSize {
get {
return ((decimal)(this["boneSize"]));
}
set {
this["boneSize"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool flatInbetween {
get {
return ((bool)(this["flatInbetween"]));
}
set {
this["flatInbetween"] = value;
}
}
[global::System.Configuration.UserScopedSettingAttribute()]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Configuration.DefaultSettingValueAttribute("False")]
public bool compatibility {
get {
return ((bool)(this["compatibility"]));
}
set {
this["compatibility"] = value;
}
}
}
}

View File

@@ -1,5 +1,5 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="Unity_Studio.Properties" GeneratedClassName="Settings">
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)" GeneratedClassNamespace="AssetStudio.Properties" GeneratedClassName="Settings">
<Profiles />
<Settings>
<Setting Name="displayAll" Type="System.Boolean" Scope="User">
@@ -47,7 +47,7 @@
<Setting Name="convertTexture" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertfsb" Type="System.Boolean" Scope="User">
<Setting Name="convertAudio" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="convertType" Type="System.String" Scope="User">
@@ -56,5 +56,29 @@
<Setting Name="displayOriginalName" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="EulerFilter" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="filterPrecision" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">0.25</Value>
</Setting>
<Setting Name="allFrames" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="allBones" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="skins" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">True</Value>
</Setting>
<Setting Name="boneSize" Type="System.Decimal" Scope="User">
<Value Profile="(Default)">10</Value>
</Setting>
<Setting Name="flatInbetween" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
<Setting Name="compatibility" Type="System.Boolean" Scope="User">
<Value Profile="(Default)">False</Value>
</Setting>
</Settings>
</SettingsFile>

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.9 KiB

View File

@@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetPreloadData : ListViewItem
{
public long m_PathID;
public uint Offset;
public int Size;
public ClassIDReference Type;
public int Type1;
public int Type2;
public string TypeString;
public int fullSize;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public string uniqueID;
public EndianBinaryReader InitReader()
{
var reader = sourceFile.assetsFileReader;
reader.Position = Offset;
return reader;
}
}
}

View File

@@ -0,0 +1,486 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows.Forms;
namespace AssetStudio
{
public class AssetsFile
{
public EndianBinaryReader assetsFileReader;
public string filePath;
public string parentPath;
public string fileName;
public string upperFileName;
public int fileGen;
public bool valid;
public string m_Version = "2.5.0f5";
public int[] version = { 0, 0, 0, 0 };
public string[] buildType;
public int platform = 100663296;
public string platformStr = "";
public Dictionary<long, AssetPreloadData> preloadTable = new Dictionary<long, AssetPreloadData>();
public Dictionary<long, GameObject> GameObjectList = new Dictionary<long, GameObject>();
public Dictionary<long, Transform> TransformList = new Dictionary<long, Transform>();
public List<AssetPreloadData> exportableAssets = new List<AssetPreloadData>();
public List<SharedAssets> sharedAssetsList = new List<SharedAssets> { new SharedAssets() };
public SortedDictionary<int, ClassStruct> ClassStructures = new SortedDictionary<int, ClassStruct>();
private bool baseDefinitions;
private List<int[]> classIDs = new List<int[]>();//use for 5.5.0
#region cmmon string
private static Dictionary<int, string> baseStrings = new Dictionary<int, string>
{
{0, "AABB"},
{5, "AnimationClip"},
{19, "AnimationCurve"},
{34, "AnimationState"},
{49, "Array"},
{55, "Base"},
{60, "BitField"},
{69, "bitset"},
{76, "bool"},
{81, "char"},
{86, "ColorRGBA"},
{96, "Component"},
{106, "data"},
{111, "deque"},
{117, "double"},
{124, "dynamic_array"},
{138, "FastPropertyName"},
{155, "first"},
{161, "float"},
{167, "Font"},
{172, "GameObject"},
{183, "Generic Mono"},
{196, "GradientNEW"},
{208, "GUID"},
{213, "GUIStyle"},
{222, "int"},
{226, "list"},
{231, "long long"},
{241, "map"},
{245, "Matrix4x4f"},
{256, "MdFour"},
{263, "MonoBehaviour"},
{277, "MonoScript"},
{288, "m_ByteSize"},
{299, "m_Curve"},
{307, "m_EditorClassIdentifier"},
{331, "m_EditorHideFlags"},
{349, "m_Enabled"},
{359, "m_ExtensionPtr"},
{374, "m_GameObject"},
{387, "m_Index"},
{395, "m_IsArray"},
{405, "m_IsStatic"},
{416, "m_MetaFlag"},
{427, "m_Name"},
{434, "m_ObjectHideFlags"},
{452, "m_PrefabInternal"},
{469, "m_PrefabParentObject"},
{490, "m_Script"},
{499, "m_StaticEditorFlags"},
{519, "m_Type"},
{526, "m_Version"},
{536, "Object"},
{543, "pair"},
{548, "PPtr<Component>"},
{564, "PPtr<GameObject>"},
{581, "PPtr<Material>"},
{596, "PPtr<MonoBehaviour>"},
{616, "PPtr<MonoScript>"},
{633, "PPtr<Object>"},
{646, "PPtr<Prefab>"},
{659, "PPtr<Sprite>"},
{672, "PPtr<TextAsset>"},
{688, "PPtr<Texture>"},
{702, "PPtr<Texture2D>"},
{718, "PPtr<Transform>"},
{734, "Prefab"},
{741, "Quaternionf"},
{753, "Rectf"},
{759, "RectInt"},
{767, "RectOffset"},
{778, "second"},
{785, "set"},
{789, "short"},
{795, "size"},
{800, "SInt16"},
{807, "SInt32"},
{814, "SInt64"},
{821, "SInt8"},
{827, "staticvector"},
{840, "string"},
{847, "TextAsset"},
{857, "TextMesh"},
{866, "Texture"},
{874, "Texture2D"},
{884, "Transform"},
{894, "TypelessData"},
{907, "UInt16"},
{914, "UInt32"},
{921, "UInt64"},
{928, "UInt8"},
{934, "unsigned int"},
{947, "unsigned long long"},
{966, "unsigned short"},
{981, "vector"},
{988, "Vector2f"},
{997, "Vector3f"},
{1006, "Vector4f"},
{1015, "m_ScriptingClassIdentifier"},
{1042, "Gradient"},
{1051, "Type*"}
};
#endregion
public class SharedAssets
{
public int Index = -2; //-2 - Prepare, -1 - Missing
public string aName = "";
public string fileName = "";
}
public AssetsFile(string fullName, EndianBinaryReader reader)
{
assetsFileReader = reader;
filePath = fullName;
fileName = Path.GetFileName(fullName);
upperFileName = fileName.ToUpper();
try
{
int tableSize = assetsFileReader.ReadInt32();
int dataEnd = assetsFileReader.ReadInt32();
fileGen = assetsFileReader.ReadInt32();
uint dataOffset = assetsFileReader.ReadUInt32();
sharedAssetsList[0].fileName = fileName; //reference itself because sharedFileIDs start from 1
switch (fileGen)
{
case 6: //2.5.0 - 2.6.1
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
break;
}
case 7: //3.0.0 beta
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
break;
}
case 8: //3.0.0 - 3.4.2
{
assetsFileReader.Position = (dataEnd - tableSize);
assetsFileReader.Position += 1;
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 9: //3.5.0 - 4.6.x
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
break;
}
case 14: //5.0.0 beta and final
case 15: //5.0.1 - 5.4
case 16: //??.. no sure
case 17: //5.5.0 and up
{
assetsFileReader.Position += 4; //azero
m_Version = assetsFileReader.ReadStringToNull();
platform = assetsFileReader.ReadInt32();
baseDefinitions = assetsFileReader.ReadBoolean();
break;
}
default:
{
//MessageBox.Show("Unsupported version!" + fileGen, "AssetStudio Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
}
if (platform > 255 || platform < 0)
{
byte[] b32 = BitConverter.GetBytes(platform);
Array.Reverse(b32);
platform = BitConverter.ToInt32(b32, 0);
assetsFileReader.endian = EndianType.LittleEndian;
}
platformStr = Enum.IsDefined(typeof(BuildTarget), platform) ? ((BuildTarget)platform).ToString() : "Unknown Platform";
int baseCount = assetsFileReader.ReadInt32();
for (int i = 0; i < baseCount; i++)
{
if (fileGen < 14)
{
int classID = assetsFileReader.ReadInt32();
string baseType = assetsFileReader.ReadStringToNull();
string baseName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
int memberCount = assetsFileReader.ReadInt32();
var cb = new List<ClassMember>();
for (int m = 0; m < memberCount; m++)
{
readBase(cb, 1);
}
var aClass = new ClassStruct { ID = classID, Text = (baseType + " " + baseName), members = cb };
aClass.SubItems.Add(classID.ToString());
ClassStructures.Add(classID, aClass);
}
else
{
readBase5();
}
}
if (fileGen >= 7 && fileGen < 14)
{
assetsFileReader.Position += 4; //azero
}
int assetCount = assetsFileReader.ReadInt32();
#region asset preload table
string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID
for (int i = 0; i < assetCount; i++)
{
//each table entry is aligned individually, not the whole table
if (fileGen >= 14)
{
assetsFileReader.AlignStream(4);
}
AssetPreloadData asset = new AssetPreloadData();
asset.m_PathID = fileGen < 14 ? assetsFileReader.ReadInt32() : assetsFileReader.ReadInt64();
asset.Offset = assetsFileReader.ReadUInt32();
asset.Offset += dataOffset;
asset.Size = assetsFileReader.ReadInt32();
if (fileGen > 15)
{
int index = assetsFileReader.ReadInt32();
asset.Type1 = classIDs[index][0];
asset.Type2 = classIDs[index][1];
}
else
{
asset.Type1 = assetsFileReader.ReadInt32();
asset.Type2 = assetsFileReader.ReadUInt16();
assetsFileReader.Position += 2;
}
if (fileGen == 15)
{
byte unknownByte = assetsFileReader.ReadByte();
//this is a single byte, not an int32
//the next entry is aligned after this
//but not the last!
}
if (Enum.IsDefined(typeof(ClassIDReference), asset.Type2))
{
asset.Type = (ClassIDReference)asset.Type2;
asset.TypeString = asset.Type.ToString();
}
else
{
asset.Type = ClassIDReference.UnknownType;
asset.TypeString = "UnknownType " + asset.Type2;
}
asset.uniqueID = i.ToString(assetIDfmt);
asset.fullSize = asset.Size;
asset.sourceFile = this;
preloadTable.Add(asset.m_PathID, asset);
#region read BuildSettings to get version for version 2.x files
if (asset.Type == ClassIDReference.BuildSettings && fileGen == 6)
{
long nextAsset = assetsFileReader.Position;
BuildSettings BSettings = new BuildSettings(asset);
m_Version = BSettings.m_Version;
assetsFileReader.Position = nextAsset;
}
#endregion
}
#endregion
buildType = Regex.Replace(m_Version, @"\d", "").Split(new[] { "." }, StringSplitOptions.RemoveEmptyEntries);
version = Regex.Matches(m_Version, @"\d").Cast<Match>().Select(m => int.Parse(m.Value)).ToArray();
if (version[0] == 2 && version[1] == 0 && version[2] == 1 && version[3] == 7)//2017.x
{
var nversion = new int[version.Length - 3];
nversion[0] = 2017;
Array.Copy(version, 4, nversion, 1, version.Length - 4);
version = nversion;
}
if (fileGen >= 14)
{
//this looks like a list of assets that need to be preloaded in memory before anytihng else
int someCount = assetsFileReader.ReadInt32();
for (int i = 0; i < someCount; i++)
{
int num1 = assetsFileReader.ReadInt32();
assetsFileReader.AlignStream(4);
long m_PathID = assetsFileReader.ReadInt64();
}
}
int sharedFileCount = assetsFileReader.ReadInt32();
for (int i = 0; i < sharedFileCount; i++)
{
var shared = new SharedAssets();
shared.aName = assetsFileReader.ReadStringToNull();
assetsFileReader.Position += 20;
var sharedFilePath = assetsFileReader.ReadStringToNull(); //relative path
shared.fileName = Path.GetFileName(sharedFilePath);
sharedAssetsList.Add(shared);
}
valid = true;
}
catch
{
}
}
private void readBase(List<ClassMember> cb, int level)
{
string varType = assetsFileReader.ReadStringToNull();
string varName = assetsFileReader.ReadStringToNull();
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int isArray = assetsFileReader.ReadInt32();
int num0 = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
int childrenCount = assetsFileReader.ReadInt32();
cb.Add(new ClassMember
{
Level = level - 1,
Type = varType,
Name = varName,
Size = size,
Flag = flag
});
for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); }
}
private void readBase5()
{
int classID = assetsFileReader.ReadInt32();
if (fileGen > 15)//5.5.0 and up
{
assetsFileReader.ReadByte();
int type1;
if ((type1 = assetsFileReader.ReadInt16()) >= 0)
{
type1 = -1 - type1;
}
else
{
type1 = classID;
}
classIDs.Add(new[] { type1, classID });
if (classID == 114)
{
assetsFileReader.Position += 16;
}
classID = type1;
}
else if (classID < 0)
{
assetsFileReader.Position += 16;
}
assetsFileReader.Position += 16;
if (baseDefinitions)
{
int varCount = assetsFileReader.ReadInt32();
int stringSize = assetsFileReader.ReadInt32();
assetsFileReader.Position += varCount * 24;
using (var stringReader = new BinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize))))
{
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
stringReader.BaseStream.Position = varTypeIndex;
varTypeStr = stringReader.ReadStringToNull();
}
else //varType is an index in an internal strig array
{
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
string varNameStr;
if (test == 0)
{
stringReader.BaseStream.Position = varNameIndex;
varNameStr = stringReader.ReadStringToNull();
}
else
{
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
if (index == 0)
{
className = varTypeStr + " " + varNameStr;
}
else
{
classVar.Add(new ClassMember
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size,
Flag = flag
});
}
}
assetsFileReader.Position += stringSize;
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
}
}
}
}
}

View File

@@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
return ReadAlignedString(reader, reader.ReadInt32());
}
public static string ReadAlignedString(this BinaryReader reader, int length)
{
if (length > 0 && length < (reader.BaseStream.Length - reader.BaseStream.Position))
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader)
{
var bytes = new List<byte>();
byte b;
while (reader.BaseStream.Position != reader.BaseStream.Length && (b = reader.ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
{
var q = new Quaternion
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return q;
}
public static Vector2 ReadVector2(this BinaryReader reader)
{
Vector2 v = new Vector2
{
X = reader.ReadSingle(),
Y = reader.ReadSingle()
};
return v;
}
public static Vector3 ReadVector3(this BinaryReader reader)
{
var v = new Vector3
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle()
};
return v;
}
public static Vector4 ReadVector4(this BinaryReader reader)
{
var v = new Vector4
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return v;
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < array.Length; i++)
{
array[i] = del();
}
return array;
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
}
public static Vector2[] ReadVector2Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector2, length);
}
public static Vector4[] ReadVector4Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector4, length);
}
}
}

View File

@@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class BinaryWriterExtensions
{
private static void WriteArray<T>(Action<T> del, T[] array)
{
foreach (var item in array)
{
del(item);
}
}
public static void Write(this BinaryWriter writer, uint[] array)
{
WriteArray(writer.Write, array);
}
}
}

View File

@@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public enum BuildTarget
{
DashboardWidget = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
StandaloneWindows,
WebPlayer,
WebPlayerStreamed,
Wii = 8,
iOS = 9,
PS3,
XBOX360,
Android = 13,
StandaloneGLESEmu = 14,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
StandaloneWindows64 = 19,
WebGL,
WSAPlayer,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal,
WP8Player,
StandaloneOSXIntel64,
BlackBerry,
Tizen,
PSP2,
PS4,
PSM,
XboxOne,
SamsungTV,
N3DS,
WiiU,
tvOS,
Switch,
NoTarget = -2
}
}

View File

@@ -0,0 +1,217 @@
using System.Collections.Generic;
using System.IO;
using Lz4;
using SevenZip.Compression.LZMA;
namespace AssetStudio
{
public class MemoryFile
{
public string fileName;
public MemoryStream stream;
}
public class BundleFile
{
public int format;
public string versionPlayer;
public string versionEngine;
public List<MemoryFile> fileList = new List<MemoryFile>();
public BundleFile(EndianBinaryReader bundleReader)
{
var signature = bundleReader.ReadStringToNull();
switch (signature)
{
case "UnityWeb":
case "UnityRaw":
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA":
{
format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format < 6)
{
int bundleSize = bundleReader.ReadInt32();
}
else if (format == 6)
{
ReadFormat6(bundleReader, true);
return;
}
short dummy2 = bundleReader.ReadInt16();
int offset = bundleReader.ReadInt16();
int dummy3 = bundleReader.ReadInt32();
int lzmaChunks = bundleReader.ReadInt32();
int lzmaSize = 0;
long streamSize = 0;
for (int i = 0; i < lzmaChunks; i++)
{
lzmaSize = bundleReader.ReadInt32();
streamSize = bundleReader.ReadInt32();
}
bundleReader.Position = offset;
switch (signature)
{
case "\xFA\xFA\xFA\xFA\xFA\xFA\xFA\xFA": //.bytes
case "UnityWeb":
{
var lzmaBuffer = bundleReader.ReadBytes(lzmaSize);
using (var lzmaStream = new EndianBinaryReader(SevenZipHelper.StreamDecompress(new MemoryStream(lzmaBuffer))))
{
GetAssetsFiles(lzmaStream, 0);
}
break;
}
case "UnityRaw":
{
GetAssetsFiles(bundleReader, offset);
break;
}
}
break;
}
case "UnityFS":
format = bundleReader.ReadInt32();
versionPlayer = bundleReader.ReadStringToNull();
versionEngine = bundleReader.ReadStringToNull();
if (format == 6)
{
ReadFormat6(bundleReader);
}
break;
}
}
private void GetAssetsFiles(EndianBinaryReader reader, int offset)
{
int fileCount = reader.ReadInt32();
for (int i = 0; i < fileCount; i++)
{
var file = new MemoryFile();
file.fileName = reader.ReadStringToNull();
int fileOffset = reader.ReadInt32();
fileOffset += offset;
int fileSize = reader.ReadInt32();
long nextFile = reader.Position;
reader.Position = fileOffset;
var buffer = reader.ReadBytes(fileSize);
file.stream = new MemoryStream(buffer);
fileList.Add(file);
reader.Position = nextFile;
}
}
private void ReadFormat6(EndianBinaryReader bundleReader, bool padding = false)
{
var bundleSize = bundleReader.ReadInt64();
int compressedSize = bundleReader.ReadInt32();
int uncompressedSize = bundleReader.ReadInt32();
int flag = bundleReader.ReadInt32();
if (padding)
bundleReader.ReadByte();
byte[] blocksInfoBytes;
if ((flag & 0x80) != 0)//at end of file
{
var position = bundleReader.Position;
bundleReader.Position = bundleReader.BaseStream.Length - compressedSize;
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
bundleReader.Position = position;
}
else
{
blocksInfoBytes = bundleReader.ReadBytes(compressedSize);
}
MemoryStream blocksInfoStream;
switch (flag & 0x3F)
{
default://None
{
blocksInfoStream = new MemoryStream(blocksInfoBytes);
break;
}
case 1://LZMA
{
blocksInfoStream = SevenZipHelper.StreamDecompress(new MemoryStream(blocksInfoBytes));
break;
}
case 2://LZ4
case 3://LZ4HC
{
byte[] uncompressedBytes = new byte[uncompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(blocksInfoBytes)))
{
decoder.Read(uncompressedBytes, 0, uncompressedSize);
}
blocksInfoStream = new MemoryStream(uncompressedBytes);
break;
}
//case 4:LZHAM?
}
using (var blocksInfo = new EndianBinaryReader(blocksInfoStream))
{
blocksInfo.Position = 0x10;
int blockcount = blocksInfo.ReadInt32();
var assetsDataStream = new MemoryStream();
for (int i = 0; i < blockcount; i++)
{
uncompressedSize = blocksInfo.ReadInt32();
compressedSize = blocksInfo.ReadInt32();
flag = blocksInfo.ReadInt16();
var compressedBytes = bundleReader.ReadBytes(compressedSize);
switch (flag & 0x3F)
{
default://None
{
assetsDataStream.Write(compressedBytes, 0, compressedSize);
break;
}
case 1://LZMA
{
var uncompressedBytes = new byte[uncompressedSize];
using (var mstream = new MemoryStream(compressedBytes))
{
var decoder = SevenZipHelper.StreamDecompress(mstream, uncompressedSize);
decoder.Read(uncompressedBytes, 0, uncompressedSize);
decoder.Dispose();
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
case 2://LZ4
case 3://LZ4HC
{
var uncompressedBytes = new byte[uncompressedSize];
using (var decoder = new Lz4DecoderStream(new MemoryStream(compressedBytes)))
{
decoder.Read(uncompressedBytes, 0, uncompressedSize);
}
assetsDataStream.Write(uncompressedBytes, 0, uncompressedSize);
break;
}
//case 4:LZHAM?
}
}
using (var assetsDataReader = new EndianBinaryReader(assetsDataStream))
{
var entryinfo_count = blocksInfo.ReadInt32();
for (int i = 0; i < entryinfo_count; i++)
{
var file = new MemoryFile();
var entryinfo_offset = blocksInfo.ReadInt64();
var entryinfo_size = blocksInfo.ReadInt64();
flag = blocksInfo.ReadInt32();
file.fileName = Path.GetFileName(blocksInfo.ReadStringToNull());
assetsDataReader.Position = entryinfo_offset;
var buffer = assetsDataReader.ReadBytes((int)entryinfo_size);
file.stream = new MemoryStream(buffer);
fileList.Add(file);
}
}
}
}
}
}

View File

@@ -0,0 +1,272 @@
namespace AssetStudio
{
public enum ClassIDReference
{
UnknownType = -1,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
ParticleAnimator = 12,
InputManager = 13,
EllipsoidParticleEmitter = 15,
Pipeline = 17,
EditorExtension = 18,
Physics2DSettings = 19,
Camera = 20,
Material = 21,
MeshRenderer = 23,
Renderer = 25,
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
SceneSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
Mesh = 43,
Skybox = 45,
QualitySettings = 47,
Shader = 48,
TextAsset = 49,
Rigidbody2D = 50,
Physics2DManager = 51,
Collider2D = 53,
Rigidbody = 54,
PhysicsManager = 55,
Collider = 56,
Joint = 57,
CircleCollider2D = 58,
HingeJoint = 59,
PolygonCollider2D = 60,
BoxCollider2D = 61,
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
SpriteCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
AnimationClip = 74,
ConstantForce = 75,
WorldParticleCollider = 76,
TagManager = 78,
AudioListener = 81,
AudioSource = 82,
AudioClip = 83,
RenderTexture = 84,
CustomRenderTexture = 86,
MeshParticleEmitter = 87,
ParticleEmitter = 88,
Cubemap = 89,
Avatar = 90,
AnimatorController = 91,
GUILayer = 92,
RuntimeAnimatorController = 93,
ScriptMapper = 94,
Animator = 95,
TrailRenderer = 96,
DelayedCallManager = 98,
TextMesh = 102,
RenderSettings = 104,
Light = 108,
CGProgram = 109,
BaseAnimationTrack = 110,
Animation = 111,
MonoBehaviour = 114,
MonoScript = 115,
MonoManager = 116,
Texture3D = 117,
NewAnimationTrack = 118,
Projector = 119,
LineRenderer = 120,
Flare = 121,
Halo = 122,
LensFlare = 123,
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
NamedObject = 130,
GUITexture = 131,
GUIText = 132,
GUIElement = 133,
PhysicMaterial = 134,
SphereCollider = 135,
CapsuleCollider = 136,
SkinnedMeshRenderer = 137,
FixedJoint = 138,
RaycastCollider = 140,
BuildSettings = 141,
AssetBundle = 142,
CharacterController = 143,
CharacterJoint = 144,
SpringJoint = 145,
WheelCollider = 146,
ResourceManager = 147,
NetworkView = 148,
NetworkManager = 149,
PreloadData = 150,
MovieTexture = 152,
ConfigurableJoint = 153,
TerrainCollider = 154,
MasterServerInterface = 155,
TerrainData = 156,
LightmapSettings = 157,
WebCamTexture = 158,
EditorSettings = 159,
InteractiveCloth = 160,
ClothRenderer = 161,
EditorUserSettings = 162,
SkinnedCloth = 163,
AudioReverbFilter = 164,
AudioHighPassFilter = 165,
AudioChorusFilter = 166,
AudioReverbZone = 167,
AudioEchoFilter = 168,
AudioLowPassFilter = 169,
AudioDistortionFilter = 170,
SparseTexture = 171,
AudioBehaviour = 180,
AudioFilter = 181,
WindZone = 182,
Cloth = 183,
SubstanceArchive = 184,
ProceduralMaterial = 185,
ProceduralTexture = 186,
Texture2DArray = 187,
CubemapArray = 188,
OffMeshLink = 191,
OcclusionArea = 192,
Tree = 193,
NavMeshObsolete = 194,
NavMeshAgent = 195,
NavMeshSettings = 196,
LightProbesLegacy = 197,
ParticleSystem = 198,
ParticleSystemRenderer = 199,
ShaderVariantCollection = 200,
LODGroup = 205,
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
TerrainInstance = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
ReflectionProbe = 215,
ReflectionProbes = 216,
Terrain = 218,
LightProbeGroup = 220,
AnimatorOverrideController = 221,
CanvasRenderer = 222,
Canvas = 223,
RectTransform = 224,
CanvasGroup = 225,
BillboardAsset = 226,
BillboardRenderer = 227,
SpeedTreeWindAsset = 228,
AnchoredJoint2D = 229,
Joint2D = 230,
SpringJoint2D = 231,
DistanceJoint2D = 232,
HingeJoint2D = 233,
SliderJoint2D = 234,
WheelJoint2D = 235,
ClusterInputManager = 236,
BaseVideoTexture = 237,
NavMeshData = 238,
AudioMixer = 240,
AudioMixerController = 241,
AudioMixerGroupController = 243,
AudioMixerEffectController = 244,
AudioMixerSnapshotController = 245,
PhysicsUpdateBehaviour2D = 246,
ConstantForce2D = 247,
Effector2D = 248,
AreaEffector2D = 249,
PointEffector2D = 250,
PlatformEffector2D = 251,
SurfaceEffector2D = 252,
BuoyancyEffector2D = 253,
RelativeJoint2D = 254,
FixedJoint2D = 255,
FrictionJoint2D = 256,
TargetJoint2D = 257,
LightProbes = 258,
LightProbeProxyVolume = 259,
SampleClip = 271,
AudioMixerSnapshot = 272,
AudioMixerGroup = 273,
NScreenBridge = 280,
AssetBundleManifest = 290,
UnityAdsManager = 292,
RuntimeInitializeOnLoadManager = 300,
CloudWebServicesManager = 301,
UnityAnalyticsManager = 303,
CrashReportManager = 304,
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
VideoPlayer = 328,
VideoClip = 329,
OcclusionCullingData = 363,
Prefab = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabase = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
ComputeShaderImporter = 1008,
AudioImporter = 1020,
HierarchyState = 1026,
GUIDSerializer = 1027,
AssetMetaData = 1028,
DefaultAsset = 1029,
DefaultImporter = 1030,
TextScriptImporter = 1031,
SceneAsset = 1032,
NativeFormatImporter = 1034,
MonoImporter = 1035,
AssetServerCache = 1037,
LibraryAssetImporter = 1038,
ModelImporter = 1040,
FBXImporter = 1041,
TrueTypeFontImporter = 1042,
MovieImporter = 1044,
EditorBuildSettings = 1045,
DDSImporter = 1046,
InspectorExpandedState = 1048,
AnnotationManager = 1049,
PluginImporter = 1050,
EditorUserBuildSettings = 1051,
PVRImporter = 1052,
ASTCImporter = 1053,
KTXImporter = 1054,
AnimatorStateTransition = 1101,
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAssetType = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightmapSnapshot = 1120,
SubDerived = 367388927,
SiblingDerived = 334799969,
SpriteAtlas = 687078895,
Derived = 1091556383,
LowerResBlitTexture = 1480428607,
RenderPassAttachment = 1571458007
}
}

Some files were not shown because too many files have changed in this diff Show More